useful-chamber

anonymous asked:

Do you use a pressure chamber to degas your models? o:

Yes, I do.  His name is Behemoth.

And this is my compressor, Loud Boy.

  • Someone: Lance is horrible he only cares about himself
  • Lance: directs Commander Iverson's attention away from Pidge so they don't get yelled at- getting yelled at himself instead, helps rescue Shiro, catches Allura when she falls out of the sleep chamber, literally uses himself as a human shield to protect Coran from an explosion- almost getting himself killed/knocking him into a coma, e m e r g e s f r o m a c o m a just to shoot Sendak when he threatens to crush Pidge, despite feeling extremely homesick he understands the gravity of his new role in life and doesn't ask if he can go home- only voicing how he misses home, reminds Keith they can't hurt the Balmera at least two times, compliments his friends when they do a good job, thinks about his family and misses them so much everyday
  • Me: *sips tea* anyways i love Lance,
AU where Dumbledore’s Army uses the Chamber of Secrets instead of the Room of Requirement
  • Ultimate security as Harry is the only one capable of opening it. 
  • Myrtle proudly spending her time acting as a guard/lookout. 

  • Later, Harry diligently teaching Ron, Hermione, and a few choice others, like Neville, how to mimic parseltongue so that they can open it too. 

  • Muggleborns experiencing vicious satisfaction that they’re using this chamber as a place of education and defense, reclaiming the very space Slytherin built to rid the school of their presence. 

  • Hermione methodically dismantling the basilisk’s corpse, covertly selling the priceless ingredients to potion masters, using the funds to continue their work - buying books and battle robes and new wands for those who can’t afford it. 

  • (Hermione saving a portion of those ingredients for her own research, straightening in triumph when she learns what basilisk venom does to horcruxes, knowing she has vials of it hidden up in her room). 

  • Harry reverently adding the Chamber of Secrets to the Marauder’s Map, proudly continuing his family’s work and reveling in the difference they’re making. 

  • These students - these kids - choosing to train in a dark, horrifying place that was never meant for them. Learning spells amongst shadows, growing stronger in inches of murky water, the smell of a decomposing corpse in their noses, memories of all that had happened here haunting them. They know this is what war is really like and it helps to push them forward.  
3

There is much science happening with today’s new weapon. According to Sheldon, the Rapid Blaster Pro uses a chamber system that delays oxidization to the last possible instance. So what does this mean exactly? An incredible range, that’s what!

This range is made even more dangerous with the Toxic Mist Sub weapon and Ink Storm Special (which is, of course, excellent for providing cover for your teammates). Overall, it’s a kit for the more technically minded Inklings out there.

Hopefully these findings will help your own Inkling research later tonight when the weapon becomes available.

Space Missions Come Together in Colorado

Our leadership hit the road to visit our commercial partners Lockheed Martin, Sierra Nevada Corp. and Ball Aerospace in Colorado. They were able to check the status of flight hardware, mission operations and even test virtual reality simulations that help these companies build spacecraft parts.

Let’s take a look at all the cool technology they got to see…

Lockheed Martin

Lockheed Martin is the prime contractor building our Orion crew vehicle, the only spacecraft designed to take humans into deep space farther than they’ve ever gone before.

Acting NASA Deputy Administrator Lesa Roe and Acting NASA Administrator Robert Lightfoot are seen inside the CHIL…the Collaborative Human Immersive Laboratory at Lockheed Martin Space Systems in Littleton, Colo. Lockheed Martin’s CHIL enables collaboration between spacecraft design and manufacturing teams before physically producing hardware.

Cool shades! The ability to visualize engineering designs in virtual reality offers tremendous savings in time and money compared to using physical prototypes. Technicians can practice how to assemble and install components, the shop floor can validate tooling and work platform designs, and engineers can visualize performance characteristics like thermal, stress and aerodynamics, just like they are looking at the real thing.

This heat shield, which was used as a test article for the Mars Curiosity Rover, will now be used as the flight heat shield for the Mars 2020 rover mission.

Fun fact: Lockheed Martin has built every Mars heat shield and aeroshell for us since the Viking missions in 1976.

