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WHAT YOU ENJOY BASED ON YOUR SUN SIGN
  • ARIES: being expressive, sports, fidgeting, moving around, impulsiveness, living in the moment
  • TAURUS: fashion, relationships, money, materials, food, tranquility, peace, routine
  • GEMINI: voicing your thoughts, poetry, writing, journalism, religion/cultures, doing something new, realism
  • CANCER: art, helping others, being/feeling at home, family, pets, children, elders, music, routine, memories
  • LEO: theatre, art, being generous, standing in the spotlight, singing/dancing, pets, being the best, winning, competition, confidence
  • VIRGO: books, learning, someone who takes care of them (they won't do it themselves tbh), when everything is organised and clean, honesty
  • Libra: again; honest, love, jewellery, pretty things, pets, relationships, crushes, attraction, tranquility, the little things, happiness
  • Scorpio: the unusual, the quiet, mischief, mysteries, poetry, art, books, music, instruments, anything abstract, "weird" things/people, dark humour
  • Sagittarius: happy things, idealised things, travelling, thinking philosophical, cute smiles, walking, running, humour, sports, being sassy or brave
  • Capricorn: work, family life, good finances, stability, honesty, sarcasm, old things, books, literature, responsibility, close friends, manners
  • Aquarius: friendship, travelling, adaptability, change, the strange, humour and wittiness, freedom, equality, experiencing different things and feelings
  • Pisces: dreams, art, music, abstract things, innocence and cute things attract you, strange and weird things, being themselves, being loved, overthinking... jk they just always do that.
Domestic Dog Correspondences

This took me way too long so I hope you all enjoy it! As with my other correspondences you can find it all here in my digital grim! If you see any breeds I missed and you must have, please feel free to reach out and I’ll add them in!!

xoxoxoxoxoxox

Originally posted by rias-photo-blog

Known as the homo sapien’s best friend, dogs are highly intertwined within human culture. From its religious significance across many cultures  to its contributions to many industries. Highly versatile animals that range dramatically from the smallest of terriers to beasts bred for bear hunting they are utilized worldwide for countless reasons. Many specific groups of dogs are tied to the elements such as terriers with the earth, sighthounds with the air and hunting dogs with water.

General:  Loyalty, service, companionship, safety, devotion, hard work,  tracking/finding, friendship, diversity, protection, recently deceased.

Affenpinscher:  Adventure, good health, intellect, raucousness, cheerfulness.

Afghan Hound:  Beauty, dignity, tradition, royalty, protection, air (element), warmth, extravagance.

Afghan Shepherd/Kuchi:  Bravery, gallantry, variety/diversity, adaptability, earth (element), protection, strength.

Aidi:  Power, companionship, intellect, determination, protection, awareness, courage, bravery.  

Airedale Terrier/Mini:  Hard work, determination,  attracting positive energy, happiness, water (element), agitation, hunting, sportsmanship, versatility.

Akbash: Protection, power, strength, pride, adaptability, bravery, independence, loyalty.

Akita Inu:  Loyalty, trust, war, home, protection, awareness, resilience, emotional health, emotional strength, healing.

Alano Español:  Conflict, strength, victory, overcoming obstacles, beauty, sun, fearlessness, keeping away negativity.

Alaskan Husky:  Adaptability, strength, hunger, affection, water (element), cold, swiftness/quickness, energy.

Alaskan Klee Kai:  Intelligence, energy, happiness, friendship, love, caution, prosperity, good health.

Alaskan Malamute:  Strength, endurance, wisdom, maturity, partnerships, community, winter, gluttony, safe travels.  

Alpine Dachsbracke:  Cleverness, vigor, bravery, overcoming obstacles, structure.

American Akita:  Dedication, victory, conflict, strength, protection, trust.

American Bulldog:  Unaddressed aggression, dedication, strength, protection, emotional strength, strengthening bonds.

American Cocker Spaniel:  Elegance, poor health, slowness, affection, friendship.  

American Eskimo Dog:  Beauty, air (element), grace, humor, cheerfulness, anxiety, high intelligence, good health, gluttony.

American Hairless Terrier:  Agility, sun, grace, earth (element), joy, good health, warmth.

American Pitbull Terrier:  Dedication, strength, unfair judgements, the forbidden, danger, personal power, love.

American Staffordshire Terrier:  Protection, strength, courage, patience, family, increased psychic awareness, empathy.

