tuesday animation

A big eye opening (and learning experience) was when I took a portrait painting class. It really taught me how important it is to know where the planes of the face are. Not just for painting BUT for drawing too. It helps you anchor the facial features down.

Not only that…it makes your paintings/drawings more realistic and now a days with so much of your 2d art being turned into 3d films…it’s knowledge you must have.

At work today....
  • Two kids came through my line today
  • Boy: *holds up krazy glue* look it's the kragle!
  • Me: you can by that, only if you promise not to glue people in place
  • Boy: *eyes widen* you know what a kragle is?
  • Me: of course. Every special knows what a kragle is.
  • Boy: then how do you know what it is?
  • Me: *bangs counter* darn! I gave away my position. I guess that means it's time for me to appoint a new special, or in this case, two new specials.
  • Both kids: *squeals*
  • Me: *holds up hand* but first, you must answer me one question.
  • Kids: *nods*
  • Me: what day of the week does president business plan to use the kragle? Hint: taco....what?
  • Kids: *same time* Tuesday!
  • Me: *claps* congratulations, you both are the new specials! *bows*
  • Kids: *cheers*
  • Their grandma: *smiles and winks at me* let's go specials.
  • Me: have a good night, my specialties! *bows again*
  • Kids: *bow back and run out of store*

I know everyone talks about the 12 principles of animation but what’s more important when doing an animation exercise is how to tell a story through a character.

Story is king and if your character isn’t helping it progress, not even the sleekest animation matters.

Don’t think about animation excercise as “ACTIONS” but “CHARACTER PERFORMANCES”.

As an animator I’m always trying to find a way to put life into my poses. It doesn’t matter if it’s 2d, 3d, a character running, or even standing still. Some how I need to make the pose feel like it’s alive.

I’ve found over the years if I just shift a characters weight towards one foot I can make a dull pose into an active pose.

We spent a lot of time working on foundation skills during my time at art school. We drew boxes and squares, then bisected them till I started having nightmares about the damn things.

These are skill that should be drilled into our artist minds. Don’t ever take them for granted, they are the building blocks for all your drawings.

The biggest trick to remember when working on the bouncing ball assignment is to remember it’s not just about the “vertical spacing”. BUT also about the “horizontal”. If you ignore this you’ll find your animation will ‘stall’ at the top of the arc…and then ‘pop’ forward as it falls. This is not what actually happens.

The trick is to have the bouncing ball ease in to the top of the arc VERTICALLY but the HORIZONTAL either decelerates, accelerates or is constant.