trade sign

potential friends for ronan:

  • middle aged lesbian farmers who like to argue with him about farming techniques
  • a bunch of tattooed lgbt+ hooligans who work at a tattoo shop the next city over and think ronan is a werewolf/vampire/fairy/secret lost prince/assassin since he only shows up like once a month when he deigns to leave the barns and always brings them gifts and is mysterious
  • a lot of non-dream animals that he spends an inordinate amount of time coaxing into living at the barns, even (especially) if they belong to other people

potential friends for adam:

  • a bunch of lgbt+ scholarship kids who privately think his friends from home sound terrible until they have the pleasure of meeting them
  • locals from whatever college town he’s in
  • antisocial engineering school nerds who he helps connect with others
  • plants

potential friends for blue:

  • cool offbeat people from everywhere with whom she can trade clothes as a sign of affection
  • idealists everywhere
  • some women. for fuck’s sake
  • trees

potential friends for gansey:

  • more eccentric old ppl
  • a talking book they find that blue is a little concerned is going to turn into a “diary of tom riddle” type of thing
  • a girl he meets on his travels who is obsessed with Boudica and convinced she’s alive somewhere and likes wearing boat shoes and he thinks she might be his long lost twin

potential friends for henry:

  • hairdressers everywhere
  • declan lynch
  • the kind of person who is modest about it but is actually on the verge of being really famous
  • every canadian ever

Tomorrow is the last day to sign up to my exclusive fanclub, featuring exclusive prints and boudoir prints, bts pics, Private Dropbox access, stickers, in store discounts, trading cards and more!

Sign up here patreon.com/ivydoomkitty

The Signs as ‘Vices & Virtues’ Songs

Aries: Let’s Kill Tonight

Taurus: The Ballad of Mona Lisa

Gemini: Turn Off the Lights

Cancer: Memories

Leo: Hurricane

Virgo: Ready to Go (Get Me Out of My Mind)

Libra: Always

Scorpio: Nearly Witches (Ever Since We Met…)

Sagittarius: The Calendar

Capricorn: Kaleidoscope Eyes

Aquarius: Sarah Smiles

Pisces: Trade Mistakes

8

Think about the avocados you mash for your Super Bowl guacamole, or the fresh tomatoes you enjoy in the winter. There’s a good chance they came from Mexico.

Our southern neighbor is the United States’ leading supplier of fresh produce, providing 70 percent of the fresh vegetables we import and more than 40 percent of our fresh fruit imports. That trade has boomed since NAFTA — the North American Free Trade Agreement — was signed in 1994.

President Trump’s repeated campaign threats to pull out of NAFTA and impose a tax on Mexican imports have caused jitters for Wholesum and other businesses on both sides of the U.S.-Mexico border.

Amid Talk Of Tariffs, What Happens To Companies That Straddle The Border?

Photos by Elissa Nadworny/NPR

More Regency AU, but fun this time:

A ball is held. Tony looks beautiful as always.

He trips and falls on a dignitary visiting from Wakanda when he sees Steve and Bucky come out in their dress uniforms. He is immediately worried that he’s going to cause an international incident but Shuri just giggles and says “Your fiances are quite handsome” and Tony nearly has a stroke he’s so embarrassed.

“Aw,” Shuri says, squatting next to him when he goes and hides in a corner to catch his breath. “You’re cute. I hope we have lots of treaties between our countries.”

(”Why is King T’Chaka suddenly willing to do sign a trade agreement with us?” Steve asks later, going over their incoming messages.

“Because your fiancee tripped onto King T’Chaka’s son and King T’Chaka’s daughter thought he was adorable,” Sarah replies, deadpanned.

“I fell on Prince T’Challa when I first met him and he threatened to scratch my eyes out!” Bucky exclaimed, offended.

“Yes, but Anthony’s cute,” Sarah replies, not responding to the outraged noise he makes in response.)

WHY TRAILS IS MY FAVORITE RPG SERIES

What comes to mind when you think of a good RPG series? Often times people will say Final Fantasy, Dark Souls, Skyrim, and Witcher 3. Others will say Pokemon, Fire Emblem, Xenoblade, or Tales. But very few will mention the Trails series, otherwise known as the Kiseki series in Japan.

