underground nuclear testing


Cannikin was detonated on November 6, Amchitka island, Alaska, 1971. It was the largest underground nuclear test in US history. The ground lifted 20 feet caused by an explosive force almost 400 times the power of the Hiroshima bomb. The explosion caused a seismic shock of 7.0 on the Richter scale, causing rockfalls and turf slides of a total of 35,000 square feet Though earthquakes and tsunamis predicted by environmentalists did not occur, a number of small tectonic events did occur in the following weeks, thought to be due to the interaction of the explosion with local tectonic stresses. (Source)

Failure of containment during an underground nuclear test of French Atomic bomb, In Eker Algeria, 1962

The “Béryl incident” was a French nuclear test, conducted on May 1, 1962, during which nine soldiers of the 621st Groupe d'Armes Spéciales unit were heavily contaminated by radioactivity.The test took place at In Eker, Algeria, then a French department, and was designed as an underground shaft test.Due to improper sealing of the shaft, radioactive rock and dust were released into the atmosphere. The soldiers were exposed to as much as 600 mSv. As many as 100 additional personnel were exposed to lower levels of radiation, estimated at about 50 mSv, when the radioactive cloud produced by the blast passed over the command post, due to an unexpected change in wind direction. Among those exposed were several French government officials, including French Defense Minister Pierre Messmer and Gaston Palewski.

So let’s recap everything we learned today! (as we stare terrified into the void)

This is a recap of Episode 67.

  • Cecil was around when those first settlers he mentioned in History week (Episode 7) came to Night Vale. They came in the year 1745.

    Cecil lived through all of the things he mentions in History week. That makes Cecil (as he was a teenager at that time, but what does that even mean these days) at least 285 earth years!

  • Cecil always had a thing for Scientists. I mean science. Very into science.

  • In 1983 there was obviously a nuclear explosion, that had to do with the fall of Nulogorsk as revealed in The Deft Bowman (Episode 40). “Sister City Nulogorsk Decimated By Nuclear Attack: No Known Survivors.”

    From the Night vale Wiki: 

    “On September 24th of 1983 the Soviet Union did have five underground nuclear tests. Earlier in the same year the NATO naval exercises known as Able Archer led Russia to ready their nuclear weapons. (its actually 6 but that’s okay)

    On September 26, 1983, the nuclear early warning system of the Soviet Union twice ‘falsely reported the launch of American Minuteman intercontinental ballistic missiles

    The alternate timeline was witnessed in the two different news reports of the same day. But I believe we actually heard the creation of the alternate timeline if those launches hadn’t been reported as false, if they had been believed and the Soviet union had retaliated, causing the destruction of Night Vale. The other time was erased, and Nulogorsk just stayed in 1983 forever. That’s really some mindfuckery.

  • Everything Simone Rigadeau ever said about the world ending 30-40 years ago was true. In a way.

  • Leonard Burton… ah Leonard poor thing… sentient… being. 

  • Old woman Josie’s full name is Josie Ortiz! She was always a prophet. Also she seems to be the only one ageing normally. Dunno what to make of that.

  • Cecil was around before the invention of the radio, it sounded like he was talking into a cave before with all the echoes around him, and then as he mentioned the radio, it become more static and tape recording like. So then, how was he talking, who was he talking to, where’d those recordings come from, what is a blood space war and why was there so much static. These aren’t real questions, I’ve given up.

  • This whole episode was a recording of recordings that shouldn’t exist.

  • Lee Marvin is eternal.
Metal Gear Solid V Ground Zeroes and Phantom Pain Details Surface

The new issue of Game Informer is loaded with Metal Gear Solid goodness. Here’s the breakdown on Ground Zeros and The Phantom Pain.

Ground Zeroes:

  • Binoculars are more useful than before thanks to the marking feature, which can also be switched off through the menu.
  • Guard patrols are much wider and more unpredictable than in previous games.
  • Line of sight is ‘especially impressive’, allowing players to aim through narrow jail cell bars and the like.
  • Inventory is now accessible through the d-pad. Tapping the button once switches weapons and items quickly, while holding it opens the entire collection of weapons in that class.
  • When spotted, the on screen indicator fills with color as the enemy becomes more suspicious.
  • The second screen app lets players use their tablet or phone as a map, and can also be used to listen to audio files and view mission info, providing a tactical advantage.
  • The countdown when spotted is gone, now the player has to listen to the enemies’ radio conversations to know when the coast is clear.
  • According to Game Informer, the slow motion mechanic (Reflex Mode) will be useful even for long time fans, and ‘feels more like a nice bonus than an easy crutch’. It can only be successfully pulled off if Snake’s gun is loaded and there aren’t any obstacles in the way.
  • When interrogating a soldier in choke hold, any information he tells on ammo or secret passages will automatically be marked on the map. Snake also collects the soldier’s ammo by doing this.
  • Controlling vehicles such as jeeps and tanks ‘is a blast’.
  • Adjusting to the voice of Snake takes some time, but according to Game Informer Sutherland does a wonderful job and adds a layer of emotion, having ‘the chops to convey the soldier’s shaky grip on his dramatic life’.
  • Game Informer beat the story mission in under two hours, and Konami says testers could speed run it in 5 minutes. How long it takes to complete the story mission and explore the camp is up to the player, but the extra missions add some replay value to the game.
  • The extra daytime missions show off ‘how impressive the Fox Engine looks when fully lit’, with the PS4 version being the most beautiful.
  • Collecting the XOF patches Skull Face throws out of the helicopter will unlock the Deja / Jamais Vu missions.
  • The Deja Vu mission changes Camp Omega into a landscape reminiscent of Shadow Moses, including the music, lighting and even Miller doing impersonations over the CODEC. Beating it will unlock the polygonal Solid Snake skin.
  • In the Jamais Vu mission player control Raiden defeating Snatchers. He won’t have a sword but he is faster than Snake.
  • While consumers might feel shortchanged by this new distribution method, Konami’s reason for doing this is to ‘prolong engagement of the next iteration of the series’.
  • Game Informer concludes that with Ground Zeroes providing a ‘tantalizing taste of the beloved stealth franchise’s next evolution’, fans have ‘a lot to look forward to’.

The Phantom Pain:

  • When asked about Big Boss’s coma, Kojima replied: ‘There’s only once he’s in a coma, and to explain that you need to play toward the end of The Phantom Pain. There it will come together. You’ll be like, ‘Oh, that’s what happened!”
  • In The Phantom Pain, Kojima want to depict that you never come back from war unscratched. His characters losing limbs is one example.
  • The Afghanistan level shows ‘incredible draw distance’.
  • Creatures are present in the landscape, such as sheep and goats, and they all look very realistic.
  • The Phantom Pain is not one big world, but rather a collection of different areas, in different parts of the world.
  • Not every area in The Phantom Pain will have many enemies, so the player won’t have the constant stress that he feels playing Ground Zeroes.
  • At the end of Ground Zeroes an underground nuclear testing facility, abandoned by South Africa in 1977 is mentioned, likely the new location of Mother Base (Outer Heaven).
  • Unlike in Ground Zeroes, in The Phantom Pain you can recruit soldiers by Fulton Recovery.
  • Bases will be more interactive than before. You can walk around your own base and do different things. In addition, you can also visit other people’s bases online.
  • As stated before, progress made in Ground Zeroes is transferred to The Phantom Pain, giving people who played the prologue a ‘clear advantage’.