twist of unique

Bee emoji reviews

apple going for the somewhat realistic interpretation, but those wings are just… wrong, and takes away from the rest of the image. 3/5

a friend. the innocent, humble friend that beesshould be portrayed as. i can overlook anatomical errors when it ends up being so damn friendly. 5/5

i appreciate the attempted art direction here, the top-down view is a unique twist, but mamma mia could someone at microsoft hold off from selecting the thickest black border available? 3/5

this bee is curious, inquisitive, and i’m sure they could warm up to being a good friend. 4/5

that’s one fat fucking bee. how does its small wings lift its fat body off the ground? i think this bee’s going to care about what we think is impossible. 2/5

this is a much more preferable interpretation of the top-down bee. reasonable line thickness, doesn’t look nearly as threatening. 4/5

similarly, this is acceptable. focuses more on gradients than flat colors, which i think is an interesting change of pace. 4/5

that’s a wasp. an aggressive, unpleasant wasp. that wasp is not my friend - it is a threat. and we shouldn’t be portraying bees as threats. 2/5

absolute adorable friendliness trumps technical anatomy. this bee is my best friend. 5/5

what the fuck is this shit


Dent de Man SS2014 Lookbook

Model: My Panda Shall Fly frontman- Suren Seneviratne | Photographer: Marc Hibbert | Stylist: Thomas C Toth | Set design: Thomas Bird | Set design asst: Joshua T Howell

Contemporary menswear with a modernly unique twist using traditional Indonesian printing techniques.

comprehensive rating of every octopus emoji

for your reading pleasure

the ratings are off to a notably curvy and rounded start.  not sure what’s going on with those eyes, but this octopus is making up for it with a very generous squish quotient.  7/10; would pet

such zazz!  such a definitive swagger!  i am particularly endeared to that ‘raise the roof’ gesture he’s got going on with his arms.  excellent octopus.  very good indeed.  10/10; would throw a party with

ah, the full-frontal approach to octopus imagery.  that classic octopus head shape is very well-represented here.  a good, solid octopus for all your octopus needs.  8/10; would introduce to my parents

to be perfectly frank, i’m ambivalent.  there’s some unfortunate shading going on here and all i can see is a rubbery pink stick-man with a disproportionate head wearing a cape.  despite it all, i can’t bring myself to say mean things about this octopus; she has a vivacious charm to her.  3/10; would give points for effort

i’m pretty sure this isn’t what an octopus looks like.  nice try.  1/10; would maybe wear as a novelty hat in an emergency

a wonderful and pleasing octopus.  htc is really shaking it up with these cool colours.  her eyes are wide with childlike wonder.  9/10; would read a bedtime story to

i cannot say a single bad thing about this octopus.  he is anatomically correct and possesses a lightness of spirit; an inexorable zest for life.  a swell guy and a fantastic cephalopod. 12/10; would leave him all my worldly possessions and wisdom in the event of my death, whenever that day shall fall

the manic pixie dream girl of the octopus emojis.  the many curls and spirals of her arms hold within themselves undeniable cosmic truths and wise tidbits of advice.  points earned for those delightful purple shades.  10/10; would go on a life-changing roadtrip with

twitter has gone for a unique twist in taking the cirrate octopod approach to octopus imagery- a roaring success in octopuses such as the dumbo and the flapjack- but have fallen short.  where are his little ears?  he needs those little ears.  give him the ears.  6/10; would fashion him a pair of little ears to wear

heavens to betsy!  what happened to his arm? why is it so long?  the poor baby looks so bewildered.  2/10; would subject mozilla to a brutal interrogation as to avenge this poor boy’s honour

remarkably angular for an octopus.  it’s lacking that important element of squish.  has a lovely, albeit biologically impossible, winning smile though.  5/10; would not criticise to their face

this is a shiny one.  on a closer look, her skin glistens with visions of half-remembered dreams.  her beguiling eyes and exuberant mouth-thing are only there for a false sense of security.  a very mysterious octopus.  where is she from?  8/10; would see in glimpses on the backs of my eyelids whenever i blink

Muchy’s Top Best Overwatch fics

I said I’d do it, so I’m doing it: Recs for the best Overwatch fics I’ve ever read, in no particular order of importance. 

[[In the Bones of Our Beast]]



Junkrat slips into the Omnium and finds treasure, he doesn’t know what it is but other people seem to know, and they want it. Bad. Bad enough to hire famed enforcer Roadhog to drag him in, kicking and screaming.

