The Fire and Charge the player makes use of in Spyro the Dragon were intelligently built to create dynamic but simple combat encounters when coupled with the titular character’s ability to glide. This simplification of combat, in addition to the cartoon visuals the game employs, allows even minor variations in enemy encounters to feel interesting and enjoyable, as the player must find new combinations or sequences of Fire, Charge, and Glide to defeat them.
[Golan Levin. Free Art and Technology Lab, R. Shawn Sims, Sy-Lab. Free Universal Construction Kit. 2012. Digital CAD files and 80 3-D-printed nylon units. The Museum of Modern Art, New York. Gift of the Committee on Architecture and Design and Shapeways. Photograph by David Familian]