American Water Spaniel:  Versatility, water (element), blurring psychic vision, warmth, irritability, possessiveness.

Anatolian Shepherd:  Great strength, independence, protection, guarding, warding, impulsiveness, courage.

Andalusian Hound/Pondeco:  Anxiety, versatility, clarity, psychic sight, seeking, clearing annoyances.

Anglo-Français de Petite Vénerie:  Chaos, conflict, chasing away negative energy, good health, finding lost things, foreign affairs.

Appenzeller Sennenhund:  Protection, warding, awareness, quick learning, energy, longevity, prosperity, good health, positive energy.

Ariegeois:  Good health, intimidation, finding friendships, companionship, serenity.

Australian Cattle Dog:  Hyperactivity, competition, friendship, devotion, binding, possessiveness, destruction, curiosity.

Australian Kelpie:  Balance, beauty, conceit, spontaneity, competition, high energy, pride, problem solving.

Australian Shepherd:  Guarding, protection, devotion, versatility, ambition, success, good sportsmanship, earth (element).

Australian Silky Terrier: Vanity, cleanliness, pride, purging negativity, envy, beauty, companionship, attracting friendships.

Australian Terrier:  Success in education, poor health, protection from annoyances, cheerfulness, empathy, earth (element).

Austrian Black and Tan Hound:  Good health, longevity, happiness, air (element), beauty.

Austrian Pinscher:  Exercise, energy, anxiety, restlessness, tension, guarding, protection, strength.

Azawakh: Fire (element), wildness, impulsiveness, nature, beauty, music, protection, victory, finding lost things, possessiveness, binding, creativity.

Keep reading

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kiss by Yu Wei Lin

Belgium has three official languages: Dutch, French, and German. Eargasm. I love meeting Asian Immigrants living in other countries because of the differences in culture and if they live in countries like this, they have to learn more than one language to adapt.

How to Win Back Andromeda

Wide-Open, New Worlds

With the canon of the Heleus Cluster being a ravaged wasteland, Bioware gave us an explorer’s playground with lots of space for expandable content. Critics argue that it was empty space, but it was an investment on future installments. We’ve settled into these decimated worlds and created a Milky-way friendly biome on them. To capitalize on it, simply do what settlers do: expand. DLC drop a new, post-game settlements. To facilitate a low-budget, fast paced schedule and reconcile fans of the series, I outlined a plan for modular DLC drops.  

1st DLC New Neighbors           $5-10

This one’s relatively cheap to produce. There’s not much new content and almost no new asset production, but it will give you an estimate of people willing to come back to your story.

Eos has its exile faction that wanted to mine the natural gas. If you helped them with the hammer, they’re underway. If you didn’t, they start stripping parts from the one you placed less than a kilometer away. Use pre-existing level assets, like Kadara & Elaaden’s caves, to build out a base for Ryder to explore. Drop a few hints with the exiles about the Benefactor’s assassin and leads to Kadara, for a bonus. Script out a peaceful and hostile solution for those settlers to build upon in future games. Key question: do they fold in with the Initiative, get blasted, or operate autonomously?

On Kadara, the assassin’s trail goes cold, but you learn that the Shadow Broker also has agents in Andromeda. They have new items to buy, and promises of quid pro quo. For the port itself, you simply see how your new power dynamic is playing out. Sloane or Reyes may have work hunting down the other faction, with Reyes having romance dialogue if courted. The Doc and bartenders may have some quests involving supply runs. Utilizing Vorn can tie Elaaden and the Nexus to the itinerary.

Not much has changed on the Nexus, H-047, or Elaaden, as newly awoken crew are funneled to settlements. The water crisis on Elaaden hasn’t changed yet, despite the vault and shipments from Voeld. New enemies in the Flophouse, and idle chatter over Okeer’s notes. Maybe spend some time reanimating Krogan fighting techniques.  

2nd DLC Voeld and Havarl       $15

As a two-for, this price point will be a little higher, but it has more content. With proper handling of the Eos pack and its nature, fans will be more eager.

Voeld and Havarl offer their own opportunity. Rather than new maps, focus on story expansion and lore here. The Angara have learned their origins and the truth about exaltation. In both places, they’re dealing with this. The Roekaar are leaderless, so address whether someone will fill the power gap or if they’ll be welcomed back by Evfra. Tie in the Glory Seekers here for added effect.