Relationship/s: Junkrat/Roadhog

What I enjoyed about the fic: 

Amazingly written outback adventures with good relationship development with trash mouse and street pig, with an actual treasure that makes sense, as opposed to the mysterious but undefined treasure in canon and other fics. 





The feeling started when they reached the edge of civilization.

Junkrat wasn’t familiar with the twisting sensation in his stomach, the constriction of his chest, and the tingling of his fingers when he held onto the belt of the man driving the motor bike. He knew it wasn’t fear, or anxiety, as he often did experience. It wasn’t the thrill and delight he feels when he blows something or someone up.

This kind of feeling was… Nice. Warm. Nauseating. All at the same time. It grew more sure as the bike accelerated and he held on tighter, the barren landscape blurring passed them, the dust and wind blowing through his singed hair, the roar of the engine ringing in his ears. He tried to brush it off. He tried to forget about it.

Business, it’s only business, he reminded himself. Nothing more. Never will be.

Oh, how he tried.

Relationship/s: Junkrat/Roadhog

What I enjoyed about the fic:

Another well-written Outback adventure story, just fantastically written, engaging, with good character development between our favorite trash folk. 



[[Bad Sun]]



When Blackwatch agent Jesse McCree is sent to kill a mysterious assassin known only as DRAGONSTRIKE, there are a few things he expects to occur.

Falling in love isn’t one of them.

Relationships: Mccree and Reyes, Jesse Mccree/Hanzo Shimada

What I enjoyed about the fic: 

The comparison of Reyes to the chessboard black Queen, as opposed to King, with Jack as King and Mccree as Knight. The exciting encounters between Hanzo and Mccree are also appealing, but the chess scene stands out, as well as the relationship between Reyes and Mccree in Blackwatch days. 


[[Watching You Run Into the High Noon Sun]]



Gabriel Reyes taught McCree everything he knows - not to shoot and kill, but how to survive by more than luck and aim.

McCree learns something else as Overwatch falls, fades, and then rises again: in this life, everyone leaves him behind.

He won’t watch it happen again.

Relationships: Mccree and Reyes, Jesse Mccree/Hanzo Shimada

What I enjoyed about the fic:

You will see a ton of AsheRhyder fic in here, just a heads up. They’re my favorite Overwatch fic writer of all time, and I will trust literally anything they come out with. And it began with this fic.

What I loved most about it was ridiculously, canonically competent Mccree. So many fics fail to think past the Cowboy and fail to maximize the potential of what it meant to be a Blackwatch, former gang member prime Black Ops agent, but this fic hit the mark with a Mccree that isn’t defined by his cowboy hat and boots, but not removed from the persona either. 

Also the relationship between Hanzo and Jesse here is very subdued compared to other fics, but beautifully done. For Mccree lovers who enjoy character studies, and anybody who loves good fic, this is the fic for you. Definitely in my top 5 best. 


[[Blue Roses and Salted Caramel]]



Hanzo hated Valentine’s Day and everything that went with it. This got exceptionally awkward for a man whose courier service saw business triple in the lead up to February 14th.

A series of ‘special deliveries’ between Mr. Jack Morrison and Mr. Gabriel Reyes drew his attention. Initially, it was because he wasn’t sure if it was the world’s most polite form of hate mail or the world’s most awkward flirting…

But then there was something about Mr. Reyes’ son, Jesse, that kept him coming back…

Relationship/s: Jack Morrison/Gabriel Reyes, Jesse Mccree/Hanzo Shimada

What I enjoyed about the fic:

Look, it’s Asherhyder again, haha. Though I should note that while I’d decided Asherhyder was my favorite writer in OW, I had no idea this was written by them until after I finished it (because I do not pay attention and didn’t notice the author name lmao)

I just could NOT STOP SMILING AND GIGGLING throughout this entire fic. It’s so fluff it’ll rot your teeth off, it made my pores clear, my crops flourish, I cried tears of healing as I read this fic. 


[[Cast a Long, Dark Shadow]]



Jack will never forgive himself for not noticing it the first time a prisoner dies while in the new Overwatch’s custody. He knows the signs better than anyone alive: Gabriel taught him how to see the invisible fingerprints Blackwatch left behind.

But someone is cutting off his access to the old Blackwatch records, and to manage that, there needs to be an active commander in the field…

Relationship/s: Jack Morrison/Gabriel Reyes

What I enjoyed about the fic:

Asherhyder again? Listen… you gotta read everything this person has written. Do it. Right now. 