Here you can see Lockheed Martin’s Mission Support Area. Engineers in this room support six of our robotic planetary spacecraft: Mars Odyssey, Mars Reconnaissance Orbiter, MAVEN, Juno, OSIRIS-REx and Spitzer, which recently revealed the first known system of seven Earth-size planets around a single star, TRAPPIST-1. They work with NASA centers and the mission science teams to develop and send commands and monitor the health of the spacecraft.

See all the pictures from the Lockheed Martin visit HERE

Sierra Nevada Corporation

Next, Lightfoot and Roe went to Sierra Nevada Corporation in Louisville, Colo. to get an update about its Dream Chaser vehicle. This spacecraft will take cargo to and from the International Space Station as part of our commercial cargo program.

Here, Sierra Nevada Corporation’s Vice President of Space Exploration Systems Steve Lindsey (who is also a former test pilot and astronaut!) speaks with Lightfoot and Roe about the Dream Chaser Space System simulator.

Lightfoot climbed inside the Dream Chaser simulator where he “flew” the crew version of the spacecraft to a safe landing. This mock-up facility enables approach-and-landing simulations as well as other real-life situations. 

See all the images from the Sierra Nevada visit HERE.

Ball Aerospace

Lightfoot and Roe went over to Ball Aerospace to tour its facility. Ball is another one of our commercial aerospace partners and helps builds instruments that are on NASA spacecraft throughout the universe, including the Hubble Space Telescope and the New Horizons mission to Pluto. Ball designed and built the advanced optical technology and lightweight mirror system that will enable the James Webb Space Telescope to look 13.5 billion years back in time. 

Looking into the clean room at Ball Aerospace’s facility in Boulder, Colo., the team can see the Ozone Mapping Profiler Suite. These sensors are used on spacecraft to track ozone measurements.

Here, the group stands in front of a thermal vacuum chamber used to test satellite optics. The Operation Land Imager-2 is being built for Landsat 9, a collaboration between NASA and the U.S. Geological Survey that will continue the Landsat Program’s 40-year data record monitoring the Earth’s landscapes from space.

See all the pictures from the Ball Aerospace visit HERE

We recently marked a decade since a new era began in commercial spaceflight development for low-Earth orbit transportation. We inked agreements in 2006 to develop rockets and spacecraft capable of carrying cargo such as experiments and supplies to and from the International Space Station. Learn more about commercial space HERE.

Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com

presenting the thing i’ve been working on for over 100 years: TRES HORNY BOYS, the fanmix

tracks:

hoodz ‘n the woodz (feat. alex kessler) - joe hawley // silly things people say - skybox // stars - buried beds // plaid pantalones - blue hamilton // hold onto us - chamber band // family - mother mother // burdens - the last bison // loot my body - man man

you can listen to it here !!

anonymous asked:

Shiro and short! Reader oneshot, please?

Yes oh my gosh-

I think I kind of strayed away from the short!reader thing but this turned out cute-

Originally posted by relatablepicsofvoltron

You hummed softly to the music playing from the speaker, organizing one of your many drawers. It wasn’t fast, and it helped you focus as you worked.

You were a healer, and helped with minor injuries the paladins had after fights. You had insisted that they didn’t use the healing chambers every time they got hurt, as it would use power and was unnecessary for anything that wasn’t very serious.

“(Y/N), you’re in here,” you heard someone sigh, before they wrapped you in a hug from behind and buried their face in your neck.

“Shiro? Why are you awake?” Your voice was hushed as you stood, carefully turning to face him. Even though there was at least half a foot of a height difference between you two, you went onto your tip-toes and placed a kiss on his cheek.

“Couldn’t sleep,” Shiro replied quietly, and you grabbed his hand before leading him back to his room. “Can you…”

“Yes,” you answered, knowing exactly what he was going to ask. You heard a quiet ‘thank you’, causing you to nod and smile. Ever since you joined, you had noticed that the black paladin had odd sleeping patterns. “You seem to be having these dreams more often, is something wrong?”

“As I regain memories from my time as a prisoner, more things surface that I really would rather not remember,” he explained, although something made you skeptical. He didn’t sound as nervous as he used to. Shaking it off as just him getting used to coming to you for help with sleeping, you silently slipped into his room.