Use these stages to flesh out the body gestures for the existing dialogue system. This’ll draw attention away from stiff animations angst and give your developers better tools for future content, including DA:4 and other Frostbite titles. I haven’t seen your pipeline, but if this isn’t part of an art/animation workflow suite, you really need to hire me Bioware. I can make your life, and your fans, much happier.

On Havarl, expand upon the Mithrava lore and the ancient stellar maps we saved. Build some context around this new species. Crafty players now have access to shared scientific research thanks to the coop. That’s an opportunity for weapon/armor/item packs, not to mention ferry quests for flora to the Nexus and less fruitful planets. Use Jaal and his family to deepen our understanding as well. That’s a great place to flesh out angaran relationship culture. This’ll address fan feelings about the race and any animosity over Jaal’s romantic preferences.

For Voeld, pick up on the yevara poacher quest. These beasts will require modelling and animation, but your script made them a crucial bit of angaran history. We have evidence of living creatures on “The Lost Song” side quest. Since the Kett still have that huge fortress in the hills, prepare to drive them out for good. Organize the hunting party with the resistance. Now, get ready to drop the bomb: en route, you find a pair of Quarian escape pods. Since Voeld is now an ice planet, it makes sense they’d head there to limit foreign bacteria exposure. Thaw them out to reveal the fate of the Keelah Si’yah. Connect their audio log event to the assassin and Benefactor, implying their designs trace back to the Milky Way. It doesn’t have to be the core cause, but it’s important to keep that thread alive.

3rd DLC Quarian Ark    $5-10

Not going to lie, I want this to be free but it is content-heavy like DLC 2, so despite being an olive branch to fans, it’ll take money to make. The low cost still rewards fan loyalty.

Do not shortcut this one. Use the ME 2 assets to marry quarian style to the Initiative tech. Build the tertiary races like elcor, hanar, and drell… even if we only see them briefly. It’s both an investment in the franchise and rekindles that wonder and nostalgia from the original trilogy.

Not sure what the writers have in store, but based on the multiplayer additions, I’d say involve the Batarians and the Salarian pathfinder from the outset. With neither having a squad mate spot in Andromeda, there’s a huge opportunity here. Both have multiplayer and game models to source for single player inclusion.

If you followed up on DLC 2, let players pick the male or female Quarian escapee they want to party up with. The other will play a support role, like sibling Ryder. Vary their move-set if possible, but the story elements should be the focus of their addition. Build franchise characters like Tali so that their returns exceed development costs, and match accents with the original trilogy.

Now the rest depends on the plot direction scripted so far. If the Reaper-Geth or Reapers themselves followed the Initiative, there’s a much longer conversation I’d need to build this story. Open to chat, Bioware. I’ll even pitch it to EA for you. If the Benefactor, Kett, some malfunction, or Scourge are the culprit; tie up those loose ends here.

  1. Kett: make it big and challenging. The Archon, like Corypheus, was a bust for a boss. Fighting the Architect in confinement was a nice touch, but if players tackled them already, it cheapened the experience. Craft an intense, unique battle that they’re eager to replay this DLC to repeat. The Primus is the perfect candidate, flouting that the Archon lost his way, and offering an ulterior motive to pulling their forces from the final battle. Since they aren’t present, even missing “Dissention in the Ranks” doesn’t upset the quest line. Finally, set up travel to Kett space or an invading armada for the true sequel.
  2. Benefactor: Jien Garson’s body never turned up, and paired with Alec and SpecTRe agents seemingly littering the Initiative… they all point to the first-time game reveal of the Illusive Man’s identity, and his connection to Cora. You’ve laid out the dots connecting the Harpers and fans are clamoring for impact on their decisions. Make them wreathe. Does this shatter the pathfinder team’s core leadership, or will Ryder and gang be able to look past her heritage? Did she even have a relationship with her father? Could she be the assassin? That’d take some work to spin, but she was awake before Ryder and likely has special resources if so. In any case, it explores her character and the relationship to the crew. It ties two large settling points of the game plot together. Based on the outcome, you may even weave an enemy with very intimate knowledge of the crew into sequels. 
  3. Scourge and Technical difficulties: The Quarians took on a lot to bring all those other races to Andromeda. For a sabotage angle, the original showed us that Reaper agents were embedded everywhere… even the Hanar, and by de facto, the Drell. Imagine fighting an indoctrinated version of Thane, or an enraged elcor. What if they were preventing the wake-up procedures? Have they evolved over the 600 year trip? What if the Volus simply seized the ship as an opportunity to create their own hierarchy, sick of their status in Council Space? Finally, as a technology based race, the Quarians face unique trials when it comes to the scourge, which wreaks havoc on any technology, even if it only actively seeks Rem-tech. This is pre-geth boosted immunity, but if the Krogan used their travel-time to adapt to the genophage, perhaps the Quarians did the same.