This one may actually be my favorite of the lot, at least firmly in the Top 3. Short, but fantastic and poignant in less than 3000 words. Another amazing character study. Read it right now immediately, it won’t take you long. 


[[His Master]]



Master Genji teaches his student Zenyatta at Shambali Temple in Nepal.

And yet…

And yet.

Relationship/s: Genji Shimada/Tekhartha Zenyatta

What I enjoyed about the fic:

Just LOOK AT THAT SUMMARY AND TELL ME YOU’RE NOT INTRIGUED. A role reversal fic–or is it? One of the more heartrending fics on this list, and absolutely beautiful. In that space between sad and happy-poignant. You won’t regret reading it.


Update: additional fic as of 5/1/2017

[[The Desert Glacier]]



Hanzo Shimada is a one-year veteran of Overwatch. Having been assigned to lead and defend the reinstitution of an abandoned Watchpoint: Grand Mesa, he leads his team against Talon, deals with the pressure of leadership, and longs for the company of his precious cowboy.
Also: ghosts.

Relationship/s: Hanzo Shimada/Jesse Mccree

What I enjoyed about the fic: 

Don’t be fooled by the “Also: ghosts” like it’s a side note, this is one of the best supernatural mystery works I’ve read, and it’s a fanfiction. The supernatural element may not be front and center, but it’s one of the most engaging parts of an engaging and well-written storyline, and the fic reads just like those published mystery novels you love with a twist uniquely Overwatch.

[Still incomplete, but near completion]


Update: additional fic as of 5/18/2017

long is the road that leads me home



You can meet the strangest people on the road. Sometimes, the best.

Relationship/s: Hanzo Shimada/Jesse Mccree

What I enjoyed about the fic:

I can’t believe I forgot about his one when it was one of the ones I promised myself would be on a best fic list before I ever even made one. So here it is!

I love fics that are written with the descriptiveness of published novels, and this one does imagery right. It’s not too long – 17,000+ words, it’s all around fantastically and professionally written, with the fun and intrigue and delicious romance you’d expect from a fanfiction. 

It gives you the juicy bits slowly but in a way that keeps you satisfied. You get a taste of Mccree and Reyes’ backstory (with our favorite Papa Reyes back at it again), of Hanzo’s as well. 

It’s just fantastically well-written. I can’t describe it more than that, you have to read it to get the full experience. 


Update: additional fics as of 6/17/2017




Jack joins the SEP and finds trouble almost immediately. At least his commanding officer is on his side—supposedly.

Relationship/s: Jack Morrison/Gabriel Reyes

What I enjoyed about the fic:

The fic is about transman Jack Morrison, and what I loved about it is how it tackled the aspects of the Soldier Enhancement program that a lot of writers gloss over, like how it would physically and chemically affect various soldiers, etc. It also posed and answered the question of how fictional supersoldier modification could affect real life (or at least futuristic real life) FTM transition. everything’s well thought out, the characters are interesting and fun, especially Jack’s friends and roommates, and the tension–sexual or otherwise–between Jack and Gabe is intense, gets you more excited to see the conclusion overall. 


[[When We Were Young]]



When Jack Morrison was 18, he joined the military. Fifteen weeks later, he joined the Soldier Enhancement Program, and that was when he met Gabriel Reyes. That was when everything changed.

Relationship/s: Jack Morrison/Gabriel Reyes

What I enjoyed about the fic:

So it’s rare for a fic’s OCs to really set it apart, but that’s what happened here. The story was well done, with some amazing side characters and “co-stars” in the program with Jack and Gabe that really gave this fic heart. It also shows Gabe to be a cold, terrifying black-ops style killer, which I love for the sake of canon–a guy who’s a hero, but also the kind of man who you wouldn’t be surprised headed Blackwatch. 

Also it opens on a BDSM scene. So that’s fun. 


Update: additional fic as of 8/12/2017

[[Life is Strange]]



Time travel. It was the most harebrained idea Winston had ever come up with, but even he had to admit it was probably their only option.
This is a terrible plan, he mused.

An ill-fated trip to the past leaves Gabriel pining for a man that no longer exists.