“I’ll be right back,” you said, letting go of his hand and grabbing a spare pair of pajamas and slipping into the bathroom. When you came back in, he was already under the blankets waiting for you.

“Comfy?” He shrugged, and you set your clothes on a shelf before sliding into bed next to him. His arms almost immediately wrapped around you, pulling you close to him.

“Thanks,” he mumbled, making you smile.

“You thank me every time. You don’t have to,” you replied, your voice hushed as you reached up to run your hand lazily through his hair. “Just get some sleep, okay?”

“Promise to stay with me tonight?” he asked, causing you to nod.

“I promise. Now sleep, Shiro. You need to rest.” It took a little while, but he eventually did fall asleep. You stretched slightly in his arms, placing a kiss on the scar across his nose more snuggling into his chest. “Love you…”

This demonstrates the components and cycle of function of the M1911, the iconic pistol designed by John M. Browning for Colt to submit for Army trials in the early 20th century. It remained in main line service for 74 years, is still in use by some branches of the special forces and continues to be extremely popular for competitive, recreational and defensive uses.

Feeding, Chambering, Locking, Firing, Unlocking, Extracting, Ejecting, Cocking.

I was taught to remember it through the ditty “Fat Chicks Like Fucking Unless Eating Easter Candy.”


FEEDING, CHAMBERING, LOCKING

The recoil spring pushes the action (slide) forward, stripping a round from the magazine, pushing it up the feed ramp and into the chamber, where lugs in the barrel lock into the slide, creating a stable platform for… 


FIRING, UNLOCKING

The trigger is pressed, disengaging the sear which releases the hammer to strike the firing pin. The disconnector allows the mechanism to reset without having to release the trigger during the cycle. The slide and barrel travel backward together until the barrel linkage tips the barrel down allowing the locking lugs to clear the slide while…


EXTRACTING, EJECTING, COCKING

The rim of the cartridge is held by a notch in the extractor. As the slide travels rearward, the case is carried until it strikes the ejector which propels it up and out of the pistol action. Cocking (demonstrated in the above graphic) occurs as the slide pushes the hammer back, allowing the leaf spring to reset the sear as the hammer is moved to its cocked position.


SAFETY MECHANISMS

The grip safety blocks the trigger from moving unless it is compressed while the thumb safety prevents the hammer and sear from moving while engaged. 


AMMUNITION & MAGAZINES

Cartridges are basically comprised of a case, bullet, propellant & primer. Cases are typically composed of brass, though steel, aluminum & some advanced polymers are also available.

The firing pin impacts the primer and detonates its pressure sensitive explosive. This ignites the slower burning, but highly expansive propellant. This expansion drives the projectile (bullet) down the barrel & out the muzzle. The case is surrounded and supported by the chamber which contains the pressure of the explosion, preventing the case from deforming.

Cartridges are stacked on top of one another in the magazine and are fed into the pistol action through spring pressure. This particular model is referred to as a single stack. Magazines take on many configurations but detachable single and double stack (staggered) variants are most commonly found in pistols.

Note: Magazines are not clips and clips are not magazines. Clips are small strips of metal that hold cartridges by the rim in order to more easily feed them into a magazine.

2

Shortlane Scavenger 9mm Luger 12 Gauge Shotgun Adapter Review,

Now that I have a 12 gauge break action double barrel shotgun, one thing I’ve always wanted to try are those bizarre chamber adapters. Ever wonder if there was a way to fire 9mm out of a 12 gauge shotgun? Well thanks to Shortlane there is. Chamber adapters are fairly simple tools, basically a metal cylinder with a hole bored in the center to accommodate the cartridge. The adapter is inserted into the chamber of the shotgun, and the cartridge inserted into the adapter. Note that they cannot be used in pump or semi auto shotguns, only break actions.

They type I am firing is the Shortlane Scavenger series in 9mm Luger. It’s the simplest model which is smoothbore and 3 inches long. They also make the “Bug Out” series which is rifled and 3 inches long, the “Zombie Series” which is rifled and 5 inches long, and finally the “Pathfinder” series which is rifled and 8 inches long. They come in common pistol calibers such as .22 long rifle, 9mm luger, .380 ACP, .40 SW,.45 ACP, .45 Long Colt,.357 magnum, and .38 special. Rifled models also feature rubber O rings to make the inserts fit more snugly in the chamber. Another company called MCA sports makes rifled inserts that are 10 inches and 18 inches long, with more exotic pistol calibers, and three rifle calibers; .30-40 krag, .30-30, and 7.62x39.

