trapped in a video game

Story titles, invented by neural network

So Prof. Mark Reidl of Georgia Tech is the best kind of geek, and used some cool scripting to extract all the things on Wikipedia with plot summaries: movies, books, tv episodes, video games, etc. That’s a lot of plot summaries: 112,936, to be exact. 

With a dataset this large, a neural network can achieve impressive results. Sure enough, when I trained this open-source neural network framework on just the titles alone, it consistently came up with titles that were both varied and (usually) plausible. 

Below are some of my favorites, arranged roughly by apparent genre:

Action/Adventure

Titanic Buffalo
Pirates: A Fight Dance Story
The Bad Legend
Conan the Pirate
O Bullets
Home Transformers
Shurk Hat Dies!
An Enemy of Bob (Homicide: Life on the Street)
Cannibal Spy II
American Hero: Fire of Crusty
Lego Man Hunt
Nancy Drew: The Last Day (film)
Surf Crisis
Legend of the Experience of Scarlet Freedom Damageboo
American Midnight: Swear Dragon
Problem

Scifi/fantasy

Under the Daleks
Batman and Flancles: The Fun Tree
The Legends of World Planet
Bomberman’s Love
The Enchanted Feed
The Star Wars: The Santa Contact
The Long Ninja Dove in the Air (film)
The History of the Galaxy Bunny Lada
City of the Stupid (film)
Shy Castle
Hamburger (Star Trek: The Next Generation)
Swords and Batman: Summer Party ?

Kids/Family

The Boordeeple (2011 film)
A Dog’s Toy Friends
Boop (Adventure Time)
A Dinosaur Quest
Colonel Corn (video game)
Scooby-Drum
New Bear
Borky the Pig (film)
Excellent Very Broken Christmas
The Great Bother Cat (film)
Happy Cat in the Yaku Wonder
Fireman and Halloween Rules
Big Can Flower Home
The Green Yaurglar Pig
Scooby-Doo'Wagon Traps (video game)
Book Dog (film)

Horror

Terror Dog
Tree Screaming
Zombies of Florence
The Trunkelling
A Vampire Time for Monster
Murder’s Eagle
Frozen Bat (film)
Haunted Place
The Sheep of Evil
Barney’s The Devil’s Treachery
Merry Scroobers: Crown of Evil
The Steel-Pounted Murder King
The Shadow of Life of Very Worgy (film)
The Mystical Booged of California

Documentary

Market that Knave
Spork at Bliss
The White Soup
An Indiana Office
The Last Fish Show
The Fish of Education

Restricted section (there were quite a few more of these)

Absilloved Lovers 2: Black Bearfly Dawn
Horse Man Academy 5-R: Cowboy Sheeper Wydex
Breed Bot 3: The Journey Kitchen
Wild Bad Party 109
Pink Moon
Indiscreet Maidman

And finally, a list of the most quintessential story titles, obtained by setting the creativity to near zero on a highly-trained network:

The Story of the Stranger (1994 film)
The Last Day of the Story
The Lost Princess (film)
The Stranger (1994 film)
The Last Star (1994 film)
The Secret of the Story of the Stranger (1996 film)
The Stranger (2014 film)
The Story of the Stars
The Story of the Stranger (1999 film)
The Last Day of the Sun
The Story of the Star Trek: The Secret of the Story of the Star Wars

Oh noes! The gang’s trapped inside a video game!

And because Warner Brothers had zero idea how game development works, the gang has to play through every level to reach the end.

To escape a level, all they have to do is touch the box of Scooby Snacks. Easy!