Relationship/s: Jack Morrison/Gabriel Reyes

What I enjoyed about the fic:

The feels, man. The feels. This one kind of plowed me with the deep emotion and desperation on top of time travel shenanigans between Soldier and Reaper. It gets sad but hopeful at the same time, it casts Soldier’s regret so heartrendingly. It’s not one of the most well-written fics on the list, but it’s certainly one of the most moving. I love the whole aspect of love reaching through time and space without it getting too cheesy. Definitely worth the read and subsequent feels bomb. 

Side note: in case y’all think their name sounds familiar, yes, that is the same Asherhyder who created the Roommates webcomic on deviantart. A quality writer/artist who does quality work all around. Blessed is the Overwatch fandom for having them. 

Side note 2: there’s a fic series I forgot the name of, but I’m gonna add it to the list later. I’ll also be adding fics that I find striking as I go along. I tend to favor McHanzo, Reaper76, Genyatta and Roadrat, so if you think there’s a fic that should be on this list that isn’t, this is basically just a reflection of my fic reading preferences. 

King Arthur: Legend of the Sword

Just saw King Arthur and the theater was practically EMPTY???!!? Wtf!??!!?!!! This movie was so good you guys, and it’s being torn apart by critics because the lore doesn’t 100% match? *screams frustrations into void* Guy Ritchie took a legend that has been told over and over again for what feels like forever (and let’s be real, it’s been retold so much cause it’s a damn good legend) and put his own unique twist on it.

Personally, I was not going into this movie expecting a word for word reenactment of Thomas Malory’s Le Morte D’Arthur or even T.H. White’s The Once and Future King. The trailer made it very clear that KA: LotS was going to have a different take on the story. And it was gooooood. Omg! This film was like if Lord of the Rings met Kingsman.

Here are some of my favorite things about King Arthur: Legend of the Sword.
• The war elephants were just as fantastic and terrifying as I wanted them to be and more!

• The AWE-INDUCING AF Lady of the Lake *heart-eyes*

• The absolutely mesmerizing Sirens (like holy fuck I couldn’t look away they were SO COOL)


• Arthur growing up protecting/respecting women, not because he feels he’s a ~strong man~ who saves ~weak damsels~ and expects a reward for his actions but because he is genuinely sickened by men who disrespect women. Because he was raised by women and *gasp* sees them as *GASP!* people?? Revolutionary.


• How the sword got stuck in the stone!!!! So cool, what a concept, I love it!

• The ANIMALS and the Mage working with nature and all the imagery and the SNAKES!!!

• I legit cried when the Round Table was revealed like holy shit yeessssss.

• Excalibur is a literal powerhouse and we finally get see what it can do!

• The acting was top notch! (Jude Law gave me chills as King Vortigern)

• The soundtrack fed my SOUL hell yes!!!! So good.

• The fight choreography, with an *appropriate* use of slow-mo, gave me life!

• The story telling!!! Like, yes Guy Ritchie’s way of telling the story of King Arthur is amazing but I’m talking about the particular way the *characters* told stories *in the movie* like w.h.o.a. So awesome!!

• The cinematography! I couldn’t go two seconds without coming across a shot that I NEED as my TV and Computer background.

• The special effects. Have I talked about the animals and the MAGE AND THE LADY OF THE LAKE AND THE SIRENS AND EXCALIBUR AND THE COLORS AAAAHHHHHHHH

• The story line. Honestly, screw the critics for giving this film a bad review just because it didn’t stick the legend. IT WASN’T SUPPOSED TO! They took the Legend of King Arthur and built off it to tell their own story and it was sooo gooodd!!

• The camera work!!! Omg the camera work!!! Hot damn.

I will say that I was disappointed in how the film fell into the trope of hurting and killing women as a means to motivate the male lead. That wasn’t cool. It has literally everything else going for it, but they tripped up here. This motivation device is used too often in all forms of media, and honestly I’m sick of it.

But! That was the only flaw I could find after one viewing, and the rest of the movie was phenomenal.
Please go see this movie!

Okay real quick! There’s something else about this movie that I LOVED SO MUCH but I’m not sure if it is considered a spoiler. It’s a bit more specific than the bullet points so to be safe, I’ve put it under the cut here. 

Keep reading

Winchesterprincessbride Reads-A/B/O Edition

Everyone who knows me knows I am complete, utter A/B/O trash.  Especially Alpha! Sam.  He just does it for me in a big, BIG way. I know I often see people looking for A/B/O fic recs, so I’m gonna make some recommendations since I have read so many of them.

1.  Nice To Meet You- By @ilostmyshoe-79  -  Alpha!Sam yummyness! I have read this one so many times I can probably recite it by memory.  One of my all-time favorites. Kimmy is the bomb!

