unique class

40 Study Tips & Tricks

I thought to write down the “script” to one of my most viewed videos, with 40 study tips & tricks. It’s easier to read them and pass on the word!

Organization Tips:

1. Incorporate homework and classes in you daily planner – that will give you an overall glimpse of how your week will be about and how much time you need to spend in your studying sessions!

2. Color coordinate classes – be it notes, your planner, your textbooks or binders, pick a unique color for each class and work around the hues of that color to get more organized!

3. Make your own syllabus – if your professor doesn’t provide a syllabus for your class, try to make one before the school year working around your given textbooks or other given material.

4. Make study guides – make a study guide from your syllabus and draw before each topic two boxes: one for a midtest and one for the final test. When you have one of these tests, check the boxes when you’ve finished studying the chapter so you won’t miss anything!

5. Reference your material throughout – most of the times, we students work with in-class notes, textbooks and a syllabus. Since we get small bits of information here and there it’s important to reference every page throughout all your material so you can quickly access your information without having to flip endlessly through pages!

6. Keep a dashboard nearby – Whenever you use a notebook or a binder, make a dashboard on the first page with post it notes so you can quickly scribble any questions, homework or page numbers. When you get home, you just need to open your dashboard and attend those notes.

7. Print any tests, exercises and exams you can find – keep those in the end of your binder. These are perfect to practice before exams and tests because they really reflect what you will be tested about. Set an alarm clock for the deadline and start working on those!

8. Condense – organization disappears when you have too many of everything. Working with more than one planner in your life will make everything chaotic. If you think you need a second planner because you don’t have enough space to write in the first one, it’s because you don’t have available time as well. Don’t fool yourself and set achievable goals!

9. Customize your textbooks – most of the times, textbooks are formal books where information is hard to come by. Make your own tabs and write every chapter on them so they stick out – flag any charts, tables or graphics. Everything needs to be incredibly accessible!

10 Print a special planning sheet before finals: Organizing your studying by chapters and/or topics before finals is tremendously important since it lets you organize the amount of time you dedicate to each subject,

Study Sessions and Time Management

11. Save at least one afternoon or one morning a week for intensive studying. These is your “life-saver” – when you get so full of homework and projects that you can’t incorporate them into your daily academic routine, one free afternoon to organize your school life will really come in handy! Make an appointment with yourself!

12. Prepare in advance – although most professors may not ask you to prepare a class in advance, if you have the means to, go ahead. Grab a sheet and make a summary of the chapter your class will be about. Write the major topics and key information and take that guide to class. When your professor repeats previously studied information, you will be able to understand everything much better!

13. Never leave something behind – Even if you have a more light class, where professors don’t request homework or any side projects, don’t let that fool you! Be disciplined and be your own professors! Make your own projects and learn everything you can so you can nail those finals when they arrive.

14. Write your questions – most of the time, in a heavy study session, we come up with tons of questions and sometimes we just leave them behind. Write them down in your dashboard or a small notebook and ask your professors (personally or via e-mail). You can also ask your schoolmates in a facebook group created for that purpose!

15. Set an alarm clock and reward yourself – even if you study during an entire afternoon your studying will be pointless if you don’t take regular breaks. Set an alarm clock for one hour/one hour and a half and then take a 15 minute break. Never study for more than 2 hours straight! Even if you don’t notice, you’ll get less and less focused.

16. . Make a list – before each study session I like to grab my notepad and write down everything that I need to do before my session ends: the chapters I need to read, the pages I need to go through and the homework I need to complete. Sometimes I even write theses lists when I’m in college so I’ll have more determination to complete those tasks once I get home.

17 Work on the least interesting thing first. There are always classes or projects that we like the least – and those are the ones that we need to tackle first. You will start your studying session concentrated, which will let you go through the worst tasks faster.

18 Print, print, print. try to print everything you can and never study from your computer. Having your PDF files printed at hand will let you concentrate better, highlight and write some notes in the margins. You can take these everywhere with you and even turn them into small guides for future classes!

19. If you finish ahead, don’t quit. Perhaps the time you’ve saved for your study session has come to an end way before you have planned. That doesn’t mean you should stop right now – Take that time to review what you’ve learned so far or prepare other classes ahead of time!

20. Study in an organized space – make your own studying corner – bring everything you will need, from textbooks, binders and notebooks, to a cup of coffee and your computer. Keep them neatily organized on your desk so everything is at hand and on sight. Put on some soft background music (links down below) and adjust the lightning.

