vacuum abs

autumnsneedle  asked:

Bruce's fancy Themysciran dre--toga got me thinking: in the DCAU and a lot of the comics, Batman and Supes are drawn with basically the same beefcake build. Do you have that hold true or do they differ in build in more than just badass Kryptonian teeth?

aaaa i could go on about this all day ALL DAY DO U HEAR ME

but BASICALLY clark kent has a much more traditionally superhero build, which is to say, the kind that should be completely impractical. he’s got the broad shoulders, the narrow waist, the vacuum-sealed abs. but he doesn’t have the ridiculously huge bodybuilder muscles. my logic being, his super strength is basically magic, he could look like a little string bean and still be super strong. he doesn’t need to be megabeefy. also, supermanning probably burns a lot of calories. sure, he gets a lot of his power-related energy from the sun, but not all of it! i base a lot of his build on, like, swimmers. because maybe flying is a lot like swimming, in terms of a workout. no one knows how clark kent can eat so much fucking pasta and still have approximately zero percent bodyfat. it’s unfair and unholy.

BUT THEN THERE’S BRUCE WAYNE and bruce is… legit a big dude. he actually needs his muscles for strength. but he is also a human man who is working out for strength, and not for appearances, so he’s significantly thicker around the waist and whatnots. his muscles are not the vacuum-sealed, see-every-detail variety. he’s just… burlier looking. he still does gymnast things, but not even half as much as dick grayson, so while dick’s got the lithe build of a dude who does backflips everywhere bruce is just… him big. i sorta look at mma guys, or lumberjacks? he has the kind of build that makes people surprised when he does graceful things.

also fun fact people consistently underestimate clark’s size and overestimate bruce’s and so clark ends up with a lot of shirts that are way too small and no one ever tries to buy bruce clothes. the fact that bruce is an inch shorter than clark weirds everyone out because it feels wrong.

Androbot and Axlon

Androbot and Axlon were tech companies formed by Atari co-founder Nolan Bushnell through his startup firm, Catalyst Technologies Venture Capital Group.

Bushnell helped form Androbot in 1982, a company that introduced personal robots for education and entertainment purposes. The company stopped production in 1984. After Androbot closed its doors, Bushnell launched Axlon and successfully sold a number of consumer electronic toys and products. Some Androbot designs were repurposed or simplified and sold as Axlon products. They operated into the late 80’s and even released some of the last games for the Atari 2600.

The following is not meant to serve as a complete company history; rather two robots of note have been selected from each company to give a sense of what robots in the early to mid 80’s were capable of. 

TOPO – Androbot (1983)

TOPO-I sold for $795 USD in April 1983 ($1860 approx. today) and stands 36 ½" tall. All of the TOPO robots had a vacuum-formed ABS plastic body and a steel base. TOPO-I had no processors and rather used a one-way RF control from an Apple II+ to provide the brains and memory. Despite the robots imposing form factor, it was essentially a giant remote controlled toy. TOPO-I sold for six months and sold around 1000 units.

The subsequent TOPO-II and TOPO-III models were released shortly thereafter complete with Bushnell Signature nameplate, bi-directional IF-transmitters, additional sensors, text to speech capabilities, and the ability to control several TOPO’s at once. The TOPO-II was released at a cost of $1590 ($3720 today).  These later robots could be guided throughout a home using BASIC commands or a modified version of LOGO. They could also memorize prerecorded paths for simple English command line playback. The main difference between the TOPO-II and TOPO-III models was the TOPO-III fold-out “arms” were removed from case design to reduce production costs. Very few TOPO-III’s a known to exist.

B.O.B. (Brains on Board) was going to include an on-board XT motherboard and sell for $2500.00 in April of 1984 ($5850 today) but Androbot closed its doors before this could be realized.

The last robot in the series, the TOPO-IV was meant to borrow heavily from B.O.B.’s features but due to Androbot’s sudden closure, never made it past the design stage.


“He teaches you about computers. He entertains. Socializes. He’s one of the family. Your friend and guide to the incredibly sophisticated Age of Androbotics™. He’s TOPO.

You’ll wonder how you ever got along without him.
You Command: TOPO performs.

Once you’ve acquainted TOPO to his new home, a simple computer command or joystick movement will start him off and running. For instance, while you’re in the kitchen, the keyboard command “TOPO TO PATIO” will send him over a previously-memorized route to serve drinks to guests from optional Androwagon™($95). A wireless infrared communication link relays information between TOPO and your computer throughout your house.”

