tweaked some things

hI SCHool is coming for me and im transferring to a Very Expensive School and also i’m too lazy to do commissions so i’m making adoptables instead


  • $33 each
  • no holds
  • i only accept paypal!!
  • do not resell these
  • first come first serve
  • send me an ask if interested!
  1. SOLD
  2. SOLD
  3. SOLD
  4. OPEN
  5. SOLD

if you don’t wanna buy these you can also just donate to my paypal( or reblog this i’d deeply appreciate it <3

thanks for reading have a nice day!!


Ink! Sans

INK! Done! Paaaiinnnt….sooo much fun…Probly my favorite pic to date~ 

ALSO! Tweaked around some things and played with some lighting tips and debris sparks to make it pop a bit more; I just discovered an artist called Ross Draws, he’s my new senpai…! Just the way he really explodes his art by incorporating complimentary colors and action shots to frame the shape…LUV HIM.



It was a slow, busy week so I didn’t get as much done as I wanted to. I’m a working on an animatic, along side making the “updated” designs of all the characters. Just tweaking some things here and there, and unifying the color palette. Thanks for your support and stay tune for more updates~!

Skull-Kids! © Valeria M

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I’m a really good swimmer…

I just had a stray thought about this line today and it just made me laugh because I just realized that swimming for Garnet isn’t actually swimming? She just walks along the bottom of things: pools, the ocean, volcanoes, etc. and calls it swimming. So I ended up drawing this and going overboard bc I wanted to play with colors uvu;;

But it’s still a good way to kick off the first day of Spring Break at least!


remade nicos so i present to you: Nicos 3.0–Now with mods! (eyebrows, complexion, eyes)

anonymous asked:

Hi, I hear someone saying that Hunger Games isn't immersive, and I was wondering what is an immersive universe and is it something I should be writing? And if so, how do I go about doing it? Thanks!

This is a perfectly fascinating question, and I think it deserves some time unpacking it. So, what is an immersive universe?

Immersive: relating to…images that actively engage one’s senses and may create an altered mental state; relating to activity that occupies most of one’s attention, time, or energy. (x)

What this boils down to is that an immersive universe is a world that so completely captures a reader’s imagination and attention that they may begin to daydream, lose track of time, lose a sense of surrounding, gain selective hearing, and all the other symptoms that come right along with being completely absorbed in something. “Immersive” can describe anything from a task requiring intense concentration (to the point that you block out everything else to facilitate that concentration) such as data entry, all the way to things like video games that so completely suck a person in that they lose three hours of their time without noticing it. If a game is immersive, it’s considered to be so well-designed, well-written, and well-executed that it draws the player in and allows the player to imagine themselves within the game. There are no oddities or awkwardness, things that distance the player or jolt them from the game. It’s a highly desirable aspect to any piece of fiction because you’ve created a world that appears seamless.

Consider the definition for world-building which I talked about back in Part One of that series:

World building: The construction of a world, especially a convincing fictional world for literature, etc.

If a world is so completely seamless that is becomes immersive, it could also be described as convincing, could it not? If your goal is to create a convincing world, then immersive should also be one of those goals. Alright, so immersive is a good thing–so good that it makes your readers want to come back for more. But how do we get there? What makes a piece of fiction immersive?

Your world:

So you’ve got a pretty unique world set up. That’s cool. How are you going to bring it to life on the page? In order for your story to be immersive, your audience has to be able to see it, live in it, understand it. That means that your job as the author to world-build effectively is paramount. You’ll need to figure out the delicate balance between your world-building within the narrative as well as your story. Sharing details about the world will help folks be able to envision where and who your characters are.

Describing characters and settings and pertinent political/cultural/religious/social details as needed without going too overboard will be key, since you want them to be able to understand the world without overloading them with too much of the nitty-gritty. Entice them before you dump a whole heap before them. Make sure the characters feel like they belong in the world you’re creating and that the world feels like it could conceivably exist. If you have a man toting a six-shooter in a world where so far only swords and daggers have been seen, your reader is going to feel a bit uncomfortable, and that out-of-place-ness will drag them right out of whatever immersion you were able to create before that. A woman in the 1300s whipping out a cellphone, for example, would probably be jarring enough for a reader to remember they’re looking at words on a page, not directly through a screen to their imagination.

