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[MM] 1.6.8 Update

Hello, this is cheritz.

1.6.8 Update Content
- Improved the chatroom notifications.
- Updates to the in app purchase system.
- Improved Valentines Day DLC.
- Minor bug fixes.
- Added a missing English translation.

[v1.6.8 Update Release]
Android: We are planning to release a new version today
iOS: Takes an extra 2~4 business days after the Android update due to the Apple review process.

Recently inquiries related to Youtube video upload have increased.
Cheritz encourages the free creation of new content by artists who use our content; but for the sake of users who pay for in game features, YouTube videos that contain the following are prohibited and may be requested to be taken down.

1) Revealing hidden content that could affect sales, such as spoilers (Ending/After Ending/Call History)
2) Opening/Ending/Full version of the OST
3) Any tips on abusing the game.

Thank you.

abridged summary of the nintendo switch presentation

General Console Details

  • Will be released March 3rd, 2017 worldwide 
  • Price will be $299.99 in North America; European prices will vary 
  • Software generally won’t be region locked
  • Online multiplayer will be free for a trial period until Fall 2017. After this, users will have to pay for online multiplayer services.
  • Portable battery life is 2-6 hours, depending on the game
  • 3 play styles - TV, tabletop, and handheld

 Upcoming Nintendo Games

  • 1-2-Switch
    • Launch title 
    • Minigame collection utilizing Joy-Con’s motion controls
    • “Has you look directly into the eyes of opponents to anticipate moves, rather than looking at the screen” 
  • Arms
    • Coming out Spring 2017
    • Fantasy-style sports fighting game exclusive to Switch
    • Utilizes Joy-Con’s motion controls 
  • Splatoon 2 (Spla2n?) 
    • Coming out Summer 2017 
    • New battle stages, weapons, and secret unlockable weapons
    • Online and local multiplayer 
  • Super Mario Odyssey
    • Coming out in the holiday season of 2017
    • Large sandbox game set in an unknown world outside of the Mushroom Kingdom
  • Xenoblade 2
  • Fire Emblem Warriors
  • Legend of Zelda: Breath of the Wild
    • Coming out March 3rd, 2017

Upcoming Third Party Games

  • Square Enix
    • Dragon Quest X and XI
    • Dragon Quest Heroes I and II
    • Project Octopath Traveler
      • New sidescrolling JRPG that appears to combine traditional 2D sprites with 3D backgrounds and environments (think Paper Mario)
  • Atlus
    • Unnamed Shin Megami Tensei installment
  • Bethesda
    • Skyrim
  • Grasshopper
    • Possibly new “No More Heroes” installment or spin-off
  • EA
    • FIFA

(Please note that this is ABRIDGED information and does NOT cover all details presented at the conference.) 

Pokémon Go users pay tribute to Tamir Rice

There’s a PokéStop at Cudell Gazebo in Cleveland, where Tamir Rice was killed. It reads, “Community memorial for Tamir Rice, shot and killed by CPD officers who shot him in under 2s after breaking department policy regarding escalation of force.” The story behind how it got in the game is great.

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Fe is about understanding relationships. High Fe users pay attention to people and everything about them. They are externally focused on other people and the implication of this is that they are not focused on themselves. They are often out of touch with their own feelings and, when they do get a strong emotion, they may have difficulty processing it. It will distract them to no end and they may not understand why they are feeling the way they do, and they might not have any effective strategy for managing the emotions properly (because managing emotions is a learned skill). When they are not willing to look at their own emotions (and there is no forcing them to if they are not ready for it), they may unconsciously project those emotions onto others and misinterpret other people’s intentions. This often leads to them acting in ways that appear inconsistent to other people, and this is one reason that other types tend to misjudge high Fe users as emotional, because their emotions are most obvious at these times. However, that is not their default state and, under normal circumstances, they reason or approach life impersonally. This also means that they do not accept comfort or support very well, because they tend to devalue their own needs, viewing them as selfish.
Visa makes major IoT play with IBM partnership

(BI Intelligence)

This story was delivered to BI Intelligence “Payments Briefing” subscribers. To learn more and subscribe, please click here.

A new partnership between Visa and IBM Watson will give the firm’s Big Blue Watson IoT platform clients access to Visa payment services through the card network’s tokenization offerings.

The partnership, which reflects a wider trend of payments moving into the IoT, could give Visa access to as many as 6,000 IoT client companies by allowing them to provision Visa tokenization into their devices, effectively turning those into point-of-sale (POS) terminals that allow users to pay on-the-go. 

