using a different dither

I decided to try my hand at Splatoon 2′s fake Miiverse. Each “pixel” consists of sixteen actual pixels arranged in a 4x4 square, with simple dithering patterns used to create different shades of gray. Every pixel was placed individually, though I have no idea how many it actually is. For reference, the boy’s left shoe is 224 placed black pixels, with 48 blank white ones.

syranaluvr  asked:

Heyo I really like your gifsets and was wondering what dimensions you use (like for the last gifset of Hunk and Yellow) and also how you get the gifs to look high quality not look too pixelated after exporting them, because I just started using photoshop and am having some trouble with that. Thank you in advance! :D

hiii! thank you so much!!

apparently, these are the sizes…. but those seem really small so I didn’t listen to it

the sizes I used for this gifset are 500 x 275; the size for this gifset is 600 x 335

always save with 265 colors, and use selective color. the most important part about saving gifs is what you use to dither it with; each gifset needs a different setting (like for this one I used pattern, for this I used noise and I used diffused on this one)  mess around with the settings to find the best one

I also cut/downsize my gifs using image size (alt + ctrl + i) and resample image with “bicubic sharper”, and save them with quality: bicubic smoother or nearest neighbor 
 I hope some of this helped :) 

horsehoesandhandgrenades  asked:

If I've asked you this before I apologize, but your gifs are so awesome. I want to start making my own and I was wondering if you had any tips for beginner?

Sure!  I have an out-of-date post here that goes into a lot of the basics.

Here’s a shorter, up-to-date rundown.  I use GIF Brewery to make my GIFs. It’s $5 on the Mac App Store, so super cheap.

GIF Brewery needs mp4′s to work with, so if you have DVDs or other video sources in different file types grab Handbrake to convert to mp4.  

Historically Tumblr only accepted GIFs 500px wide or less, but they’ve relaxed that restriction.  Now the only hard limit is a 2MB per file.  Anything over that will be converted to a horrible looking JPG.

GIFs can get large quickly, so a good GIF program will help you reduce the file size by reducing the frame rate and by dithering.  So if a video is 24-30 frames per second, a good starting point for a GIF is 10 frames per second.  I wouldn’t go below 8 frames per second.

Dithering is how you can compress an image from the millions of colors in the video file down to the 256 colors or less that a GIF can accommodate. What I like to do is start at 256 colors and work down from there.  The more colors you have the better the image will look.  There are also a lot of dithering algorithms you can use which can compress images differently.  I prefer “Ordered”.

For example, these are my default preferences in GIF Brewery:

So, you’ve got a video clip ready to go, and GIF Brewery set with those default settings.  Next up is to pick a clip.  Most videos can only work from 1-3 seconds long as a GIF, so you’ll want to set your start and end points with that in mind.

Next you’ll want to think about how you want it to look.  You can go the simple route and resize the width of your GIF to 500-600px and try to make the GIF, and see if it works.  A more artistic way is to do a portrait aspect GIF, where you have it taller than wider.  For those I usually set the video to 600px high, and then crop out 500-600px wide… or crop it the way I like it to look and then resize it down.  Portrait GIFs look pretty sweet:

So you’ve picked a clip, picked an aspect ratio for it, exported it, and now it’s 4MB, twice what you wanted!  Here’s the real art, how to condense it without making it look terrible.

The first thing you can try if you really like the crop and length is to adjust the colors down or the frame rate (or both!)  

Click the little gear icon in the top right and you’ll get the GIF settings for this particular GIF.  What you’ll want to try is to reduce the Color Count down to 128 or so (some cartoons as low as 96) and re-export.  If you’re still too large try dropping the Frames Per Second down to 9, and then 8 if that still doesn’t fit under 2MB.

If you still can’t get it done, you’ll either have to redo the crop, resize the image down (again don’t go under 500px wide if you can help it, Tumblr will stretch smaller GIFs to 500px wide so it’ll make bad GIFs look worse) or go back and pick a smaller clip.  Try going to your start and end points, use the arrow keys to advance a frame at a time and set an ever smaller GIF until you hit 2 MB.

That’s the basics, it takes a lot of trial and error to really get the feel for it.  Good luck!

bards-of-canada  asked:

May I ask how you made the battlebacks in SLHRPG? I absolutely love the style of them and I wanna learn how to make things like them.

i’m glad you like them! i’m really proud of them myself

okay so here’s the process. it’s mostly photoshop magic

first i start out by arranging all the elements in a way i like. note that in the beginning my canvas is half the game’s normal resolution so that the final image can be scaled up to retain the pixelated effect. i use the perspective tool in photoshop to give the ground a sort of mode-7 look and give it some depth. things that are closer are bigger, things that are farther away are smaller, and things that are way in the back are blurred and a bit faded

next i add some gradients and/or lighting effects so that there’s a bit more color variety. this is very important for the next step

then i select “save for web and devices” to save it as a gif and mess with the palette. i make sure the dithering is set to be patterned instead of random and i limit the palette to 4-8 colors. because i added those gradients, photoshop gave the image some neat dithering patterns. if there’s not enough contrast or if the dithering doesn’t look good, i click the tab at the top to go to the original image rather than the gif’s preview and mess with the palette. forcing the gif to sample a wider range of colors (especially specific colors that aren’t that common in the image) will make the dithering more complex

finally i take the gif, recolor it so that the colors are more vibrant, and make it 200% larger with the resampling set to nearest neighbor so that the pixels don’t get blurry. (note: the image in step 3 is not the exact same one i recolored to get this, which is the battleback used in the final game. so the dithering is a little different)

and that’s it

also, for “glitched” battlebacks i pretty much just followed this tutorial to screw with existing battlebacks and make them look like wonky vhs tape screenshots