ANDROMAN – Androbot (1984)

ANDROMAN stood 12.6” tall and had a January 1984 release date but was never sold. Only one prototype is know to exist and there are very few photos of the unit publicly available.

ANDROMAN was meant as a Robot game companion/augmented reality control accessory for the Atari line of home consoles, similar to Nintendo’s R.O.B. released the following year. The first ANDROMAN-related game involved controlling a virtual ANDROMAN from an on-screen play field and as well guide the actual robot on a 4-foot wide gaming mat using special “target cards” and “dimensional pieces” that mirrored the on-screen action. The robot also featured speech synthesis, meaning the robot could encourage the player to do well and “heckle” poor performance.

Additional game cartridges complete with new target cards and dimensional pieces were planned but no other screen shots have been made available.

ANDROMAN was to be sold to Atari for $1 million but due to bad blood between Atari and Androbot investors the deal fell apart. There is some speculation that this may have lead to the eventual downfall of Androbot. I suspect any commercial game concept that asks for an additional 4 square feet of living room space will have complications. Like most of Bushnell’s early robot designs, this may have simply been too ambitious for its time.


From Androbot: Makers of B.O.B. and TOPO ­– the world’s first personal robots.

Introducing ANDROMAN. He’s a real-life gaming robot.

What could be more exciting that today’s most challenging video game? A video game robot that comes to life right on your living room floor!

ANDROMAN is a sophisticated mini robot. And he’s a real-life video game set designed specifically for your Atari VCS 2600 now (and other compatible VCS systems later).

The ANDROMAN game set include ANDROMAN  himself along with special accessories to create the kind of realistic game environments you’ve never seen on a video screen. A video game cartridge supplies action on your TV screen and an adapter lets you control ANDROMAN with a joystick using an advanced two-way infrared data link.

ANDY – Axlon (1985)

ANDY cost $119 US in 1985, ($258 approx. today) and stands 13.5” tall. The robot was named after the robot’s designer Andrew Filo. FRED ($295 US) was a robot designed at Androbot in 1983 and included an additional stylus and was marketed as a drawing robot but was never sold. All known ANDY’s were created from unused FRED components but no longer included the stylus to reduce production costs.

ANDY was sold for use with ATARI 800 (48K). Axlon provided wiring schematics making it possible to modify Andy’s interface to work with Apple II. At least 2300 ANDYs were produced but according to Antic Editor, Nat Freidland there may have been enough parts for 10,000 units.

“Meet ANDY, he won’t bring you breakfast in bed but he will give you food for thought.”

As his marketing would suggest, ANDY was probably not the most useful robot in the world. At its most simple, ANDY can be controlled with a joystick in port 1 and pushing the fire button will make him whistle, although the included software needs to be running. A joystick in port 2 allows operators access to interface with the computer allowing more ambitious hobby robotics enthusiasts to try their hand at creating simple “personality” routines in BASIC, or the included simple “English command” software known as the PERSONALITY EDITOR.

“Mercurial, Angry, Sad, Noisy, Friendly, Musical, Rakish, Flirtatious, Laid-Back, Whimsical, Unpredictable

  • ANDY is a unique electronics accessory that brings a new dimension of fun and learning to your Atari 800 (48K) or commodore 64.
  • Comes complete with the PERSONALITY EDITOR and a sample BASIC program on disk. Control Andy with the PERSONALITY EDITOR or from BASIC, LOGO, ACTION, FORTH, etc.
  • Comes complete with built-in Sound Generator and Light, Sound and Bump Sensors, Compose different moods and tasks for Andy.

ANDY’s PERSONALITY EDITOR allows you and your family to explore the robotics world using simple English words. Once you get used to piloting Andy around one command at a time, you can group words together for more sophistication.

ANDY can perform on virtually any surface – word, vinyl, even the living room carpet. His 4 “D” cell batteries will keep him alive in excess of 7 hours.

Meet ANDY, he won’t bring you breakfast in bed but he will give you food for thought.”

COMPUROBOT-I – Axlon (1985)

COMPUROBOT-I sold for $30 ($65 approx. today) and stands 6.5” tall. A 4-bit microprocessor on board runs programs that are entered by pressing a sequence of keys via a 25-key keypad located on top of COMPUROBOT’s head. The robots memory can hold up to 48 Commands.  COMPUROBOT can be programed to move forward, backward and in circles in any direction. Users can set sequences that are as short as 2 seconds up to an hour. A one-minute demo-mode is included, highlighting all of COMPUROBOT’s features.