In practice, this could create a number of new purchasing experiences. For example, a sensor in a user’s car might alert them when the vehicle needs a part, and then allow them to order the part, pay for it, and schedule an appointment for installation through the car’s dashboard, according to USA Today. Or, a pair of smart sneakers might track a user’s running distance and — after a certain number of miles — remind them to buy a new pair, which they could do on-the-spot through a fitness tracker or app.  

Demand for connected device payments will likely rise as market availability increases. BI Intelligence expects the number of installed connected devices will hit 22.5 billion by 2021, up from 6.6 billion today. As those devices get more popular, it’s likely users will expect more robust functionality — including payment services — from them. In 2015, despite limited market availability, 19% of consumers were already very interested in connected device payments. By partnering with IBM, Visa will be able to move into this fast-growing space and fulfill this need as the market expands.

That makes the partnership a smart play for Visa for two key reasons:

  • It could grow Visa’s volume. Embedding seamless payments is a priority for payments firms. That’s because integrating transaction opportunities into users’ daily lives helps them form habits, and making payments easier increases the frequency of user payments. The IoT partnerships give Visa more touchpoints into consumers’ lives, which could grow purchasing and engagement with Visa. That ultimately strengthens brand loyalty and increases transaction volume, and could grow revenue.
  • It keeps Visa competitive. Last year, Mastercard launched a smart refrigerator that allows users to order and pay on a touchscreen, and the firm recently partnered with OnStar for car-affiliated payments as part of its IoT payments initiatives. This isn’t Visa’s first play into the space, but the access IBM provides could help the firm scale quickly and begin to capitalize on the growing market fast as its peers try to do the same.

The rapid expansion of the Internet of Things (IoT) offers payments companies an opportunity to expand beyond mobile phones, cards, and point-of-sale devices, to a broad and diverse ecosystem of internet-connected devices.

We forecast that there will be 24 billion connected devices installed globally by 2020, up from nearly 7 billion today. And over 5 billion will be consumer connected devices by 2020, representing a massive expansion of touchpoints that could eventually offer payments functionality.

BI Intelligence, Business Insider’s premium research service, has compiled a detailed report that dives into the budding industry of connected device payments, providing a rundown of the stakeholders driving innovation in wearables, connected cars, and connected home devices. It also gauges the impact of new payment devices on different payments companies, along with how these devices could shift consumer purchasing behavior.

Here are some of the key takeaways from the report:

  • The Internet of Things is ushering in a new era for payments companies and manufacturers.The rapid expansion of the Internet of Things (IoT) offers an opportunity to facilitate payments beyond mobile phones, cards, and point-of-sale terminals, on a broad and diverse ecosystem of internet-connected devices. 
  • More transactions could eventually pass through connected devices than smartphones. We estimate there will be 24 billion of these devices by 2020, with 5 billion of them being consumer-facing. This represents a massive expansion of touchpoints where payments could be enabled.
  • Card networks have developed a basic framework to enable commerce in everyday devices. Visa and MasterCard are creating the underlying infrastructure to support the standardization of payments integration and stake themselves out as the key connected payments gatekeepers. Their payment platforms are universal, allowing digital payments to grow without being tied to the success of a particular manufacturer.
  • Consumer-facing IoT companies have much to gain from enabling payments in their devices, including improving the value of the device, being able to cross-sell products through the device, and laying the groundwork for future opportunities to earn incremental revenue. For payments companies, connected payments offer a new revenue stream and an opportunity to gain market share ahead of competitors.
  • Wearables, connected cars, and smart home devices will be the top connected payments product categories.

In full, the report:

  • Frames the opportunity for embedding commerce capabilities in new devices.
  • Explains how a device becomes commerce-enabled.
  • Discusses the potential for payment-enabled wearables, connected cars, and smart home devices.
  • Examines the impact of connected payments on key stakeholders.

To get your copy of this invaluable guide, choose one of these options:

  1. Subscribe to an All-Access pass to BI Intelligence and gain immediate access to this report and over 100 other expertly researched reports. As an added bonus, you’ll also gain access to all future reports and daily newsletters to ensure you stay ahead of the curve and benefit personally and professionally. >> START A MEMBERSHIP
  2. Purchase & download the full report from our research store. >> BUY THE REPORT

The choice is yours. But however you decide to acquire this report, you’ve given yourself a powerful advantage in your understanding of connected device payments.

More From Business Insider

Thanks to IUDs, unintended pregnancies are falling for the first time in decades

Unintended pregnancy rates are went down 18% from 2008 to 2011, according to a new study published in the New England Journal of Medicine. That means rates are now at a 30-year low, according to a press release from the Guttmacher Institute, which conducted the research.

Researchers point to an increased use of long-acting reversible contraceptive methods: forms of birth control that work over a long period of time, and that don’t require the user to pay much attention to them, such as IUDs and birth control implants. How IUDs played a crucial role in the lower numbers.

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