They get teleported into a Roman colosseum level,

–and… well, I’m not saying that their methods of winning are inefficient, but the gang manages to…

1. Have a chariot race,

2. Get Shaggy caught in a net,

3. Do some bullfighting with a lion,

4. Waste a bunch of time chitchatting while Shaggy’s life is in massive danger,

5. Hatch and execute a plan to lock away the lion,

6. Waste even more time chitchatting while all their lives are in massive danger,

7. Cause a giant dust storm,

8. Go pole vaulting,

9. Impersonate an emperor,

and 10. Nearly get cut in half…

…all because they weren’t willing to walk the 30 feet to go touch the Scooby Snacks that were available, unguarded, literally the entire time.

anonymous asked:

*slides you $10 and a smoothie* ay hmu with some Good Garrison Trio headcanons my good dude

hell yeah i will i love these kids

  • hunk: [shows any remote interest in anyone] lance and pidge, immediately and without fail: [kissy noises] 
  • rejected trio names (courtesy of lance)
    • the school skipping squad (”please don’t call us that i’m already stressing about the homework we’re missing”)
    • lance and the losers (”ow ow hunk tell pidge to stop hitting me!”)
    • the golden trio (”okay now you’re just ripping off harry potter-”)
  • lance and hunk will have entire conversations over pidge’s head just to piss her off
  • they’re all the youngest sibling in their respective families and. it shows.
  • *pidge voice* “my laptop is missing. i don’t care which one of you took it, but if it isn’t back in my room in five minutes i’m rigging up both of your beds with booby traps”
  • hunk resolves to set up the video game system for his two best buddies
    • he regrets this decision very quickly
    • lance and pidge: “are you done yet are you done yet are you done yet are you-” hunk, gritting his teeth: “i’m doing this because i love them i’m doing this be-”
    • curse him for being such a good friend
  • lance: “here’s a joke: why can’t dinosaurs clap?” hunk: “because their arms are too-” pidge, without looking up from her laptop: “because they’re all dead”
FACE YOUR FEARS commentary post!

I love the commentary posts that Toby has been doing, so i wanted to follow suit and give some backstory to the episode! It goes without saying that there will be spoilers, so mute #OK KO SPOILERS if you wanna keep your eyes and ears unspoilt!

This was the first episode that Haewon and I got that addressed substantial main story points! It was a very intimidating episode to tackle, but it ended up being immensely fun and satisfying to work on! Since it’s about getting trapped in a video game, i decided to lean hard into my nerdy videogamey roots and paid a lot of homage to games that left a huge impact on me! 

The Face Of Fear arcade machine:


The arcade machine was in Haewon’s part of the episode, but i couldn’t help making designs for it… and not only did she use it, she made it even better!! She designed the SUPER EXTRA HARD DIFFICULTY version that the machine turns into after Gar bites off more than he can chew!

Dendy’s explanation of how the game works:

I made a little video game overworld map segment to accompany dendy’s explanation of how the Face of Fear game works! This was a blend of three of my all time favorite games: I referenced MAGICAL DROP 3 for the general UI of the map because I love its aesthetics, I referenced the TURBO TUNNEL stage from the original BATTLETOADS N.E.S. game because that was one of the most terrifying and nightmarish stages i have ever played through as a child (a perfect fit for a game that is basically a nightmare given form imo), and i referenced EXOR from SUPER MARIO RPG, because that boss battle had such a huge impact on me when i first played it! Exor still looks really cool and badass to me, to this very day.

Enid’s Fear:

This is probably the most obvious reference, if you’ve ever played Chrono Trigger! It’s based on the climactic Magus fight, about a quarter of the way into the game! chrono trigger has been such a huge influence and helped me shape what my definitions of dramatic storytelling were, so i just HAD to give it a nod, even if its application wasn’t half as dramatic as the source material, hehe.

Rad’s Fear:

I can’t remember for the life of me if it was me or haewon that thought of having rad’s fear set in a room that was just a bunch of rad faces laughing and posturing (pretty sure it was haewon), but i DID draw this diagram of the room’s layout!

I have hit the image limit for this post, so i think i will end this here! There are more references in this episode, maybe i’ll do a part 2? maybe not? who knows! Thanks for reading, all the same! And to those who were saying that the right enid portrait in her fearscape looked a little familiar…

Do you like Killing Stalking? Then read these!

I promise this is a 99.99% KS content blog, but I want to take a moment to gush about my favorites in the psychological/horror genre (some which might be even more fucked up than KS even).

