I work as a Faux Painter, aka I paint faux marble on walls and furniture and movie props. And most of what I’ve learned when it comes to painting marble can be applied with digital tools as well. And since there’s not really that many guides in painting marble (besides just copy-pasting a ugly low-res texture you found on shutterstock), so I decided to make one.

DIY Halloween Carrot Pumpkins

This may be just the thing for those not interested in the blood fountain, Jell-O worms, used bandaids, grilled turtles or the skin cake found here: halloweencrafts.tumblr.com/tagged/food

Find the tutorial for these DIY Halloween Carrot Pumpkins from Little Dairy on the Prairie here.

Make a healthy Halloween veggie platter and pair it with this DIY Cheese Graveyard Featuring a Brie Coffin from Kathleen’s Confections here

gamerweeb  asked:

How do you draw your inklings? Like ive been wanting to draw mine for awhile now and ive come up with sketches and junk but my style makes them look like adults which is what i was afraid of.

its kinda like…

All Inklings, male and female have the same face shape! It’s a cool way to keep them looking like squid kids instead of squid adults.

Also remember, round faces always makes things look younger :U

The masks, I simplified them to merely an outline under the eyes, even making the connecting mask a triangle. It looks legit and it can be done with any mask style you want.

Also another thing. Inklings don’t have teeth its like an interlocking beak. Always making sure the beak makes sense is difficult (Ive seen many people get it wrong) but its like a little puzzle in their mouth.

For hair and ears and all that jazz, i draw circles that indicate where those things go. Its like a helpful little guide to keep anatomy on point.

fingers and toes both have flat ends, both are bigger than human fingers and toes. Bigger hands and bigger feet make the character seem younger and smaller. 

They have these awesome things called tentacles and there are many cool things you can do with them: “hair” styles!

They have 2 main tentacles that they can use, so its always soooo important to keep that in mind when making up hairstyles. Again, its a artist’s preference, but its always good to keep in mind the original concept. Here I show tentacles 1 and 2 being used in different hair styles for males and females. Its all up to the imagination. 

always never forgetting that sucker! One of the first things I mentioned was the circle guide tool. It makes drawing the sucker and easy little thing.

Have fun making cool squids. I hope this helps you! C: Sorry I took so long to make this ;;

Dragon Con 2016 Survival Tips from EPBOT here.

Are you going to Dragon Con, September 2nd through the 5th, in Atlanta Georgia?

If you’re one of the lucky 65,000 people attending, then you can check out EPBOT’s Survival guide that includes a map, what’s new for 2016, and lots of tips and tricks to make your Dragon Con experience even better.

For everything Dragon Con, you can go to their homepage here.

John and Jen (Cake Wrecks and EPBOT) will be at Dragon Con with their Labyrinth Junk Lady.

Photo Below by @Dwayne1977

How did they put this amazing Labyrinth Junk lady together? Jen has posted about it on EPBOT, but this post here has the info for how to make the DIY Junk Lady face and fingers. 

And check out the costume in motion - after they won Best in Show at MegaCon Orlando here

A video posted by Jen Yates (@epbot) on May 28, 2016 at 8:39pm PDT



Football helmets are pretty simple as they’re essentially baseball helmets with braces lol You can give it a bit of a bill to make it look more militaristic or change the face guard up to be more like SWAT. I find it easier to do the face guard with a layer stroke effect (both PS and Sai can do this but it might not work well in PS if you work at a low resolution as it will want to pixelate)

Loose shirts and puffy coats are easier to draw than fitted (not skin tight) clothes imo. Cloth will always hang down so it’s very predictable. Study how folds look when they hang off corner of tables or knees and also how it compress when someone moves so you can describe the shape of the object properly. Remember that the thicker a coat is, the less fold is will have. Think of crumpling up a sheet of newsprint and an entire newspaper ;)

One thing to note: unless a large shirt is wet or facing a strong wind, it will NOT cling to breasts, especially the underside. Sometimes it will drape between them depending on the fabric type, their shape, and the woman’s pose, but it will not naturally vacuum seal itself around the whole breast.

anonymous asked:

Is there anyway you could do a tutorial on how to animate your drawings? Like the pidge 153 ticks to midnight drawing? With the shooting star and laptop blinking ?

ok! this will sort of cover how I approach animating anything.

before I start I just want to mention two things:

- I highly highly recommend Photoshop CC for this, programs like SAI or GIMP will give you a hard time- Photoshop snuck in some premiere/flash things into it which will make it so much easier.