COMPUROBOT-I is the first in a series of COMPUROBOTs though their form factor varies greatly from version to version. COMPUROBOT-I takes a number of styling cues from Disney’s “VINCENT” robot from the movie, The Black Hole. Also, this design was later produced by UK’s GCL, as GEORGE. Along with the same basic design, all of GEORGE’s features are identical to COMPUROBOT-1.

The COMPUROBOT line was very successful due to its low entry point and allowed children and those curious a first-hand experience in programming with this educational toy.

March of Robots Conclusion

Thank you to @ChocolateSoop for organizing this event, @NolanBushnell for making such a great series of robots, @astutegraphics for creating the best drawing tools in existence, and of course @wacom for their involvement in the contest. An extra special thanks goes out to my followers and supporters, you guys make it possible for me to continue creating cool new things!

As a final observation I present the following: George Opperman was responsible for designing the original Atari logo was quoted, “In six months I went through 150 designs. Anyway, I kept trying to stylize the ‘A,’” I suspect that stylized ‘A’ in both Androbot and Axlon logos may have been born from Opperman’s work on the Atari logo back in the day.

March of Robots was a lot of fun everyone and I hope to participate next year. Keep on roboting everyone!

I may continue working on new robots during March but I need to clear my plate for some exciting new projects. :D

He gets Clary to sketch out a perfect pentagram onto the loft’s floor.

Jace and Isabelle are sitting cross legged on the floor, faces unreadable. He aches to join siblings but he can’t think about that now. This has to be perfect.

Isabelle and Jace are flipping through old dusty books, their faces illuminated by candel light.

They look like Angels. His heart aches for them. They were bound to him, as he was to Magnus.

Angels weren’t supposed to play God. He lights one of the many candles at his side.

He looks back over at Clary who’s moved on from sketching and is painting the floor in quick precise movements. The line of her mouth is hard and she looks as tired him. The blood is thick and warm on her brush.

Simon, as always, was by her side, staring at the blood in a sort of awe. Clary whips the excess down her shirt, looking ill. All that had been inside her. And Jace, too.

She’s been as eager as him with her own research and preparation. She’d known Magnus as long as she’d lived and her memories had returned alarmingly fast after Magnus’ death.

His throat closes up and he reminds himself to stay focused. Best case death was nothing more than a state of mind and Magnus would be with him again before dawn. And worst case…No. Alec wouldn’t take no for an answer. It didn’t matter the price. He’d find a way to pay it.

Isabelle and Jace started moving the unlit candles, placing them outside the pentagram. They loved him, Alec realized, mouth dry, enough to damn themselves.

They all hold hands as Alec starts to chant, more out of a desire for closeness than any spell.

“ cubavit lamia et victima superstes tuae fructus, voco. Omnes matris nomine appellemus.” He stops for a breath.

The windows rattle and Alec fears they’ll shatter. Not enough to stop though. This apartment could level and it wouldn’t be a reason to stop. Damn the street, damn the world, damn himself. He’ll choose Magnus every day. He didn’t have a choice.

“ Lamia mea, nos vocant. Nos te ab vacuum. In die qua invocaverimus te mihi egredietur.” He sounds braver than he feels.

One of the windows cracks down the middle. Jace stiffens and reaches for his seraph blade, stopping when he catches Alec’s warning look. He joins his hands back with Isabelle and Clary and says nothing.

Simon shoots him a look that Alec pointedly ignores. He didn’t get it. Only Clary did. The pain of death and it’s permanence. Well, permanent until it wasn’t.

“ Nos petere ut det. Sanguinem nostrum violentorum Angelorum. rogamus vos. Potentiam tuam, et turbavit animum. Adiuva nos Lamia.”

Apparently, he said something right. The woman who appears is vaguely translucent and sharp. Her hair was dark and hung down to her waist.

Her snake eyes narrowed as they turned to Jace.

“Who do you think you are summoning me?”

“He didn’t. I did. And that means this has nothing to do with Jace or any of my friends. Just me.”

Lilith purred. “Oh you doubteless repellent brat, the company you keep has everything to do with our transaction. Why would I help the man child who damned my son?”

“We’re not here to talk about Sebastian.” Not when Alec was this close.