Overall, address what time their ark left the Milky Way and what that means for Mass Effect 3’s endings. Determine whether or not any more travelers are en route, friendly or otherwise. Even if these two aren’t enacted immediately, they’ll guide future scripts. And just for feels, let’s see some of Jill’s handiwork. Nothing says invested like newborn babes. If she and Gil had one, show him revealing to Kallo that they named it after one of the Tempest engineers. Show Cora tending sprouts in a garden, even if she’s now an enemy. Let Liam try an angaran sport on Aya. Show Vorn, Kesh, and Drack teaching Lexi Fire Breathing Thresher Maws of Doom in Vortex. Have Peebee, Jaal, and Suvi tinkering around the monoliths. Have Kallo and Lisana T’lesso, the ice runner from Voeld racing through the Scourge with new pilots.  

Prolonged space travel takes a severe toll on the human body. As we seriously consider the human species becoming space-faring, a big question stands. Even if we break free from Earth’s orbit and embark on long-duration journeys among the stars, can we adapt to the extreme environments of space?

This wouldn’t be the first time that humans have adapted to harsh environments and evolved superhuman capabilities. For example, at very high altitudes, the body usually produces extra red blood cells, thickening the blood and impeding its flow. But Himalayans who have lived in the mountains for thousands of years permanently evolved mechanisms to circumvent this process and maintain normal blood flow. Cases like that prove that humans can develop permanent lifesaving traits. But natural adaptation for entire human populations could take tens of thousands of years, so we need scientific advances that help us accelerate human adaptation to single generations.

To thrive as a species during space travel, we’d need to develop methods to quickly program protective abilities into ourselves. 

Check out what scientists have up their sleeves in the TED-Ed Lesson Could we survive prolonged space travel? - Lisa Nip

Animation by Bassam Kurdali

Alice’s Chess

The chess game exists with a variant : a version played using two chessboards instead of one, and titled “Alice’s Chess”, reffering to Lewis Carroll’s character, Alice in Wonderland, more especially the second book of her adventures, Alice through the looking glass, where chess have a key role.

The rules of this game are very interesting in the context of the S7, where we have two books, characters moving from one to the other, some of them coming from fairy tales, others from our world, cursed and maybe not cursed. In Alice’s Chess, the pawns also move on two chessboards in the same time. When a shot is taken, the piece from the first chess set passes “through the mirror” to impact the second.

Alice in the S7 is described  as “a character in the vein of Rumplestiltskin (..) you do not really know what she’s up to, where she’s going or where she’s been.” The actress suggests she could be not cursed.  In S1, Rumple was the only one (except Regina) to be “awakened”. So like him, she could manipulate the game.

In Alice through the looking glass, the world is like a giant chess set, and Alice is BOTH a player and a pawn.

She moves on the chessboard, interacts with the most strategic pawns (Rumple ? Hook ? Killian seems to hold a rook from a chess set in a pic from 7x02), with this sole purpose : to win the game.

Another interesting fact : in the Lewis’s book, Alice’s disconnected from time. She’s able to remember the future (and in a recent film adaptation, she travels even back in time to save people she loves).

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Kiyomizu-dera (清水寺) in Autumn in Kyoto (京都) Japan by TOTORORO.RORO
Via Flickr:
Kiyomizu-dera Temple (清水寺) in Autumn in Kyoto (京都) Japan Camera Information: Model: Sony NEX-5N Lens: LA-EA2 + Sony 55-300mm f/4.5-5.6 DT Alpha A-Mount Telephoto Zoom Lens (SAL55300).

So I’ve been reading fanfics again, and found Disruption Of The Frontline by Hi_its_like_hello_only_shorter on ao3.