Your characters:

If your characters aren’t interesting and believable as real human beings, your audience won’t see them that way. They’ll constantly be seated a bit further back from the story, rather than directly in it, because they don’t feel like their connection with the character is genuine, or that the character itself is genuine. This does not mean that all your characters need to be sympathetic, but the more understandable they are, the more relateable they’ll be (even if your readers can’t say, “That’s me!” they will still be able to relate in a way that’s perhaps more like, “I know someone like that.”). The more understandable they are, the easier it will be for your readers to imagine that character in other situations, which will help them to feel as though they’ve connected with your world.

Your style:

Think about the style of your storytelling, as well. First person is often thought to be the easiest to evoke an immersive quality since by virtue of placing the “I” in a reader’s mind, the reader will begin to associate with that character, but it’s certainly not the only way. Creating an engaging voice to your piece by picking words that create mood and tone will help the reader to feel the settings of the piece. (I’ve read some pieces that were so thick with suspense and humidity I could literally feel the damp on my skin and my hairs raise on my arm.) Alongside picking your words and creating your style, remember that using too many words that folks have to look up will pull the reader right out of the story and right back into their living room, looking for their phone. Overly complex writing styles will cause this, too. No sentence should have to be read twice to understand, so in your editing make sure there are no moments where you have to clarify to yourself how to read a sentence. Keeping your metaphors from being too outlandish will help keep from jarring a reader, too.

Remember that reader-experience is different every time: 

Look. You asked specifically about The Hunger Games and its immersive ability. I don’t have an answer for that one. While I never had a trouble envisioning the world, I also wouldn’t have called it immersive. I didn’t feel it. What would have helped with that? I don’t know, probably style for me. But for you and those you were talking with? Who knows. Maybe they were immersive for you. Maybe your stomach twisted when Katniss and Peeta held those berries; maybe you held your ear when those supplies outside the cornucopia exploded; maybe you dreamed of the mines of District 12. I don’t know. Like with all writing things, it’s individual and there’s no tried-and-true, right-and-wrong way to do any of this. Write with feeling, write with vision, write with passion and hopefully your audience will pick up on that, too. If your beta readers tell you it feels a bit wooden and they couldn’t lose themselves in it quite as easily, go back and look at some things. Tweak your style, first off–that’s usually the biggest road block to immersion. Right now I’m reading a story that’s very heavily stylized–very interesting in terms of execution, but not easy to dissolve into because of that stylization. Is that wrong? Maybe. Maybe not. It depends on the reader and how the story hits them at the time they’re reading it. Never dismiss the criticism, but never believe it’s the end-all-be-all about your story, either. I hope this has helped a bit, Anon. Good luck! -Pear


I have decided to pick up the AU!Reverse comic once again. I will be pulling back, however, on how much is updated at a time. I’m aiming for one page per weekly updates, and see how it goes from there. I also am going to aim for colored comic pages as well, we’ll see how that goes. I will be posting further information soon, and revamp either a website or blog to put all of the comic on so it’s easier to find. I’ll be adding some things and removing some things, tweaking here and there to refine things.

I am also going to be doing a short story series of comics, so be on the lookout for that!

I’m going to be doing an art giveaway soon 💖👌


Originally posted by ranrightintomyheart

Pairing: Pietro Maximoff x Reader

Words: 2k + oops.

Warnings: none. Reader is kinda ruthless. Though I like that lol 

A/U: I based myself on this prompt by @lazy-writing-prompts .Reader is a smart scientist that got kidnapped by HYDRA. He’s meant to save her but things don’t go as planned. Hope you enjoy and leave feedback.

The pounding in your head grew gradually stronger, so much that in seconds it was hard not to ignore them and you reluctantly opened your eyes. You tried to move your hands, forgetting for a moment that they were tied up to arms of the chair.

