Can’t believe it took me this long to figure out how to take clean, hi-res screenshots. Happy Screenshot Saturday! Anyone have any requests for desktop backgrounds? Because that seems like a thing I should do now.
Probably not an exciting update to anyone else but me, but I FINALLY, finally managed to get my character model into the game (I finally figured out what the problem was – it kept importing with holes everywhere, but I fixed it!). I feel like I’m going to keep running into hurdles with importing animation too, but this was a pretty big problem solved for tonight.
So here’s what she’s look like in game! Though hopefully slightly more lively c:
First adventures in UDK. So far the worst part has been making the lightmaps for the props, but after a LOT of scrounging around I found the best way to make them. Here you can see the universal castle wall shader that I made, 3 tiling textures including a grime layer. I also have a similar, but very simplified, version of this on the trims shader. Turns out you can have multiple materials assigned to one mesh. Had I known that before I would have been much further ahead and less confused on how I was going to approach this.
All for school, I’m the only one learning it in my department. Shame, should be a standard. That, or CryEngine. I’d be happy with that too.
A lot of props are unfinished, I’m aware of the under-roof.