“Then what,” she drawls, “are we here to talk about? Trading tips on how to kill demons?”

“I want something.”

“Don’t we all.”

“Hey now” Izzy growls, looking nearly ready to join Lilith in the Pentagram. Simon grips her shoulder, trying to ground her. Her skin burns.

“What do you need that your angels can’t give you? Have they finally turn their backs on the Nephilim?” Her laugh echos, like glass splintering. “But they gave you blood. What are you asking for,” she asks, “that they’d let you summon me?”

Alec swallowed.

“The blood doesn’t matter. It Is Angel and brought you here.”

It was angel, to a certain degree. As angel as Jace and Clary were.

“Have you finally stopped galavanting off with downworlders? Chose to rebel with a higher power?”

Alec tightned his fist in his jeans.

“We have something you want.”

“A new body? My son? You have nothing, for you have taken and destroyed everything I wanted.”

“We have information.”

“Do not get cocky, shadowhunter. You are the Angel’s pet project while I am a greater demon.”

“We do. Asmdeous is waiting for you in Edom. He thinks of you fondly, as Edom’s princess. He says you will always have a place there, at his side.”

“You think this new information? Shadowhunter, you have disappointed me more than I thought possible. I am almost impressed. We are done.”

“No.” Alec said, voice steel. “You are stuck here until I dismiss you. We don’t have anywhere to be and every place in Brooklyn delivers. You’re stuck in the void. Edom’s borders are sealed. What if we could get you home?”

Lilith rolled her eyes.

“You Nephilim got another trait from the Angels. False promises. You cannot take me to Edom anymore than I take you to the void.”

“That’s where you’re wrong though,” Clary interupts, walking over to Lilith.

“I make portals. I make runes. Edom might be sealed to Earth, but not to other dimensions, one small detour and boom. Help my friend, and I can get you to Edom.”

“You are confident little girl, to claim to speak the language of heaven.”

Clary’s eyes flashed.

“Maybe,” she says, her voice light, “you didn’t the memo. My name isn’t little girl.”

Lilith turns to Alec.

“This girl is your arrow? I was wrong to believe The promises of the Nephilim.”

Clary bristles.

“I don’t have to be kind. I could take you some place else or drop another in your place. I doubt Asmodeous to be so picky in princessess.”

She points her steele like a weapon. You have a dark heart, Valentine’s daughter. Thus is to tyrants? Thus is to those backed in a corner.

Lilith’s face relaxes and a smile stretches across her face. It’s more frightening then her glare.

“What would you want in return? Wait, I know Nephilim. Let me guess. World Peace?”

“I don’t want to world. I want Magnus Bane.”

Her smile fills his mouth with ashes.

Izzy and Lilith trade hard stares. They’ve reached an impasse. Lilith refuses to bring back Magnus until her feet touch Edom’s waste. Izzy refuses “to see a reason not to rip those snakes from her eyes.”

“If she wants to keep them, she’ll bring Magnus back. It’s motivation.”

The candles flicker and the shadows cut out any innocence from her. She is cold and her ice will set you ablaze.

She had grieved Magnus, they all had, but not like Alec or Clary. In truth, she was mourning her brother. A part of him had died with Magnus. And Raziel forgive her, she will tear the heart out of anyone and eat it before they stop her from helping Alec.

Her whip curled at her side, almost incandescent.

Lilith turned to Simon.

“Before you do something you’ll regret, Isabelle Lightwood, are you sure this is what you want?”

“You’re here to help Alec.”

“It is always about Alec, isn’t it? What about you? You’ve lost so much. The man you love looks at you like a stranger. You could get that back. The way he used to look at you. You’d fix it, fix him.”

Isabelle shook. “Simon’s fine! And, pray tell, what would you know about love?”

“I know it goes hand in hand with loss. Not just his memories. You’ve lost your brother. Max. I could just as easily bring him back. Magnus Bane lived for over 400 years. Max got …what was it?”

Tears ran down Isabelle’s face.
“N-Nine.” She chocked out, trembling.

“He’ll always be nine.”

Simon stepped between her and the demon.

“Stop! Stop talking to her, stop looking at her- ”

“You wish to make a deal instead?”

“Thats enough!” Jace’s voice echoed throughout the loft.

“You made a deal with my brother for Magnus Bane. We will transport you to Edom.”

He toed the line of the pentagram, seraph blade raised.