The Trails series is actually a larger part of The Legend of Heroes franchise, which has been around for a long time. There are 5 other Legend of Heroes series just like Trails, but we will be focusing on just the Trails series, which is the 6th installment.

It is by far the best RPG series pound for pound in existence; very few games can rival the quality of this series such as Witcher 3 and the Xenoblade series. So why doesn’t anyone know about it outside of Japan? The biggest problem that stands in the way of the Trails series is localization.

Trails games have the largest script size of any video game series, which means they come over that much later when localized. For frame of reference, Trails in the Sky came out on PC in 2004 and PSP in 2006, but it was localized in 2011. Its sequel was localized 3 years later. The script size isn’t the sole reason for the discreprancy between Japanese and Western release dates, but it makes quality testing, debugging, and programming much more time consuming.

Long localization times mean that the game will feel dated to Western players by the time it reaches them. Couple that being in the unpopular JRPG genre, and it’s no wonder why Trails is under the radar in the West. Even in Japan, Falcom’s decisions to make most of their games on PC backfired. At the time, console gaming was more popular than PC gaming, the reverse of today’s trend.

As a result, console RPGs received more attention which was further amplified by the heated console wars between Nintendo, Sony, and Sega. What’s more unfortunate for Falcom was the decline of the JRPG genre, which earned a stigma in the West, therefore striking the global market off their list of considerations. So even by the time Trails in the Sky came out, it was already too late for them to capture a widespread audience.

If you go back in time and change a few things like platform choice, localization, and maybe going 3D, then Trails would have the popularity it deserves today. If Trails was as well known as Final Fantasy or Witcher 3, it would have dramatically changed the landscape of the JRPG genre.

But enough about that… So what makes the Trails series so worthy of praise? When you pick up an RPG, you’re probably doing it for its story and characters. The battle system is secondary to you but of course you still want that to be fun. The Trails series does all of the above and more, to the greatest extent.

The best way I can describe the Trails series is that it’s an RPG made for RPG fans. You have some of the best worldbuilding of any fictional work, profound story and characters, massive amounts of content, and an ingenius battle system. It does everything you want an RPG to do, and more.

WORLD BUILDING

It’s easy to create a fictional world but difficult to create one that has a coherent geography, ecology, history, and politics. It is essential to telling a story because it’s the setting, the driving force of the plot, and the groundwork for character motives. But worldbuilding can also destroy the storyline if it’s bad.

Let’s take a look at Final Fantasy XIII and its world of Cocoon, a floating planetoid-shaped continent floating above Gran Pulse, a wilderness of monsters. While on Cocoon, your fugitive characters are constantly on the run from the entire human race. You never have time to take in the sights and in fact, you barely get to explore any of the wondrous cities in the game. Outside of deities and the military, you know nothing about its citizens, cities, politics, economy, or what life is like for the average person. You have no reason to care about its world.

Which I guess is the point because your characters are fugitives who plan on destroying it. Except that halfway through, your characters don’t want to do that anymore but Cocoon almost gets destroyed anyway. In the end, Cocoon is saved but to what end? The players have no way to care about Cocoon even if they wanted to, so why does it matter? Its safety has no emotional impact on the player.

By the way, you can read much about XIII’s lore and background in the game’s database. But that’s not the same as storytelling or worldbuilding. Reading about something is not the same as experiencing it. The game can have amazing characters and look as pretty as it wants, but with such awful worldbuilding its story becomes the least memorable thing about it.

Now let’s talk about Trails, which takes place on the continent of Zemuria. The Trails in the Sky trilogy takes place in the Kingdom of Liberl. Zero no Kiseki and Ao no Kiseki take place in Crossbell State, and are thus known as the Crossbell duology. Trails of Cold Steel 1 & 2 takes place in the Erebonian Empire. All of these regions are within the Zemurian continent, each with their own culture, people, ideas, economy, and politics.  And there are many more countries on this continent that play a role in the Trails series, we just don’t travel there- yet.

They sign treaties, trade with each other, and go to war just like real world nations. The relationship between these regions affects the overarching events of what happens within their borders, and thus become the driving forces of their respective games.