2. Claimed- By @ilostmyshoe-79 Another Kimmy masterpiece.  This one is Alpha!Dean, and another one of my all-time favorites. So I like Kimmy, so?

3. Moonlight By @cleverdame A/B/O and Daddy!Sam feels in the same story. Hells Yeah!!! This story has a sequel.  Blisteringly hot sexy times in this one! George is a Sam!girl after my own heart!

4. I Lost My Sock By @huntingandwritingthings  Who knew laundry could be so hot? It all starts when Sam’s sock end’s up in the reader’s basket.  I will never look at laundry as boring again!

5. Political Animals By yours truly, @winchesterprincessbride  It’s my list so I can put one of my own stories if I want! Alpha Sam!/Omega Reader (duh!) where they hook up in a bar and reader bails, only to cross paths later at a debate where their parents are opponents.

6. Together- By @kittenofdoomage  This is Alpha!Dean and it is angsty as all get out. But it’s Kitten, so you know it’s DAMN good! Some trigger warnings so check before you read.  

7. Starting Over By my favorite redhead, @oriona75 This is an A/B/O AU featuring Alpha! Tahmoh and Omega Reader and it’s really good! This was one of the first A/B/O’s I read and I remember thinking to myself, What the hell is a knot??? Oh how far I have come LOL!

8. Alpha looks like an Omega By one of my buddies in the A/B/O trash can, @dr-dean  This one is 12 chapters in on AO3, and it has a unique twist.  The reader is the Alpha, and DEAN is the Omega.  SO GOOD, and the spin makes it different.

9. The Arrangement By @helvonasche If you know Hel, you know she writes some damn fine smut! Sam and (OC Charlotte AKA Chuck) make an arrangement to get them through her heats and his ruts.  Dean and Donna are a couple in this also, which is a plus!

10. Of Hyacinths and Cookies By @madamelibrarian - Alpha!Sam/Omega!Jess .Even though I knew what was going to happen, I wanted the ending to be different somehow.  Knowing didn’t make it any easier.  So touching and sweet and sad.

11. Brown-eyed Girl By my pal @jotink78 AKA Sleepy Jean.  This little gem is her first attempt at A/B/O.  SJ doesn’t do smut, and you don’t even notice. It’s Alpha!Sam. (Are you guys sensing a pattern here ?? :) What happens when Sam saves an Omega from an assault and realizes he wants her for himself?

tagging @jotink78 @madamelibrarian @helvonasche @dr-dean @oriona75

@kittenofdoomage @huntingandwritingthings @cleverdame @ilostmyshoe-79

i-am-excalibur  asked:

Hello Mr. Fox, I hope this is not too much of a bother, but I've been thinking about making a small little video game and I'm not sure where to start. If it's alright, could you give me a few pointers on this? Thanks!

Hm. I think a concept always needs to be first. After you get the concept, imagine all kinds of being which fit the theme of the story. Then, you flesh it out, and add unique twists others haven’t done, to make it feel fresh and new!


Sherlock Holmes on Elementary is definitely a jerk. But he’s also a good person with a deep sense of empathy. Let’s explore how Elementary fits into the legacy of Holmes Adaptions, and how the character is depicted in these complex, contradictory ways.

Transcript below the cut

Keep reading

The great big “How to Build a Dungeon” post, part 4.

Lancelot at Carbonek by Alan Lee

It’s been too long my friends, so as usual here’s some well tested tips and tricks to ensure your dungeons are not only memorable but machine precise. 

Missions and challenge design. 

far too often a dungeon will have a stated goal ( seek the treasure, destroy the cult, ) but encounters within the dungeon will be little more than a series of combat encounters with maybe a puzzle or skill check thrown in as speedbumps. Instead, consider the value of identifying from both a narrative and gameplay perspective what MISSION the party is on, and then deliberately testing that. This is not to say that every encounter needs to relate to the dungeon’s overall mission, but ensuring that one or two encounters do means that there’s a mood that’s maintained between encounters. Some easily categorized forms of dungeon missions below: 