In class notes

21. If your professor provides PowerPoint slides before each class, print them (six or four per page) and bring them to class. Write in the margins and more throughout information in the back so it’s all condensed and tight. This is where you’ll take your notes. If you prefer to write on lined paper, think about copying some ruled paper to the back of your printed slides.

22. If your professor asks you to prepare your class in advance, try to make a small guide for each class. Open the comments column in MSWord and print the pages with that column. When you go to class, incorporate the in-class notes in that column, next to the relevant information so everything is nice and condensed.

23 If you are in a information-heavy class, try to adopt the Cornell method, which is the best, in my opinion, when you need to be a fast writer. There’s a video right here on how to use this method.

24. If you are in a bits-and-pieces class, which is that kind of class where the professor just gives a few key points and then gives practical examples or makes you work in group, try to adopt the box method – you can draw these boxes yourself or make them with post it notes – these are way more visual and perfect to memorize information.

25. Write in-class flashcards – if you don’t have flashcards around, make tiny flashcards on the top of your notes, where you cover the definitions you’ve written with the name of the definition. Each time you open your notes, try to remember the hidden definition. Automatic studying, every time!

26. Participate in class – nothing better than to be actively involved in your class discussion. For most of us, shy creatures, participating can be dreadful – but once you get out of your box, you’ll see how participating really makes you understand the subject!

27. If you have any questions during class, raise your hand and ask them. If your professor doesn’t like being interrupted, write them down and approach them in the end of the class. Sometimes, the little things we don’t understand are exactly the ones that come up on the final exam!

28. Ask for examples. Examples are probably the thing that makes your brain connect the information faster. If your professor isn’t keen on providing examples, suggest your own and see if your answer comes up right. Sometimes, examples are the thing that really makes us understand our material and our definitions, since they transform formal information into relatable events.

29. Sit at the front. It sounds too straightforward but sitting at the front really makes wonders. You won’t get distracted by what you classmates are doing, you will focus on the professor, who is right in front of you and you will resist the temptation of going to Facebook and Instagram during a boring presentation.

30. Write a brief summary at the end of the class. During those five minutes where everyone is dismissed and leaving the room, write a brief summary of that classes’ key points in the back of a page – this is fundamental in the Cornell method but can be used in any other method as well.

Finals Guide

31 Skim through your material two times: at first, you should start by studying your material starting from the end. The last lessons will be fresh in your memory and it’s very important to reinforce your knowledge on these while you can. In the second reading, you should start from the beginning, as usual. It’s important to make these two readings so you can go through the information in a much more flexible way.

 32. Make a mindmap of each chapter. A mindmap is a chart that relates key words and important information, making it easy to understand the relationship and hierarchy between such key words. Use colors and images to memorize your material better. Oh, and don’t forget to check out my video on how to make mindmaps!

33. Read each of the titles and try to say out loud its contents, explaining each concept and the relationship between them. Imagine you are the teacher and are lecturing that subject to a crowd. If you skip any of the subjects, do it all over again. The more you repeat, the better you will memorize.

34. It’s time for some flash cards!  Write the topic or the title on one side and the meaning or the explanation on the other. Try to cover as many topics or titles as you can and go through your cards while memorizing as best as you can each of the concepts. Try to do it backwards if you have time to do so!

35. On the day before the exam, skim through your mindmaps and flash cards again and always try to study while talking. Saying your content out loud will force your brain to relate information in a much more cohesive way and you’ll memorize everything much better.

36. Read the entire exam from top to bottom. Underline or circle any important words that you think will be crucial in you answer. After that, calculate how much time you should spend answering each question: this simple calculation will take only twenty seconds and will help you organize your time. Try to save five minutes at the end for revisions.

37. If you are solving a written exam and not multiple choice, try as much as possible to organize each answer in a structured way, saving two lines just to present your line of thought and writing each different argument in a different paragraph. Draft a conclusion at the end to underline the centre of your answer. Sometimes softly underlining some keywords is important to make your professor notice that you’ve correctly given importance to certain concepts.

38. Use these symbols for each question: one dot if you aren’t sure of the answer, two dots if you are sure of your answer and a circle if you are completely unaware of your answer. Start by answering any question with two dots; after those are all answered, go on through the two dots question. Leave the circle questions to the end – and ALWAYS answer them! Even if you don’t know what they’re about, who knows if you will be able to come up with something right?

