unresponsable

underrated Keith moment

so s1 e4 Lance drinks some nunvil and this is his reaction

and soon in the background we see this

Lance is unresponsive so Keith decides to poke him

and Lance falls over

and then we see Keith and Hunk looking mildly concerned at their friend who has just passed out and is lying unconscious on the ground

to summarize: Lance just drank something that made him so sick that he passed out.

so what’s the very next thing Keith decides to do?

in conclusion, I love my stupid impulsive son and he would probably chug an entire bottle of hot sauce if someone dared him to.

It Ain’t Me: Part 7

Jungkook x reader ft. Yoongi

Request: Can you make a fake text about how bf hears a rumor about y/n and decides to break up without even knowing the true facts

Genre: Angst

Words: 2.4 K

Part 6 | Part 8




Keep reading

So, like you all, I watched the Tonys last night.

And here’s what I have to say.

Remember last year, when all the other interesting, cool Broadway musicals got stuck in the shadow of Hamilton?

Remember how all the beautiful little shows, like Waitress and Tuck Everlasting and Bright Star and Allegiance and On Your Feet were left unnoticed by most, as everyone bought tickets to Hamilton?

Remember how so many shows had to close because nobody wanted to buy tickets to them, because we were so caught up with Hamilton?

I’m afraid that Dear Evan Hansen will become the new Hamilton.

I’m afraid that so many other great, diverse, revolutionary shows will be lost in Broadway history, lost to this eight-person, nearly all-white, musical.

I’m afraid that, in five years or so, there won’t be anyone who’ll remember Natasha, Pierre, and the Great Comet of 1812.

I’m afraid that Groundhog Day will close because people will choose Dear Evan Hansen over it.

I’m afraid that Come From Away won’t get any recognition this season.

I’m afraid that nobody will remember Charlie and the Chocolate Factory for anything other than “Christian Borle was in it.”

I’m afraid that Bandstand, Anastasia, Miss Saigon, all these beautiful shows, will be performing to unresponsive audiences, as bored teenagers, fidgeting in their chairs whisper to their parents “Why couldn’t you have taken me to see Dear Evan Hansen instead? This sucks.”

Don’t get me wrong, Dear Evan Hansen is great, Hamilton is great.

It’s just that I hope the other shows this season are appreciated, too.

A definitive timeline of Seventeen’s AL1 story

Don’t know why I’m starting this past 9pm when I have school tomorrow but due to an anxious bout (which has lasted for about two months) I’ve learnt that when inspiration hits, I just got to run with it, or should I say bat with it, amirite? (we’ll get to that later on)  LETS BEGIN.

Originally posted by yunchanpai

Firstly we have to understand the vague points of time the music videos have taken place in. At first I thought that from Adore U to Boom Boom, all of the comebacks were on an alternate timeline to don’t wanna cry, however seventeen has stated that we are in fact wrong and that this all in the same timeline.

Adore U’ (is a funky pop song-) shows a crush a boy has on someone, but is inexperienced and marks it down to adoration rather than affection, as to not confront their own feelings. In this we can see an innocent fear of not knowing what to really say to someone and knowing the right words to express what you’re feeling. ‘Mansae’ is a bit different, although the schoolboy concept would have fit the song adore u, the lyrics are a bit different. It’s almost as if the boy has accepted the crush as what it is , liking someone, however instead of confessing they act immature (like schoolboys) and are jealous instead. ‘Pretty U’ is a bit different and shows some development. It has a musical theatre style and shows some development, they’ve actually confessed their feelings. Here’s when things get a bit rocky. ‘Very Nice’ is probably one of the most impactful songs ‘I’ve heard from seventeen. Although the lyrics describe a first date, the music video is a bit different. Whenever one of the boys starts to feel something for the girl, their heart explodes. It’s almost as though they can’t actually handle it . This is later reinforced in ‘Boom Boom’ where they claim that everything is because of the love interest . Up until this point the songs seem pretty normal, light hearted and tells the story of someone’s first romance. Although it seems unrequited and unresponsive, the main character seems happy, even with the the one-sidedness of it all.

You see, this is what makes me suspicious. Back in their seventeen project days, they said quite a few times how they didn’t want to be regular idols and they wanted to be artists instead, ones who worked very closely with the production of the songs and choreography. This is what makes everything seem off to me. We’ll come back to this later on.

After Boom Boom is when I think things get really weird. At this point in time is where Seventeen as a group itself gains momentum and popularity, being put to such a high standard of even getting to be put in ‘EBS’ with Exo and Bts. This almost seems to pressure them even more. It was hard enough coming from a company which didn’t have a lot of money, but now that they were quite popular, it was even harder being able to maintain that. This is when I think chapter 0.5 happens, just before don’t wanna cry. As we’ve seen in the unit songs, this is a side of seventeen we’ve never seen before. 

Although change up is upbeat and catchy, the lyrics seem quite desperate. It’s almost as though the leaders are trying to prove themselves, saying that others wouldn’t understand what they had been doing and how had it is. Change up actually means a pitch in baseball, where the pitcher moves fast but the ball is significantly slower to confuse the batter.Furthermore, in ‘trauma’ the hip hop unit all speak about the mental blocks they’ve had, all one individual room only to realise they’re all facing it together. Lilli Yabbay could actually be symbolic of death as it’s used in funerals for many cultures. In the music video, we can see how the music had brought them to life, but as soon as it ended they were on the floor, much like everyone around.This could refer to people sleeping on the performance unit, or more logically, the fear of having people be dissatisfied or not being able to truly express what they want to say before their fans part with them. 

BEFORE EVERYONE LEAVES THIS POST BECAUSE THEY GET BORED, LEMME JUST SUMMARISE BEFORE THE VOCAL UNIT SONG DROPS.

I feel like this entire time we’ve though about this boy falls in love story as a basic romance and nothing more. The closer you look, maybe it could refer to their dream. Back when they looked adoringly at their favourite singers up on that stage. Back in their school days, holding a trainee title but no guarantees. Pretty U could be when they realised that they knew debut was the only option for them . Aju Nice is their debut, a point of excitement, we can see their change from mansae in the use of their female leads. Before they would get discouraged with the lack of response from the girl (which could be the lack of attention from the public) but when in very nice we can see how they continue to work for her attention and to see some emotion, running towards her at the end even after their metaphorical downfalls. Boom Boom is when they realise that hard work does pay off, but their B-side Fast Pace shows us how they miss the freedom they had before people really knew who they were.

Gonna continue this when I catch wind of the vocal unit. This took me an hour and 11 minutes, gosh I’m slow. Goodnight 

Part One | Part Two coming soon

anonymous asked:

prompt: alicia almost leaves bob after jacks overdose

[prompted by @eskildit, who now knows better than to send anons when she has great prompt idea <3  tw: overdose, homophobia]

The night before her son turns 13, Alicia Zimmermann pulls her husband aside and says, “Promise me you’ll let him choose for himself. If he wants to play hockey, if he wants to dance, if he wants to be a waiter, we’ll be okay with it.

Bob promises her, with all the devotion she’s come to expect, but not minutes later reminds her the NHL waits for no man, and Jack will need to start preparing for the future as soon as possible.

It was a sign of things to come, and she didn’t heed the warnings.


Jack is 14 when they diagnose him with an anxiety disorder Alicia’s never heard of. The specialist recommends reducing the level of stress in his life, maybe cutting back on unnecessary extracurriculars. He knows the family. He knows Bob. He’s being gentle.

They don’t change anything because hockey is life. Jack’s happy on the ice, unhappy off, so they take the medication instead. Just another step to Jack’s already offensively complicated routine.

“See?” Bob smiles when Jack is chosen to play for Rimouski Oceanic. “He’s going to be fine. Not like you and I didn’t need a little extra help in the beginning.”

He’s talking about Alicia’s drinking nearly twenty years prior. His own cocaine problem in the early 80s. But Jack’s not twenty and whole-hog into a career, he’s a teenager. 

She wants to protest on principle, but this isn’t her life. Bob knows this world better than she ever will, and if Jack still wants to play professionally (and he does), she needs to defer to her husband.

If this is what Jack wants, they’ll make it work.


Jack’s energetic, he’s happy, he has a friend he won’t be seen without, and Alicia watches how close Kent’s fingers are to Jack’s when they walk together. It’s not what she expected, but she’s happy he has someone. 

She’s not the only one that notices how close the boys are, and Bob turns to her in bed one night, brow furrowed, and says, “Kent Parson.”

“Mmm-hmm.”

“Are he and Jack…?”

She doesn’t say anything, just lifts a brow and gives him a considering look. 

Bob’s lips go white with how hard he’s pressing them together. “That’s not going to be easy, for either of them.”

“If it makes him happy,” she argues, and Bob hums in agreement. That should have been the end of it. But something happens, and she’s not there to stop it. 


The night before Jack overdoses and his career goes up in flames, the Zimmermann household is in ruins for an entirely different reason.

“Jesus Christ, Robert, I’m supposed to be a goddamn activist, if this gets out —”

“I don’t have a problem with gay people —”

“Don’t lie to me!” Alicia slams her hand on the table, nearly shaking with anger. “You told him to hide.”

“I told him to be discreet. Do you think I’m doing this for me? I’m getting calls day and night from teams wanting to know if the rumors are true. I was trying to be proactive! He can’t be–”

“What? Gay? That’s what you’re worried about? Maybe we can engrave that on the back of my GLAAD award: ‘For excellence in telling your child to hide their sexuality until they retire’. So everyone can know how fucking supportive we are. Does he think I feel the same way you do?”

“I don’t know, I don’t remember,”

My God, I can’t even look at you right now. You’re going to fix this. I don’t know how, but you’re going to make this right.”


Of course, then they find Jack unresponsive on the floor with a half empty bottle of medication and they don’t immediately know it was an accident. 

For about twelve hours, while Jack’s condition is still unstable, Alicia very seriously considers killing her husband. 

They’re red-eyed and exhausted in the waiting room when the doctor on call says they need to pray for a miracle. She stares at a stain on the carpet for a long moment, hands clasped, but she’s not praying. Bob makes some kind of sound, a hitching breath that isn’t quite crying, and she turns her head to watch him fidget. 

