vampire deck

Upgrading C17 - Vampires

Okay folks, now that we have the decklists for C17, I’ve made some upgrades!

Here we go with vamps!

(1) Olivia, Mobilized for War

Wait what? Don’t you mean the other Olivia?

Sure, if you have her. She’s amazing (and later on the list). But this lady is also great. Madness enabler, gets your reanimation targets in the ‘yard, grants haste and +1/+1, and makes anyone into a vamp.

Any creature you run is a vamp! Thus satisfying all your tribal needs!

(2) Yahenni, Undying Partisan

Hard to remove without exile. They laugh at boardwipes. And Yahenni happens to be a vamp. A solid option for the deck, and is a free sac outlet.

Keep reading

Commander 2017 - A Guide - Vampiric Bloodthurst

Vampires are easily among the most popular creatures in all of magic. With each set since Shadowmoor/Eventide containing at least one vampire. They are prolific to the ethos of Magic. However, until now they has lacked a lot of effective tribal support. Make no mistake, there has been a lot of vampires printed in the nearly 10 years since then. However they have been extremely messy and all over the place. Lords printed in 2 colours, while the best legendary creatures were in 1. Cards like Vampire Nocturnus being outrageously powerful inclusions in a deck, but ultimately limit their effectiveness by being tied to one colour. 

Commander 2017 reunited Vampires across all colours, and shifted them into high gear by offering us three new commanders, each in the Mardu range of colours. All varying from heavy Vampire tribal, to fun and goofy shenanigans; Vampires have finally seen the revitalisation they’ve always needed, but have never had. And with several white vampires having been spoiled for Ixilan, the reasons to build Mardu vampires has only grown. And although this deck does not offer a fourth, off colour Legendary Creature, the cards that it pulls from in creating the decks are some of the best Vampires ever printed.

Edgar Markov

Finally, it’s ya boy. Edgar Markov, fresh off the print run with a new card. And with it he brings a cavalcade of abilities. Right off the bat, like all of the headlining Legendary Creatures in commander 2017, he has Eminence. A triggered ability that doesn’t mind whether they are in play or in the command zone. Much to the bane of every playing who forgets their triggers. However, this ability isn’t something you want to miss, as he will happily poop out Vampires for you. 1/1 black vampires to be precise. That’s right. Buy now and get two vampires for the price of one. And as is also the case all of the others, his following abilities get stronger as the first ability is used. As he attacks, you must put a +1/+1 counter on each Vampire you control. Which is amazing. And yes, he puts it on himself. And yes, he does have both haste and first strike, so he’s basically a 5/5 the turn he comes into play because there is never a world where you don’t attack with him first chance you have. And with Eminence triggering from the Command Zone, by the time you do play him, you should have something akin to a small army. Note: He won’t trigger Eminence on himself.

Edgar hits hard and fast, and will likely want to fill out a aggressive Vampire deck. People may be turned off by his high cost, reaching 6 among 3 colours. However, due to the raw power of Eminence, he will make up the difference. Doubling your board state, the preparing the game for his inevitable arrival. At which point it’ll be a quick race to the end. However if that doesn’t tickle your fancy, perhaps his token generation will give you the board support to build a Mardu combo deck. However, I would strongly recommend Vampires to be at it’s core. That is what he cares about most.

Licia, Sanguine Tribune

It’s pretty straight forward that life gain will be the focus of a Licia deck. At least, more than just Vampires. She can come down as early as turn 3, with enough support, and immediately starts posing a threat. Paying 5 life into an attack for 7 with lifelink is powerful. And the fact that she has lifelink makes up for the life paid, and the limitations of the ability to give her counters. You can’t do it constantly, but creating a life divide with that life gain makes the difference. In other words, creating a life total divide of 47 and 33 is far better than just 40 and 33. The fact she also has first strike means that she’ll likely never come up against a creature she can’t deal with.

