A big eye opening (and learning experience) was when I took a portrait painting class. It really taught me how important it is to know where the planes of the face are. Not just for painting BUT for drawing too. It helps you anchor the facial features down.
Not only that…it makes your paintings/drawings more realistic and now a days with so much of your 2d art being turned into 3d films…it’s knowledge you must have.
This was intended to be for this past week’s Lapidot Tuesday
prompt “Kissing,” but I got really busy and didn’t finish it until now. It was inspired by the last scene from episode 78 of the Ben-10 Omniverse series. Watch in HD :3
Please enjoy the “fruits” of my labor and your patience
As an animator I’m always trying to find a way to put life into my poses. It doesn’t matter if it’s 2d, 3d, a character running, or even standing still. Some how I need to make the pose feel like it’s alive.
I’ve found over the years if I just shift a characters weight towards one foot I can make a dull pose into an active pose.
The biggest trick to remember when working on the bouncing ball assignment is to remember it’s not just about the “vertical spacing”. BUT also about the “horizontal”. If you ignore this you’ll find your animation will ‘stall’ at the top of the arc…and then ‘pop’ forward as it falls. This is not what actually happens.
The trick is to have the bouncing ball ease in to the top of the arc VERTICALLY but the HORIZONTAL either decelerates, accelerates or is constant.