“Robert, look at me,” she says softly, deceptively kind, and when she has his attention, and with more hatred than she ever thought she could possibly feel, she says, “You did this. And I swear to you, if my son dies tonight, I’ll leave.”

She doesn’t wait for him to answer, doesn’t even wait to see the expression on his face. She collects her purse and stands, stretching her legs and heads to the vending machines.

She buys a Dr. Pepper and a bag of Tropical Skittles.



Jack lives. 

Alicia stays.

But she moves her GLAAD award to the trophy room. Settles it right beside Bob’s Hall of Fame plaque. 

Because she will never let him forget.

Moon in the houses

Originally posted by recked

1st

Moon in 1st people are sensitive, and their emotions are often displayed where everyone can see. Their emotions are instant and always are on the surface, making it hard for them to keep their emotions under wraps. They’re often known for being moody and emotional, which can sometimes make them seem impatient and overbearing to others. However, what a lot of people don’t notice about moon in 1st people, is that they’re extremely caring and nurturing towards others. They’re able to relate easily to other people, using their emotions to understand them.

2nd

Moon in 2nd house people’s emotion are often tied in with their personal values and possessions. Your belongings give you a sense of security, which is very important to you. Because of this, moon in 2nd house people love to collect things. Usually things with sentimental value. Despite their attachment to their belongings, moon in 2nd house people are often scared of being in trouble with money, or owing debt. These guys want to feel secure and go out of their way to make sure all their bills are paid. Sometimes vanity is also tied in with moon in 2nd house people. They often need to seek attention from others in order to develop feelings of self worth, which can make their emotions delayed or unresponsive.

3rd

Moon in 3rd people’s emotions are often intellectualised or communicated freely. Sometimes, these people flick between the two, finding it hard to make up their mind. They’re the masters at imitation, usually changing their views and opinions depending on who they’re with. This makes them the masters at communicating with others. Especially concerning emotion subjects and topics. These peoples find it very easy to pick up on the emotions and feelings around them. This is what makes them such good communicators when it comes to emotions. They often relate and understand the community and people around them.

4th

Moon in fourth house people often have a strong yearn for a sense of belonging. This then results in them usually searching in their past to find it. Because of this, they may find it difficult to break old habits and traditions, especially habits in childhood. It is indicated that moon if fourth house also have strong ties to their mother. She mothered and cared for you deeply as a child, creating a strong bond. Because of this, these people often struggle with the aspect of ‘growing up’ and can sometimes unleash that burden on others. Moon in 4th people also often have a strong urge to redecorate and move home’s frequently. Without this stimulation, these people often find hard to stabilize their emotions and take care of themselves.

5th

These people have a flair in their emotions! Moon in fifth house people can often dramatise and make a fuss out of their emotions. Like moon in first, the find it difficult to hide their emotions, and sometimes they don’t want to, they want people understand what they’re feeling. Another key aspect to Moon in 5th house people, is that they’re usually are known for having dramatic and intense love affairs. These affairs often change frequently as well as creative hobbies. These people also have an inner child, which also gives them a strong connection to children. You are always trying to connect to your inner child, whether that’s through your creative passion or emotions, you need to find it in order to be fulfilled emotionally.

6th

Moon in sixth house people need to feel useful, organised and on top of things within their life, in order to feel emotionally stable. They need the stability in their life and often achieve this by following a daily routine. Their moods can easily fluctuate by how organized they are, or their emotional states at work. When these needs aren’t met, this can lead into emotional unrest. Moon in 6th house people also feel emotional satisfaction when they’re helping out a friend! They’re always there to lend a helping hand to help fix whatever situation that they can change or help with.

7th

Moon in 7th people rely and crave support in a partnership in order to feel emotionally stable. Not only do they rely on their partner for emotional support, they also prefer to take them wherever they go. Whether that’s to the mall, beach or to get some gas. They just prefer to be with someone. Moon in 7th people also gain a lot of emotional discovery when they’re with their partners. It’s like something switching on inside them, they discover all their emotional needs and feelings. They also have the ability to adapt and understand people’s emotional needs, which makes them very easy to get along with. Because they become so emotionally attached to their partners, there is a tendency to be too dependent. They may feel unsure about themselves without a partner.

8th

Moon in 8th people have a strong desire emotional intensity and security. They are looking for people to connect with on a deep and intimate level. This ultimately makes it very hard for them to get over from any emotional betrayals and losses. They are deep and loyal people, looking for ways to transform themselves emotionally. They often do this by looking below the surface and into their painful memories of the past. This erupts deep and fierce feelings of jealousy, hatred and passion. Moon in 8th people are also deeply sensitive to what lies below the surface, which makes them interested in taboos, death, sex and occult.

9th

Moon in 9th people feel as though they need to live beyond the normal cookie cutter everyday to day life. They have a strong desire to explore, travel and educate themselves about the world that surrounds them. This can also make moon in 9th people very interested in philosophy. These people are often prone to feeling restless and uneasy if they don’t have an idea of their future. They often feel discontented if they’re stuck in one place, feeling as though they need to break free and travel the world. They’re constantly searching for more of what life has to offer, and can sometimes be prone to blaming their unhappiness on whatever situation they’re in.

10th

Moon in 10th people feel emotionally content when they’re status and achievements are achieved. They often work hard to towards their image, and are ones for keeping up appearances. Because of this, these peoples tend to change their goals and passions often, trying to find the perfect path for themselves. Sometimes it’s hard for them make decisions, as they often only focus on their emotional needs and what others want. They feel an overwhelming pressure to please people and perfect their image.

11th

Moon in 11th people feel an overwhelming need to be with friends and to belong in a group. These people offer all their support to their friends and want to receive the same back. They’re almost always surrounded by a close group of people, often relying on them for emotional support. However, this placement can often indicate an unstable social life which can be hard for them to accept and deal with. Moon in 11th people also have many changing and fleeting ideas and dreams. They have a great hope for their future and can often find it difficult to stick to one goal.

12th

Moon in 12th people can often feel blind to their emotions, or feel so much they can’t discern what they are. These people often have delayed emotional reactions, the 12th house cloaking them and keep them hidden. This can be very difficult for these people to really understand what they’re feeling and they often need to retreat back to their space in order to recharge. This can consequently make them isolate themselves and feel very detached from the world. Despite these people not really understanding their own emotional needs, they are ready to understand others feelings and emotions. They have a strong desire to help.

Possible-Future-Girlfriend

Bucky Barnes x Reader

Summary: Bucky claims you can’t flirt for shit, you prove him wrong

Word Count: 2164

Warnings: pure fluff

Author’s Note: this is one of the first fluff i’ve written, i hope you enjoy (re)reading it :)

Masterlist Here

Sometimes you never really understood James Buchanan Barnes.

What is going on inside that pretty little head of his? What keeps him up all night sometimes. He’s assured you that it’s not the nightmares anymore. Those are the things he left in the past, along with all the terrible memories. But let’s not get drifted off to the apprehensive shit here. You have much important things to concentrate on.

Bucky Barnes is much happier now. He jokes around, flirts with girls at clubs or parties or any other place. He loves the cinema, especially the TV shows - so much that he binge watches them whenever Bucky and you are hanging out at your apartment.

He’s catching up on the new technology, too. You and Steve bought him a new phone for his birthday this year and boy, he cannot stop clicking pictures on it. And you know snooping is wrong, but most of the pictures on his camera roll are of Steve, the New York City skyline and you. You were surprised at first, but this man practically spends every free second of his time with you, so that was enough of an answer. Plus, you’d be lying to yourself and the rest the world if you’d say that your phone gallery isn’t stacked with pictures of Bucky.

Keep reading

KURO WEEK - DAY 6: Mind Control

So… this turned out to be quite long again, but I don’t care. I had so much fun doing this :3


Kuro

Pressure. There had been pressure at the back of his head lately. It felt like something was pushing against his mind, trying to coax Kuro into letting it in.

At first he’d thought this was another terrible experiment, another sick joke the Druids were pulling to make him break and give up what little humanity he’d regained since Shiro was there with him. Their mind-tricks and brainwashing methods were the worst ones. But that idea was discarded quickly…  Because it didn’t feel cruel or malicious. It didn’t feel as cold and intrusive as Druid magic would. It was just… there. Warm and constant, but never demanding.

Shiro felt it to. If his searching gaze and withdrawn behaviour was anything to go by. Sometimes Kuro swore he saw something like recognition flit over those painfully familiar features. But as fast as it came, it faded again. Weighed down by the pure awareness of just where they were.

Kuro never asked about it.

Until that one day… the day the Druids let them see their newest creation.

___

 Keith

There was nothing he could do but wait. And that’s exactly what he did. Everyday, every single minute he didn’t spend on saving planet after planet - saving lives. Every. Fucking. Second.

He’d sit and wait. Sit and wait.

Some days he went mad with impatience. He had a feeling that time was running out for both of them, him and Shiro. And all he could do was sit in Black’s cockpit and concentrate. On what? He had no idea. It hadn’t been his idea in the first place. But Black had insisted on trying to get a hold of Shiro through their bond.

But sitting in his place, in his lion, playing his role as the leader of Voltron didn’t help Keith concentrate at all. It just made him more restless.

Still, Black insisted. Because she loved Shiro… And she knew Keith did, too. She had known it all along.

So they both sat in the Black Lion’s hangar and listened; reached out into the endless nothingness of space, trying to feel the familiar warmth of the Black Paladin’s soul. Keith had no idea how this was supposed to work - but he guessed it had something to do with Lion magic. Black had tried to explain it to him once… she had tried to explain that she, because of her own bond with Shiro, worked like an amplifier to the connection Keith and Shiro shared. She even tried to tell him something about two beings made from the same quintessence and fate and all that stuff, but Keith hadn’t even been listening at that point. All he knew was, that he wanted Shiro back. And he would do anything to find him.

The moment it had worked, the moment he felt the other Paladin’s presence emerge from the darkest depth of the universe, had him almost fainting with relief and joy. Shiro was alive. Above all the white noise and static of space, Keith could still feel him, like a signature his soul had left behind, and hold onto that. He was alive. And Keith would find him.