A drop of sweat fell down your forehead, much to your dismay, you were still on the same place you had been brought on days ago when HYDRA had captured you.

“You’re up,” said the the grey-haired man, he looked to be in his sixties, or seventies. He had told you his name but you were drugged when he did so you couldn’t recall it now. “How’s the head?”


“It’s normal, I believe,” he said turning back to read information on a laptop.

You huffed, “Glad to hear you sound so sure,” you said, “when is this going to be over?”

“Not soon, I’m afraid,” he said looking back at you while writing down information on a notebook, “Your vitals look good, consistent. Strong enough to resist the injection,” he said looking down, “the injection, on the other hand,  it’s not as stable yet.”

“Can’t get it right just yet, huh?” You smirked, “Good.”

“I could use the the help,” he gave a weak smile, “It just need some tweaks, very minor things.”

“Not a chance asshole,” you said losing the smirk. That man was mental. Not only did he voluntarily work for HYDRA, but he had given out the idea to get you kidnapped, he had heard about your great scientific qualities and thought that you would be a perfect candidate to get the “power-enhancing” injection.

His theory was that instead of giving powers like they did to Captain America, he would enhance those qualities that already existed. A good runner would be super-fast, a bodybuilding guy would have the strength of the Hulk, and a smart person could become so much more intelligent than any other genius known to men. That’s where you came in.

The first try, with the bodybuilding guy, failed big time. The man’s body distorted to enormous size, painfully, until the man’s bones couldn’t take it and he died. The madman couldn’t understand why that happened. He modified it multiple times to the same result. No matter how much he tried he wasn’t capable of getting right. Then, he thought of it. If he managed to enhanced someone’s intelligence they might be able to figure it out. So he got that gifted girl he taught back in University and got her to help. When she refused to, he kidnapped her. And decided to modify the quantities of the injection to make sure that when given to her, she would live long enough to figure out the actual right proportions for someone to survive the injection. So far, all of his tests didn’t make it more than a minute and a half before dying, and in that time they were in too much pain to speak.

“You understand that you will be injected eventually, right?” he said, angrier this time, “You are not going anywhere.”

You rolled your eyes, “‘Freighting guy’ doesn’t suit you, so don’t threaten me. You have more of a ‘pathetic madman’ vibe going on.” You spat with a fake smile.

“Fine, suit yourself,” he said, grabbing a needle, “If you’re not going to cooperate it’s lights out for you. Again.” he took long steps towards you, positioning the needle on your bruised underarm.

That’s when an explosion-like sound rang out, one of the windows was broken down, pieces of glass and  wood were splattered around the room. Yet you couldn’t see anyone. You and the doctor looked around, but it seemed like you two were alone. Until you felt a breeze and the man was flown back crashing against  the table where his computer, notepads, and whatnot laid.

“What the hell…?”  You muttered, just as a man stopped opposite you. Tall, slender, white hair, handsome, with his hand in his hips.

Keep reading


So, Rooi’s design has bugged me ever since I started thinking about it practically. I’ve made the other’s with great care, and I remember Rooi’s being a redesign done a little on random… I also noticed that I kept drawing his hood differently which was not the best thing. So I did this really rough thing, and tweaked some things. His design remains the same (minus the straps that hasn’t been added in here for the sake of showing the outfit more).

So, basically, to understand how his clothes even work I needed to know how they would look whole. And then rip it, and so I went from there. Also I thought his hood would be big because that’s 1. a good look 2. a cat should fit in there without notice

also some details added for more personality! 


So that Movie Hot Rod eh?!?!?! It sure is a movie design!

Here’s my go. First two images are just me taking the car and just making up my own bot mode [one in movie colors, the other in more geewunny colors]. Third image is my take on making the movie design just a little more Hot Rod-y by adding/tweaking some things [like the head and giving him some wings!]


The *real* design, as is, is pretty generic. He reminds me of Lockdown’s movie design, which was just a big generic looking mechanical dude. Needed more kibble. Needed more interesting proportions. [and for the love of god, please move on from the ‘front of car = chest’ transformation/design scheme]. Needed to be more interesting period. Ah well!