Shepard’s gender affects Andromeda’s story somehow.
According to a Bioware rep, ‘Eagle eyed players may uncover a few narrative morsels related to Shepard’s story’.
No importing of the trilogy’s save files.
Character customisation contains ‘unconventional and bizarre hairstyles’. Makeup, scars and tattoos are also available.
You can choose the training Ryder received. They are: Security, Biotic, Technician, Leader, Scrapper and Operative.
Game starts out quickly with the introductory sequence takes place on a toxic planet.
According to IGN and Gamespot, the game has performance issues, with visual glitches, audio and framerate drops.
Clunky and jarring Bioware animations on characters. Awkward faces and movements.
‘Eyes, eyelashes and mouths look particular cartoony’, according to IGN.
Gamespot’s reviewer feels that ME:A is a more polished version of Dragon Age Inquisition.
PS4 Pro will support higher resolutions and HDR features.
It feels like Mass Effect.
The game opts for flexible skill profiles that can be changed to suit different challenges.
Combat is ‘engaging’ with a variety of skills and combat encounters. In addition, the skill tree is ‘massive’ which can be mixed and matched.
Skills trees are Combat, Biotics and Tech.
Once you hit rank 3 of a skill, you get to choose between 2 separate varieties of the same power and specialise in 1.
Classes are still present. They are Soldier, Engineer, Adapt, Sentinel, Vanguard, Infiltrator and Explorer. They have no unique skill trees but rather, they give you a boost in things such as health regen or access certain items that might help you in combat.
Combat is faster with tighter gunplay and more responsive handling.
Gun feedback has been greatly improved.
Most offensive abilities are considered ‘primers’ or detonators’. Deploying a primer skill followed by a detonator inflicts more damage on your target.
Jet pack allows for more combat strategies and can be used to access higher, out of reach places.
Skills and abilities can be saved and favourited. You can switch between different set-ups mid combat.
Some enemies can apparently kill you in one hit.
Cover system is sticky and a little finicky, according to IGN. Automatic clipping into cover when the reviewer did not want to get into cover.
Squadmates’ AI seem to be more competent.
You cannot control your team mates like in the Dragon age games but you can tell them where to go, like in the previous games.
Armour is customisable and can be changed on the ship.
Elemental ammo (fire and cryo) are no longer powers but consumable items.
Powers can be combined to produce devastating results to your enemies.
Autosaves seem generous and Ryder respawns 1 to 2 mins before they he/she died.
Blueprints for armour and weapons using RD (research data). You can obtain these by scanning environments and creatures.
Blueprints are colour coded. Bronze (common), sliver (uncommon), gold (rare). The rarer it is the more RD they cost.
Crafted items can be named.
You can add augmentations to your armour.
Paragon and renegade choices are gone, replaced with more open ended dialogue allowing for grey areas.
Dialogue choices are emotional, logical, causal and professional which will influence the direction of the conversation.
There is A LOT of dialogue now.
Interrupts are now called ‘Impulse Actions’. Interviewer did get the chance to experience it.
After completing a mission, you can look at a summary of the events as well as see how you responded to any choices.
Exploration is ‘exciting and not a chore’.
The Nomad controls like the Mako but less rubbery. No bouncing and no weapons on it. You can also return to your ship any time by holding down the Evacuation button.
The Nomad has a booster and a shield that, when destroyed, knocks enemies back during combat.
Nomad has mining drones to help you retrieve resources.
Environments are ‘gorgeous and varied’.
COMPANIONS AND CHARACTERS
Interactions between characters are similar to where ME3 and the Citadel DLC left off, more friendly and light banter.
You can interact with Dad Ryder.
Companions are sectioned off into their own rooms like the previous games.
There is a whole menu detailing your relationship status with your crew. Relationships are obviously going to be a huge part of the game.
Party members as well as non-party members (eg. the pilots, engineers and doctors) have been fleshed out, with equal care put into each. For example, your crew interacts with each other over the intercom.
All squadmates can be flirted with but a relationship might not be necessarily possible. (Think Samara’s romance)
You get Cora and Liam at the start of the game.
Cora and Liam are ‘fun, passionate people who want to get away from the life they lead but also want to talk about it.
Cora is stricter and trained to be your senior but has to deal with the fact that you now outrank her.
Liam is cool, upbeat and cockney.
Kallo, the new pilot is a bit more serious than Joker.
Asari doctor, Lexi T’Perro is voiced by Natalie Dormer from Game of Thrones fame.
There is a Scottish scientist called Suvi and a chief engineer called Gil Brodie, who enjoys Male Ryder’s flirting.
Vetra is like a ‘stern mother’ and warmer than Garrus.
Drack is a bit like Wrex with his dead pan humour but also has a more mature point of view.