39. Review your test one final time – many times, we make a lot of mistakes under stress and now is when you should spot them and amend them. This can be the difference between a B and an A!

40. Don’t take this too seriously – school is an important aspect of our lives but it isn’t everything. Failure comes many times and these failures can even drive you away from something that was simply not meant to be. Don’t stress out because everyone goes through the same!

Gryffindor studyblr: Constantly pushing for the unique, different classes. Corrects other students, and teachers and text books. Thick rimmed glasses and alternative education. Bright colored stationary, everything is a different color. Organised chaos across desk, in backpack. Doodles and banners. Eats ‘non studyblr snacks’ and talks about studying with depression, running late after the bus the 'behind the aesthetic’. Pure discipline and energy. Posts 'my story’ and student discounts. Tries to tell whole family about studyblr and grades.

Hufflepuff studyblr: Tutors without giving answers, friends with teacher. Pictures done in morning light. Highlighters and mildliners have different uses and uses both. All types of paper for notes (graph, wide ruled, college ruled, blank). Encouraging crowded bujos. Sends asks, gives advice. Posts aesthetics. Makes sure people are absorbing information and not just taking it in. Writes in textbooks that 'edit’ history. Writes essays about how education needs to change and why dress code is useless. Aesthetic YouTube videos and doodles for notes. Banners.

Ravenclaw studyblr: Sits in class and ignores teacher in favor or reading something they seem more important. Takes bad grades as an insult. Seems like they aren’t trying to get A’s but secretly really are. Educates not necessarily in the school way. Coffee and water. Helps and gives advice to new studyblrs. Posts masterposts and advice with only a little aesthetic. Blue pens and black pens, very limited color coding but also strictly color coded. Posts resistance typography and constantly has to say 'Educate yourself!’. Feels like everyone should know the things they know without realising how smart they are.

Slytherin studyblr: feels trapped by bad education and mediocre class mates. Is either best friend’s or complete enemies with teacher. Reads advice and 'my story’ posts constantly. Writes risky essays questioning the system. Either top of the class or enemies with top of class. Cannot stand group work. Learns languages that they think will be helpful in life. Color codes everything: notes, aesthetics, planners. Can write in cursive and calligraphy. Constantly pushing to reach maximum potential: does yoga, drinks 9 cups of water, tries to sleep 8 hours- also fails at all these things because busy trying to change something.


Whoniverse: Class Appreciation Week – Day 5 – Favorite Relationship: Quill and Charlie

They are both victims of circumstance.  She is more of a victim than he.  He has the power–a power that he has no qualms about abusing.  He doesn’t see her or acknowledge her as a person.  But he never asked for this.  They are bound together against both their wishes.  The arn forced them together.

But it runs much deeper than the arn.  The minute the Shadow Kin attacked Rhodia–when both their worlds were destroyed–a new bond was forged between them.  The histories of their people and the nature of her enslavement prevented either of them from recognizing it on a conscious level, but it was there: an inextricable link–a bond stronger and deeper than the arn.  The bond of survivors.  The bond of two people with no choice but to live with the sacrifice.

I saved you. And I saved you. 

Things Fallout 4 Did Right

So, I’ve come to realize that I’ve been ragging on the game a little bit too much as of late, so I thought i’d make a little list of things that I thoroughly enjoyed from FO4.

  • The aesthetic of the game- As everybody knows, the Fallouts are notorious for favoring a single color palette. I think FO4 did a nice job of making the colors more realistic without favoring a specific point of color. Also, the whole aesthetic of: stuck in the 50′s but they’re very technologically advanced. While it’s been present in all the games, I think FO4 did a nice job making it more cohesive, and prominent in both pre-war and post-war society
  • The new looting interface- Love it. Can’t stand going back to games now where I have to open every single thing to see what’s inside. A quick look and grab and I’m on my way. 
  • Enemy classes- Something unique to this game, I think it adds a level of understanding to gameplay. If you’re up against a Glowing Mirelurk, it’ll take a little bit longer to defeat than a Softshell. I really like this implementation, and hope they keep it in future games
  • A key specifically for throwables- Pretty much says it all.
  • New VATS- People have complained about the new VATS, but I much prefer it. I think it makes more sense for it to slow down time rather than stop it. I also like that you can run VATS for as long as you want, meaning that the enemy can come into a better view while you’re still not actively fighting.
  • Companions and Companion Quests- They did a great job with companions. Instead of doing a single quest, and suddenly this person is your best friend, they gave depth to characters, and allowed the player to be invested in them. While not all the companions are as fleshed out as others (Nick vs. Curie, for example), I still think they did a great job in allowing players to have an investment in who they choose

I think Bethesda did a great job in creating a new interface for the Fallouts in FO4. While the story may not have been the best, or most interesting, they did do a few right things with the game. 