All he had to do was work with Black to establish a proper connection to Shiro, to get a grasp on him, and then find out where he was.

Well… easier said than done.

For there was something else. Something that distracted Keith time and time again. There was a presence, another signature the Black Lion could follow - could connect to in a way. It looked - or rather felt - like a faded, almost washed-out version of Shiro’s soul. If he’d have to describe it, he’d say it felt like looking at two different hues of the same color.

Keith didn’t pay much attention to it…

Until the day Shiro’s signature went silent. Still there, but unresponsive and still. Shutting them out. The only thing Keith could definitely feel was dread

That’s when he knew their time was up.

___

Kuro

They’d let them see. Because they knew how much it would affect Shiro. They knew it would break him. Make him give up all hope.

The Druids had showed them their newest monster. A giant made of steel and wires. Just for Shiro. This would be his final transformation. He’d become machinery - heart and soul. A robeast.

It had been his very first time witnessing a panic attack from up close… and it almost choked Kuro himself. There was just so much a human being could take. And Shiro had reached a point where he could take no more. All Kuro could see in the other man’s face was fear. Pure, all-consuming fear.

He’d die. He’d die. He’d die. HE’D DIE. Shiro would die. He knew it.

All Kuro could do was sit and watch with growing concern for his new-found friend. What should he do? How could he help Shiro? How could they get out of this alive?

He needed to save Shiro from this kind of fate. Because Shiro deserved it. He deserved to live.

During their shared time in captivity, the Galra-hybrid had grown quite fond of the not-so-monstrous Champion. Shiro was… well. Shiro was the closest thing Kuro had to family. There HAD to be a way for them to get out of this.

Shiro sat, huddled up into the far corner of their cell, shivering and breathing way too fast for Kuro’s liking. No words had been spoken since they’d seen the robeast in its hangar. Shiro had been eerily silent the whole trip back to their cell.

Come on, come ON!, he thought, wracking his brain for a solution. For a way out. There has to be something. Just SOMETHING!

Kuro didn’t notice the pressure in the back of his head growing… until it was too late.

Something pulled at the seams of his mind, something big and dark - but not evil. If he concentrated enough, he could feel the presence embrace him, encircle him with warm darkness.

Let me in.

… what?

Let me in, a deep voice repeated. He’d never heard it before… But still it sounded… familiar. Warm and thick like honey. He couldn’t tell whether it was a woman or a man speaking. It sounded…beyond physical manifestation; beyond the universe itself.

We will help you.

Alright, Kuro thought, now wasn’t the time to talk to voices inside your head. He had to find a way out of here. It was only a tad bit alarming, that voices, no one else seemed to hear, didn’t really faze him anymore. There had been worse, he told himself.

Who was “we” anyway?

Me and Keith, the voice provided.

Wait a second…. Keith? THE Keith? As in “Red Paladin Keith”? Keith from Earth? The Keith Shiro wouldn’t stop talking about?

The presence gave an affirming nudge, because yes, they were talking about the same person. Holy shit.

But why? How? He had so many questions. But for now only one was important:

Can you get us out of here?

A heartbeat.

Then another.

… Yes.

Relief flooded his very being. Good. This was- good. But they didn’t have much time. They had no idea when the guards would come to take Shiro. It could be any moment now.

You’ll need to hurry, Kuro thought, trying to dig everything he’d seen in that hangar up from his mind. You need to-

We know. We’re already on our way.

We’ll try to get your way, then.

Can you do us a favor, first?

Kuro hesitated. The soft pressure at the back of his head had spread over the past few minutes. Whatever they were, whatever kind of magical shit their saviors-to-be were pulling… It had spread over his body. Like something tried to squeeze into his body, beside his own mind.

What kind of favor?

Let him talk to Shiro.

Him? Keith?

Yes.

How?

You’ll see.

I don’t think I-

Please.

… This was crazy. This was so, so crazy. But was there anything left for him to lose? If this was a trap, would it really matter? Taking a look at Shiro, who still sat on the ground, shaking like a leaf and staring absently ahead without really seeing, Kuro decided it was worth a shot. Or his mind, to be more precise.

Fine.

He hadn’t finished that thought, when it already hit him. Red hot and blazing like a dying star; like a burning arrow shot right through his very core. Melting him, burning him… filling up the frayed ends of his mind, where the arena and the labs had taken pieces of him. Until he was whole again. Better than whole. He was more.

He could feel the blazing presence, the very soul of the Red Paladin melt into him and take control of what was his. His thoughts, his feelings, his body. And Kuro let him.

For he could feel everything the Paladin poured into his being. Desperation, sorrow, longing, love. A love that burned brighter than a supernova. Kuro could feel it sear his chest, his throat, his mouth on its way up. He could feel it pressing against his jaws, forcing them to open; his mind already giving the order to speak - without him realizing it. His mind wasn’t his anymore. But he didn’t care.

“S-Shiro?”, even his voice sounded off. A bit high-pitched, less guttural. “Shiro? Are you there?”

The former Champion froze. Wide eyes darted towards him, disbelieve written all over his face. It took him a few seconds to realize what - or better who- he’d just heard. Kuro could tell the exact moment it hit him.

“…. Keith?”

“Yeah”, the strange voice spoke again. The words felt fuzzy and alien on his tongue. “We’re on our way. Just hang on.”

___

Yay I finall made it :D @kuroweek sorry for the delay!

it’s three years after jeremy joins the crew and the itch, the dire question that has been burning into his brain is still left unsolved.

it’s only at three in the morning can he catch ryan at his most vulnerable– this much jeremy knows. he’s never talked to ryan at this time– only caught glances and fleeting images of him. cleaning his guns, reading a book, sometimes even writing. he always looked so peaceful that jeremy never dared to disturb him.

but something about that night was special. they were all tired– a risky job had landed michael and jack in the hospital. geoff and gavin were waiting with them– nothing serious, but the entire crew was always paranoid– and jeremy and ryan had been instructed to stay behind. watch over everything.

ryan knew jeremy was up, and jeremy knew this as well. he made sure that he took a few silent trips to the kitchen now and then. ryan’s eyes would flick up briefly before he turned back to his book. 

jeremy almost felt guilty– would this be using ryan? catching him when his walls were down and he was strung out? maybe. but that wasn’t going to stop jeremy. he had to know.

so, heart in his throat, he slipped onto one of the couches next to where ryan was sat. he must have looked as suspicious and guilty as he felt, for when ryan’s eyes flickered up they did not find their way back to his book.

silence passed for a few moments. jeremy opened his mouth several times to try to find words. ryan watched for a minute before asking, “yes?”. his words were extremely loud in the silence.

“u-uh…” how to even begin? “i- um– had– have– a question.”

there was a reason jeremy was never part of interrogations. 

ryan looked as if he braced himself, finally closing the book with his forefinger in between the pages. he didn’t say anything, but his silence was as good as words. go ahead.

“I– um– okay, so,” and just like that, three years of unspoken intrigue came tumbling out his mouth.”i’m sorry, you can not answer this if you want, but– okay, geoff says it’s for your identity and gavin thinks you’re secretly some known famous person and jack– well- listen, i’m sorry, i won’t tell anyone, but what the hell is up with your mask?”

it was extremely rushed and extremely out his place to say anything. you didn’t question the vagabond– you accepted his ways, no matter what. jeremy wasn’t nearly as experienced as ryan was; it was wrong to ask him in a place of judgement, and jeremy knew this as soon as the words were out of his mouth.

for a very fleeting moment, ryan’s eyes were daggers and jeremy was sorry he had said anything at all, especially on a night where no one else was in the house.

but then, for some reason, ryan laughed.

actually laughed.

“you’re the only one to ask me that, you know?” he said with a smile, and jeremy felt his entire world flip upside down.

“i– i’m sorry– listen, you– i can just go, and we can pretend like i never–”

“jeremy.” ryan said haltingly. “i’m asleep.”

that put a whole pause in everything. it was such an abstract comment that jeremy had no idea what to say or what to make of it. was this some metaphor? some poetic pit of the vagabond shed to light only at ryan’s weakest hour?

ryan’s smile widened as jeremy stared at him. he shrugged. “geoff hardly has me talk when he’s there. the vagabond just stands in the background and looks menacing.“

jeremy sputtered. “i– what–?– i don’t–”

ryan shrugged. “he likes hearing himself talk. so i just close my eyes. catch a few z’s.”

jeremy blinked rapidly before saying something– okay? oh, alright, okay– and stumbling back to his room. he waited for ryan to spring something on him– no one will believe you if you tell them– but all he did was smirk and go back to his book.

the next job they had, jeremy watched the vagabond closely. when geoff referenced him, the vagabond stood like a statue– cold and unresponsive. to the rest of the world, this was the epitome of a monster. someone ruthless. someone so cold they didn’t need to freeze the silence over with words; they could do it all on their own.

but jeremy knew. jeremy saw how ryan tilted his head back just a bit– to keep the vagabond’s chin jutted forward in dominance– and his hands in his pocket– to hide the blood– and his eyes closed– to plan the murder more clearly.

jeremy knew. and he was fucking furious.

First Aid Basics

I just got certified in CPR and First Aid last month with the American Heart Association. I wanted to share this information with you, because a lot of what we see on TV is not at all accurate as to what you’re supposed to do to actually help someone. Here are some of the topics that were covered:

First Aid Basics

Here are the steps you should follow when addressing a situation where a person may be injured/unconscious: 

  • Check to make sure the scene is safe- you are no help to anybody if you also get hurt
  • If the person is responsive: “Are you okay?”
  • If they are unresponsive, hit their shoulders hard and yell: “Are you okay?” to see if you can rouse them
  • Phone 911 and put the phone on speaker (you can delegate this task to somebody else if you’re not alone)
  • Have somebody get a First Aid kit (don’t leave the person if you’re by yourself unless the 911 operator tells you to)
  • Is the person conscious? Unconscious?
  • Check them for any obvious signs of injury
  • Check them for medical jewelry

Remember

  • Time is of the essence! Be decisive and confident. 
  • Don’t be afraid to call for help and assign people tasks
  • You can only perform CPR on a flat service. If a person needs CPR and is on a bed or in a chair, move them to the floor immediately. Don’t worry about hurting their head or anything, if they don’t get CPR immediately, their life expectancy is significantly less. (See my CPR post for full details)
  • Do not move the person unless the area they’re in is unsafe. If you have to move the person, drag them by their clothes and pull them to safety.