In Sky, you have an extremist who doesn’t believe the current seat of authority has what it takes to protect Liberl. In Erebonia, you have a country built on the annexation of many other states in an expansion for power so that it can compete against its long-standing rival, the Calvard Republic. With the way Trails does its worldbuilding, you can see that everyone has a motivation behind their actions. You can see why the story unfolds the way it does. And you can also see how they intersect and affect each other.

But Trails is not simply a bunch of countries vying for resources or superiority. There are so many forces and organizations in play that make the story even more interesting. You have the Bracer Guild, a politically neutral organization whose purpose is to maintain peace and protect people. They don’t alway get along with the military, but they are loved by the people for solving their everyday problems.

On the other hand, you have the Jaeger Corps, mercenaries for hire. They are often employed by corrupt officials and evil organizations to carry out their dirty work. They operate outside the boundaries of laws and do whatever it takes to get the job done. There are different Jaeger Corps in the Trails Series, such as the Zephyr and Red Constellation, who have a bad history together. The Jaeger Corps and Bracer Guild are not necessarily rivals, but their line of work and ideals are often in opposition.

You also have Septian Churches established all over the continent in dedication of the Sky Goddess Aidios, otherwise known as “She who dwells above.” Ordinarily, these churches are insignificant to the main storyline. But in Arteria, the High Seat of the Septian Church, there is an operation of Holy Knights known as the Gralsritter. They operate with the utmost secrecy and are therefore unknown to the public. Their goal is to recover artifacts and ensure they are kept away from human hands. They have other important missions but they are a central focus of the Trails series, so there is not much we know about their Holy Knight operations. 

Also operating in secrecy is an evil society known as Ouroboros. They are the ultimate masterminds in each of the Trails games. Their intentions, members, and powers are all shrouded in mystery. Often times, their plans revolve around obtaining artifacts and manipulating influential figures to carry out their grand schemes.

The amount of detail that goes into their worldbuilding goes down to even the microscopic levels. Each city and town has its own economy, culture, and people. The main reason for Trails’ large text is because almost every NPC in the game is a named character with their own story. You have a couple traveling the world together, a hopeless romantic and his best friend, and family members living in different cities wondering about each other.

These aren’t your average generic NPCs that exist to fill up a town and make it feel alive. These are actual characters with their own stories with different dialogue lines throughout the entire game. What you get in the end is a living, breathing, organic world. It’s something you can appreciate while traveling, something you can fall in love with, and ultimately something you want to protect.

STORY/CHARACTERS

Even with amazing world building, the writers can still drop the ball on the story and characters. In Sword Art Online, the worldwide hit MMORPG anime, you have a wonderful fantasy land and an intriguing UI for players to use. Couple that with top notch animation and attractive character designs and you have a great-looking anime. Unfortunately, that’s all it is.

The show is basically being run by a Gary and Mary Stu, two leading protagonists who are perfect in every way and get what they want in the end. It’s painful and annoying to watch. The show does a great job of catching your interest but an equally good job on ruining it. SAO’s worldbuilding has great potential but it’s ultimately wasted on poor writing and terrible characters.

On the other hand, Trails does an exceptional job with their story and characters. Their storylines have actually good plot twists and their games know how to wrap up and ending better than a Chipotle burrito. Their characters have deep histories and well-written development.

Writing a good plot twist can be difficult, because it needs to have the element of surprise, impact the storyline, and make sense all at the same time. The story has to lead up to that point without giving it away. In other words, the foreshadowing needs to be just enough so that players guess something will happen but not too much so that they don’t know exactly what WILL happen. This is something Trails has done every single time.

Secondly, plot twists will change the tone or pace of the game, for better or for worse. Often times, writers just have this amazing twist in their mind but they don’t know what to do afterwards. So what you get is a sloppy ending that makes no sense.

This is a problem Trails does not suffer because you can tell that they meticulously plan out their writing from beginning to end. Their plot twists properly accomodate for everything affected so there are no plot holes or inconsistencies. And because their storylines occur over several games, their endings wrap up the current arc but end with a cliffhanger to start the next arc.

Trails does an equally amazing job with their characters. Good characters are always memorable and it just so happens that nearly all of the Trails characters are memorable. They go beyond your typical archetype because of good writing, original histories, and meaningful development.