  • MC: I don't know what to give my parents for Christmas...
  • 707: Give them me as a son-in-law. ;)

Hey guys!  Silas here to give you a quick profile of one of the unique mechanics in Gaiden, to help newer players get an idea of what Echoes might look like.  Today, it’s how its class system works.

Gaiden’s classes are unique less in their function and more in how they promote.  For starters, (most) characters can only promote at shrines.

These shrines have been nicely updated for Echoes, and they were kind enough to let us choose whom to promote this time instead of running through them all in a fixed sequence.

Promotions have different requirements than other games as well.  While you still need to be a certain level in a prior class, the levels aren’t consistent.  Villager, the only “tier-0″ class, promotes at level 3, while first tier classes promote at level 7 (with Mages being the exception) and second tier classes promote at 10.  The Villager class in particular is interesting, as they can follow any of five class branches:

In the original Gaiden, the initial promotion was random (albeit cancelable), but thankfully, they’re giving us a sense of agency this time.

One thing of note is that not many stats change on promotion.  In fact, in Gaiden, a unit’s stats will increase to the base stats of the class they promote to, and do not adjust down.  If their stats are universally higher than that class’s bases, they’ll gain a point of HP instead.  Looking at the above screenshot, we can find that this is still the case.  Also confirmed, Villagers still only have 4 Mov, meaning movement values for all classes are likely to be the same as before.

Only Def and Mov change going from Villager to Cavalier.  (Mov still goes down if you promote to a class with less, though.)  Everything else beats the bases, so no change.  Important for strategists, this removes the penalty for promoting early found in almost all other FE games.  The benefits of promoting later are also diminished.

We also have almost-certain confirmation that the promotion levels are about the same as before, because of this guy:

Say hi to Luke or Lukas, depending on whom you ask.  He’s the guy that kicks off the whole plot of Gaiden, and he starts as a Soldier, a pre-promote of “Armor” (which will probably be changed to Knight, while Gaiden’s “Knight” class will likely be changed to Cavalier, to be consistent with other games released in the west).  If Echoes uses the same promotion requirements as other FE games, Lukas would need to have reached level 10 by the third (mandatory) map in the game, which is fairly unrealistic even if the devs added “prologue” maps as they did with the remakes Shadow Dragon and Heroes of Light and Shadow.  On the other hand, level 7, while not easy, is still reasonably attainable by this point.

Oh, one last weird thing.   One of the tier three classes can promote back into Villager.

I don’t know why this is a thing, but they let you do it, and it lets characters who have passed through the Mercenary branch go back into another one, leading to more leveling opportunities and new strategic options so…yeah, knock yourself out.

Speculation Time

As VincentASM over at SerenesForest pointed out, we have a new Villager this time, and her name is Effie (why Effie, though?).  Of note, all Villagers in the original game were male, so there’s a possibility that she could promote into an entirely new set of classes.  Based on comparison between Effie’s second sprite and May’s, it seems that she may have promoted into a Mage in the demo.

…which is unfortunate, because Mage was the only class in the original Gaiden that both genders could use, so that doesn’t give us any new leads.  However, Effie’s inclusion does give hope for other new characters, who may or may not sport new classes with their own unique promotions.

That about wraps it up for this one.  Keep an eye out for another post coming soon – topic of choice: Gaiden’s unique approach to magic.

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Emotes I need:

Finger guns
stomping feet
that one male miqote shocked emote you see in cutscenes
tail swish
hand flapping
scratching the back of neck
nervous laugh
nervous smile
stomach grumble
mercy (unique to each class)
thumbs down
the motion where you act like youre cutting someones head off
jogging in place

(feel free to add on!!)