Adult Choking

There are both mild and severe cases of adult choking. In a mild case, the person choking will be able to make a sound or cough loudly. Typically these cases resolve themselves. 

  • Ask: “Are you choking? Can I help you?”
  • If the person cannot make a sound or cough in response, they are suffering from severe choking.
  • Walk around back of the person and put your arms around them
  • Make a fist with your dominant hand
  • Place your fist slightly above the belly button and below the chest bone.
  • Grasp the fist with your other hand
  • Give quick upward thrusts
  • If the person is overweight or pregnant, put your arms around the person’s armpits.

If you are unsuccessful in removing the blockage, the person will quickly become unresponsive. You will need to perform adult CPR and call 911.

After chest compressions (see above link) check person’s mouth to see if the thing they choked on is visible. If it is visible, remove it. Never going digging around in someone’s mouth

Amputation

  • Call 911 and put the phone on speaker
  • Get a First Aid kit
  • Both these steps can be delegated to someone else if they’re around
  • Put gauze on the wound and apply pressure until the bleeding stops
  • Do not remove the gauze if it’s bled through- this will remove any blood clots that have formed. 
    • If the gauze is bled through, add more gauze on top and keep applying pressure until the bleeding stops
  • Clean the amputated part with water
  • Warp the amputated part with dressing 
  • Put the amputated part in a small plastic bag
  • Get a larger plastic bag and fill it with equal parts ice and water
  • Put the small plastic bag inside the large plastic bag
  • Label the bag with person’s name and time of the injury

Asthma (How to Operate an Inhaler)

People diagnosed with asthma will typically be aware of it and may have an inhaler on them. If someone has an asthma attack:

  • Ask them: “Are you okay? Do you need your inhaler?” 
  • The person will probably be able to give some sort of indication in response
  • If they need their inhaler: 
    • Locate the inhaler
    • Put the medicine (metallic capsule pictured below) in the inhaler if it is not already in there, it will click into place
  • Shake the inhaler to activate the medicine
  • Attach the mouth piece if it’s unattached (not all inhalers have one, it is not pictured below)
  • Remove the cap (cap is darker blue piece pictured below)
  • Have the person put their head back
  • Put the inhaler in the person’s mouth
  • Push down on the canister and have them breathe out slowly
  • They should begin to feel relief immediately, but you should still have them sit down and take it easy for a while
    • Call 911 if they are still having difficulty breathing after the inhaler has been administered

Bee Sting

Usually bee stings present only mild irritation and pain. If the person stung has a severe allergic reaction, you will need to call 911.

  • Get a first aid kit
  • Scrape away the bee stinger and venom sack using a credit card or something similar in nature
  • Wash the affected area with lots of soap and running water
  • Wrap a bag of ice in a towel and place it over the affected area for 20 minutes or until the pain is gone
  • Watch the person for up to 30 minutes for signs of an allergic reaction
    • Call 911 if they present any classic allergy symptoms

Bleeding from Nose

  • Have the person lean their head forward
  • Get a First Aid kit
    • Or have someone else get one
  • Have the bleeding person apply pressure to the bridge of their nose using gauze from the First Aid kit
  • Do not remove the gauze if it’s bled through- this will remove any blood clots that have formed. 
    • If the gauze is bled through, add more gauze on top until the bleeding stops
  • Call 911 if the bleeding lasts longer than 15 minutes

Heat Cramps/Dehydration

Can lead to heat exhaustion! These typically happen when someone is dehydrated and tries to do lots of physical activity.

  • Have the person sit down and cool off
  • Have them drink something with sugar and electrolytes
    • Water will work in a pinch but sugary drinks and gatorade are preferred

Heat Exhaustion

  • Call 911 and put the phone on speaker
  • Have the person lie down
  • Cool the person by pouring water on them or wetting them with wet cloths until they begin to act normally
  • Have them drink something with sugar and electrolytes
    • Water will work in a pinch but sugary drinks and gatorade are preferred
  • Wait with them until help arrives

Opioid Overdose

My instructor said that these will often happen in an unsafe or an isolated environment. Always check to make sure that the scene is safe- look out for needles. 

Naloxone is used to revive people who have overdosed on opioids. If you find someone who has overdosed on opioids you happen to have naloxone on you and know how to administer it, the American Heart Association recommends that you use it instead of waiting for help to arrive.

Responsive:

  • Yell for help
  • Call 911 and put the phone on speaker
  • Wait with the person until help arrives

Unresponsive

  • Yell for help
  • Call 911 and put the phone on speaker
  • Perform five cycles of adult CPR
  • Wait for help

Seizure

Seizures are abnormal electrical activity in the brain. Typical seizure symptoms: spasms, muscle rigidity, and unconsciousness. Seizures typically last between 60-90 seconds before the person gains consciousness. 

  • Do NOT touch the person who is having a seizure
  • Do NOT put anything in their mouth
  • Call 911 and put the phone on speaker
  • If there are people around, ask them to get a First Aid kit while you wait with the person having the seizure
    • Don’t leave the person having a seizure if you are alone
  • Move objects away from the person having the seizure so that they don’t knock into them
  • If possible, place a small towel/pad underneath the person’s head
  • If the person starts vomiting, turn them over on their side so that they don’t choke
    • If possible use gloves and an eye mask from a First Aid kit to avoid exposure to bodily fluids
  • After they come to, they may be bleeding from the mouth. 
    • Use gauze from a First Aid kit to stop the bleeding
    • Have them apply pressure with the gauze until the bleeding stops
  • Stay with the person until help arrives

Splints

Splints should be significantly longer than the injured area. They’re used to constrict movement, so the person is injured should not be able to move freely once the splint is applied. Splints are use to treat broken/dislocated bones. It’s very difficult to tell if a bone is actually broken or just dislocated, so don’t worry about it and just splint the thing.

  • Call 911 and put the phone on speaker
  • Get a First Aid kit
  • Both these steps can be delegated to someone else if they’re around
  • Put on gloves/eye glasses from the First Aid kit to avoid contamination from bodily fluids
  • Cover exposed wound area with gauze
  • Do not remove the gauze if it’s bled through- this will remove any blood clots that have formed. 
    • If the gauze is bled through, add more gauze on top until the bleeding stops.
  • Place a strip of rigid material underneath the injured area
  • Use gauze/dressing from the First Aid kit to secure the splint by wrapping material above and below the injured area
    • Never tie material directly over the injury
  • Have the person stay as still as possible until help arrives

Stroke

Strokes are caused from blockage/bleeding from things like blood clots. Typical signs of a stroke: face drooping (or numbness), arm weakness (or numbness), and speech difficulty. There is nothing much you can do except wait with the person and try to make them comfortable until help arrives.

  • Call 911 and put the phone on speaker
  • Note the time that the stroke symptoms began (this will help hospital technicians)
  • Stay with the person until help arrives

Tourniquets

Some First Aid kits will come with a pre-made tourniquet. If your kit does not have a tourniquet you can make one fairly easily. Tourniquets should only be used for injuries where the person is squirting blood. No squirting blood? Use a splint.

  • Call 911 and put the phone on speaker
  • Get a First Aid kit
  • Both these steps can be delegated to someone else if they’re around
  • Put on gloves/eye glasses from the First Aid kit to avoid contamination from bodily fluids
  • Fold cloth or a bandage so that it’s long and an inch wide
  • Wrap the the bandage/cloth two inches above the wound
    • Never apply a tourniquet bandage/cloth on a joint (like elbows or knees). 
  • Find a small stick
  • Place the small stick atop the cloth/bandage and tie it there
  • You can now turn the small stick to tighten the cloth/bandage
  • Have the injured person lay down and try to move as little as possible
  • Do not remove the tourniquet- even if the bleeding stops.
  • Wait until help arrives.

swatztj  asked:

Talk to me about Korra dealing her trauma post book four and how Asami fits into her long term recovery bc I cannot get enough

Oh man, you’re basically asking me to spill out my soul. I could go on forever about Korra’s recovery arc as well as Asami in general (hence why it took me FOREVER to respond to this – !!! I’m so sorry @swatztj​ !!!). Let’s see where this goes… (warning - word vomit below)

* * * * *

Korra’s recovery arc was one of my favourite about the entire series. While it’s amazing to know that Korra and Asami are off living happily together (korrasami forever <3), I always do enjoy seeing individualistic aspects of these two characters and how their unique traits can complement each other. But, let’s dive into Korra’s arc first.

Korra was first introduced to us as the freaking Avatar, master of all four elements - we had to deal with it. We saw her as a very strong, physical being who mastered her waterbending, earthbending and firebending at a young age. Her demeanor was brash, loud, aggressive and direct, used (in many cases) as a tool to hide insecurities.  She was more of a punch first, think later sort of gal and all she ever wanted to be in her life was the Avatar, there was no question about it… that was, until the aftermaths of Amon, Unlaq and Zaheer transpired.

*Though since this about Korra’s trauma in Book 4, we will focus more on the post-Zaheer conflicts*

Korra was kidnapped, chained, poisoned, forced into the Avatar State, smashed against mountains and stripped of the air within her lungs. She was at her most vulnerable moment and completely out of control.

Some of us believed that Korra would get right back up after Suyin removed the poison from her system. After all, it didn’t seem to take too long for Korra to spring back into action after briefly losing her bending in addition to her connections with the past Avatars (though, this isn’t to say that she didn’t endure any pain, grief, self-doubt or negativity during those periods).

However, at the end of Venom of the Red Lotus, we saw Korra as an empty shell – incapacitated, quiet and unresponsive to the outside world. Internally, a whole other battle was being fought. 

She was told that the airbenders would return to their nomadic roots while she recuperated. She was told that they would work together to end discord and restore peace and balance. The woman who had always dreamed of being the Avatar, master of all four elements and bridge between worlds, was no longer needed. Her physical power and self-identity was gone.

