It turns out there are a TON of Daft Punk fans on Tumblr, posting some awesome images and GIFs. As an homage to all of you and this well-anticipated release, New Division Digital put everything together in one full-screen experience. Check out randomaccessdj.com. It plays all the posts for you, or let’s you DJ them yourself, while you listen to Random Access Memories on Spotify.
I’m happy to announce the release of the 0.8.0 version of our tumblr_client gem! This release is a major bump from our 0.7.5 release! An important update is the deprecation of the :raw_data parameter for posting. If you need this parameter do not update past 0.7.5.
Removing support for :raw_data parameter for posting
Adding support for multipart file uploading
Removing all custom OAuth code and letting better tested libraries take care of it for us!
Allowing you to configure any of your favorite ruby HTTP clients supported by Faraday!
And if you have any issues, let me know here or @codingjester on Twitter or report issues directly here.
You can now login to XCloud and restore (download) your settings. I’m currently working on synchronising (uploading) your settings and creating a new account, and hopefully it will be up and running in a few days.
With help from WyohKnott (whom I can not thank enough) XKit can now connect to Tumblr API v2 without a CORS error, which means that extensions that use it, such as Retags now works again.
For it to work, you will need XKit 7.5.1, which is now available on the WebStore. You can wait for Chrome to update it or you can follow the instructions here.
WyohKnott also rewrote some extensions that use API v1 (which XKit can no longer use) so they would use API v2. I will be making available as soon as possible. Please note that some extensions, such as TagViewer currently use API v1, so they might not work for now.
Once again, thank you so much for your support and patience.
(PS: If you have tried to install XKit recently but got a “Package is invalid” error, it’s my fault: this is why XKit jumped from 7.4.9 to 7.5.1. It should work now, sorry about that.)
As I promised, I’ve created a way to access аnimage’s pictures without having to use his blog’s interface, that he disabled a while ago.
Just go to http://seedmanc.tumblr.com/tumblr2search, enter the tag(s) and get the pictures. No custom themes, no reblogs and likes, no bullshit, only images. 20 posts worth of pictures per page, or you can try to load all found images at once if you feel confident.
But wait, there’s more! I also implemented a long-sought feature really missing from tumblr - ability to search by 2 tags at once, getting only the posts having both of them (intersection search). Now if you want to get all the pictures of Nana in yukata and only them - you can do just that.
In addition, I provided an autocomplete feature for tag input fields, that has all the tags from аnimage’s Tag Category page, around 200 of them sorted alphabetically.
Although those of you poor souls still using this piece of s…oftware chrome might be having hard time making use of this. Because your browser is so progressive it doesn’t even support vertical scrollbars for this HTML5 feature. Neither Opera nor Firefox have this problem.
You know, it is in interests of the entire community to have the word spread.
267, squared. so I did some coding; I scraped my follower blog images (i.e., blog profile photos) via tumblr api and used them to make a photo collage. Downsampled each to 8x8, and removed nonunique images. Best fit by mean squared difference of RGB and HSV averages compared to target segment from source photo (credit. from Hubble+NASA/ESA). If you’ve been a follower since before 1:30 am today California time, you’re here.
Apis mellifera (Honey Bee), ink on illustration board, 2.5"x3.5"
A few weeks ago, I was able to drop into the office of John Hafernik, Interim Director of the Romberg Tiburon Center for Environmental Studies and President of the California Academy of Sciences’ office to share a bumblebee specimen that appeared to be parasitized by the Zombie Fly (Apocephalus borealis). John was kind enough to invite me over to the center and share some of the research he has been doing (as well as confirm my suspicions). He runs a fascinating study on the subject, and is spearheading ZomBee Watch, a site tracking the honey bee parasite (which appears to not only be affecting honey bees, but also bumblebees and yellow jackets). He encourages people across the country to send in specimens of bees exhibiting unnatural nocturnal behavior, and you can find more information (as well as submit info on specimens you may find) here: https://www.zombeewatch.org/
It’s seen here enjoying Fireweed (Chamerion angustifolium), which my mother-in-law calls ‘ukrudt’ (a weed), but I have thought tooth-and-nail to keep in the flowerbeds. I feel vindicated in seeing these blossoms being visited by all manner of rare and endangered pollinators.
So I think to help promote the game and keep up interest, I will write a blog post with each release update! For those of you that don’t know right now releases are structured as follows:
For something to be considered for merging in to the master branch it must be submitted as a Pull Request to the development branch first. All Pull Requests will be given at least 24 hours before being merged in to the development branch. Pull requests may take longer to be merged if more needs to change. On every Monday the development branch will have a pull request made (assuming development is ahead of master) to be merged in to the master repository. This pull request will sit for one week to be reviewed until it is merged in on Sunday. The weekly pull request may be delayed if more changes need to be made.
Now,why is it v0.0.2?
Normally release numbers follow the format Major.Minor.Patch, and eventually we will follow this. However the game itself is not actually playable. So until we have a working alpha version, I will be increment the patch number for each development merge. Master currently sits at v0.0.1, and the current pull request will make it v0.0.2. Once we have a working single player game (no matter how awful the alpha version starts) I will set the release version to v0.1.0.
So whats new?
The biggest thing so far is the Console API I have created. What this aims to do is give us a simple set of tools to handle console output for drawing. The Console API will mainly be used for the single and multiplayer games, as well as the deck editor. v0.0.2 will contain only 2 pieces (Console and ImageMap) of this API, and it will expand as development continues.
Besides that, this update really just contains a lot of error message fixes and other minor tweaks. For a full list of changes in this update check out the pull request here!
How can I help?
Well there’s a TON we still need help with and could always use new people. The biggest need is for programmers. The game is written in C++, however it’s totally ok if you have a negative amount of experience with C++. This is a learning experience for many of us, so use this as an opportunity to learn a new programming language!
For details on contributing check out this page!
We also have a Slack chat. If you would like to stay in the loop and get to know your fellow Comp Sci blogs shoot me a message with your email so I can get you an Invite!
So I’ve read up on the problem in the xkit blog. And here’s the lowdown hoedown.
The problem is only on Google Chrome. It’s due to an update that Chrome made where they only support things with HTTPS and it’s pretty much impossible to run XKit on it now (and probably ever again unless major rewrites happen and even then it’ll be only a shadow of what it is).
XKit guy did his best, do not hate on him or nag him about it. And honestly, it’s absolutely no one’s fault. Google Chrome made the update for safety reasons and it’s just not possible for XKit to transition over (at least not fully) because of how it’s coded, where everything is hosted, the way Tumblr’s API is, the servers, etc…
It still works fine on Firefox. So you can switch if you absolutely need it for things like blacklist and all that jazz (cause I know i do).