Now I’m under no delusion that I’m going to get great performance out of these. Basically using these chamber inserts is like firing a smoothbore snubby revolver with a loose barrel. The bullet will not spin, definitely something that will ruin accuracy. It’s fired from only a 3 inch barrel which will decrease velocity greatly, and the insert probably vibrates with each shot. Also, my shotgun is meant for wingshooting, meaning the front sight (bead) is made for aerial targets, and thus shoots high when firing at ground targets. 

So is the Shortland adapter in 9mm as crappy as I thought it would be? Well, I’m proud to say that I can easily achieve MOA accuracy, if MOA was measured at five feet. Yeah, these things suck. I was firing American Eagle brand 9mm Luger FMJ with 115 grain bullets. Note that these inserts are not made to safely fire +P ammunition.  After doing some “sighting in” I determined that I needed to hold low, right at the bottom the target, and to the right, down at the right had corner. I first shot open handed at 25 yards, firing 12 rounds. The instruction manual says to expect practical accuracy at 10 yards, but I decided to push it a bit. 

At this range where the bullet will hit is near unpredictable.   I can hold in the same place, but sometimes it will fly high, fly low, and when it does hit the target it’s not anywhere near the bullseye. After firing at 25 yards, I moved up half distance to around 12 yards. At 12 yards I got much better results without missing the target and getting something close to a predictable group. Notice how the bullet holes look mangled rather than being clean round bullet holes. That’s because without rifling the bullet isn’t spinning, and it quickly loses flight stability and begins tumbling.

Here are my results, the left target at 25 yards and right at 10 yards.

So yeah, these things really aren’t good for much of anything. If you have a 12 gauge shotgun, and some assorted ammo you want to make go bang, these inserts will do.  I guess if you only had a shotgun and only a box of 9mm, you could use it for hunting if you were starving and desperate. I wouldn’t hunt with it under normal circumstances, but if I was starving and had no other options, it would be a practical tool, though far from ideal. One advantage is that it does add more versatility to a shotgun. I could see people in the Great Depression appreciating these inserts, despite their limitations. Back in the days of my Great Grandfather, all the family could afford was a 12 gauge double barrel, which was used not only to feed the family with small game and birds, but also large game when loaded with slugs, and pressed into service scaring away Ku Klux Klan thugs whenever they decided it was “harass Italian Catholic Immigrant” day.

Finally I must state that the Scavenger series I used is the simplest and crudest model offered. They retail for $24.99 a piece. The longer rifled models are  more expensive but probably much more effective.  I’m going to purchase the 5 inch rifled model and test it to see how much better they perform. If I find they are practical I might get other calibers, and perhaps one of the 8 inch rifled models. While the scavenger might suck, I’ve seen youtube videos were shooters have gotten some pretty impressive accuracy out of the 5 and 8 inch rifled models. If they are practical, I might also considering getting 10 inch inserts from MCA sports in a rifle caliber cartridge, either .30-30 or 7.62x39 (which actually have similar ballistics).  We shall see.

7

Tomb of Anthemia

Naoussa, Greece

3rd century BCE

This is a graceful, two-chamber monument with an Ionic facade of four semi-columns which support the entablature and the pediment. In the pediment’s hollow, a semi-declining couple is depicted in fresco. The three fleuron points which decorate the pediment retain their intense red and blue colours untouched, while the whole vaulted roof of the antechamber is painted with water lilies and fleuron (anthemia) in white and violet tones on a light blue background. The tomb gets its conventional name from these flowers.

The facade’s entrance was blocked by simple stone plinths, while the passageway from the first to the second chamber used to close with a monumental two-leaved marble door, which today we see fallen to the chamber floor. Inside the main death chamber, a four-sided stone base is preserved which contained some kind of metal vessel or reliquary with the bones of the dead.

mythover  asked:

Hey there love your blog. Quick question I'm trying to write a fanasty book where one of the main characters use both swords & guns. A katana on his left hip & a short katana on his right aswell as carrying a desert eagle on his person but he lives in a world where technology & magic exist except firearms are illegal. Is it possible to write scene's where this combintaion works?

