Hotlinks to all Tables: A complete list of every trinket table for quicker access compared to scrolling through the entire blog or sifting through the archive. This also functions as the easiest link to reblog or save for reference purposes as it’s updated with each new table. Now with 60 full d100 tables.
-Minor Magical Items: Semi useful magical objects (If not always useful to an adventurer) that have little to no drawbacks associated with their use and are perfect for low level characters.
-Unique Weapons: Blades, bludgeons and
bows of all shapes, sizes and mysterious backgrounds. Distinctive
weapons that can serve as the basis for family heirlooms, legendary
artifacts and magical or masterwork weapons.
-Masterwork Weapon Bonuses: A variety
of weapon improvements, enhancements and modifications created though
superior craftsmanship. These masterpieces are more powerful than
ordinary weapons but in most cases would not be considered “magic”
or “+1” weapons.
-Trinkets, Rings: Enough rings and
bands to wear three on every finger and toe while still having dozens
to spare. These small circular pieces of
gems, metal, wood or bone always add more to the story than the sum
of their parts.
Pendants, amulets, lockets, chokers and other “Neck Slot” jewelry that grant an immediate glance into
the bearer’s personality, wealth, rank or social class and often
serves as an iconic part of that character’s look. While a locked
metal torque can instantly mark the bearer a penniless slave and a
string of lustrous pearls mark their owner a flauntingly wealthy
noble, so can an adventurer’s necklace mark them as a creature to
bestow quests upon.
-Trinkets, Worthless: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.
-All Reference Tables: When a trinket calls for a Random Weapon, Random Color or Random Godly Domain and you can’t think of one offhand, just go here and either roll a die or select one of your own choosing.
Trinkets, 18: Interesting baubles, semi magical objects and items touched by mystery.
map of a nearby duchy marking three places as prospects for new gold
diagram of a series of tunnels and passages, showing major access
points below a nearby city
seemingly ordinary grocery list except for next to last item, “1
pound elf flesh”.
thick burlap sack containing four iron ingots, each weighing one
bleached white skull of a human child. A perceptive PC will notice
that the interior of the top of the skull bears a small white lump.
The lump is a gold key that had been glued inside the skull and
covered in white paint.
goblin’s skull with treasure map crudely carved into it.
Knowledgeable PCs will recognize local landmarks on the map.
skull covered in tight dried skin, still bearing three gold teeth
green wig, made from dyed horse hair
set of worn prayer beads made of wood and hemp with numerous holy
symbols of various Random Gods of Good Domains. Using the beads as a
focus for prayer may provide a measure of comfort to those who are
set of worn prayer beads made of bone and barbed wire with numerous
holy symbols of various Random Gods of Evil Domains. The spikes of
the barbed wire are stained with dried blood. Using the beads as a
focus for prayer may provide a measure of power to those who are
ruthless enough to achieve it no matter the cost.