Masterclass knowledge

Masterclasses really do utilize their knowledge classes and will go on to become very knowledge and well aquatinted with their aspect

Lords use it more for themself, utilizing what they know to propel themselves forward. But he also uses it to lead, moving the Felt, Handmaid, Gamzee, and Condesce through timelines he orchestrated and carved out for them

Lord English never taught time shenanigans. He knew all the time shenanigans and loops that would result in his summoning. For instance, all of the Felt shenanigans that would eventually lead to Snowman dying, all of that was known by him

Muses will usually share their knowledge freely, teaching everyone what they know so they can work closer and inspiring their aspect to develop with it

Calliope shared a great deal of information about classpects. Particularly things related to the Alpha session (What was unique to them as well as what generally made classes special and unique)
By teaching about uniqueness, knowledhe of unique characteristics of the classes expanded wildly, people developing on their own from what the Muse said

Lords are more hands on, Muses are more hands off. Both have an equal sway over things
Mythic Mania 3: Guardian part 3


So what classes can benefit the most from the guardian’s abilities? Today, we’ll aim to find out!

Barbarians are typically more suited to offense rather than defense, but a select few, particularly those of more defensive archetypes and builds, might benefit, becoming furious, yet stalwart guardians.

Clerics typically see the most benefit with the hierophant, but I can see a few taking this path, even though none of their abilities specifically benefit cleric abilities.

Druids, on the other hand, have plenty of options from the guardian, both in terms of animal companions and in terms of unique wild shape abilities.

Fighters with defensive, tanky builds are also a natural pick to go with the guardian path.

The same goes for monk, and while they don’t gain much in the way of unique, class-keyed abilities, they do still benefit greatly.

With mercies gaining their own guardian abilities, paladins also have their own unique options with the path, particularly if they are also mounted paladins.

Rangers, having both the option for animal companions and aiding allies alike, can also benefit greatly here.

Alchemists gain little as guardians, but those that favor a tough, defensive mutagen form with plenty of defensive buffs could find the path useful.

Cavaliers are more mobile warriors, and often benefit more from champion or marshal, but they can indeed get in on the guardian action.

Whether they be long-range artillery or mighty gun tanks, some gunslingers prefer the might of guardians.

Inquisitors are the proverbial defenders of the faith, and their bonuses to tracking and identifying foes does certainly benefit from the guardian path.

Magi don’t often go guardian, but those that do are magically impregnable juggernauts on the battlefield.

Oracles also benefit for the same reasons, and lack of reasons, as the cleric.

Summoners are another fun choice on account of how their eidolon can benefit from their mythic power. And the ability to eventually wear even the heaviest armor without issue has its perks.

Many vigilantes are proactive in their exploits, rather than reactive, but who can think of a masked hero without imagery of valiantly standing before seemingly unbeatable odds?

Antipaladins rarely have an interest in guardianhood unless they serve a greater evil, or seek to emulate the lasting stain of wickedness.

More so than cavaliers, samurai are all about honoring bonds of fealty, and defending their lord or employer, making mythic guardians very common among them.

Bloodragers, like their nonmangical kin, also can benefit from this path if their focus is on defense rather than attack.

A guardian brawler can be more resilient than the thickest rampart, and tales of great wrestlers that make even mighty giants fall to the ground are particularly famed among the common folk.

Hunters combine many aspects of both druids and rangers, and therefore greatly benefit from this path, should they choose to take it.

Like oracles and clerics, some shamans see the benefit of becoming great protectors, even without unique gifts from the path.

Skalds follow the same principles as barbarians and bloodragers, but they make better champions or marshals overall.

Combining military might with divine protection gives warpriests a good reason to go guardian, particularly the followers of mighty protector gods.

Kineticists have little synergy with the guardian unless running a defensive build, but their massive bonus hp does give kineticists even more of a sponge for using their burn.

Mediums that focus on the defensive and melee side of things can also benefit from becoming true guardians.

Abjuring and transmuting occultists can become just as legendary as their implements, becoming living barriers with the guardian path.

Additionally, if we include the spiritualist phantom in the types of companions enhanced by guardian abilities, those too might be viable followers of that path, warding allies from material and spiritual threats alike.

Obviously, any defensive build and archetype might possibly see some use with this path, some more than others.

Which brings us to the end of this entry. Tune in tomorrow where we’ll discuss some common themes!

lesabear  asked:

11 for the SWTOR player ask meme thingy

11) Liked/disliked expansions: Really, to me, all of them are good and not so good in different ways, but I did like them all. Probably the most favorite of them is KOTFE. While I do have some issues with it, I still enjoyed the story and enjoyed playing it! I also really liked Shadow of Revan, since I find Revan very interesting and liked that there were still some unique class missions with it.