* * * * *

I’m trying to understand why this happened to me. But nothing makes any sense. I’m tired Katara. I’m so tired.” ~ Korra (B4:E2)

In the beginning events of Book 4, we see Korra detached from her friends and family. She could barely sleep or eat and spent much of her wakeful moments in silence. When see was faced with times of sleep, she would constantly be plagued with the intrusive horrors she endured by herself in Book 3. This trauma caused Korra to fall into a depressive state as well as develop Post Traumatic Stress Disorder (PTSD), and hope faded away from her at every passing second. With the little sliver of willpower she had left, she finally made the decision to visit Katara – the first step needed to begin her recovery arc.

After months of being incapacitated, the steps needed to regain mobility took time and patience for Korra. We slowly but surely saw her become more and more active. A quick toe twitch turned into a few walking steps with Katara’s guidance. While these were fantastic accomplishments for someone wheelchair-bound, things moved a bit too slow for Korra’s tastes. We saw her lash out in anger/disappointment at Katara as well as Tenzin when he visited the compound to see her spar. Though Korra made progress, it doesn’t spark enough hope for someone who had been eager to get out in the real world her entire life.

While she was healing physically, Korra was still faced with phases of “fight, flight or freeze” throughout her recovery. Certain triggers continued to appear when she began to walk, spar and bend again, which caused flashbacks to flare up at unexpected moments. Her body would lock up and her mind became fixated on her traumatic past. She still felt as though she was being attacked, reliving the effects of the poison and suffocation over and over again. This caused Korra to hit a wall – she didn’t quite understand why those flashbacks and freeze ups kept happening, but she truly believed that she needed to expose herself to action again. Here is where another key element to Korra’s recovery arc comes in – exposure.

* * * * *

The mind can be a powerful ally or your great enemy.~ Katara (B4:E2)

Originally posted by yipyipmotherfuckers

The opening shot of our Avatar in Korra Alone was very indicative of the condition of her mental state – shattered, distorted, unstable, but not necessarily unrepairable. After embarking on a voyage to Republic City, we saw another confrontation between Korra and her past trauma; this time in the form of an eerie apparition. She turned away from her destination (Republic City) to walk an anonymous life in the Earth Kingdom with the hope of reconnecting with herself and her Avatar spirit.

Throughout Korra’s journey, she constantly struggled with hallucinations. Sometimes she visualized Raava – with whom she ran towards - but other times (more often than not) she faced with her own ghostly shadow – with whom she backed away from. These apparitions only seemed to become stronger whenever Korra fought them. Her “punch first” tactics remained ineffective as her hallucinations constantly countered her with bending and chains. Even when she was in combat with other opponents, they morphed into her ghostly visions, forcing her to constantly fight with herself and lose each battle in the process.

This, understandably, got quiet infuriating. A part of Korra knew that her visions were not real, but she couldn’t escape them as they seemly controlled every aspect of her day-to-day life. She had enough, making the decision to finally chase after these phantoms as opposed to fighting them. Little did she know that her decision would lead to the familiar face of Toph Beifong.

* * * * *

“…You need to face your fears. You can’t expect to deal with future enemies if you’re still fighting the old ones.” ~ Toph (B4:E4)

Unsurprisingly, Toph hadn’t changed one bit. Her demeanour remained direct, harsh, taunting and honest and this seemed to take Korra by surprise. After all, she was used to being met with looks and words of sympathy (understandably so) after her horrible incident. The bluntness used by our old metalbender, while unexpected, was another step that helped Korra towards her recovery.

Toph was able to quickly realize that Korra was very detached from the world; instead of looking forward she would always looked back in the past:

If there’s one thing I learned on the beat, it’s that the names change but the street stays the same.

Yes Korra did hold Avatar title, but she was still a person – a human being who could only accomplish and change so much within her own lifetime. Other Avatar’s would come and go and so would other acts of evil.

What was great about this confrontation was that little spark of defensiveness and enthusiasm we were used to seeing in Korra before the Book 3 finale. Korra knew of and believed in the accomplishments she achieved throughout her life as the Avatar. She challenged Toph on this exchange, but in a less angry and hostile way that we were used to seeing in the first few Books. 

This ultimately led to the two characters sparring, where Korra seemed to be having moments of excitement despite losing the battles. It was quite a refreshing site to see, in my opinion.

Originally posted by avatar-satos-spirit

Not only did Toph confront Korra on these issues, but she also detected small amounts of liquid metal circulating throughout the Avatar’s body. She attempted to rid this metal of her system, but Korra resisted, letting her fears and flashbacks take over again. This would be a task that Korra would have to do on her own; and it is one that she would successfully complete.

Korra used Toph’s advice to metalbend the liquid out of body and release some of those fears that she held close, tapping into her Avatar state. Toph was able to ground Korra back to the world again and make her feel more in tune with reality.

While this helped her physically, Korra’s battle was not over as she experienced yet another hallucination while facing Kuvira for the first time. Now, Korra needed to revisit her biggest nightmare of all face-to-face – Zaheer.

* * * * *

That poison should have killed you. But you were able to fight it off. You think your power has limits. I say its limitless.” ~ Zaheer (B4:E9)

Originally posted by yumighoul

Korra’s confrontation with Zaheer immediately began with an act of determination and fury. She finally stood before the man that traumatized her life and boldly claimed how he held no power over her anymore. That daring and direct demeanor she showed to Zaheer was reminiscent of her persona back in the earlier Books. However, just like in the past, these defiant acts were used as a way to cover her insecurities.

Zaheer lunged towards Korra with the intent of triggering her fears once again. Despite his chained position, Korra backed away in panic and this ultimately broke the belief that seeing him bound would make her unafraid. Korra was terrified of not only him but of being perceived as useless and of not being the person she used to be again.

Zaheer challenged these fears and claimed that neither of them were the same since the events that happened years ago; he was chained despite learning to fly and she was limitless despite holding herself down. Korra would never be the same person again as she would have to carry the trauma  with her for the rest of her life. 

However, instead of associating said trauma with pain and weakness, she could use it for strength. As Zaheer had said, the liquid metal should have killed Korra, but it didn’t. She was the one that survived despite all odds pointed against her. She had won the battle in the end and he had been the one who lost. The fact that she remained alive points to the idea that she had no limits.

We have to remember that Korra was alone in her showdown with Zaheer. None of her friends or family could aid her. Her severed connections to the past Avatars left her alone to fight against Zaheer and the poison in her most vulnerable state. Korra resisted the poison by resisting the Avatar State for as long as humanly possible. When she could no longer hold off that particular battle, she fought for her life as well as Raava’s, despite how painful and agonizing every second of it was. She was truly unstoppable and she had yet to recognize or consider this amazing feat.

Korra had to accept what happened to her and while this meant acknowledging the bad, it also meant acknowledging the good. Instead of fixating on the moments of suffocation and powerlessness, she had to let the scene play out entirely - focusing on the future and not just the past. The past was not something she could change.

For the first time in nearly three years, Korra gained control over her fear. She accepted what happened – the pain, the exhaustion as well as the endurance. She had made it and in the process, connected back with her spiritual energy.

Originally posted by yipyipmotherfuckers

Korra reached an understanding with her trauma. While her past was not something that she could simply shrug off or ignore, it could be used as a tool of recognition in which Korra could connect with others at a deeper level. As Toph had said in the swamp:

Sounds like you’re carrying around your former enemies, the same way you’re still carrying around that metal poison. You maybe consider you could learn something from them?

Which can be coupled with Tenzin’s own words of:

It’s true, there will always be new conflicts and enemies to face. But the important thing is to learn from your enemies and better yourself over time, which you have.”

Korra learned from her painful struggles and was able to use new-found knowledge to reach out to others – including her own enemies. She greatly opposed the methods used by Kuvira to unite the Earth Kingdom, yet she still related to and understood her at a personal level, even going as far as to risk her own life to save the dictator. She understood Kuvira’s emotions of fear, abandonment, vulnerability and lack of control and this level of empathy displayed wasn’t something we saw Korra use towards Amon, Unalaq or Zaheer.

Originally posted by giffingkorra

Korra truly found inner peace once she found her way out of the dark tunnel. She proved to herself and others that she was more than just a symbol of physical prowess. She had found inner peace with herself and her trauma, drawing meaning from it which will ultimately help to make her become even stronger in the future.


Korra fought, learned and recovered from some of the darkest moments in her life. She will always carry the scars left behind from the incident that happened in Book 3, but she made herself an even better person by pushing forward instead of holding back. Korra became a beacon of hope for so many of us and remains a character that we will always hold near and dear to our hearts.

* * * * *

“I want you to know that I’m here for you. If you ever want to talk or… anything.” ~ Asami (B3:E13)

Now, I’ll try to make the Asami part quick because this response has gone on for far too long :p.

I think Asami took the role of Korra’s anchor and voice of reason, even if neither of them fully realized it from the get-go.

Asami bore witness to it all – Korra’s gravely injured body smashing into rocks as well as her diminishing hope and sense of self. She saw her best friend falling deeper and deeper, but if there’s one thing we know about Asami Sato, it’s that she will always have your back.

Asami took on the role of Korra’s caretaker; she helped her dressed, pushed her wheelchair around, made conversation and she presumably helped her bathe, eat and sleep. She was truly there for her despite her other responsibilities of being the CEO of one of the most prestigious companies in the world. Korra was her priority. Heck, the woman was even willing to drop everything and accompany Korra while she recuperated in the Southern Water Tribe.

Originally posted by korrafreakingsami

These feelings of sadness and hopelessness were quite familiar to Asami. We know that she’s had a pretty difficult life from the start - her mother was murdered, her father sided with the equalists, she had to take command of a large company at age 18 and overall, she had a lonely life. Due to these unfortunate events, it was likely that Asami understood Korra and her depressive state at a far deeper level than anyone else who was close with Korra. Asami neither pushed nor prodded and instead gave an open invitation for Korra to talk with her whenever she was ready

Korra did end up taking Asami’s offer up as we see her communicate to her via a letter in Korra Alone. Korra opened up quite a bit to her, explaining how hard the past few years had been, how she couldn’t tap into the Avatar State, how she kept having hallucinations and how she feared that she would never fully recover again. There was a reason why Korra contacted Asami and not Mako, Bolin or the others. She knew that Asami would understand her at that vulnerable time and felt comfortable enough to expose a very fragile part of her life. Asami was the rock that Korra could hold onto and I’m sure that she felt some relief and comfort after sending her letter off.