The “short katana” would be a wakizashi. It’s a distinct weapon in its own right and was traditionally part of a samurai’s accoutrements, though this is probably the least significant issue here.

The combination works in so far as you remember that real people make really horrible decisions in an attempt to seem cool. The Desert Eagle is a very flashy, somewhat terrible, gun. You carry one as an aesthetic choice, not because you want to actually kill someone with it. It’s big, bulky, unreasonably heavy, and stupidly expensive. The only point to owning one is to say, “look at what a badass I could be.”

The katana is a very flashy, somewhat terrible, sword. Stop me if this one sounds familiar; this is a sword you carry as an aesthetic choice, not because you actually want to kill someone with it, but because you want to say, “look at what a badass I could be.”

In both cases you’re talking about items that present the concept of a weapon far more valuable, lethal, and cool, than the real articles offer. With the katana, there’s also all of the associated cultural baggage. The katana is, literally, a holy symbol in Shinto. If your character is carrying one for religious reasons, that’s one thing; but, if they’re looking for “the best sword,” then, it’s a terrible choice.

It’s also probably worth pointing out that both the Desert Eagle and the katana require two hands to wield properly. Desert Eagles have a “floating mag,” meaning the magazine remains somewhat loose in the grip, while locked. If the operator fails to properly stabilize the pistol, this can result in the pistol failing to feed, meaning it won’t properly load the next round into the chamber, and forcing the user to cycle the slide manually. This isn’t an issue if you’re using the pistol as designed, but if you’re trying to fire it one handed, because your other hand is occupied with a katana, it could easily result in a dead man’s click long before the magazine is empty.

There’s a similar issue with the katana, the design works with the idea that the wielder will be using it with both hands. Specifically you use your index and middle ring and pinky finger on your off-hand to control the blade, while using your main hand for power. The problem with wielding one single handed should be immediately obvious; you can flail around with it, but you can’t really get much value from it that way. At that point, you’d almost be better off with a machete, simply because it would offer a more comfortable grip, and would be easier to swing.

While wakizashi are frequently matched with a katana and sold together, they’re not intended for simultaneous use. The wakizashi had distinct uses, mostly so the samurai would have a blade they could actually use in doors, but it wasn’t supposed to be dual wielded with a katana. Think of it like buying a kitchen knife set, sure there’s eight knives in there, but you’re not going to be using all of them together at once.

I’ll add, I’ve got nothing against a character that has a reason to use a katana. If it’s a badge of office, a family heirloom, a sign of their order or training, that’s fine. It’s the idea that “this is the best possible sword ever,” which I object to. It’s a two-handed sword. It’s not particularly great. It has a dedicated martial style, predicated on using very fragile blades, (and historical katanas are exceedingly fragile).

Finally, if you’ve got a setting where firearms are outlawed, there’s a few problems specific to the Desert Eagle. I mentioned that they were large and expensive, so let’s break those down a little. First, these are massive pistols. A Mark XIX Desert Eagle weighs just under four and a half pounds. For a pistol that is comically heavy. This is also a gun that is over a foot long. These are large handguns. They are difficult to conceal. If you’re living in a setting where owning a gun is illegal, this is the last thing you want to be carrying on the street. (They’re pretty terrible carry weapons in the real world as well.)

On the current market, with firearms that are legal to buy, a used Desert Eagle will set you back at least $1,200 ($1,400 to $1,700 is more likely, for a gun in decent shape). In contrast, if you’re shopping for a solid conceal carry pistol you can expect to spend somewhere between $400 and $500. Even high grade “tactical” pistols rarely break $1k, unless they’re collector’s items (or SIGs). Most “cool” pistols you see on TV probably cost between $600 and $1k.

If you’re wondering why SIGs manage to command higher prices, it’s because (in most cases) they’re remarkably high quality. I’ve had issues with the American produced SIG Sauer P226s, but in general SIGs are worth the money.

The Desert Eagle really isn’t worth the money. As I said earlier, these are guns you buy to show off, not because you’re looking for a carry weapon.

