What we’re trying with Fun House is, what if a programmer, or an accountant, or an illustrator, could pitch a game? We’re creating a process for helping them build and sell their ideas,” says Plourde. “If someone has a dream, the Fun Box is a step-by-step guide to help them formulate their idea as a game, figure out who it’s for, then try to get others to buy in on it.
It’s been a long run, old friend. You’re still looking amazing. :)
In around 1995/6 I played my first ever Rayman game. It was at my aunt’s apartment in New York, and I vividly remember being blown away by the colour, the music, and the unique design of the first of Rayman’s adventures. We didn’t have a powerful PC of our own, and up till that point I’d only ever played on the NES and Sega Megadrive, so this whole game was a new experience. To this day the music from the Bandlands levels has a special place in my heart.
Now, 20 years later the love and respect for this very unique game character hasn’t dwindled. Rayman has had some amazing games (and a few duds!), and his continued adventures still inspire creativity to this day. I’m certain the limbless hero and his world were a huge part in forming my imagination and optimistic outlook on life.
With that in mind I wanted to extend a special thank you and hugs to all you fellow rayfans out there. There are so many of you. Determined, creative, inspiring, funny, passionate and delightful people. You play the games, write the stories, draw the fanart, expand Rayman’s world through your own creations and it is a wonder to behold. From the doodles to the masterpieces, the custom sprite sheets to full blown fan game models, from the casual discussions to the 20 chapter fanfics. You are all rayfans. You are all a credit to your fanbase. And without you Rayman probably wouldn’t be the iconic creation he is now.
And a MASSIVE thanks to all the amazing teams who have worked on the Rayman games, the TV series, the merch and every other aspect of Rayman’s world. To Monsieur Ancel and his team at UbiArts. The designers, animators and coders. The musicians and voice actors, community directors, convention and expo staff. Producers and directors and managers alike. You are the people keeping Rayman going. You deal with us fans whining and bickering. You guys are amazing, and we don’t thank you nearly enough. Thank you.
This is your first look at Michael Fassbender in Assassin’s Creed [x]
The first image of Michael Fassbender as Callum Lynch, the lead in the Assassin’s Creed movie, has been released. Before hardcore fans start scratching their heads about how exactly Callum Lynch fits into the game world, we can tell you that Fassbender’s character was created specifically for the film (The movie isn’t retelling any of the existing games, but rather introducing new characters into the same world).
Lynch discovers he is a descendant of the secret Assassins society through unlocked genetic memories that allow him to relive the adventures of his ancestor, Aguilar, in 15th Century Spain. After gaining incredible knowledge and skills he’s poised to take on the oppressive Knights Templar in the present day. Cameras start rolling for Assassin’s Creed on Monday. Filming is set to happen in Malta, London, and Spain, and the movie opens in theaters Dec. 21, 2016.