Points - The Most Advanced Directional Sign on Earth
The directional street sign consists of 3 separate arms pointing in different directions, each containing a LED display that shows specific text or graphics about a nearby destination. Depending on the actual location of the content it displays, each arm is able to rotate endlessly around 360 degrees. The content varies depending on what passers-by select via a list of buttons, ranging from public transport arrival times nearby to the content and actual location of Twitter messages. Read more at Co.CREATE
This book is an effort to explore the newly emerging field of urban interaction design that addresses these issues. In the first part of the book, ‘Foundations’, we look into its origins. Where do its practitioners come from? How are they working together? What methodologies do they bring to the table? What are the key concepts they are addressing in their work? In the second part of the book named 'Trends’, we go into current developments in the networked city and how urban interaction design as a field addresses these. Taken together, these sections will not give the definite definition or overview of this field. But hopefully there’s enough in here to convincingly claim that the further development of the field matters.
This UrbanIxD manifesto is a statement of beliefs about the field of urban interaction design. It represents a synthesis of the project’s work with artists, designers, technologists, social scientists, urbanists, architects and researchers; people who are motivated by a desire to explore how we experience urban living and what that might be like in the near-future.
Abstract In a time of crisis in traditional urban policies and the generalization of a complex digital infrastructure in the networked society, the role of citizens stands as a crucial debate. While certain discourses are presented as irreversible and unequivocal on this relationship between urban living and technology, the article discusses the possibility of building alternative discourses from different urban interaction design practices that are converging in urban spaces are spaces for city-making and civic engagement.
This summer, for the first time in the history of the Ruhr Area and for the first time in history in general, one city will become the home of a cultural experiment transferring architecture and urban interventions into the realm of game design and vice versa. Get ready for 72 HOUR INTERACTIONS – A World Championship of Gameful Architecture.
Gameful Architecture can change the scale, feel and use of a public space. Gameful architecture questions the difference between a ‘serious’ use and a 'game’? Should cities separate these forms of use? Or should they teach a responsible, accountable, open way to play with the urban landscape?
Along with Tobias Revell and Han Pham, and hosted by Martin Brynskov, I will be part of the conversation for the next ten days, discussing the character and relevance of the emerging field of urban interaction design. You can follow the conversation as a series of question-responses rounds and let´s see how the experiment works. You can comment or contribute directly on the site as the three of us share our thoughts.
In March 2014, eight people -and I had the pleasure to be one of them- gathered in the middle of nowhere in Germany and spent five days sprinting to write a book (booksprint) basically meant to help define the thin borders of what is called urban interaction design. I am not sure if te text, after some weeks, fully represents the debates, discussions and overnight work, but all involved expect that this is a first step.
How do you describe emerging trends within a forming field? In this book, you will find a distilled conversation, filtered through the collective and embodied practises and experiences of eight diverse individuals. We cannot claim that the result is a perfect representation of the current situation. However, because of the experience, commitment and generosity of the contributors, this book does now exist. We have, in our hands and online, an attempt to characterise and discuss the emerging trends within urban interaction design, freely available for anyone to read, reflect upon and improve.
Pushing the boundaries and encouraging experimentation, this £30,000 international award sits at the intersections of art, technology and culture.
Returning for a second year, Watershed’s Playable City Award challenges artists and creatives from around the world to produce an artwork which engages with the notion of cities as playable, malleable, and idiosyncratic public spaces. We are inviting practitioners from all creative disciplines to propose an original piece of work that will debut in Bristol, UK in 2014 and to go on to tour internationally in 2015.
We are interested in supporting future-facing work, which uses creative technology to explore the theme of the playable city.
‘Playable City’ is a new term imagined as a counterpoint to the ‘Smart City’. All over the world governments & tech companies are investing in smart systems for cities, using networks & sensors to join up services & collect data. In these emerging systems, the emphasis is often a drive for efficiency – focussing on solutions with a potential to render our cities as isolated, professionalised places. How instead might we make them more nuanced, open & permissive?
The Catapult held a series of discussions with those who commission, procure, curate and manage displays and signage. Finn Williams, of the Greater London Authority, is responsible for urban regeneration projects across London. He discusses the Mayor of London’s strategies to de-clutter the high street, whilst reinforcing local culture through signage. Corinna Gardner of the Victoria & Albert Museum is part of a new team curating this emerging product category. She also describes the museum’s need for a more dynamic form of display. Jon Hunter is Head of Design for Transport for London, and responsible for design across a wide variety of complex environments, requiring high standards of accessibility, resilience and consistency. Nigel McKay is Lend Lease’s head of innovation for the Elephant & Castle development in London, and is exploring how such products might enable new amenities and services for residents and visitors, as well as realising strategic ambitions around low-carbon living.