And, all of this is before you step back and apply the economics for a setting where getting a handgun is illegal. At that point, you’re talking about a gun that could easily cost more than an older model car. Those economics skew against you even harder every time your character pulls the trigger.

Desert Eagles come chambered in a couple different rounds. There’s .357 magnum, .44 magnum, and .50AE. (Technically, there’s also .41 magnum and .440 variants as well.) Gun stores aren’t going to stock a lot, but you can buy them if you’re using something chambered for it. Also worth noting, if you’re dropping the hammer on a .50AE Desert Eagle, it will set you back more than a dollar per bullet. (The current, actual cost in the US is ~$1.35 per round.) But, if you’re in a setting where firearms aren’t easily available, your black market’s going to need to focus on rounds they can actually sell. They may keep a little bit around (and would charge way more than the price I just quoted), but once it’s gone, getting your hands on more could be very difficult. In this sense, it would be much safer if your character was using a firearm that matched to the common calibers in their setting. The reasoning is, that your black market may not keep much .50AE around (if they keep any at all), but they probably will stock 9mm, .45, or whatever your setting’s cops use. It’ll cost substantially more than it would in the real world, but it will be something your character can buy. It also won’t leave behind freakishly expensive shell casings every time they open fire. A string of killings involving a .50AE pistol? That will bring the cops down on their contacts looking for someone who’s been scavenging around the black market for those 12.7mm rounds far faster than a few people who got plugged with a black market .45.

To a lesser extent, the katana and wakizashi have a similar issue. Yeah, sure, they’re cool, I guess, but they’re also memorable. If your character is using a sword (and that’s common in the setting), having the cops looking for someone using a guy with a katana will result in a much shorter search ending at their doorstep than someone with a random non-descript sword or even something like a machete.

If the katana is enchanted, then sure, your character is kind of stuck with it (up to a point), but it’s still a weapon they’d need to be somewhat careful about hiding, and more careful about using.

So, yeah, it’s entirely plausible that you’d have a character who thought all of these were a good idea. If you have a setting where they could actually get their hands on them is a different question.

If you’re thinking they could use the weapons together, then no. They could switch between them, but trying to use them all at once would result in wild flailing, and a malfunctioning pistol.

I can think of, at least, one legitimate reason why your character might carry around a Desert Eagle (or a katana) in a setting like you’re describing, and that’s to scare people. If you’re an enforcer for some shadowy criminal organization, then being able to shove a 14 inch, chrome, monster gun up someone’s nose is an effective option (and yes, the Desert Eagle is a model of handgun you can press into someone without disabling it). But, even then, they’d probably carry something far more practical for times when they were there to kill someone, and not just put the fear of Elmer Keith into them.

Depending on the setting (or the organization they work for), then they might carry and use a katana for that kind of intimidation instead. For instance: If they were Yakuza, it would make some sense. At that point, you might reasonably get a character who used that exact set of weapons for intimidation, and would actually use the katana or wakizashi when provoked.

In general, though, there’s nothing wrong with a character thinking this is all a good idea. It’s not. But, if they could afford it, they might go chasing after that concept anyway.

-Starke

EDIT: As @fox-bright kindly reminded me, it’s the third and fourth fingers on your off hand that you use to control a katana, rather than the first and second. Sorry about that.

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I don’t think that people understand that by comparing eating meat to the Holocaust you are literally doing what the nazis wanted you to do. The Nazis dehumanized us. They wanted us to seem like animals, so they put us in labor camps, tattooed some, marked us with stars, and for those unfortunate enough to be sent to death camps, they stripped us and chased us into gas chambers with dogs barking at our heels.

The Nazis’ biggest goal was to dehumanize us, and by equating what we went through to what animals go through you are doing exactly what they wanted.

Five problems in chthonic physics

1. Consider a perfect sphere, of uniform density d and radius r, which has just been discovered in the deepest vault of a newly-found pyramid in Egypt. If it is exposed to a metaphysical potential V(x) of the type described in the Voynich Manuscript, derive the width of the ghastly chasm that is about to yawn open beneath the vault, and give the most likely half-life of the sanity of any observers.

2. What physical processes lead to the formation of lightning? Assume a day-old corpse is placed in a standard reanimation chamber. Using Cornelius’s animatory decay equation, estimate the size of thunderstorm that will be needed for a 50 percent chance of full revival.