He whispered “Raphael” and the blue light shone on Lilith’s face.

“You will not,” he seethed, “make my sister cry. Or I will follow you to Edom and you will have another war. You already lost a son.”

For once Lilith fell silent. Simon had wrapped his arms around Isabelle and the sound of her whispering “9” was all that could be heard.

Lilith turned to Alec.

“I truly hate you all.” Her eyes glowed and magic poured out of the snakes.

“ Ego sum Lamia et Flectamus genua. Caeli et terrae adorabunt me, ante omnes matri cedere ante infernum. Cum filiis dico. Bane magnus ego convocabo. Damnaturus Angels.Damn leges. Ego mater tu!”

White light fills the apartment and Alec winced, looking for Isabelle and Jace through the nearly blindly light.

Lilith lay, crouched in the pentagram, a light sheen of sweat above her brow.

“Brace yourself” she calls and then it happens.

The floor quakes and the candles go out. Alec reaches out to steady Jace, who’s already got his blades out and named. They glow bright in the now completely dark room.

“Careful!” He shouts, blinking as Isabelle’s whip extends and lights up the room.

“What’s going on?” Simon yelled.

Lilith grins. “Nothing you didn’t ask for.”

A floor cracks open and Alec peers into it. Unsurprisingly, it doesn’t reveal the apartment underneath them. Just…Nothing.

He feels himself being tugged back and turns, coming face to face with Isabelle.

Clary held her witchlight high, lighting up each darkened corner.

“What’s that?” Simon shrieked, gripping Isabelle’s hand.

Something was crawling out of the crack. A man. Alec’s heart lept. He broke from the group and ran towards Magnus.


He falls to his knees and half dragged Magnus out.

He was naked and covered in ash. His cat eyes nearly glowed in the darkness.

“Alec?” He mummbled dazed, eyes fluttering.

Alec’s heart ached. He hadn’t been there when Magnus died, had been on patrol with Jace. Maia was right. You don’t feel it.

Alec held Magnus tight, sobbing into his shoulder.

“I’m sorry. I’m sorry. I’m sorry. I should have been there. I’m sorry.”
Magnus frowned, tangeling his fingers in The hair at the base of Alec’s neck.

“What? Alec why are you crying?” He turns to Lilith and groans.

“Lilith? Why is my Alec crying? Why are you all in my house?”

Clary was crying now, too. She rushed to his side, falling near the tangled mess of Alec and Magnus.

“I missed you,” she says, rubbing her eyes.

“And I’d hug you, but you’re naked and Alec would kill me”

Magnus turned to her.

“Biscut, I need you to tell me what happened. Why Lilith’s here and why Alec can’t stop crying.”

“Actually, biscuit, what you need to do is portal me to my husband.”

Magnus looked at Alec, who had stopped sobbing with horror.

“What,” he said slowly, “did you do?”
Clary grabs her steele and starts drawing, taking pleasure in the interconnected design of the portal rune.

Isabelle kneels down by the edge of the pentagram, her knife unsheathed.

The rune glows white and The portal opens, the new deminsion bright red and green.

“To here and then Edom. No funny business.”

“None. I gave you your warlock didn’t I? Have some good faith”

Isabelle slices a line of Pentagram and Lilith steps out, the air shivering.

She steps into the portal, turning back to the nephilim one last time.

“It was awful meeting all of you. Good luck with Champagne Enema, Simon. I support any band attempting to drive children to madness.”

Clary follows her and it closes behind them, missing Simon’s shout of “We’re not called that anymore! No we’re teenage amnesiac vampire!”

Jace frowned. “You got her, man. Real burn.”

Isabelle frowned. “Clary told us it shouldn’t take more than ten minutes.”

Magnus cleared his throat.

“Lets use those ten minutes to explain every thing to the man who crawled himself out of hell?”

Lilith grins, eyeing Clary as she opened the next portal.

“You don’t have to go back, you know. Johnathan might be dead but you could rule in Edom.”

Clary rolled her eyes.

“No thanks. I think I’m good.”

“Are you though? You have a dark heart. You think tonight’s actions have cleaned it up? You and your friends are dark. You play a dangerous game, tipping the scales. There are rules. You are rebellious angels. You know what happens to rebellious angels, Clarissa.”

Clary swallows and remembers Valentine and Sebastian. Thus always to tyrants…were they the heroes of today? Did they invoke something higher then them?