When delving into a character’s past, Trails goes deep. You see their upbringing, what happened to each of the characters, and how those events shaped the person you see today. These flashbacks are brief and happen at the crux of a character’s development. What you get in the end is a development that flows nicely, ties in with the story, and helps you appreciate the character more.

Speaking of development, Trails has some of the most meaningful character development in the genre. Each of these characters feel very human because they have relateable flaws, flaws that they know they have difficulty coping with. And by adventuring with companions, they are able to own up to their mistakes and make amends, which pushes their characters towards completion.

For example, there are a pair of characters who dislike each other because of their personalities and social standing. They are unable to work in a team and as a result, a mutual friend of theirs gets hurt. They are forced to realize that they are the problem and begin working together. They still get on each other’s nerves, but now they are more like squabbling rivals rather than two people who hate each other’s guts.

Moreover, each of them have their own realizations as individuals. The noble realizes that he shouldn’t try to do everything alone. There are times when it is okay to rely on other’s strengths. The commoner realizes he’s too hotheaded and that he needs to be more open-minded. It’s endearing, it’s charming, and it’s entertaining. This is the kind of character writing you will come across in the Trails series.

BATTLE SYSTEM

At the end of the day, video games are video games. It can have a great story but if the gameplay doesn’t attract the player, then they might drop the game before finishing the story. So sometimes, players are forced to play a bad game to finish a story or go through a bad story that has good gameplay. With Trails, the quality of their story and characters can also be seen in the gameplay so you get the best of both worlds.

The Trails series is one of the most satisfying strategic turn-based RPGs in the genre. It’s simple enough for newcomers to understand without referring to a guide but complex enough for hardcore players to have fun with. Basically, your characters battle on a field and perform regular attacks, special attacks, or cast spells. And naturally, there are other commands such as defending, using items, or running away. But there is much more to this.

First of all, positioning. Each character has a movement stat which determines how far they can travel on the field. This is important for weapon users who need to be close to the enemy to attack. During battles, you and your enemies will be all over the battlefield attacking each other, and this is where position comes to play. In this game, spells and special attacks have an area of effect that allows them to hit more than one target. For example, a linear AoE or a circular AoE. This also applies to buffs so if your characters aren’t close enough together, some of them may miss out on beneficial effects.

Secondly, Trails’ turn-based combat has an additional factor called Delay. In most turn-based RPGs, turns are determined solely by the speed stat. In Trails, it’s based on both speed and delay. Delay is the amount of “lag” of each action, and this “lag” determines when the character’s next turn will be. For example, when unleashing a powerful spell or attack, the delay may allow the enemy to take an extra turn before your character can act again. This kind of balancing allows different levels of attacks and spells to become relevant throughout the entire game.

Third, we have spells which are known as Arts in the Trails series. These spells can be offensive or supportive. Supportive spells can buff your characters or debuff the enemy, depending on their immunities. Offensive spells are separated into different tiers of spells. Stronger spells have higher costs and more delay, but they deal more damage and often have an area of effect. Certain offensive spells also have a chance to inflict a status ailment such as freeze or burn.

Fourth, we have Crafts which are the special attacks of the Trails series. These are character-specific skills that can have any number of effects. They can deal extra damage, have an area of effect, provide a buff, inflict debuffs on enemies, heal HP, and more. They consume a resource called CP, which can only be accumulated during battles (with some exceptions).

Fifth, we have Status Ailments. Yes they exist in every RPG but Trails’ status ailments play a larger role in the outcome of battles than any other RPGs. Defensive buffs are significant enough to prevent character deaths and save you from wasting a turn on healing HP. And ailments such as Petrify or Freeze can completely turn the tide.

On top of that, Trails has a plethora of unique ailments unseen in other RPGs. AT Delay pushes back a character’s turn. Faint prevents a character from taking a turn, and any attacks that land on them will result in a Critical. Vanish temporarily removes a character from the field. The complexity of ailments adds more layers of strategy that must be considered when battling in a Trails game.

And finally, we have Orbments, yet another defining part of the Trails system. Every character has an Orbment with several slots. Players choose what elemental Quartz goes in each slot. Quartz will affect both the character’s stats and what spells they can use. For example, an Attack Quartz (Red) will increase a character’s physical damage and give them access to Fire Bolt.