3. Describe the chain of fusion reactions that provide the Sun’s primary energy source. When the planets align, calling the Old Ones from the void, that other set of reactions that Science dare not name will start up in the Sun’s heart. Estimate, from basic physical and mystical principles, the time that an observer located on the Earth would need to observe a change in the Sun’s output from the starting of the Other Reactions, and show that this far exceeds the time required for humanity to succumb to the ghastly malignities of the Old Ones.

4. If an ancient flooded city is submerged in a water-filled well of 50m diameter and 100m depth, show that water pressure will be sufficient to seal shut that city’s haunted temples, given that they demonstrate a typical level of cacodemonaical activity. Assume a team of investigators, heedless of the awful phantasms lurking below, descend to the city in a spherical submarine of radius 3m. If energy transport within the well is primarily by convection, how long after their intervention will it take for the surface of the well to be contaminated by the soul-annihilating stench of evil?

5. Consider a vast, crawling horror beyond the capacity of the healthy human mind to imagine. Is approximating the horror by a uniform cylinder of length x and length r a valid strategy for preserving the desperate shreds of your rational mind for long enough to scrawl a warning message in the tunnel to this accursed place? Assume moderate light levels and approximately one litre of blood for ink.

5

The S4M double-barrelled over/under silent pistol was developed in the early 1970s. If is of the same type of special-purpose weapons as the MSP pistol, but is chambered for a more powerful special cartridge and differs in design.
The PZ Zmeya ‘captive-piston’ cartridge was developed in the mid-1960s. II features a thick-wailed case 62.8 mm long. The inside surface of the cartridge case is bottlenecked, while the outside surface is cylindrical. A special design of a percussion primer recessed deep into the case base, accommodating an extra striker, prevents the cap from bulging after the piston seals the expanding powder gases inside the case by sealing bleed-off holes. The cartridge uses the same 7.62 mm PS Mod 1943 assault rifle bullet weighing 7.9 g.
The PZ cartridge was first used in the S4 Groza pistol, followed by the S4M. The PZ round became the basis for PZA and PZAM special cartridges, differing in cartridge case design and shape.
The cartridges are fed into the chambers simultaneously using a steel two-round clop. The trigger assembly is cocked automatically, and the external finishing of the pistol prevents catching on clothes.

The Mysterious Tower of Trickery
What you need to know:

A mysteries tower with no origins appears randomly allowing people to venture inside before it disappears again to re-appear somewhere else.

How it begins:

Given the nature of the tower, it can appear at any time anywhere; during the players’ travels while in a town or city, in a large caravan, etc. The choice is yours, the stranger the location the better, adding to the mysterious nature of the tower.


–TOWER–

The tower is made out of smooth black stone and is about 20 meters tall and 5 meters wide. There are no windows and on each wall at the base is a wooden door.

  • -A- The wooden doors are illusion and in fact gelatinous cubes. When a player touches the surface of the door, in reality they are plunging their hands into the cube.
    Note: The gelatinous cubes stats are per the monster manual.
  • -B- Halfway up the tower is a secret door that, when opened, leads inside to part 1.

–ONE–

The door opens into a smooth black stone chamber. A set of oak stairs leads up to a trap door in the ceiling. Two lit torches are on either side of the room held within mounted iron brackets.

  • -A- The wooden stairs are X number of mimics.
  • The mimics will wait till a number of players climb onto of them before they attack.
    Note: The mimic’s stats are as per the monster manual.
  • -B- The trap doors opens to a flat wall of smooth black stone.
  • -C- The torches are levers, and when both are pulled, open a secret door in the wall leading to part 2.

–TWO–

The door opens into a stone hall extending into darkness after 20 meters.
Note: Beyond 20 meters, the hall is shrouded in a continual darkness spell.

  • -A- The floors is an illusion of stone and is actually X number of acid slimes.
    Note: The acid slime stats are as per the monster manual.
  • -B- The end of the hall shrouded in darkness extends only anther 10 meters before it reaches a dead end.
  • In the ceiling, however, is a secret door that when opened leads to part 3.

–THREE–

The door opens into the floor of a stone chamber.