  • Explore: If the point of the dungeon is getting to successive areas or uncovering hidden corners the best challenge is to throw up roadblocks to the party’s progress.The dungeon will have a lot of dead ends, and plenty of physical hurdles that require sizable skillchecks to bypass.  Rewards in an exploration dungeon come in the from of shortcuts and maps to help the players better find their way around. 
  • Assault: perhaps the most default of dungeon missions, when the party is assaulting a dungeon. Enemy inhabitants are liekly to have built up defenses in preparation for such an occasion and the challenge comes from finding ways around these defenses . Intelligent creatures don’t just sit around all day waiting for adventurers to come and kill them: they’ll have spent effort engineering fortifications and choke points, ways to cover their natural weaknesses and bring their full strength to bear against invaders. Even unintelligent creatures are likely to have hunting patterns that put them at some kind of advantage. 
  • Defend: defense missions flip the script on the usual dungeon routine with the party expected to hold off one or more waves of aggressors while taking advantage of the dungeon’s built in defenses. It’s fairly under utilized, but it’s a great way to make use of all those haunted towers and crumbling forts that are a mainstay of early level play. The areas around the central defense point should contain multiple opportunities for the party to stem the tide of their assailants,  Likewise, the challenge in defense missions comes in the form of enemies seeking ways around the party’s defenses, and so the group must be vigilant to plug these gaps before they start leaking. 
  • Sneak: perhaps one of the simplest missions that you can build a dungeon around. When the players are wanting to sneak, build in a few challenges where they might be spotted and the dungeon’s denizens alerted, as well as a few undetectable pathways so the party can get their ninja on. 
  • Hunt: the party is perusing a particular creature above all, likely stronger than the average dungeon denizen. In addition to actually finding the creature, the party needs to draw the creature out of hiding, neutralize it’s escape routs, and deal with terrain features it’s shaped to it’s advantage.  
  • Loot: The party is looking to obtain some kind of valuable object and get out. challenges that either impede the party getting to the loot ( locks, other traps) or getting the loot out, like a difficult climb or some kind of time limit
  • Sabotage: the party is in the dungeon to stop X from happening before Y. Occult ritual, activation of a doomsday device, political gala. The challenge comes in when the party gets sloppy and their target is either removed or placed under heavier guard. 

If your dungeon is made up of a single level/cluster of rooms, you’ll generally only need one overriding mission. However, if your dungeon is segmented in multiple ways, like I talked about HERE, you’re going to want to give each section it’s own mission or unique twist on the mission parameters. 

Say you’re running a rescue mission: Sneaking into the cells beneath a tyrannical baron’s keep provides it’s own challenges of evasion, circumnavigation and trickery where as escaping with the prisoner across the countryside with the baron’s troops in pursuit is a matter of pathfinding, wilderness survival and laying traps. All in all more exciting then fighting one group of monsters/npcs after another with different backdrops. 

Quest knight by River flow Shore

Getting out again

this was going to be part of the dungeon mission section, but I think it deserves it’s own heading. Far too often we end our dungeons when the final boss is killed, the princess is saved and our players have stuffed their pockets full of treasure. 

this is wasting an opportunity as forcing players to retrace their steps/ fight their way back out not only halves the amount of dungeon you need to make, it indulges the player’s nostalgia and reinforces all the great memories they made while they were pushing through. 

have a sub-boss and a few patrols that the party skipped? have them mount one last vengeful offensive at a particular choke point. The party busted in doors and generally made a nuisance of themselves? Now the dungeon is descending on them enmasse and their brute force attitude has left them outnumbered and with lots of holes in their defenses.  

In my very first post I talked about “ tempo” and how changing it could benefit your session to modulate between high excitement and a more leisurely exploration focus. This is a perfect time to do that as new challenges are likely to present themselves, as jumping down a collapsing temple balcony to get into a sunken chapel might be easy for a low level group, but trying to lug a number of treasure chests up a 30ft vertical gap might be a challenge, especially when that treasure’s owner has just discovered the theft and is rampaging around the grounds looking for intruders. 

Gargoyle Temple by Byung-ju Bong

Environmental hazards 

Short rests taking all the tension out of your high stakes dungeon crawl? Is the party deciding to break for a snack after every encounter ? Are you a Tolkien fan who REALLY liked the parts about camping?

The solution I’ve found is to play up the pervasive danger that runs through many delves but is seldom addressed. Sickness in the swers, a creeping feeling of dread in a tomb, frigid wind that saps the heat from your bones…  while all of this can be highlighted by making players roll against them specifically, I find it useful to have these as a fallback measure to keep players on their toes. 