Orbments work differently depending on which Trails game you play, but universally you get to choose what Quartz goes into each slot. Because of this freedom, there is a high degree of customization in outfitting your party members. You can shape characters into different roles to suit your needs.

These are the defining components that make up the Trails system. Each of these adds a layer of depth and strategy to the battle system. In most turn-based games, you’re essentially managing damage and healing. But in Trails, you’re doing so much more than that. Its sophistication allows the satisfying experience of finding multiple solutions to the same problem and playing however you want.

A battle system can have the most interesting concepts and mechanics but it’s useless without an array of enemies that take full advantage of it. In Trails, you have many different kinds of enemies that require different strategies to take down. You have enemies with high evasion or high defense, so you need to use spells to take them down. Then there are enemies who are immune or even reflect spells, so they need to be handled physically. There are enemies who explode upon KO, so you have to take them out from a distance. These are just few of the many types of enemies that you will run into in the Trails series.

You can get by on brute force, but you’ll be using more healing items and spells along the way. If you play with strategy, your battles will be more efficient and satisfying. That’s the beauty of the Trails’ battle systems. There is no single way to win a battle. There are no useless characters that get outshined by the rest of the cast (okay… I can think of one poor girl). The battle system is your playground. 

MUSIC

When people talk about amazing video game music they often refer to Final Fantasy, Legend of Zelda, and Mega Man. But the Trails series is a real contender and personally, I enjoy their music more than any other video game series (except Zelda). You have really catchy battle tunes, perfect ambient music for dungeons, and the music for cutscenes are spot-on. Most soundtracks are 50% recognizable, but Trails music is so good, I remember 80-90% of their tracks.

CONTENT

Like I said before, Trails is an RPG for RPG fans. RPG fans love a game they can sit down and play for endless amounts of hours. They love having a ton of sidequests to do as long as they are fun and interesting. They enjoy exploring every nook and cranny of fields and dungeons for hidden treasure chests. Trails caters to all of this and more.

This holds especially true for their storylines. As mentioned before, the Trails series span several games to tell the complete story. Their story isn’t dragged on or inflated for the sake of having multiple games. The scale of the stories are so grand and epic, that each arc needs to be told on its own. When playing the sequel, I want to find out badly how the story ends and what happens to the characters I’ve grown attached to. I don’t feel like the series is being milked or that they are just reusing assets to cut costs of making a new game.

CONCLUSION 

I’ve always found it difficult to explain to someone else why Trails is so good. It’s easy to say “This RPG has good stories and characters and it’s fun to play” but that’s not enough to convince someone to pick it up and play it. This is a series that cannot be summed up with a few tag lines in a 30 second commercial. I wish I could hold a lecture at a campus to describe the Trails series to RPG fans.

Also, the Trails series comes in so many different flavors but they’re universally amazing. So it’s not just one game or a duology I am trying to sell to people, it’s the entire series. I find myself saying to people “Just give it a try, you won’t regret it” and then typing in all caps to emphasize my desperate excitement. But I think in writing this essay, I’ve done a good job making it stand out from other RPGs. 

I hope you guys give Trails a try. 