- I’m self taught in terms of animation, so I can’t go into the traditional technical aspects of animating, but I’ll be going over some things I’ve encountered.

now to how I animate!

photoshop’s workspace menu in the top right has a built in set up for animating called ‘motion’, you’ll want to switch to that. I use the essentials for drawing and only switch over after having everything done and I’ll explain why in a second. 

you could also just add the timeline window but this will save time. this isn’t the same document- don’t worry everything you’ll’ve done will be kept this is just changing the interface.

I do recommend saving a copy of what you’re doing before your animating if you aren’t completely comfortable.

this menu here is where you create your animation and it’s where you got to think about what you’re doing, and I’ll explain what each does, entering either of these modes will bump up the file size and put a little more strain on your computer.

I’ll cut it here because it’s kind of long and image heavy, but I explain the different types of animation in photoshop, give some examples, and some general tips for animating things (from experience)

Keep reading


★ It’s finally done! Yay! (◍•ᴗ•◍)♡ ✧* I hope you like this video!

Try this at home.

Ever have a DIY project go to space? A group of college students known as Project Edge did when they joined with IBM to create a cognitive space probe smart enough to spot potential dangers as it orbits above the earth. Their lightweight probe, the Space Sentinel, uses Watson image recognition and social sentiment analysis to see dangers like floods or forest fires as soon as they start. With this info, first-responders can jump into action sooner and save more lives.

Follow the probe’s story, and find Space Sentinel DIY instructions on the Project Edge website.

Watch the cognitive space probe launch →


CROCHET BRAID Ponytail Hack | THICKER Hair- NO Braiding! Thin Natural Hair Tutorial | BorderHammer


Well heres a tutorial on how to melt plastic with acetone lol.

anonymous asked:

Do you think you could list all the steps that you take to edit you pictures? I'm sorry to be so annoying its just that your pics are so gorgeous!

Thank you (: It’s very difficult to explain because I change things up a lot to match what I like and so my actions (and other actions I use) end up messy.

This isn’t exactly a tutorial but I’m classifying it as one so It’s easy to be found on my blog. 

Keep reading

pixel art introduction

I get asked often by people where to start when it comes to pixel art so i wanted to set out a post i can link to people when i get asked in future! this is probably going to be information overload sorry for the long post but hopefully yall will find this helpful. if u wanna ask me anything my askbox is open, and i might update this post if needed in future!


i use photoshop*, but there are a number of programs intended specifically for pixel art like Aseprite and GraphicsGale! i’ve not tried these but they come highly recommended. to be honest if youre literate with photoshop its probably your best choice, rather than learning a whole new program. (also, if you want to get into tilesets Tiled is an excellent tool for testing them and can also be used for level design and exported into various game engine formats. handy!)

*note: for pixelling in photoshop you should:

  • make sure all of your transform options are set to nearest neighbour to maintain crispness when resizing. you can find this in the preferences and also if you’re using CS6 onwards there’ll be a separate one when you go to transform something, at the top of the screen. also, resizing by even %s keeps those squares square! (200x, 400x, 800x, etc)
  • use the PENCIL tool, not the brush tool (click and hold on the brush tool to switch to it) - the brush tool has anti-aliasing and doesn’t produce a hard square even at 1px. also, if you’re using a tablet pen it helps to turn off ‘shape dynamics’ (the thing that makes your lines thicker/thinner based on pressure) in the Brush interface because its unnecessary unless youre using a brush above 1px wide, and even then can make your lines less precise
  • switch the eraser to pencil mode too (its in a drop-down menu at the top of the screen)
  • make sure anti-aliasing is turned off on your fillbucket tool, there’s a checkbox at the top of the screen. in the same area is a check box marked Contiguous which is very useful as when unchecked it lets you recolour all of one colour at a time (i use this a LOT for adjusting my palettes, its indispensable). This applies to the magic wand as well. remember to turn off anti-aliasing for the lasoo tool also