This comfort continued in Remembrances. Korra expressed her same worries again, but Asami’s consistent support, admiration and belief in Korra and her abilities shined through during the exchange.

And finally, we know that what goes around, comes around. After Kuvira’s attack on Republic City, Asami lost her father for good. This time, Korra was the one who took the initiative to provide emotional and physical support for her. She apologized for her three year absence and suggested taking a vacation where the two of them could finally relax and take care of each other without any interruptions (…besides the big rock spirit thing…). 

Korra and Asami had seen each other at some of their darkest moments and while they were strong and developed individually through their past traumas, they would and always will be stronger together and persevere through any obstacle thrown at them.

Originally posted by otterbender

The. Freaking. End :)

Comfort Inn Ending | 5

➭ “It was you who Jungkook gave his heart to- that is, until the day you broke it. And it is you now, hoping that some faultlines can be repaired, and that some broken hearts can be put back together again.”

pairing: Jungkook x Reader
genre: angst, smut
wordcount: 8.1k
inspiration

part one | two | three | four | five | six | seven

warnings: angry sex, slight breathplay



You woke up alone.

You stirred, reaching out with one arm. You were half asleep, and when you found nothing but empty space, your eyes fluttered open.

You lay on your side, staring out into your empty living room. You were still lying on the couch and your limbs felt stiff, your eyes felt heavy and bleary as they adjusted to the dim light filtering into your living room. 

It all came back in a rush- Jungkook, holding you, telling you he would give you another chance

Jungkook. Panic crept in as you sat up straight, breathing heavily, suddenly terrified that he was gone. 

Keep reading

2

I saw that there are pets in this comic series so I decided maybe I could put my vet oc in here if something happens, like a weekly checkup! Name: Rachel Gender: Female Age: 19 Social status: Social outcast Love status: Single, but wants nothing to do with a relationship Occupation: Vet Likes: Animals, Birds, Responsible owners, and etc Hates: Animal Abuse, Unresponsible owners, bf and gf relationships, and etc Information- she is a calm nurturing person but when something happens that could’ve or did hurt anyone, she snaps. When out of work she wears a hoodie, jeans, and tennis shoes I hope you like it!

Originally posted by kadeysmom

art by pinkypro101

Lilith polarities

Lilith in Aries:

Active: You are an aggressive person with an extreme energy flow and the desire to do. You can be blunt, rude and impatient. You enjoy obsitcles in the forms of other peoples opposition. Bending the will of others and forcing others to do what you want brings you enjoyment.

Passive: You are an easy target to manipulate. It is easy to lie to you and to force you to succumb to others opinions, You become lazy and lose initiative, it is easier for you to push your responsibilites onto others. 

Lilith in Taurus:

Waste: You are unable to use your money responsibly. You buy a lot of things you dont need and throw your money around. Because you are unable to retain you energy, you will often be drained of it by others.

Greed: You become a greedy person with a hunger almost nothing can sate. You always desire more and want to be bathed in luxury and material comforts. The desire to own the entire world will make a you a jealous and envious person.

Lilith in Gemini:

Talkative: You waste all your energy on connecting with others. You obtain a lot of meaningless human connections, become superficial and shallow. You are not careful with your words and often say the first thing that comes to your mind.

Reserved: You are obsessed with gaining new information.You spend your days constantly reading something, watching television and surfing the internet for the hunt for new information, which is meaningless most of the time. When trying to express your thoughts you find you are unable to put them into words.

Lilith in Cancer:

Power lust: You are entirely focused on your family and use it as a means of exercising your ambitions of becoming the leader. You want to be the head of the family, a person who controls others and gains pleasure from being the tyrant. Conservative, traditional, you fight for your opinions to the death, never admitting that you are wrong.

Evades power: You never want to be in charge of anything and try your hardest to stay behind the scenes. You become lazy and easily manipulated. The thought of family is unacceptable to you, you dislike children and either dont want to have them or are unable to.

Lilith in Leo:

Vanity: You think of yourself as the center of the universe, the most important person. You have a lust for power and manipulation. You indulge in your vanity and seek flattery from others. You impose your ideas and ideology on others and punish those who dont agree.

Insecurtiy: You become an extremely insecure person with a very low self esteem who only wants to disappear in the crowd. You lack individuality and are influenced and manipulated by those around you. You take on the mask of other more successfull people and spend your life playing roles.

Lilith in Virgo:

Control: You are obsessed with being pracitcal and keeping things under control. You analyze and overanalyze every single situation in your life, often blowing things out of proportion. Often you become unbearingly critical, criticising every single little thing.

Chaos: You almost completely lose the ability to analyze, do not notice any little details. You live in a dirty and chaotic environment and cannot bring yourself to straightening things out. You become unresponsible and undisciplined, neglecting your own hygiene and health.

Lilith in Libra:

Coveted: You see imperfection in everything. Your expectations of others are unrealistically high and often unfair. When choosing a mate you only rely on their physcial attractiveness and social status. You think of yourself as a member of an elite socity. judging others through a prism of prestige and success. You easily win the favour of others to then use them for your own benefit.

Dependent: You are unable to make a decision.When you are in a relationship you fully depend on your partner and cannot exist on your own. You easily agree with everything anyone tells you and try to push your responsibilities on others. You seek to improve your material life through your partner and exist on their funds.

Lilith in Scorpio:

Tyrant: You have a desire to bend the world to your will. You like risk and interesting experiences. You lie and decieve others. You are a person of a hypersexual nature, perverse, this sometimes also leeds you into becoming abusive.

Victim: You are weak-willed and easily tricked. Often you become the victim of lies, manipulation, psychological and sexual abuse.Feelings of jealousy become obsessive and you become mailicious. There is a loss of interest in sex.

Lilith in Sagittarius:

Megalomania: You have a desire to constantly patronize others and teach them the “right way” to do things. You are constanly giving out advice and opinions, especially when not asked for. More often than not your self esteem is incredibly high, you think of yourself as a god or a prophet. 

Suggestibility: All of your views are dictated by the society you live in. You fully trust all ideologies and ideas that others present to you, you become part of the flock. You have low self esteem, dont develop your own opinions and only follow a teacher that you idolize. 

Lilith in Capricorn:

Responsibility: You pride yourself on being responsible and in charge.Being in control of others, bending their will to yours and imposing your beliefs and opinions becomes your life goal. If you are unable to exercise you ambitions in society, you become a tyrant at home, gaining pleasure from controlling your family.

Unresponsible: You are unable to reach your goals, any slightest obsticle throws you off.You easily say no to any kind of power and career growth. You only want to follow orders from others, and are panically afraid of being given even the slightes responsibility.

Lilith in Aquarius:

Eccentric: You strongly oppose any kind of limiations and supressions.You experience strong mood swings and have a violent and unstable personality.You often do strange things just to gain the attention of others and show them how much you despise the norm. You try your best to avoid having any responsibilites in life.

Conservative: You block any ability to expand your consciousness. Instead, you devote your time to setting boundaries and certain standarts that limit you from going further. You develop emotional blocks. 

Lilith in Pisces:

Meddling: You are always seeking to help those in need, but your help mostly resembles meddling in other peoples affairs. You have poor judgement and often end up feeling bad for the wrong people and offering help to those that dont deserve it, while ignoring the ones that actually need it. 

Manipulated: You lose your sense of self and are easily tricked and subconsciously manipulated by others. You are unable to look deep withing yourself and find your true meaning. If you are asked to offer empathy , you enter a psychological crisis. You are emotionally unstable and prone to different kind of addictions, specifically substance abuse.

Developed emotional natures

Developed emotionally


Moon Conjunct/Sextile/Trine :
Sun (sensitive, decisive, understanding)
Venus (social graces, etiquette, diplomatic, cultured)
Jupiter (spiritual, tolerant, patient, broad minded) 
Saturn* (wisdom, structured, patient)
Neptune (compassion, idealism, insightful)


Maturity Issues


Moon Square/Opposite/Inconjunct (possibly)
Sun (issues with own needs, can send out mixed messages, internal contradictions, frustrates others, focus issues, directionless, flip flopping)
Mercury (inconjunction causes issues expressing ego, trouble expressing needs, asking for what they want or expect from others)
Venus (inconjunction issues expressing what is wanted from others, troubles expressing graces, acknowledging needs)
Mars (overly competitive, aggressive, hot and cold nature, conflict ridden, impatient, angry, tantrums)
Jupiter (unrealistic, empty promises, gluttony, responsibility issues, unreliable)
Saturn* (depression, unresponsive emotionally, rigid, too structured, trouble unwinding, judgmental, critical)

Moon in any aspect to Uranus can cause erratic emotions and immaturity issues.

Moon in aspect to Pluto can either cause mature or immaturity depending on the same of the chart and how someone chooses to use Plutonic energy.

*Saturn* Saturns conjunction can produce better maturity with time, but can also swing both ways for better or worse

mini masterlist

Kim Seokjin | Comedy | Fluff | Slight Angst | NBK!au | teacher!jin  

word count: 7k+

❝ As an aspiring reporter, working at one of Seoul’s top news casting studios seemed like a dream come true, that is until you actually start working there and get stuck doing grunt work from the mail room. So as it is, taking on a major project to go undercover as a high school student seems like a no brainier, your big break. If only you’d remembered how big of a loser you’d been in high school before accepting.

Read here 

Min Yoongi | Fluff | Comedy | Smut | ACS!au | Fratboy!Yoongi |

word count: 10k+

warnings: cumplay, mutual masturbation, phone sex, tribute, explicit language

❝ Your infatuation with Min Yoongi has to be what is the most exhausting part of your life, and in an attempt to help you get over him your friends convince you to join an online adult chat room. Unbeknownst to you the online freak you’ve been sexting for the better half of a year is your childhood crush. Just how much worst could this situation get? One fated night, a confession gone wrong and a lost phone with an almost laughable amount of nudes on it will tell all.  ❞

chapters: 001

Kim Namjoon | Fluff | Comedy | Slight Angst

word count: 7k+

Sometimes your life felt almost too good to be true. You would be the first to vouch for your uncanny luck, the way things always seemed to miraculously work out in your favor was something you had just been blessed with. And sure maybe you should have listened to your grandma when she told you to be wary of things that were handed to you on a silver platter but you hadn’t expected some dumb kiss at a random party to switch your luck with a strangers, even she couldn’t have seen that one coming.