the signs according to ME, based on what I've absorbed from tumblr even though I don't pay attention to 75% of the zodiac and might not be able to even name them all from memory
  • aries: PISSED OFF ANGRY FILLED WITH RAGE AND ANGER AND IS ALSO MAD
  • taurus: the impression I get is they're similar to aries in that they’re angry and stubborn? but the difference is that while aries will clock you in the jaw, taurus will hold a grudge for the rest of your born days. your born days, not theirs, because they’re going to outlive you out of spite
  • gemini: is what I think comes next? anyway apparently geminis are very social and bubbly and they're people persons (people people?), but also they’re supposed to be all two-faced and gossipy, because twins. which is very mean to say about twins.
  • cancer: no offense to anyone who is a cancer, but my Least Favorite Human that I've ever met is a cancer, so my perception is tainted. cancers cry a lot. all the time. about everything.
  • leo: you know, I honestly don't know what is associated with leo, besides... lion. so therefore, leos are brave. you might belong in august, where dwell the brave of heart. their daring, nerve, and chivalry set leos apart. congrats you're gryffindor now
  • virgo: or is it libra comes first? I think it's virgo. um, anyway, virgo is my moon sign. I respect virgo. the general sense I get is that they're very... anal and particular and organized? their lists are color-coded and have subheadings?
  • libra: or possibly virgo, depending on whether or not I switched the order. BUT YEAH SO, LIBRA, SCALES. ALL ABOUT THAT FAIRNESS AND JUSTICE. common room is next to the kitchen.
  • scorpio: uuuuuuuGHHHHHHHHHHHH I'M SO FED UPPPPPPP I am a scorpio but I don't WANNA BE a scorpio I'm so TIRED of everything being nothing but femme fatale tropes and byronic hero nonsense I'M NOT MYSTERIOUS!!! are people even mysterious in real life? also please stop talking about how sexually charged and passionate I am. please don't do this. you're making this uncomfortable for everyone and I wanna exchange my sign for something else
  • sagittarius: the sense I get is that sagittarius is best personified by a weird kid at summer camp who hardcore believes in aliens and whose knees are full of band-aids
  • capricorn: does capricorn come next? I don't honestly even know. I don't know anything about capricorns. they're represented by a goat though, so that automatically makes them better than every other sign. A MERMAID GOAT, NO LESS. listen, idk what capricorns are like, but I'm trading my star sign. I WANNA BE A MERMAID GOAT. I WANNA BE A MERMAID GOAT MORE THAN ANYTHING.
  • aquarius: the only thing I know about aquarius is that song in Hair
  • pisces: fish. has lots of emotions, but is pretty chill and creative? bunks with sagittarius at summer camp, but personally prefers cryptids to aliens

Okay, so hear me out: Chowder signs with the Las Vegas Aces his senior year at Samwell:

  • (Okay fair warning I’m not a hockey fan I’m a baseball person so my perception of how signings and trading happens is largely dominating by that so let me know if I’m glaringly wrong anywhere and also this got really long whoops)
  • Chowder hadn’t really thought too much about the NHL until his junior year, when Jack pulls him aside after the first game he had been able to get away from Providence to see
  • Jack says “there’s at least two teams with scouts in the stands looking at you thinking about prospect camp spots for the summer, so if you need advice - or an agent - let me know and at the very least I can put you in touch with my dad”.
  • Then Chowder starts thinking about it. Like, a lot.

Keep reading

How Stars Are Born

Peeta and Katniss soulmate ficlet + angst to the max, requested by anon

They used to say the stars were sweet and giving.  That the stars loved watching humanity’s happiness so much that they kissed every soul before birth, marking their skin with the exact count of Earth days it’d take to meet their soulmate; a kind promise for a blissful future.  They even used to say, if you smiled at the stars, you might just flatter one into telling you a secret.  That a smile could win you the greatest prize of all: the whispered name of your soulmate.

Katniss isn’t one for smiling, no one cares about soulmates, and the stars don’t whisper anymore.  They scream.

Keep reading

This is the front page of Canada’s National Post newspaper where the headline news is all about NAFTA – the North America Free Trade Agreement. It’s a sign of how seriously our neighbor to the north is taking negotiations. These most recent round of talks ended on Tuesday with little accomplished and much worry about the future of the trade pact. President Trump has called NAFTA “the worst trade deal ever signed” but it is seen as vital to many communities in the United States, Mexico and Canada. 

This week we are in the city of Vancouver, British Columbia in Canada to look at NAFTA, oil pipelines and immigration. 

Join us – Lulu Garcia-Navarro, host of Weekend Edition, and producers Ravenna Koenig and Ian Stewart – as we report on our northern border on the issues that bind our two countries together but are also pushing them apart. 

– Lulu

Forty eight years ago today, hundreds of thousands of people of all races united in Bethel, New York for three days of love and music. There were no reported incidents of violence.

Forty eight years later, hundreds of white supremacists carrying semi automatic weapons filled the streets in Charlottesville, Virginia to spew Nazi rhetoric and racist hate. Three were killed and 19 were injured.

Under the Trump administration, we’ve traded peace signs for Nazi salutes. Love for hate.

Heather Heyer’s cover photo on her Facebook page stated

“If you’re not outraged, you’re not paying attention.”

Pay attention.

Resist.

10

For Trade/Sale. If you are interested in anything, send me an ask!