When your party takes a short rest outside of a safe campsite (dry caves on stormwracked beaches, chapels in otherwise haunted castles, peaceful glades in otherwise savage wilderness) have everyone roll an appropriate check. Those that fail get a minor debuff for the next hour or so, or until they next spend hitdie when resting. This ensures that your players meter out their short rests between encounters and lets you modulate the difficulty without punishing them severely.  

Light up the darkness by Gabrielwigren

Avoiding the coinflip 

When running through your dungeon as a player, you’re liable to have encountered the following “The hallway branches off to the left and to the right, what do you do?”. This is an immersion killer as it forces a player to devote brainpower to weighing the cost/benefit analysis of a completely empty choice. The dungeon master knows where each door leads, which will be fun, which will be totally devastating, but it means NOTHING to your players in the moment. Instead, you foreshadow  a little, giving the players enticing hints at what could be beyond each junction. 

“ The floor of this chamber has fallen away, leaving only a vine choked pit that gives way to the ruin’s subterranean warrens. Beyond the fissure a doorway still stands empty,it’s ornate stone frame marred with dozens of clawmarks.” 

See how Both of those options give the players something to think about when deciding their next course of action? If they’re still hurting form their last fight they might avoid the clawmarks which could mean trouble, where as descending down the pit poses the risk of not being easily able to return again.

The last of the kings by Vladimir Manyukhin

Loops 2.0 : Over the hill, through the pass. 

This leads to a trick I’ve developed that not only applies to dungeons, but to mapmaking in general: 

When players are under stress ( time, resource shortage, pursuit) you can give them a simple fork in the road: A short and dangerous path or a long path that’s comparatively safe but brings their deadline closer. A party being chased by an assassin could either choose to take a chance on an infamous shortcut through the mountains, risking harpies, rockslides and giants, or they could take the long way round, knowing that their pursuer may catch up to them. 

The situation simply reverses itself when the players are at ease: a short, sure route or a winding detour that indulges their curiosity. The PCs have been traveling for six days when they crest a hill and see across the valley the ruins of some great fortress, tattered banners blowing in the autumn breeze. Town is still three days off, but the temptation to explore is great, for the fortress in abstract contains any number of wonderful secrets and rewards to divulge. Skyrim is very good at this initially, always pointing you towards a new dungeon or distraction, but it looses it’s luster about four hours in after you’ve already explored most dungeon types backwards and forwards. 

likewise, if you create a roadblock ( high level monster, sturdily locked door, wall of fire) that needs something in particular to be bypassed  ( flute of sleep, a runic key, the miniboss’s water staff) and then put them in different sections of the dungeon you’ve created a tacit reward for exploration. Groups that find the roadblock will want to explore/backtrack to find a way through, where as groups who obtain the bypass ahead of schedule will feel smart for having found it in the first place. Use this trick when you need to block off sections of the dungeon without having it feel like just an elaborate hallway. 

Wight by Artstuffing 

I’ll be working on a few more tips and tricks over the next little while, hopefully expanding out into giving advice on some non-dungeon related martial. 

As always feel free to share this or hit me up to talk about your own dungeon ideas. 

Happy Delving!

Part 1

Part 3 

Pt.1 | Pt.2 | Pt.3 | Pt.4 | Pt.5 | Pt.6 | Pt.7

Lookee what my brain coughed up~~

Peter stays the night again. The man cooks for the two of them, Stiles finishes his homework, Peter uses his shower and poaches more of Stiles’ clothes, and they end up in the fort again, knees and arms knocking together, blankets piled on top of them.

“Should we be expecting your father tonight?”  Peter enquires idly, not sounding like he cares much either way.

“Mm, no, he’s working on a case out of town.”  It’s instinct to check his phone, but there’s no text message waiting for him, and that’s to be expected too.  He sends one off to Scott though, just to check in, just to ask how he’s doing after everything that went down.  He doesn’t get a reply this time either, which doesn’t surprise him one bit.

Keep reading

“This is Commander Shepard and Major Alenko… signing off.” - John Shepard

Meet Ashlee Shepard! Yes, her name is based on Ashley Williams… but I put somewhat of an unique twist on it.