Being a huge sucker for bending AUs I fell for it immediately, and I love the idea of Bilbo being an experienced traveler having adapted some dwarven looks. Not to mention the gorgeous tanned skin and long sunbleached hair. I recommend you check it out. 

“Do you ever worry you’ll regret not having kids? Honestly.”

I know I spew a lot of sass in this blog. 

But let’s get real for a moment; let’s talk about the deep stuff.

Recently I had a heartfelt message from an anonymous person, asking about some of those tall shadows that loom over all people who are making life decisions - Regret, Worry, Making The Wrong Choice. I know it’s a big deal for a lot of people.

Honestly? I remember times when I did worry - quite a lot - but I don’t any longer.

Here’s how I got there, and the things I remind myself if I ever fall into playing the ‘What If?’ game - which, I’m glad to say, happens a whole lot less as I grow older.

1. It’s good to worry sometimes.

Not just childfree people. There are all kinds of decisions we fret about - taking that job, moving to that new place, dating that guy, ditching that girl, signing up for this course, dropping out of that one. 

It’s normal to want to do The Right Thing.

To worry from time to time is a good sign. You’re giving serious consideration to your future happiness, hoping to spot pitfalls that might occur, and that means you’re already on the path to doing the right thing. You’re caring enough about your own life to plan, to measure, to speculate.

So give yourself some credit - you’re taking yourself seriously enough to want the best for your life.

2. Parents can have regrets, too.

This is an important one. If you process nothing else in this list, make it this one.

Choosing parenthood ‘just in case’, because you fear regret? Don’t do it. 

Please. 

By trying so hard to avoid regret, you might be taking an express train straight to the heart of it.

A huge proportion of parents are riddled with regret. Take a brief look at Facebook-style ‘parent humour’ and watch the regret come stinking right out of it in toxic yellow clouds. “YOU WORKED A 70 HOUR WEEK??? LOL!!! TRY BEING A PARENT!!! LMAO!!! I DONT KNOW WHO I AM ANYMORE!!! ROFL!!!”

I share an office at work with a guy who says he’d strangle all his kids in their sleep if he could. His cheerful stories come exclusively from before the kids. He literally views his life as ‘BC’, ‘before children’, a happy time full of freedom and dreams - and ‘AD’, ‘after dad’, where he is an empty grey husk, lurching towards the grave and occasionally driving someone to a party.

My own grandmother baldly asserted on several occasions that if she were young again, with the choices that my generation have, she would not have had children. 

And she’s not the only person I’ve heard it from.

3. Everybody will have regrets about something…

Simply put, nobody has the time to do everything. Some things will have to go to the front of the queue - and seriously, kudos to you for putting serious thought into what you want to prioritise.

Lives - all lives - will have a little pile of regrets somewhere.

It’s just logically how time works.

If you’re thinking you want that backpacking trip, that degree, that business idea, to go straight to the front of the queue where it belongs - and if honestly, in your heart of hearts, you’d send parenthood to the back along with losing an eye or getting imprisoned for a crime you didn’t commit… it’s okay to acknowledge that.

It’s good.

You’re knowing your own mind, listening to yourself.

4. … but regret isn’t a death sentence…

If I ever start to worry about how awful this frightening feeling called Regret would be, I calm myself by taking a look at the regrets I already own.

And honestly? They’re not such scary little guys.

For instance, there was a hideous boy I dated when I was young. Yikes. Don’t get me started. What a lot of shit I put up with; what a lot of time I wasted. All the disrespect I took. All the douche-baggery I let fly. 

But… I’m okay now.

A thing happened; sure, it was shit at the time. 

But time has continued onwards, in that wonderful way it often does, and I’m here in my home, waiting for my husband to get back from work, happy in myself, safe and sound.

Life goes on. 

So long as you’re alive, you can always head for something new. You can grieve a little, tell yourself it’s okay, learn any lessons, then ask yourself where you’re headed next.

I believe wholeheartedly that, in the modern world, you can fuck up on a fairly astronomical scale and still be alright. You go home, you cry, take some long walks, write a lot in your journal, talk it through with your friends, and come out of it okay.

We’re a very resilient species. 

5. … and sometimes there’s a seriously silver lining.

Let’s go back to that douche-bag I dated. For a while I used to beat myself up, demanding of myself, why? Why did I let that shit go on so long? Why did I do the thing I now regret?

But I stopped beating myself up a long time ago - and a lot of it was to do with meeting my now-husband. 

