KipPlays “Anodyne” - pt. 6 - Big Bloody Heads, Wobuffet, and the Dot Flowiest Area Yet

Published on Mar 1, 2015

It’s like Link’s Awakening and Yume Nikki had a baby and I am OBSESSED.

In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young’s subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.

…an indie spiral into the fantasy dream world of protagonist Young. It’s a top-down tribute of Zelda-esque dungeon derring-do with a 16-bit coat.”Omri Petitte, PC Gamer

tumblr: itskipicon.tumblr.com

thumbnail art by: haiku-draw


Dreamscapes provide a world where up, down, horizon lines and perceived reality no longer provides direction.  Life can go sideways and we have to make up new rules for our reality or forever struggle to appreciate what is right in front of us.


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