if you’re new to digital art as a whole, familiarise yourself with the lasso tool, magic wand, layers, all that good stuff. I’d advise against using many layers with pixel art though, there’s not really any reason for it - i usually just have background, sprite, and palette (so i can hide the palette)



best way to explain these is with examples. 1 has what are called ‘jaggies’ - unnecessary corners that make lines seem square, which doesn’t help a lot when you want to create smooth curves. 2 shows the same shapes minus jaggies, which is perfectly fine. 3 shows how you can anti-alias lines to smooth it out even more (which is less necessary when working this small, but its there as an example) - 4 is an example of how you can over-do anti-aliasing.

I also feel your shapes are very important with pixel art - using a lot of purely vertical or horizontal lines is distracting, but so are 45° lines (1). I try to err away from having too many of these as it can make your art look rigid - unless this is what effect you’re going for, of course! they also can make it look kind of ‘spiky’. Another thing to be wary of is tight corners with one pixel in them (2) - these will draw the eye because of the contrast, which can be good or bad depending on where they’re used. These kinds of things are sort of hard to explain without exact examples, but if you notice them in your work consider if they’re adding or removing from your overall finish as they can be distracting.

colour transitions

1 shows the most common beginner mistake i see, not giving your sprites a lot of contrast.  2 is better - remember these have to work at a tiny scale. 3 shows how you can use anti-aliasing for blending between colours as well as shades. 4 and 5 are examples of pillow shading which makes everything look ‘bubbly’. 6 shows how dithering can be used to blend with less colours - I am personally not fantastic at using this technique so i’d hunt down some other examples! I think it seems to work far better on larger pieces. 

7 shows how for smaller colour areas, its best to have more contrast as it defines it more! more contrast can be used to make areas look shinier too (good for metal like buttons). 8 shows how you can anti-alias between different colours.


in my opinion, palette and use of colour is the most important part of pixel art. your palette will make or break your art, so be sure to have a good one - and don’t be afraid of adjusting it multiple times while you work on something. sometimes you’ll be close to finishing and realise your darks could be way darker, or an entire colour area isn’t working with the others. photoshop’s fill bucket with ‘Contiguous’ unchecked can let you recolour all pixels of one value

Using an existing palette is a really good way of starting off because it forces you to use harsh combinations. 

Also, while working on a piece i find it very useful to set out my colours in ‘ramps’ to refer back to - here’s some examples from my work: 

And here I’ve analysed the palettes of various sprites from games: 

(NES gets 3 colours per sprite - contra guy’s legs and megaman’s face are on a separate sprite) 

It’s important to note that the size of your sprite will have a bearing on how many colours look good, and also how much contrast you need. for example, smaller ones like NES sprites (16x16 pixels) need high contrast to give definition, but too many colours make them muddy. however, bigger sprites like those in fighting games can use far more.

There’s a lot more to cover but i think this about wraps up the absolute basics you want to know before jumping into pixel art. Please inquire with anything you’d like me to expand on or make a separate, more specific tutorial on!

more:  art  | resources | commissions

anonymous asked:

I need help! I was posing some sims in Blender like usual and suddenly I pressed a key on accident and the textures disappeared from the sims. They were suddenly all silver/grey looking. This wouldn't be a problem except I hadn't posed the eyes yet and I won't be able to see where they're looking now. I think the key that I accidentally pressed was maybe "Z" or "X" but pressing them again did nothing.. Please help! Thank you so much.. If you need me to I'll come off anon and send pictures

No panic hon, just click on viewport shading button, and select material or texture. :)