Read here 

Jung Hoseok | Comedy | Smut | Slight Angst | IABGT!au 

You’d always wondered what it would have been like if you and Hoseok had grown up liking each other, if you had had a childhood friend for a neighbor instead of a sworn enemy. While you would literally rather gauge your eyes out with a spoon than be forced to have a conversation with your shit for brains neighbor, a class trip to the museum and one wonky statue places the two of you under a body swap curse with no set way to reverse it.

chapters: 001 |

Park Jimin

| Comedy | Fluff | Slight Angst | BIO!au | cheerleader!jimin

You had long since lost all interest in your co captain and long time friend, Jimin. Other than the occasional wandering hand that maybe wasn’t so appropriate for someone who was supposed to be supporting you while you were in the air, or congratulatory smack on the ass after practice he was gay. Very, very, very much gay, as you had expressed to your boyfriend on multiple occasions. Or so you thought. Things get weird and lines get blurred when you overestimate his unresponsive nature to all things with a vagina.

001 |

Kim Taehyung

| Comedy | Fluff | Slight Angst | Aquamarine!au | Mermaid!Tae

❝ As someone who had grown up on the coast, and spent almost as much time in the water as you did on land, the next logical step for you was Marine Biology. After four grueling years of working your ass off for your degree, a celebratory trip to your grandparents old shack is in order before heading back to school for your masters. Only the summer wasn’t exactly what you had been banking on, and you definitely hadn’t been anticipating the turn of events that was a mermaid (man?) showing up in your grandparents pool the night after a storm.

tentative posting date: 08/06/17 (subject to change)

Jeon Jungkook | Comedy | Fluff | Slight Angst | STM!au | roomate!kook  |  soccerplayer!kook

❝ In your short time spent on earth it didn’t take long for you to realize that soccer was maybe the only thing you had going for you, if you didn’t take your feminine wiles into account (note sarcasm.) And as is the way of the world where female athletes don’t matter nearly as much as male ones you find yourself scrambling to pose as your brother at his boarding school when the funding for your team gets cut. While there were many holes in your half baked scheme, the biggest of them all had to be landing Jeon Jungkook for a dorm mate.

tentative posting date: 08/07/17 (subject to change)

Indie Game Reviews

Hello, everyone!
After I posted about the games I’ve platinumed I received a few asks about the Indie games I’ve played, so I figured: “Why not review my favourites?” Below is a list of Indie games I’ve played that I consider above average. Hopefully this list will help people decide if they’re worth playing or not. Keep in mind, though, that these are my opinions. If anyone would like to discuss the games further, please feel free to message me or send me another ask specifying the game you’re interested in. I’m always happy to discuss games. XD

Whispering Willows

Whispering Willows is like a throwback to the 90s computer games that we all loved and played when we were kids. With a spooky atmosphere and almost game board-ish feel, the story takes place on an old mansion property where a young girl named Elena Elkhorn must depend on her Native American roots to find her missing father. Switch between human and soul to solve puzzles, overcome obstacles, and attack enemies. Though a bit slow-paced, the story and gameplay are solid and definitely worth a try.
6/10

CounterSpy

CounterSpy is a fun little platformer that’s almost comedic in nature. You play as a (possibly) British spy during the Cold War, who spies on the Russian and American forces to prevent nuclear detonation on both sides. The missions are pretty straight forward, with you shooting or sneaking your way through enemy territory to discover their plans of attack. If you fail to thwart them … it’s the end of the world! While it isn’t really anything too special, its in-your-face 1970s James Bond style music and gameplay are entertaining as hell, and if you set it to the hardest difficulty, it is a fun challenge. I’d recommend it as a good time-waster.
6/10

Assemblance

Assemblance is a psychological first person thriller, where you play as a man who is forced to repeat a time paradox over and over until you figure out a way to move on. The story is subpar at best, but it’s not terrible. The graphics are beautiful and very relaxing, as is the music. I’ve heard this game be described as a “mind fuck” too, but I’m not sure if I’d give it quite that much credit. Either way, it is a good game if you’re looking for something to pass the time, and if you’re looking for a light challenge.
6/10

Velocibox

Velocibox is a pure challenge game where you control a tiny square that zooms through various obstacle courses. It doesn’t sound like much, but the levels can be extremely frustrating and the trophies are so hard to attain that they’ve only been awarded to a ridiculously small percentage of players– we’re talking hardcore gamers with no life (like me). If you’re looking for a fun challenge, this is the game for you.
6/10

The Park

The Park is a first person, mostly cinematic horror game, where you play as a schizophrenic mother who chases her son through a theme park that she used to visit when she was a child. As you play, you begin to ask yourself if what you’re seeing is real or if it’s just the result of the mother’s mental illness. There are a few jump scares and puzzles to solve, but all and all it’s basically a horror movie, with a child so un-likable he makes you miss the boy from Babadook. The story is worth exploring, however, and the graphics and voice work are topnotch. I’d give it a chance, unless you scare easily.
6/10

Race the Sun

Race the Sun is a meticulous challenger game where you steer a tiny plane through an endless field of obstacles. The objective of the game, aside from collecting trophies, is to simply beat your own record before you crash or run down. You collect extra points by hitting rings, which eventually allows you to upgrade your plane for future levels. While I will admit that at first the game is fairly addictive, it can get a little boring. You can’t memorize the fields because they change and randomize every 24 hours, which is a neat idea, but it still does little to keep players interested. But if you’re looking for a decent challenge, then I highly recommend this game. Personally, I’ve come to use it as a fun time-waster while I download other games.
6.5/10

Everybody’s Gone to the Rapture

Everybody’s Gone to the Rapture is a story-based video game where you divulge the disappearance of an entire town. I wouldn’t suggest this game to people who prefer action-packed shooters or tricky platformers, because aside from walking around and watching a beautiful cinematic story unfold, there isn’t much else to do. Don’t get me wrong, though; the game is still highly enjoyable. You play from a first person point of view and collect clues that give you insight to the missing townspeople. Each clue reveals a short story that helps you arrive at the conclusion, in the form of several astral projections. Aside from the creative story and stunning graphics, the voice acting is also incomparable. Definitely worth a play through if you’re into cinematic game play.
6.5/10

The Unfinished Swan

The Unfinished Swan is a first person puzzle game where you play as a young orphaned boy named Monroe. The game is relaxing and wacky, as paint your way through various levels to help Monroe finish his recently deceased mother’s favourite painting. As you play, a world of imagination unfolds, and the air of innocence reminds you what it was like to be a child. Definitely worth a try if you’re looking for something light-hearted.
7/10

The Fall

The Fall is a puzzle platformer where you play as an advanced robotic spacesuit AI named Arid. The game begins with you crash-landing on a seemingly abandoned planet, with your pilot injured and unresponsive inside you. In order to save him, you search the planet for medical supplies, but soon find that the robotic inhabitants are dangerously malfunctioning. To save your pilot, you must succumb to several tests, forced on you by the head AI, and defeat an army of homicidal robots. The puzzles are fun and challenging, the story is wholly original, and the twist ending makes you think you’re watching The Sixth Sense. If you’re looking for an intelligent Sci-Fi Indie game, you’re looking for The Fall.
7/10

White Night

White Night is a horror survival game where you play as an unnamed man who crashes outside of a haunted estate. Injured and in need of help, he hobbles to the mansion and breaks in, desperate when no one answers the door. Once inside the house, certain events transpire and horror ensues. I won’t spoil the plot, but there is a twist ending and a story worth experiencing. The game has a very noir-type feel to it on top of the horror genre, which I thought was very unique. To beat the game, you must outwit the ghosts that hunt you, solve puzzles, and discover clues that eventually prompt the ending. The game also does an excellent job at making you feel helpless and vulnerable, as your only defences are running, hiding, and depending on matches for light. I personally didn’t have this problem, but I have heard people complain about their eyes hurting after a few hours of gameplay– so as a warning, the game is almost entirely black and white. If you’re not sure if you can handle that, then I’d highly suggest watching a spoiler-free video on YouTube before buying, just to see how well you adjust. Overall, it’s a great game that I highly recommend.
7/10

Contrast

Contrast is a platformer clearly meant for the PC, but it is playable on consol. If I had to describe the setting, I’d say it’s almost Tim Burton-y in nature. You play as a voiceless woman named Dawn, who watches over and guards a little girl named Didi. Didi lives with her poverty-stricken mother in a tiny house in a town filled with corruption and debauchery. With no friends and nowhere to go during the day, Didi sneaks out at night to play; therefore, it is your job to make sure she stays safe. When her father starts meddling with some dangerous loan sharks, however, events transpire and you must help her save her family. Aside from some irritating controls on consol, the game is great and the story, obstacles, and puzzles are magnificent. The voice acting is also highly commendable, which was a pleasant surprise. Didi is actually voiced by a little girl, not an adult playing a child, and she did such an excellent job I thought Disney hired the cast. I definitely recommend this game, especially if you play on PC.
7.5/10

The Vanishing of Ethan Carter

The Vanishing of Ethan Carter is another story-based game in which you play as a first person detective searching for a missing boy named Ethan Carter. Much like Everybody’s Gone to the Rapture, the game is almost entirely cinematic with a gripping story and stunning graphics. While exploring various locations, you will find clues and solve intricate puzzles in order to piece together what happened to Ethan. Without spoiling the plot, I can only say that the mystery turns very dark and engaging. Definitely worth a penny or two.
7.5/10