Here was a man who not only remembered our dates, but sent a heartfelt text of apology if he would be five minutes late. Here was a guy who wanted to see me as often and for as long as he could, rather than moaning at me if I asked him to call me twice a week. Here was a person full of respect for me, full of interest in what I was saying and doing, full of concern for how I was. 

In essence, I had to date the douche-bag to realise what a bad relationship feels like. With that knowledge, I could be sure of what a good relationship felt like.

Take a compassionate, gentler look at your regrets - you’ll find that some good came from all of them.

6. Consider the impact your choice might have on others.

If I do regret not venturing into parenthood, that’s something for me to deal with and work through. It might hurt, sure. It might suck. 

But if I regret having kids, then… frankly, yikes. 

That’s a lot for some innocent people to deal with and work through. My husband, firstly. Those kids I wasn’t sure I wanted. Our wider families.

Ask around and you’ll discover it’s a whole pile of shit to grow up with parents who weren’t really sure they wanted you to exist.

When you’re weighing up potential risks of a life choice, always give some extra thought to any option that won’t hurt other people if it goes wrong. Then, at least if it doesn’t work out, you can say, “I made my choice for good reasons, and I’ve not caused anyone any harm." 

8. You can move on from regret. You can’t move on from kids.

One of my favourite childfree books has an interview with a woman who always assumed she would have children some day, then met and fell in love with a man who didn’t want to be a dad. They were happy together and the years passed. Eventually the time came when the option was off the table.

She says she went through regret and doubt, sure - she dwelled for a while on what might have been, what was now no longer available.

But time went on, and her thoughts turned to the good things, to the silver linings - the extra money they had, the better relationship they were enjoying, their free time, their beautiful home.

She’s now reached a wonderful place where she’s very glad of what once she regretted - just like me and the douche-bag boyfriend. She wouldn’t change her decision. She wouldn’t give up those benefits, those good things, and she’s happy with her journey and where it’s going.

Regret is an emotion, a mood, a passing storm - you can move through it. Things will settle to normal. 

We’re humans. We’re damn good at adapting. We travel through our emotions and learn to manage them in time, no matter how awful they might seem at first. Grief, pain, loss, regret. We process them all, we normalise them, and we get on with our lives - buying groceries, deciding what to watch on TV, looking forward to things.

So let’s take this whole scenario to the possibility that sometimes horrifies you. Let’s say you don’t have kids and there it is one day, regret, sitting in your lap, and it’s yours now to deal with.

Honestly: you’ll be alright. 

You’ll grow, you’ll grieve if you need to, and you’ll be okay.

But if you have children…? 

You can take all the long walks and stare at all the melancholic sunsets you like. They’ll still be there when you get home, asking what’s for dinner, demanding to know why they can’t have a new iPad like their friends all have, telling you they’ve got a huge project due tomorrow that they haven’t started yet and can you ‘help’.

You can sail yourself safely through ‘no kids’ regret, no matter how stormy it gets. You can look for the silver lining and head towards that. You can take time to look after yourself, to forgive your mistakes, to embrace the best of the path ahead of you.

You can’t do that with kids. 

Because then their needs, their daily demands, will always be priority number one - not your vague feelings of unhappiness. You’ll be waiting a couple of decades before you can get round to sorting those out.

In conclusion - and I hope this has been helpful to someone, somewhere - life is a string of sometimes big decisions; you’ll need to make them someday. 

Better to regret for a while the choice you thought about at length, considered carefully, and made with an awareness of the impact it would have on other people; than regret the choice you made in a panic out of fear of regret.

Especially if some kids end up with a mum who wasn’t sure she wanted them to exist at all.

Midnight Bus Going Anywhere

Yuri Plisetsky gets on a bus to get to the airport and ends up somewhere between ‘buttfuck’ and ‘nowhere’, Kyushu, Japan; and to make matters worse, his phone is dead. But sometimes people can lend a helping hand. Especially people with big brown eyes and the demeanor of a puppy.

Pairing: Plinami; Yuri Plisetsky/Minami Kenjirou

Part: 2/? [Earlier Parts]

Rating: T

Words: 2,332


According to Minami’s phone, it was 9:46 pm.