The only concern is whether paying for 5 life is worth it. For example, although you can’t attack the turn she comes into play, you can activate it. Meaning she’ll be able to swing for 10 the turn she can attack. However that cost may be too great, because you may pay the 5 life, only to see her die to removal. So there is a great deal of risk and reward. If you can swing, it’ll pay off. But if you can’t it may be worth holding off a turn.

That said, if you can cast her for 3, it means you’ve already gained at least 5 life this turn. Meaning that cost will result in, effectively, no loss to you

The decks that will want her are ones already heavy in lifegain that can afford 5 life without hassle. Failing that, a Mardu Voltron deck may just have a new powerful Commander to ride him to victory. The lifegain she provides, plus first strike, will make her very hard to deal with in combat. And a handful of protection spells will mean she’ll never die. 

Mathas, Fiend Seeker

Perhaps the most unique Commander to come out of the entire product line, Mathas will consistently change the way a game is played. And it’s not complicated either. All it does it add one small mechanic, a Bounty Counter with an ability. At the beginning of your end step, Marthas will ‘brand’ an opponent’s creature with a bounty counter. With it, it’ll give the creature the ability “when this creature dies, each opponent draws a card and gains 2 life.”. This ability even after Mathas dies. As a result, the power to put a bounty on a creature’s head will make any political EDH player salivate. Suddenly, you control who lives and who dies. 

There are two things that really make this ability interesting. The first is that you are forced to drop a bounty counter at the end of each of your turns. So, in a sense, you are offered a sort of plausible deniability. You gotta do it, and it can’t be your creature, so it’s more reasonable to just drop a counter on a creature than if it was a choice. The other is that the death effect that comes with the bounty counter affects everyone by the controller of the creature. As a result, no one but the one targeted player will feel the victim. Moreover, because of the nature of this effect, it’s likely you won’t be the one killing the creature. Just making it a nice target. Realistically, you do nothing. But will always reap a reward. This brings back to the plausible deniability as you can continue to mess with the game all you want, without being the one actually changing the game.

Mardu boasts the widest range, and the most powerful range, or targeted removal in Magic. Mathas is tailored to that, and so a spot removal heavy deck will go a long way to help mess with the game. Because it is through that removal, that you can take control of the politics. You can deem which creatures live and die, and when. 

Marthas is the kind of commander that will offer you no clear method of winning. Instead, it’ll offer you a way to mess with your opponent’s and take control of the game. Whether you win will be determined by how you approach him. But while you are in the game it will be a very strange and unusual one. Which is exactly the thing a lot of people want. 

The Commander 2017 deck, Vampiric Bloodthirst offered more than just a series of Mardu coloured Vampires. It offers 3 unique Mardu Vampires that vary wildly in how their decks will function. From a complete Vampire Tribal Commander, to a political powehouse, Commander 2017 is continuing to provide unique Commanders we wouldn’t see anywhere else. Each leading a deck I would personally love to build one day.

—Max, @commandtower-solring-go

arachnigamer  asked:

Was the decision to include white in the vampire commander deck due to the white vampires in Ixalan, or was it to enable adding Sorin Planeswalker cards into the deck?

Both, but more of the former.

reallifehaxor  asked:

Who do you think the other legendary creatures in the C17 vampire deck could possible be? PS keep up the good work! Love reading your blog!

Zendikar could be Tenihas, the previous Ghet Bloodchief.

Tarkir, no idea. No names vamps.

Innistrad, Runo Stromkirk, maybe a Falkenrath bloodline. Maybe Marcyz as a white-red Angel and Shilgengar as a black demon.

Otherwise I suspect new characters or new versions of old characters.

dude-im-not-a-spam-blog  asked:

So I asked this a few days ago, but I think it was lost in the masses of question marks. Anyway, in the Vampire deck, the ability on the Vein Drinker reprint reads exactly the same as the rules text for fight. I know fight didn't have a name when Vein Drinker was originally printed, but is there a reason the wording wasn't updated for the reprint?

If it didn’t use “fight” in the new printing, it must not be 100% the same.