1. DEAD TUBE (ongoing)
This is one of my all-time favorite ongoing manga. It. Is. BLOODY. There’s gore everywhere and there’s always someone losing some limbs or dying. 
There’s this site called… you guessed it: Dead Tube. It’s like Youtube or Vine but about a million times ‘WTF’. The aim is to create videos that will shock as many people as possible. People will murder, torture, do sexual acts, take unsolicited videos of other people, and pretty much do every single fucked up thing imaginable on the list. Once you’re trapped in the game you can’t get out. If your videos don’t get many views, you get killed. Every single character in the manga is batshit crazy. There’s extreme violence, gore, and nudity every chapter. KS is probably ten times tamer, so if it’s your limit, I suggest you at least tread lightly at first. (NSFW pictures under cut). 

Keep reading

octoberwisdom10  asked:

I adored what you had to say on how some adjustments in meaning really change how Kokichi comes across in the English version of V3. REALLY important question: Kokichi hates murder. So what was his motivation for the events of the chapter four trial? What are the circumstances of his decisions? He clearly established himself as someone who walks the line, but is there a difference for him between having a line and killing, going against one of his core values? Was he testing the game? What's up?

So many Chapter 4 questions, so little time. Thankfully, it’s one of my favorite chapters in any DR game so I don’t mind talking about it at all!

I hope it’s okay if I answer all of these in one big post! I get a lot of questions about Chapter 4 specifically (as you can see) and I thought it’d be best if I try to address all the points in common that these questions have. I’ll try to hit the main points, which are: “Why did Ouma get two people killed if he’s morally against murder?”, “Why didn’t Ouma let everyone vote wrong in the trial and get them all killed to put them out of their misery?”, and “Was Ouma’s reaction just before Gonta’s execution genuine or not?”

I’ve written quite a few pieces of meta with regards to Chapter 4 in the past, the most recent of which might help clear up the first of these points (and a little bit of the second)! The post is here, if anyone’s curious.

In any case, I’ll try to make this my big “what went down in Chapter 4” post, but I will be discussing spoilers for Chapters 5 and 6 as well, so anyone who hasn’t reached the second half of the game should only read if they’re okay with that.

Keep reading

Keep Me Warm When You’re Not Here...

If you’d rather read the fic on AO3 the LINK IS HERE

Summary:

When Keith leaves the team for his mission with the Blade he leaves behind a few things he won’t need… like his leather jacket.

Coincidentally Lance has misplaced his own jacket.

Hey Peaches! I will be updating All Aboard as soon as I can - this was just a fun little fic I did with a friend.

PS: my sister who had never seen Voltron binged it with me and her favorite character is Shiro - so I need to draw more of him. (She digs the show and finds Zarkon to be obsessive - and totes agrees that Shiro needs a vacation)

Please enjoy this little angsty romance fic I co-wrote with my bestie.

Keep reading

The thing about Quan Zhi Gao Shou is, it’s a story that really seems to get what playing an action-based mmorpg/moba is like. Sword Art Online is neat in concept but mechanically weak, getting weaker every iteration; Log Horizon is pretty generic and economy-based rather than combat-based; and as much as I love the original .hack// series, it explains zero on the gaming side of things, veering more on the side of eerie philosophy.

On top of that, those three I just mentioned are all under the conceit of ‘trapped in a video game, so the game is reality now, so no limitations on experience’ - which is great and all, but those kind of high stakes really lose the ‘game’ aspect of the story. 

So, even though I’m just a casual gamer, I really appreciate how QZGS manages to capture and convey how playing a really good game feels to a player. I can even backtrack, mentally re-translating everything in-game on the show into what actual game visuals might look like and how it might feel to see that as a player. That’s neat, and I’m loving it.

Also, it’s an engaging character-driven story, and I can appreciate that. I like how the protagonist is an adult and how the story has humorous moments without going over-the-top with comedy, like ½ Prince does. Though, that’s not fair - they may both be mmorpg settings, but they’re targeting different demographics.

What I’m really appreciating is the absence of fanservice though. A game anime without fanservice but with skilled female gamers. Well-appreciated, I hope it keeps it up.