PB is impulsive and flirty and lives in an escape pod.
SAM (Simulated Adaptive Matrix) is like a combination of EDI and Legion and was created by your parents. He can eventually bond with your brain and you can engage in philosophical debates with him. It is hinted you can uncover more of your family backstory though him.
Sloane Kelly is an ex-Andromeda Initiative officer who defected.
Companions are as engaging and interesting as the ones in the original trilogy.
Banter is back. They can be triggered during exploration and while driving in the Nomad.
In my science class, we were talking about how a moon is necessary for life. See, the moon helps stabilize our poles; it spends half of it’s orbit on the south side of the planet on the north, and the gravitational pull keeps our poles in the same place. Without the moon, where our poles were on the planet would swing as much as 40°. A temperate area could go to being a polar zone in a few days. Animals can’t live through that, so you’d basically have a world with some really hardy plants and not much else. No species is even dumb enough to try to colonize.
They go, see this beautiful planet full of beautiful plants (and very few bugs), and they decide it’s going to be their vacation spot. They colonize, build up the planet with roadways, ports, telepads. They set out expedition crews so their visitors can see beautiful, unique waterfalls and massive trees that can’t be killed, and meanwhile the other space species are freaking out, because that planet has a month left before it swaps and the lovely resort town you built is going to be encased in 30 feet of ice. And the humans just wave it off, keep building the tram system to give them an overhead view of the forest, keep felling trees for planned expansions.
And it shifts. And the aliens figure, “we really should rescue the stupid humans.” But they get there, and the humans don’t need to be rescued. Because the sky tram is now a ski lift, and the pool is a freaking ice rink, and the people just keep coming.
Now, the whatever-intergalactic-species are stunned. But the humans are just like, “Oh, our planet’s tilted. We have changes like this all the time. You should visit Minnesota, or Idaho.”
The aliens don’t really send rescue parties anymore, but, if anything, the event just made them more worried about humanity.
why has no one talked about the importance of the word “hello” in twenty one pilots and its evolving meaning
tyler wrote trees at the age of 17. trees first appeared in no phun intended. the song appears again in regional at best and vessel, redone, revamped, remastered. three versions of the same song - the number three being a recurring motif in their songs. “hello” being a scream into the void, in desperation and loneliness. ending every single concert with a unique rendition of trees, an ever-increasing number of people screaming “hello” back at him.
then there’s self titled, the only album before vessel that didn’t have trees in it. instead, “hello” appears in another form, in addict with a pen. this “hello” is hesitant, a wary greeting, insecure but still trying to reach out.
and finally, there is the “hello” in blurryface - in korean (annyeonghaeseyo) at the beginning of tear in my heart, but a “hello” nonetheless. this newest “hello” precedes the only love song tyler has ever released, dedicated to his wife, shouted in enthusiasm and love and hope.
Welwitschia mirabilis (commonly known as Welwitschia or tree tumbo) is a monotypic gymnosperm native to the Namib desert in Namibia and Angola. An adult welwitschia consists of roots, a stem base, and only two leaves (the same two leaves from when the plant was a seedling). The two leaves, which can grow to over 26 feet in diameter, lie on the ground becoming torn to ribbons and tattered with age. Their estimated lifespan, using carbon dating, is 400-1500 years with the oldest being over 2000 years.
One of my most favourite charming treehouses I`ve ever seen
Buckhead treehouse is a charming, almost fairy-tale cottage located in Atlanta, US state of Georgia. Nestled in the woods, this unique retreat is a real craft masterpiece. The neighborhood is a quiet, residential place where a man can relax in nature.
REPEATEDLY DESCRIBED AS BEING THE MOST RELAXING, ROMANTIC, DREAMY AND UNIQUE PLACE
We do not “come into” this world; we come out of it, as leaves from a tree. As the ocean “waves,” the universe “peoples.” Every individual is an expression of the whole realm of nature, a unique action of the total universe.
Huomongi kimono. Late
Showa Period (1970-1990), Japan. A
chirimen silk kimono featuring bamboo trees. The uniqueness and luxurious
nature of the time-consuming artwork indicate that this kimono was likely
specially ordered, and created by a talented group of artists/craftsmen.
Yuzen-dying and foil motifs. The Kimono Gallery.
A national icon of Singapore, Gardens by the Bay is a nature park, spanning 250 acres, in the heart of Singapore. The most famous section of the park, Super Tree Grove, features vertical gardens, ranging between 25 and 50 metres high. Each Super Tree houses unique and exotic species of ferns, vines and orchids. The Super Trees are able to harness solar energy, which power the light show that happens every night. They also collect rain water, which is used for the parks water fountains. Sky High walkways between the trees offer visitors great views of the park, and nearby Marina Bay Sands.