My most disliked one would probably be… KOTET, just because there was a lot that seemed hastily written and wrapped up - especially that whole deus ex machina ending with (spoilers) using the “phrase” against Valkorion, as well as the fact that you HAVE to take the Throne. ACTUALLY I CHANGED MY MIND, I FORGOT ABOUT HUTT CARTEL. Definitely Hutt Cartel.

anonymous asked:

Hey jay I've been perusing mmos lately and I was eyeing up guild wars 2 is it good?

I PERSONALLY LOVE IT. heres a list of things about guild wars 2 i think are good

  • really unique character classes. every class has its own unique mechanics and they differ a lot from traditional RPG and/or MMO classes. the best example i can think of would be mesmers, which are light armor magey classes that use shields, swords, and pistols, and are also the class that tanks raids. very neat stuff!
  • free to play until max level. a lot of stuff is definitely limited but you can play the entire core game (so everything before the expansion and events leading up to it) completely free. gives you a really good feel for the game before you decide to commit to buying it
  • no subscription either so you dont have to Keep paying
  • REALLY NICE PLAYERBASE. everything in guild wars 2 is designed to require heavy amounts of collaboration, from the earliest dungeons and group events, all the way to ten man raids and bosses or meta events that require up to three separate squads of 30-50 people working in tandem towards a single goal. i don’t know if that’s the main reason people are nice, but they tend to be a lot nicer than typical mmo playerbase
  • fun worldbuilding and npcs. a lot of loveable folks in the story and lore.
  • its just a really pretty game too in a lot of circumstances
  • you don’t have to be completely MLG ultra pro fully geared to do a lot of the shit so for scrubs like me its really nice to be able to participate in and even lead endgame content, because as long as you have a team of people willing to cooperate you can get just about anything done. 
  • a lot of endgame content. you by no means run out of things to do when you hit maximum level. 
  • jumping puzzles, which are exactly what they sound like, are horrible and a waste of time and i love them

ANYWAY thats about it. its a really neat game so if you want to at least give it a try feel free to hit me up and me and zero ann and bob would be happy to walk you around the basics

Alright… so according to the newest Echoes trailer, some important tidbits about combat were shown: 

  • Pairing Up ala Awakening and Fates will not be allowed in anyway.
  • Magic attacks ignore all terrain effects.
  • Mages need to deplete their own health in order to cast certain spells.
  • Archers can attack anywhere within 1-3 spaces and can counter.

Also, Celica seems to be able to use swords and a wide of variety of magic (including Holy) ala tacticians as part of her (presumably) unique Princess class.

Pushing strategizing to new heights eh I.S.? I’m down. Lookin’ forward to it.

Narcissistic Personality Disorder - Demystifying the DSM-V

Again, read the general criteria for personality disorders HERE.

Narcissistic characters have a need to be admired by others, have no empathy, and have grand fantasies and behaviors.

The character needs 5 or more of the following:

  • Excessive self-importance – they make themselves seem more talented or say their accomplishments are bigger than they really are.  The character expects to be treated as if they actually earned the prestige they don’t deserve.
  • They often fantasize about success, power, intelligence, beauty, or love.  This isn’t a ‘sometimes daydreams’ thing.  These fantasies dominate the character’s mind.
  • The character believes they are unique and special, and only other special / unique / higher class people are capable of understanding them.  They don’t like to associate with their ‘lessors’.
  • The character requires excessive admiration.
  • The character is entitled – they expect things that are unreasonable, unrealistic, and ignore the needs or abilities of others.  They only consider their own wants, and expect other people to comply with their every wish.
  • The character exploits others for their own personal gain.
  • They lack empathy, and don’t care about the needs or feelings of others.
  • Arrogance.  Just all the arrogance.
So, You Wanna Play as Rose?

Rose is coming to Elsword NA soon, and a good portion of the community… Doesn’t seem to want her. But if you’re like me and can’t wait to try her out, then this is exciting news! There’s just one problem… “Which class do I choose?”

You’ve likely seen people in KR playing as Rose and are somewhat familiar with her skills, but with four job paths, sorting out the unique features of each class can be a bit overwhelming. Therefore, in this post, I will try (keyword being try) to separate them so that it’ll be a little easier to choose which class(es) you want to play!

This won’t be an in-depth guide, since I also haven’t played as Rose before. Rather, it’s a quick introduction to her. I’ll briefly go over how most people in KR seem to play as her, the advantages and disadvantages of each class, etc. I hope you enjoy this post (and I hope I don’t say anything wildly inaccurate)

Keep reading