  • -A- If the players close the hatch on the floor and reopen it, it will lead to part 4.
  • To revert the opening back to leading to part 2, the players only need to close the hatch again - a simple, but hopefully clever puzzle your players have to figure out.

–FOUR–

The door opens into the ceiling of a smooth black stone chamber. On the back wall is an iron plate on the wall with a lock. On the opposite wall is a wooden bench containing a bunch of keys.

  • -A- The bench has several keys, each having an effect when used on the lock. Also on the bench, there is an outline of a key drawn in the wood.
  • 1 - an iron knobbed key: forms into a fist, getting one attack against the players using it for X D10 damage.
  • 2 - a skeletal finger key: any player who uses this key is drained a level or D6 CON.
  • 3 - a glass key with yellow liquid flowing inside: the key explodes when used, splattering the user with acid for X D6 acid damage and burning a whole into their armor.
  • 4 - a thorny wooden key: when used, a pit trap dropping X meters to spikes opens up under a random player.
  • 5 - a meter long key: when used, all the players double in size for X rounds, bursting out their clothes and armor. Roll saves for the armor to see if its destroyed.
  • 6 - a glowing red key: when used, the entire room bursts in flame for X rounds dealing X D6 fire damage to everyone inside, each round.
  • 7- a black smoking key: when used the chamber fill with thick un-breathable smoke for X rounds, causing the players to suffer the rules for drowning or suffocation till the smoke clears or they leave the room.
  • -B- The outline of the key, when cut out from the wood, can be used as a key to open the lock and slide open the wall leading to part 5.

–FIVE–

The door opens into a stone chamber with a single one meter long chain (A) dangling from the ceiling.

  • -A- Chain A when pulled collapses the ceiling dealing X D6 crushing damage to any player inside.
  • The ceiling then opens up to another ceiling 10 meters higher with another one meter long chain (B) dangling from the ceiling.
  • -B- Chain B when pulled for the first time causes the floor to slide open revealing a pit of lava underneath 10 meters below.
    Note: The lava can do normal lava damage or X D6 fire damage if your players are lower level.
  • -C- When chain B is pulled for the second time, panels on the wall slide open and release jets of flames that fill the room dealing X D6 fire damage every round – 1 D6 is what I recommend.
  • -D- When chain B is pulled for a third time, 4 panels on the ceiling open and release one meter long electrified chains that are bolted to the ceiling.
    Note: Any player touching one of the electrified chains is dealt 1 D6 lighting damage.
  • -E- Pulling on any one of the chains has no effect other than dealing damage, but if a player pulls on the 4 electrified chains and Chain B at the same time, then the floor slides closed, the panels on the walls close, the electrified chains retract into sliding closed panels and a panel on the wall opens leading to part 6.

–SIX–

The walls open into a small circular smooth black stone room. Chests of gold and silver lay next to weapons, racks and armored manikin. Coffers of jewelry sit onto sacks of potions.

  • -A- This is the tower’s treasure. All the treasure will be real, but cursed in some way.
  • Every coin will be coated in contact poison, dealing stat damage or regular damage.
  • Every weapon and piece of armor will be hot to the touch as if heated metal has been cast on it, dealing 2 D4 damage or X D6 fire damage.
  • The jewelry will bind to the players and give negative penalties to stats, skills, saves, attack rolls, etc. The jewelry will need a remove curse to be removed.
  • All the potions will have the opposite effect of their intention. Healing will be harm, flight will plunge the players into the earth X meters, invisibility will make the players bright, etc.
    Note: To even this effect out, consider giving 2 to 3 times the normal amount of treasure since some of it ma  end up being worthless, tossed or spent to counter-attack the effects.

End:

The tower, as mysteriously as it appears, leaves after its treasure has been plundered, or does it?

Maybe the tower was a test by some planar creature studying mortals for an important assignment and appears to congratulate the players on a job well done before sending them off on its mission.
Maybe the tower itself carries a curse and by entering its walls, the players contract an illness slowly transforming them into an ooze or blob, then needing to satisfy the tower in some way to be cured of it.
Maybe the treasure is the reincarnated spirits of the adventures who died in its walls and come to life in some way once the players leave. The coins jump about trying to escape, weapons and armor can speak and potion feel violated when drank.

Either way, have fun and hope to see you again.