The house was spacious. In fact, it was much more spacious than Yuri would have ever expected from a Japanese house. He’d been to the country once or twice over the course of his Junior career, and he was always impressed with how small their living quarters were—all narrow hallways and tight rooms. But Minami’s house was open and wide, with a brick surrounding wall and a metal plate sporting a series of lines and strokes that the Russian teen couldn’t identify. He assumed it was Minami’s name, a curtesy to the mailman who delivered the morning paper.

Yuri waited for Minami to open the gate before he pushed past him onto the well-maintained walkway leading up to the house. He could hear a soft creak behind him and the sound of a lock sliding back into place, but ignored it.

“Man, your house is big.” Yuri looked over his shoulder. “What are you some kind of moneybags?”

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Log 12

I have been searching the Everfree for a few months now. Every time I catch the trail, it eludes me once again. It IS sentient, I know that much. When I first discovered its tracks and followed them to its cave, I had foolishly believed that my presence would go undetected. Needless to say, it did not. But the creature not only detected me, but adapted its traveling to hide its tracks to the point where it was extremely difficult to find them. Recently I have documented several trails which it follows that are covered in much undergrowth as to leave a very minimal trail. I only found such trails because of a long strand of red hair left upon a bramble. Soon, I will attempt to set up a blind where I can observe this trail from a safe distance. Perhaps finally I will finally catch a glimpse of this elusive species.


(( Hey look! Actual story related content! I’m going to try to keep myself to an upload per week at the minimum in order to keep a constant story dialogue. Stay tuned, next update will have actual drawn panels! ))

Tech Accessories for Men

30 of the coolest gadgets and cases 

Every year, new electronics and tech accessories hit the market, which means we bet you’re due for an update. From Beats by Dr. Dre headphones and Nixon speakers to Filson iPad backpacks and Banana Republic tech gloves, shop 30 of the the best hi-tech products below.

Speakers

Beats by Dr. Dre Rose Gold Pill Portable Speaker

‘ZIPP - Funky Collection’ Take Along Wireless Speaker with Interchangeable Covers

The Blaster Speaker

Headphones

Headphone

Beech Wood Troubadour Headphones

White Over-Ear 1 Headphones

iPad Cases

Tin Cloth Backpack

Flannel iPad Case

iPad Case

USBs

JUMP Cable with Micro USB Connector

'Y-CHARGE’ Micro-USB Charger

4GB USB Flash Drive Cufflinks

Tech Gloves

'Tech’ Gloves

Leather Touchscreen Gloves

Extra-Fine Merino Wool Tech Glove

Fit-Tech

Hi-tech Accessory

'UP24®’ Fitness Wristband

Polar Loop Activity Tracker

Ear Buds

Tech gadget

Headphone

Sol Republic Relays In-Ear Headphones

iPhone Cases

PhoneSuit Elite Battery Case for iPhone 5 and 5s

iPhone 5 Crystal Slider Case Snap Case

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My head is stuck on the possibility of Pirate Dalish. Clans who have adapted to travel the seas… Although I admit, I have no idea how they’d recover lost lore out there. Maybe they stick close to the shorelines, and try and access places that would be almost impossible to reach on land?

The clan would be like a mini-fleet, with aravels customised to sail on water. Aravels would be specialised maybe? One larger one for most of the clan to sleep on. Fishing aravels? They’d have no use for halla… Instead of having statues of the creators, they could carve their images into the walls of the aravels.

They could work as messengers and delivery services for various clans. Say one clan to the north of the Ferelden coast (near the winding wood near Amaranthine for example) needs halla or something, the… water clan(?) could keep an eye out for signs of other clans as they travel the coastline.

Fucking around with human pirates and stealing their shit (liberating elven slaves maybe, if they find a slaver’s ship).

(I’m assuming elven adaptability alters their appearance too. Look if they’re so damn magically adaptable that their children will take on all the features of a non-elven parent then they can change their appearance to match their environment, OK?)

Sea-faring clans with skin darkened and painted with freckles by the sun beating down on the deck. Their vallaslin curls and waves like the waves, or the twisting of the sails as the sea wind travels through them, or emulating the marine life. Hair dark and tangled and twined with the scent of the sea spray. Eyes in a variety of blues, greys and blue-greens - the blue of a cloudless horizon stretching before them, the green-blue of the water, the near-black blue of the sea at night, the grey of a storm gathering overhead… Maybe elves with creepier eyes that look more like sharks than anything else.

This is kind of ridiculous, but I love it anyway.