Example College Application Essay: “Rock, Paper, Scissors”
Essay written for the University of Chicago prompt which asks you to create your own prompt.
Dear Christian, the admissions staff at the University of Chicago would like to inform you that your application has been “put on the line.” We have one spot left and can’t decide if we should admit you or another equally qualified applicant. To resolve the matter, please choose one of the following:
Rock, paper, or scissors.
You will be notified of our decision shortly.
Rock beats scissors, scissors beats paper, and paper beats rock. Wait… paper beats rock? Since when has a sheet of loose leaf paper ever defeated a solid block of granite? Do we assume that the paper wraps around the rock, smothering the rock into submission? When exposed to paper, is rock somehow immobilized, unable to fulfill its primary function of smashing scissors? What constitutes defeat between two inanimate objects?
Maybe it’s all a metaphor for larger ideals. Perhaps paper is rooted in the symbolism of diplomacy while rock suggests coercion. But does compromise necessarily trump brute force? And where do scissors lie in this chain of symbolism?
I guess the reasoning behind this game has a lot to do with context. If we are to rationalize the logic behind this game, we have to assume some kind of narrative, an instance in which paper might beat rock. Unfortunately, I can’t argue for a convincing one.
As with rock-paper-scissors, we often cut our narratives short to make the games we play easier, ignoring the intricate assumptions that keep the game running smoothly. Like rock-paper-scissors, we tend to accept something not because it’s true, but because it’s the convenient route to getting things accomplished. We accept incomplete narratives when they serve us well, overlooking their logical gaps. Other times, we exaggerate even the smallest defects and uncertainties in narratives we don’t want to deal with. In a world where we know very little about the nature of “Truth,” it’s very easy—and tempting—to construct stories around truth claims that unfairly legitimize or delegitimize the games we play.
Or maybe I’m just making a big deal out of nothing…
Fine. I’ll stop with the semantics and play your game.
But who actually wants to play a game of rock-paper-scissors? After all, isn’t it just a game of random luck, requiring zero skill and talent? That’s no way to admit someone!
Studies have shown that there are winning strategies to rock-paper-scissors by making critical assumptions about those we play against before the round has even started. Douglas Walker, host of the Rock-Paper-Scissors World Championships (didn’t know that existed either), conducted research indicating that males will use rock as their opening move 50% of the time, a gesture Walker believes is due to rock’s symbolic association with strength and force. In this sense, the seemingly innocuous game of rock-paper-scissors has revealed something quite discomforting about gender-related dispositions in our society. Why did so many males think that brute strength was the best option? If social standards have subliminally influenced the way males and females play rock-paper-scissors, than what is to prevent such biases from skewing more important decisions? Should your decision to go to war or to feed the hungry depend on your gender, race, creed, etc?
Perhaps the narratives I spoke of earlier, the stories I mistakenly labeled as “semantics,” carry real weight in our everyday decisions. In the case of Walker’s study, men unconsciously created an irrational narrative around an abstract rock. We all tell slightly different narratives when we independently consider notions ranging from rocks to war to existence. It is ultimately the unconscious gaps in these narratives that are responsible for many of the man-made problems this world faces. In order for the “life of the mind” to be a worthwhile endeavor, we must challenge the unconscious narratives we attach to the larger games we play—the truths we tell (or don’t tell), the lessons we learn (or haven’t really learned), the people we meet (or haven’t truly met).
But even after all of this, we still don’t completely understand the narrative behind rock-paper-scissors.
I guess it all comes down to who actually made this silly game in the first place … I’d like to think it was some snotty 3rd grader, but then again, that’s just another incomplete narrative.