“Go find Asmodeous, Lilith.”

She disappeared into The portal and Clary finds herself back in Magnus’ apartment.

Magnus is dressed now, still covered in ash.

Alec’s wrapped around him, his nails digging into his shoulders.

“I missed you” she says and he takes her hand and pets it.

“Did Lilith say anything? Anything at all Clary?”

That we’re on a dark path. One of hubris and rebellion. That we’ll fall like Lucifer and it’s a sight she wished she could see for herself.

“Nothing important.”

The sun rises above the river and shines through Magnus’ loft.

Simon grips Isabelle’s hand laughs.

“Look, the world didn’t stop turning. The horses aren’t eating each other. I guess we worried for nothing.”

Yes, Clary thinks, nothing at all. She’d make sure of it.

Alec grips Magnus tight and the color bleeds back into the world.

“I thought I lost you.”

“You did, Alec. I was dead. Just like Jace. We messed with The scales, Alec.”

“I don’t care. I’ll fight whatever comes. Whether its the clave or a horde of demons. I thought I lost you.”

“You did. But you brought me back.”

“I’ll always bring you back.”

Here’s the thing. Generally speaking, in media (movies, tv, books, news articles, documentaries, etc.) people with disabilities are split into two discrete groups. We have our Good Cripples and our Bad Cripples.

The Good Cripple is lovely because it makes able-bodied people feel good. They are kind, docile, self-sacrificing, sans complaint, and above all else, inspirational. You have to face the day’s challenges with a smile on your face and the sunshine behind you. It really helps if you’re plucky. Good Cripples don’t criticize society, or do anything that introduces ideas more complicated than “everyone should be equal and everyone can do anything!” (Look, there’s a reason that Helen Keller’s popular history stops when she’s like 8. They don’t make inspirational plays based on Helen Keller’s social activism.)

The Bad Cripple is at the other end of the spectrum. They’re angry at the world and not very sociable. They may depend on charity or worse, government assistance. (Gasp.) They aren’t touched when a stranger tells them they’re inspirational, they don’t always accept offers to “help”, and they get mad when people ask them questions about their disability. They’re burdensome and unpleasant.

The thing is, it’s really more like the Good Cripple is the fictional PWD and the Bad Cripple encompasses all the real ones. No one is cheerful about a disability 24/7. They’re annoying. They hurt. They make things harder. No one can get through life without assistance of some kind. No one is happy being the world’s teaching tool. And very, very few PWD run a fucking marathon. (Because very few people can! Like that’s not a normal standard. We don’t say “oh, are you a gold medal athlete, stranger-I-just-met? THEN YOU’RE A DISAPPOINTMENT.”) And the idea that we have to overcome our bodies’ limitations to be worth anything is frankly offensive – and not at all realistic.

Because that’s the thing. Watch the narrative. The Bad Cripple is always punished. They die (sometimes by their own hand; they know where they’re not wanted) or they’re evil. No one will love them, that’s for sure; their families consider them a burden and they’re not going to be the romantic interest. They don’t achieve their dreams. They probably won’t even eke out a small happiness for themselves. They don’t deserve it. They haven’t EARNED it by being suitably heartwarming.

And that’s the part that’s so psychologically devastating to the PWD watching. No one wants to be a Bad Cripple. So we push ourselves past endurance. We try to “rise above” our bodies by shredding ourselves and pretending it doesn’t hurt. We smile over gritted teeth when strangers ask us what happened to our legs. We quietly make a choice between pain (and humiliation) or disappointment when we walk into a classroom or an office and it has stairs. (And that’s if the the choice isn’t made for us, if our opportunities aren’t just being quietly taken away.) We shrink and apologize and do our damnedest not to be a burden to anyone.

Because we know what happens to Bad Cripples.

Media doesn’t exist in a vacuum. PWD and AB alike watch, and they learn. We learn that we, as PWD, need to earn our personhood. Able-bodied children learn to be gentle with us and impressed with us and to be vicious as soon as we deviate from our roles. That’s if we exist at all in the narrative. Most people just learn that we are invisible, and they’re stunned by the novelty of it, and nervous about the unknown, when they meet us in real life.

Society makes media, and media makes society, and it’s a cycle that’s hostile to change. Still, I like to believe that we’re slowly getting somewhere. And I definitely believe that if we see these messages and we analyze them and we make our choices about whether or not to accept them, we can change the way we think about ourselves and others. (So please do.)