OOOH THIS IS FUN.
Ash Ketchum: Lord -> Great Lord
Pretty self-explanitory. He’s the main character, after all. In his base class, his skill would be Underdog, which increases his Hit and Avoid if he’s a lower level (the reason should be self-explanitory). After promotion, he’d gain Galeforce, a rightfully overpowered ability that lets him take an extra turn after he defeats an opponent. It’s representative of his favoring quick speeds.
Misty: Pirate -> Berserker
It seems only fitting to give Misty the only class capable of walking on water. It’d also be interesting since Misty would effectively be the only female example of this class to exist. Her base skill in the Pirate class would be Daunt, which reduces the hit and crit rate of all enemies close to her, representing her intimidating nature. Equally terrifying is Misty’s Wrath, the skill of her promoted Berserker class, which increases her Crit rate by 20 when her HP is below half (and Berserkers have a ton of HP).
Brock: Priest -> War Monk
Brock always seemed to be something of a healer, but he’s also never been quite defenseless, so it makes sense to give him a class that can eventually fend for itself while support his team. The boring-but-practical Healtouch boosts his healing by 5HP in his base class, while after promotion, his Renewal would allow him to stay healthy while supporting on the front lines.
Tracey: Archer -> Sniper
Known for his sharp eyes, the ranged attacking Archer seems like an easy fit for Tracey. It’s also a kind of supporting class, which suits his really secondary nature. Prescience lends to his “stay hidden” nature of watching, increasing his hit and avoid when he attacks first. Of course, after he promotes, he won’t have any problems hitting with Hit +20, the skill of his promoted Sniper class. Plus he gets to use Ballistia!
May: Myrmidon -> Swordmaster
A highly-skilled class with flimsy defenses yet a high critical hit rate seems to fit May, who seems more skilled at battling than her closer counterpart, Dawn. In her base class, her Avoid +10 helps ease her low defenses by making her harder to hit. In her promoted class, May gets access to Astra, which lets her attack 5 times in a row, inflicting massive damage to her targets in a very stylish way.
Max: Pupil -> Mage -> Sage
Max is one of the two youngest main cast members, and so he gets a “trainee” class. I can see him with Paragon, owing to his studious nature which doubles his Experience Gain. Once he promotes, he gets Focus, which increases his critical rate if he has no allies nearby. As a Sage, Max’s love of books earns him Tomefaire, which boosts his Magic if he’s wielding a Tome (and a Sage SHOULD be wielding one.
Dawn: Pegasus Knight -> Falcon Knight
Another graceful class, Dawn seems pretty fit for a Pegasus Knight, especially with her Togekiss. She gets the relatively boring Speed +2 which does exactly what it says on the tin in her base class. Promotion brings her Rally Speed, which lets her increase the speed of her nearby ally units when used, making her helpful for support. Just keep her away from archers.
Iris: Wyvern Rider -> Wyvern Lord
The stronger, more offensive flying unit, Iris is a natural fit for the Wyvern Rider with her affinity for all things draconic. Her base Tantivy skill goes with her loner nature, offering +10 Hit and Avoid if she’s out on her own. After she promotes, she gets Swordbreaker to teach that little kid Ash and other sword users not to underestimate her by granting her a whopping +50 Hit and Avoid if her opponent foolishy approaches with a sword.
Cilan: Cavalier -> Great Knight
Cilan would get the class that’s seen as the general “Jack of all trades” class, wouldn’t he? As a Cavalier, he can become a Connoisseur of just about anything with his Discipline skill, which doubles his Weapon Experience rate. After he promotes to a Great Knight (which can wield Swords, Axes, and Lances), he can punish his foes with Luna, which allows him to strike his opponents after halving their defenses.
A female-only class for the female-only Performer? Makes sense to me! Dancers do not promote, but she does have access to the special Dance command, which allows a unit (most likely Ash, let’s not kid ourselves) to move again after she reinvigorates them with a lively dance. At higher levels, she gains the Special Dance skill, which also boosts the stats of the target of her dance.
Clemont: Dark Mage -> Sorcerer
A counterpart to the geeky Max, nerdy Clemont not only wields powerful Dark Magic Tomes but also has a pretty solid defensive capacity. However, his speed is lower (which if you watched the show, you’d know that). As a Dark Mage, he gets Anthema, which reduces the avoid of all of his nearby foes. As a Sorcerer, he gets to tap into his Vengence, which increases his damage based on how much damage he himself has taken. I guess all those exploding inventions have finally taken their toll.
Bonnie: Thief -> Trickster
While she starts off as an unassuming Thief, Bonnie specializes in getting into places she doesn’t belong. Her Locktouch skill in her base class lets her open locked doors and chests without requiring a key. Her Acrobat skill in her Trickster Class lets her move over any terrain as if it was open plains. As a Trickster, she also has access to Staves.
If anyone is interested in more of these for rivals or other characters, hit me up! This was really fun!