She’s 4 years old and my Shep’s biological daughter <3

Read the story on AO3 here:


spider emoji review

sleek and elegant. everyone hates on apple emojis but i like most of them and she is no exception. excellent attention to detail with the legs too. a little lacking in personality though.  4/5

the shading or whatever art term describes those grey parts is just so weird to me. she is not a Friend and i don’t trust her. 1/5

i like the addition of the dots but hate the fucking border. someone needs to stop microsoft honestly 3/5

fuck samsung this looks like a beetle with eight legs. the colors are awful and her tiny fucking legs will not hold up her body. 0/5 

a better-executed version of the facebook one. the eyes truly show her beautiful personality and her muted black color scheme is very striking!! 5/5

I actually like the design a lot on her. very unique twist on the spider design. but she doesn’t really have personality. she’s beautiful but she’s not my friend. 3/5

I LOVE HER!! So beautiful and so soft!! i adore the minimalist design!! i don’t even need to see her eyes i already trust her with my life. 6/5

love the smile but she’s pretty ugly. like i can tell they tried to make her seem friendly but she’s just a lil unsettling. love the perspective though very different. 2/5

i love spiders but this one seems sinister. i support and respect her but i would give her her space. also weird shading. 2/5


A bunch of doodles for my special Tiefling boy, inspired by @annalandin and their teifling variation designs! I didn’t put a very unique twist on stuff myself but i liked the light blue and purples!

Btw, there’s some notes on the art if anyone wanted to read them;;

anonymous asked:

I would be very grateful for any tips on world-building! How can I make places and people seem interesting and genuine? xo

1) Study past/existing civilization. A lot of the fodder for my own worlds are based in ones that we can study! For example, early civilizations nearly always build up around river valleys (that we know) and the sort of political system a civilization uses is often determined by the culture/advancements that they make. (For example, peoples that forage and hunt often have greater gender equality as women are also relied upon) In a more modern context, dictatorships tend to arise with systematic revoking of rights and stretch of government control. (When doing this, make sure to study civilizations across varied areas/cultures. There’s much more complexity to civilizations that were allowed to grow without being taken over/colonized by others!)

2) Include rules, laws, and limitations. One of the biggest ways you can make your world unique is through what laws and natural laws you create. For example, if your world has a system of magic, give it limitations of what it can and can’t do. If your world has extreme technology, give it an origin (even if it’s something cheap). If you have a kingdom as a system of government, think up how much power the ruler has and what sort of imports, exports, military power that it has! This may seem like an unnecessary set of details, but it helps you have a greater understanding and unique twist to your world!

3) Feel free to put variety in your world! Not every place in your world will be the same, much like in the world we live in. Another significant way to build a unique world is by putting a variety between civilizations in your world. It can vary with political view, system of government, religious beliefs, species, or more!

anonymous asked:

But seriously whatever happened to the idea that girls could be tomboys instead of making a fucking sexual identity out of it?

It’s a resurgence of sexism and people not understanding what “ordinary experiences” are anymore.

You’re trans if you’re a girl that isn’t overly feminine, you’re trans if you’re a boy that isn’t overly masculine, you’re trans if you’re sometimes overly feminine/masculine and sometimes aren’t or the opposite, you’re trans if you go through an ordinary puberty that makes your body changes feel weird or uncomfortable, you’re asexual if you don’t want to have sex constantly, you’re asexual if you don’t currently want a romantic relationship and aren’t obsessed about falling in love, you’re bisexual if you can admit that members of both sexes can be beautiful or handsome, you’re whatever “special” label you want if you can convince yourself that your ordinary experience of being an ordinary human being can be twisted as “unique” in some way.

I find it pathetic.

Novakid slang/headcanons:

Novakid might be based on cowboys and Westerns, but they’re still people made of living plasma who probably never saw the American West, so naturally their slang is different, right?
So instead of shut-eye or sleep, they’d “catch a dimmer,” since they don’t have eyes, kind of go into energy-saver mode instead of sleeping, and their lights get dull.
When most creatures are threatened, their energy consumption goes up thanks to fight or flight. I guess Novas would burn more, too? Maybe they’d look paler as the colorful gases shift to raw energy. They get hotter, too. Do not hug a scared Novakid. Might also mess with their magnetism, so you get both “scared pale” or “scared stiff/soft”.
These are just general ideas, of course. I’m sure there’s more out there.

And naturally, being long-lived space nomads (until they inevitably get in over their heads), Novakids would pick up all sorts of phrases from whoever they live near and give it their own unique twist. Two Novakids who spent their lives in different star systems might have totally unique dialects adopted from a ridiculous hodgepodge of slang from other races or just weird turns of phrase that just kind of stuck around out of habit. I can definitely imagine Novakids having a sort of bar game where two Novas try to outdo each other with really strange sayings and stories they’ve picked up in their travels.