SOMA

SOMA has repeatedly been praised by fans for its “mind-blowing” original story and designs, but I personally took issue with some aspects of the game. I will agree first and foremost that the story is fresh beyond belief: it begins with you, Ethan, booking an appointment with a famous neurologist after viewing a flashback of a car crash. It becomes apparent that Ethan suffered a brain contusion during the accident, which could, at any given moment, kill him. The next day you visit the doctor and agree to an experiment that could help Ethan and others like him. After a long conversation, you get strapped into a machine, then wake up in an underwater, apocalyptic hell. SOMA has also been described as a “mind fuck”, and you might agree, especially when it comes to certain choices you’re forced to make. I personally found the game to be a bit buggy, which is apparently common, slightly slow, and somewhat boring at times. The bulk of the game consists of you exploring a huge map and evading “monsters”, which can be rather irritating when they get too close. There are some horror elements to the game, but nothing spectacular. All and all, it’s worth a quick run through, if not for the story alone.
7.5/10

Type:Rider

Type:Rider is an educational platformer where you play as a colon (two dots) and work your way through several levels to learn about the origins of various forms of print. If you’d rather just play the game you can easily skip the information– but I promise you, it’s fascinating. You can learn about Script, Gothic, Times New Roman, etc. The game itself is a blast, but the history lessons work as an added bonus.
7.5/10

Oxenfree

Oxenfree is an intriguing supernatural mystery graphic adventure where you play as a teenager trapped on a costal island. What at first seems like a harmless trip with friends, it quickly turns into a living nightmare when strange events begin to occur. The story itself is distinctive and gripping, where certain decisions you make help determine the outcome. The game has several endings and multiple puzzles that require independent success or teamwork with the other NPCs. The gameplay is smooth and soothing, the visuals are clean, and the story is outstanding. Highly recommend.
8/10

Feist

Feist is an adorable platformer with some of the most intelligent enemies I’ve ever seen. If you’re up for a challenge, they’ll make sure you’re not disappointed. Though a mostly dark game, with the main character, the enemies, and much of the levels being a black silhouette, the game is fun and endearing. You play as a cute, unidentifiable creature that fights through obstacles to save his abducted partner. The game has a very primordial feel to it, with a sort of “survival of the fittest” connotation. Without the strength or biological advantages that your enemies have, you must rely on your superior intellect. The trophies are also incredibly difficult to achieve, half of them being speed runs, with almost no players having platinumed it. Aside from a few glitches that occur every now and then, the game is definitely worth buying.
8/10

The Swapper

The Swapper is a platformer where you must solve various puzzles by making and erasing copies of your own character. There is a story to follow, set in space, where you begin to experience weird occurrences. Each new area offers harder and harder puzzles, but nothing unmanageable. For me, the true wonders of this game are the graphics and music. The soundtrack is so beautiful and ambient that I found myself downloading the whole score halfway through the game. The map is relatively confusing when you get a bit further in, so you might find yourself lost every now and then. You do have to backtrack to some levels, so I suggest learning the layout early on. All and all, it’s a fun challenge well worth your time.
8/10

Wick

Wick isn’t a game I would recommend to anyone who frightens easily. The game is riddled with jump scares and portrays a haunting story about five dead children and their psychotic killer. Despite being a survival horror, there is a story to explore through certain clues that you can collect while playing. The game has several challenges, including a DLC that answers a lingering question that looms over you throughout the original levels. In order to beat the DLC, though, great memorization of the map and clue locations is required. Wick also holds some of the hardest trophies I’ve ever achieved for an Indie. The game itself takes place in a very small campground at night, where you are pursued by the five dead children. Your only source of light is a candle, which burns out if you don’t locate more. Each level runs longer and longer and introduces a new child every time, each with their own unique form of hunting you. If you decide to brave this game, prepare for a long night.
(Game is not as slow as the gif suggest)
8/10

Octodad: Dadliest Catch

Before I get into this game, I must be sure to tell everyone that it is likely a game for children, so I’ll be judging it from a child’s perspective. While I don’t see it winning a ton of awards, even as an adult I’ll admit it’s fun as hell. You play as an octopus with a wife and two children, so already the theme is ridiculous. To make matters worse, your family doesn’t know that you’re an octopus, so you have to do your best to keep it a secret. Throughout the game you must perform various mundane tasks, but as an octopus the controls are intentionally wonky, which makes for some hilarious accidents. There is also a story to follow with a rather adorable ending. The game is colourful, cartoonish, original, and warm-hearted. Perfect for anyone who’s looking for something soft and enjoyable.
8/10

She Wants Me Dead

She Wants Me Dead is a noir-type platformer, possibly set in New York City, where you play as a man trying to outsmart his homicidal cat. The cat, after being neglected by her owner, forces you to work your way through various traps and obstacles. The levels naturally get more and more challenging as you progress, but the game itself is incredibly fun. Additionally, only one song is played throughout every level, but it’s one of the most kickin’ songs I’ve ever heard in a platformer– “She Wants Me Dead” by CAZZETTE vs. AronChupa ft. The High. The beat of the music actually helps you determine when it’s safe to jump, which I thought was really cool. If you’re looking for a decent challenge, I’d highly recommend this game.
8/10

Layers of Fear

Much like Wick, Layers of Fear is a first person horror game filled with jump scares and a recurring theme of helplessness. Nothing scares me, but when I had my sister play this game she got a headache and threw me the controller– it scared her that badly. The game does a stellar job at recounting the story of a painter gone mad as you explore his house and piece together his past. Aside from the spooky atmosphere and wonderful graphics, Layers of Fear also includes one of the most hauntingly beautiful soundtracks I’ve ever heard. If you’re looking for a good mystery/horror game, Layers of Fear would be my first recommendation.
9/10

ABZÛ

ABZÛ is an adventure art video game where you play as a female diver who silently uncovers the ruins of an ancient civilization. The entire game takes place in the ocean, where the eco system seems to be terribly damaged and unbalanced. As you swim through each beautifully crafted level, you discover the reason for the imbalance and work to revitalize the ocean. The graphics are spectacular, the story is new, and, if desired, the game is also educational with nods to marine biology. The overall control of the character takes some getting used to, but I highly recommend this game to anyone looking for something uplifting and peaceful.
9/10

Typoman

Typoman is an adorable little platformer where you play as an all-black typographical character made up of the letters H E R O. The game itself is particularly unique, with every enemy and almost every level being made primarily of letters. The story sports a creative battle of good versus evil in the form of words, with “good” words having positive effects and “bad” words having negative effects. As the hero, you must solve puzzles and traverse through a post-apocalyptic wasteland to defeat the evil running rampant through the streets. The graphics are gorgeous, the story is amazing, and if not for the game’s unfortunate tendency to crash during the mini games and mild glitches, I would have given it a perfect ten.
9/10

Unravel

Buy it. Just buy it. I shouldn’t have to say anything else, but I will.
Unravel is a beautiful Swedish platformer where you play as a little red character named Yarny. As you may have already guessed, Yarny is made of yarn, and as you control him you embark on a journey to find multiple missing ornaments for a photo album. Each ornament produces a page of pictures that “unravels” the story of Yarny’s family (humans who don’t know that he can move). Each level presents a menagerie of fun obstacles and atmospheres. Aside from the flawless controls and beautiful story line, Unravel impresses players with gorgeous graphics and a soundtrack that could put Mozart to shame. Highly, highly recommend.
10/10

Inside

Inside is a puzzle-platformer adventure game that really tugs at your imagination. The story is multi-layered and brilliantly crafted without a single word of dialogue. Without knowing or understanding where the story is headed, you play as a nameless boy who traverses through many psychological puzzles, with danger lurking around every corner. Since the game’s release, no one has been able to decipher what the story is truly about, but if I had to guess, I’d say it presents an Orwellian dystopia that forces mind control on the masses and foreshadows our eventual future. I believe the entire game is a controlled experiment, wrought by the facility that you’re trying to escape– but really, who’s to say for sure? The controls, story, and graphics are crisp, seasoned, and endearing, and they convey a uniqueness of the highest calibre. Highly recommend.
10/10

Limbo

Limbo is a two-dimensional puzzle-platformer designed by the same company that produced Inside. Much like Inside, you play as a nameless boy who awakens in the middle of a forest on "the edge of hell”. How the boy died or if he’s even truly dead is a mystery. While searching for your sister, you encounter other hostile children, mechanical traps, murderous creatures, and all around unfriendly environments. As you play, you begin to wonder if anyone is trustworthy and if there’s a way out of the forest at all. The game does not hold your hand, so it is up to you to depend on your wits to succeed. Besides being pleasantly enigmatic, the gameplay is also awesome and I highly recommend it to anyone who enjoys peaceful but challenging platformers.
10/10

Journey

Journey is an interactive adventure game where you assume the role of a figure clad in robes. While able to play alone, online gameplay allows other players to connect with you, which enables you to share the adventure. The story is silently narrated through cut scenes that you unlock as you venture through the desert, eventually ending up at a snowy mountain. This game is definitely meant as a “feel good” type of platformer, with music and graphics that put some mainstream games to shame. The story consists of you, the character, realizing the fall of an ancient civilization while avoiding the giant automatons left over from the war that destroyed it. I would also argue that the journey you embark on is a quest to find your ancestors, who later guide you to paradise. While I couldn’t confirm this and it might not be true, I personally believe that this game was also heavily inspired by the Hinduism. For anyone looking for a relaxing, family-friendly adventure, this is the game I would recommend.
10/10

Little Nightmares

I’m sure that by now most of you have heard of Little Nightmares. Personally, my sister and I were looking forward to this game long before it hit the mainstream, and I’m happy to say we were not disappointed. Ironically enough, Little Nightmares ended up being one of the best Indie games I’ve ever played. With a Spirited Away meets Tim Burton feel, Little Nightmares gives us a puzzle-platformer horror adventure game superior to all others. No one knows the true plot of the story, which has sprung theory after theory after theory from fans, as you work your way through the mysterious Maw and avoid being eaten. I also have my own theories, but if I went into that we’d be here forever. I’ll simply say this: Little Nightmares triggers your imagination and keeps you on the edge of your seat. While some people have complained about the slow load times, the only complaint I have is that it’s relatively short. I could have played this game for days without getting bored. The horror element is almost kid-friendly, the graphics are stupendous, and the character designs are out of this world. I might even start collecting the comics.
10/10