A ship full of boys needs a precious gem to help find their lost mentor, but the Princess who owns it won’t give it up without a fight. The simple Search and Rescue mission soon becomes an adventure holding the fate of the entire Poseidon Ocean in the hands of a ship full of children.
Zack Underwood: Stand-in-Captain of the Chronological Voyager (Chrono for short). His real position is First Mate to the ship’s owner, Sir Ortin Mahlson, the greatest adventurer in the Seven Seas. Native from the Desecrated Island of Nila, he comes from humble roots, the son of the Royal Fitter and Seamstress. He holds resentment to anyone rich (Noblemen, besides the Royals). Zack was the first of many of Mahlson’s boy students, when the man decided to begin teaching boys how to sail and the wonders of the Seas in the Seven Kingoms. Zack has been his student since he was 4, and knows the most of all the young crew about Mahlson’s journals and studies, and has a vast knowledge of the seas. He is proud and secretive, and only the crew knows why he is so cautious around the newcomer. His pride is challenged when Princess Melissa refuses to give him the Gem he needs to find Mahlson, and he finds himself having to work with a stubborn yet pretty Royal.
Milo Murphy: Orphan found on the Island of Auria. While Zack is proud and strict, Milo is the optimism needed on their journey. And he is for good reason, being cursed since birth. Found with a stray puppy by Zack at the age of 4, Milo has been part of Mahlson’s students since the beginning, and has known nothing but the Chrono as his home. Milo is nimble, and his alertness has gotten the Chrono out of many a sticky situation. While liked by the entire crew, only Zack is brave enough to spend more than five minutes within twelve feet of Milo (that isn’t to say Zack isn’t aware of the Murphy Curse; he just sets it aside half the time because they’re best friends). When Melissa joins the crew, Milo immediately befriends her, much to Zack’s dismay.
Princess Melissa Chase: Princess and only daughter of the King of Soleah, the Island Ruled by the Daylight and the Seven Kingdoms’ Strongest Defense against outside foes. She longs for adventures beyond her Island. Her father has become anxious, and this keeps him busy and away from her. Her only companion is her handmaiden Amanda, and the High Princess, daughter of the High Rulers of the Seven Seas. That is, until she “kidnaps herself” aboard the Chrono, striking a deal with the young Captain for the Gem passed down from her father. Learning that the ship belongs to her Hero and Inspiration, Sir Mahlson, Melissa refuses to leave. She enjoys challenging Zack and competing with him, and thinks only of adventure, until she makes a discovery that threatens the friendship between Zack and Milo, and the safety of their ship.
And yes, Diogee has 4 peglegs.
@spatziline and I will eventually give away more of this AU, which includes several adventures and two giant ones. Zack and Meli’s friendship is reversed in this au, where Zack has known Milo forever instead of Meli. Many more MML characters will show up. We also have music to go with everything, and a Map of the Seven Islands.
↳ And best of all, Lord Nestor’s cooks prepared a splendid subtlety, a lemon cake in the shape of the Giant’s Lance, twelve feet tall and adorned with an Eyrie made of sugar. For me, Alayne thought, as they wheeled it out. Sweetrobin loved lemon cakes too, but only after she told him that they were her favorites. The cake had required every lemon in the Vale, but Petyr had promised that he would send to Dorne for more.
(requested by @caitlinssnow)
Bucky, can you tell us about a time you had to force Steve to go to medical because he thinks he's pretty much invincible?
my favorite times is when steve is unconscious. or really punch drunk. because then i can just drag him into medical. and i dont really have to worry about brain damage because 1. he’s already an idiot and 2. healing factor.
( which is not to say that his healing factor is enough to keep him out of medical. it’s not. he still has to go in, no matter what he says. the only ones who get out of medical on the healing factor excuse are wade and logan. and that’s just because they’re too much of a pain to bother with. so steve still has to go to medical. )
you would think being raised by a nurse would teach him to respect medical. but no.
he broke his hand–his whole damn hand, not just the fingers–punching a solid concrete wall a month ago. he wasnt aiming for the wall. (he claims.) he was aiming for a doombot, which dodged, and he hit the wall instead. it may have been the only doombot ever made with a survival instinct. if only steve could have borrowed that after clint shot the doombot’s head off.
since steve is steve, and he thinks erskine and howard injected him with adamantium instead of superjuice, he just kept fighting with his broken hand. and he kept forgetting it was broken. (and yelling swearwords over the comms every time he punched something with it. language, steve.)
so afterwords, all of us knew he was injured–it was pretty hard to miss, what with the swearing and the swelling. if the universe was kind, or if steve was less stubborn, he would have accepted the inevitable and just gone to medical. obviously he did not do that. instead, he started doing the ‘im just fine my hands are always this weird looking bucky what are you talking about’ routine. i think he was just planning on setting the bones himself, though i really dont want to know how exactly he planned to do that. i was fixing to just grab him and haul him off.
i guess he could see it in my expression, because he made a break for it, and tried to grab hold of tony as he was taking off. except tony didn’t see him coming, and the two of them only made it about twelve feet up before steve throwing off tony’s balance managed to crash them both.
the iron man is pretty heavy. steve wound up under it.
he broke his other hand.
after that he went to medical quietly.
(he was not quiet for long. theres no greater force of irritation than bedridden steve who can’t use his hands to do things. he gets bored and then i start really missing being cryofrozen)
Context: In a previous run of our Shadowrun campaign, our BnE expert, Xaren, had his hand chopped off as punishment after he cheated in an arena to save his teammate’s life. Today, the party was stumbling through a labyrinth and got separated from each other. This exchange occurred between an NPC and a member of the party, Olin, who absorbs metal through her skin for nourishment, can use it to regenerate wounds after rest and is deathly allergic to magic.
DM: You enter the next room, and you see an old witch tending a gigantic cauldron. She’s stirring it with a huge stick, there’s a broom in the corner, etc.
Rigger: What’s in the pot?
DM: You can’t see.
Olin: I start walking around the room.
Mage: Hello! Can you tell us where the exit is?
DM, as witch: Hello, dears. I’m afraid there is no exit.
Rigger: What’s in the pot?!
DM: You can’t see, the cauldron is like twelve feet tall. it’s too tall to look inside.
Olin: I poke the cauldron.
DM, as witch: Don’t touch that.
Olin: (slowly moves her finger forward)
DM, as witch: You really don’t want to touch that…
Olin: I’m going to roll Willpower to see if I resist touching it. (fails spectacularly) …Alright, I poke it and eat some of the metal.
DM: Alright, so there’s a hole in the cauldron now, and a liquid–
Rigger: What color is it?! I don’t know why I care so much about this, but I’m curious!
DM: …A boiling purple liquid starts pouring out of the cauldron. Olin, you feel incredible pain on your finger and as you pull away your hand, it’s covered with black scars that start spreading up your arm.
Mage: ..Ohhh, it’s magical alchemy. So that means..
DM, as witch: Well, it IS necrotic.
Olin: (Whips out a knife and chops her own arm off to stop the spreading)
Olin: (Grabs her severed arm and starts flailing it around) Look at me, I’m Xaren! :D