Picture 1

35MM signed poster by Lindsay Mendez, Jay Armstrong Johnson, Ben Crawford, Betsy Wolfe, Ryan Scott Oliver and others

35MM Ballad of Sara Berry sheet music signed by Ryan Scott Oliver

Mary Poppins cast signed playbill

Peter & the Starcatcher cast signed playbill

Mamma Mia Playbill signed by Laurie Veldheer and others from the cast

Once Cast Signed Playbill, by most of OBC including Cristin Milioti & Steve Kazee

Godspell playbill signed by Lindsay Mendez, Anna Maria Perez de Tagle, and Morgan James

Picture 2

Newsies u/s slips

Cast sheet from Opening Night

Cast Sheet from May 24th 2014 Evening- Jp as Iain, Jack as Clay, Julian as Aaron, Jeremy Greenbaum as Davey w/ bio and headshot

Cailtyn as Julie

Julian as Ryan Steele

Hogan Fulton as Romeo (headshot & bio)

Michael McArthur as Corey Hammerston (Papermill)

Ryan Breslin as Davey

Fatica as Breslin

Caitlyn as Laurie

Fatica as Tommy

Julian as Faist

Laurie as Katherine

Jack as Evan

Fatica as Faist

Jack as Garett

JP as Buttons (headshot & bio)

Picture 3

How to Succeed in Business Opening Night place mat

Next to Normal magnet signed by Alice Ripley

Bonnie & Clyde keychain

Sister Act keychain

Kinky Boots note pad made out of understudy slips and signed posters

Rocky cup

Annie Get Your Gun note pad block

Wicked Happy Holidays Wizard photo

Picture 4

Hairspray playbill signed by Kate Loprest and Dwayne Cooper

Jekyll & Hyde playbill signed by Robert Cuccioli, Luba Mason, and Christiane Noll

Curious Incident of the Dog in the Night-time Playbill Signed by Alex Sharp and Jocelyn Bioh

Vanya and Sonia and Masha and Spike Playbill SIgned by Kristine Nielsen, Sigourney Weaver, David Hyde Pierce, Billy Magnussen, and Shalita Grant

Heathers Playbill signed by Barrett Wilbert Weed, Ryan McCartan, Evan Todd, Michelle Duffy, Dan Domenech, Molly Hager, Jon Eidson, Katie Ladner, Rachel Flynn, Aj Meier, Dustin Sullivan, Jessica Keenan Wynn, and Anthony Crivelli

Picture 5

T-shirts for sale. All shirts have been worn and wash and may have shrunk because of such. All shirts are $10 plus $3 shipping to the US, BUY more and the shipping can come down
- American Idiot Red Size Medium 
- Oklahoma Tank Top ( I’m just a girl who cain’t say no) Size small
- Broadway Cares size 2XL
-Playbill Size XL
- Shrek the Musical logo Size 2XL
-Spring Awakening logo shirt Size XL
-American Idiot Black Size 2XL
-Tarzan Size 2XL
- Spring Awakening Artwork Size XL
Rent No day But today long sleeve shirt Size XL
Little Mermaid Ursula Ladies Babydoll shirt Size Large
Wicked Logo Size XL
Hair Summer of Love shirt. size XL
Lysistrata Jones sSize 2XL
Drowsy Chaperone Size XL
Broadway Cares Size 2XL
Shrek Pinocchio Real Live Boy size 2XL
Hairspray logo Size XL
Rent off Broadway shirt size 2XL ( fits like XL)
In the Heights size 2xl

Picture 7

Picture 8

Newsies Playbill from night before closing Saturday August 23rd. Playbill signed by Aaron Albano, Brendan Stimson, Michael Fatica, Capathia Jenkins, Evan Kasprzak, Guiseppe Bausilio, and 2 others.

 

Picture 9

Hedwig and the Angry Inch signed by Lena Hall

Cabaret signed by Emma Stone and Leeds Hill

Ghost Non Equity Tour Signed playbill

Book of Mormon signed by Ben Platt and others

American idiot Tour Signed Playbill

Picture 10

Heathers playbill signed by Jessica Keenan Wynn, David Thomas Brown, Evan Todd, Dan Domenech, Elle McLemore, Katie Ladner, Kristolyn Lloyd, Molly Hager, Anthony Crivelli, Rachel Flynn

Heathers understudy sip signed by Charissa Hogeland