totemize

Zeus fell for beautiful Europe when he saw her in exotic Phoenicia and abducted her transforming himself into a bull, he carried Europe on his back, while maintaining the form of the sacred animal, until he reached swimming the island of Crete, where he revealed his true godly nature to the dazzled Europe.
Europe gave birth to three legendary children, who later on became the noble three judges of the Undeworld: Minos, Rhadamanthus and Sarpedon (or Aeacus).

“The Abduction of Europa” by Rembrandt, 1632, Getty Museum.

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Crow is known to be one of the most intelligent beings. Crow speaks his truth without dismay. Crow is a warrior of justice and teacher to many. They are watchful protectors and provide spiritual strength.

Use these five stones to connect to Crow’s energy:

  • Blue Calcite - recuperation, clearing
  • Black Onyx - self mastery, strength
  • Golden Labradorite - wisdom, intellect
  • Nuummite - magick, protection
  • Lapis Lazuli - mystic knowledge, third eye

273-TERRACOTY [Terra Cotta-Coyote]
-Psychic/Ground
-The Trickster pokemon
-Ability: Prankster - Magic Guard(HA)
-Dex: “This mischievous pokemon is known for its childish behaviour, and are often attracted to small children who they like to amuse with their psychic tricks. Their bodies are made of hard clay, and it is part of many native myths that this pokemon where sculpted by the gods.”
-Moveset:
    -Mud-Slap
    -Confusion
    -Howl
    -Trick

–>Evolves at lvl 20<–

274-COYOTRIK [Coyote-Trick]
-Psychic/Ground
-The Trickster Pokemon
-Ability:  Prankster - Magic Guard(HA)
-Dex: “This pokemon enjoys playing with others, doesn’t matter if they are pokemons or humans. This pokemon likes to play tricks on anyone unsuspecting of its presence, making use of its psychic powers to achieve all kind of pranks and tricks. It is believed that if you are having a party and a COYOTRIK shows up, you will be blessed with happiness and good luck.”
-Moveset:
    -Stomping Tantrum
    -Zen Headbutt
    -Snarl
    -Trick Room

–>Evolves at lvl 42<–

275- TOTEMAGO [Totem-Mago]
-Psychic/Dragon
-The Totemic Pokemon
-Ability: Sacred Land*
-Dex: “This pokemon can live for over a hundred years and was considered by many native tribes a sacred creature. Unlike COYOTRIK this pokemon is very serious and will reflect over its actions for hours, standing perfectly still while meditating. Many come to this pokemon seeking its experience and wisdom.”
-Moveset:
    -Outrage
    -Psyshock
    -Earth Power
    -Dragon Dance

*Ground moves are treated as Psychic Moves at the same time.

The Fetch vs. Spirit Animals

In an attempt to pull away from the cultural appropriation that had plagued modern wicca and neo-pagan movements, I notice many people gravitating towards traditional witchcraft in it’s various incarnations. While this is a broad conversation to enter into, something I want to bring up for the possibility of open conversation is the concept of the Fetch (traditional witchcraft) and the Spirit Animal (Native American shamanism). Bare in mind, my understanding of the spirit animal is limited to what I have been told and I am open to being given more information to better develop my grasp of the concept. Take the following definitions as generals, not absolutes.

A ? around a sentence means I’m not sure of the validity of this information.

Spirit Animal: An entity, separate from the self, which appears to guide or, through lessons, help one become stronger and persevere through challenge. They represent a mind set or perhaps ones strongest traits, what will become most important to them, or the path they should follow in life. ?A spirit animal does not ‘belong’ to any one person? However a totem animal is one with the person both in the physical and spiritual realm. Spirit animals may come in and out of ones life at times of need or to convey messages. ?Sometimes they have strong affiliations with a specific tribe?

Fetch: A fetch is, at it’s core, a representation of the persons most primal and uncivilized self. Wild and perhaps even dark, it is meant to act as a challenger to the persons progress in the craft and, once the challenge is won, the fetch will act on behalf of the person by helping them travel the spirit realm. They can be totemic (as totems and shamanism is not limited to Native American tribes) as they are in essence the person at their most wild and free self.

Why differentiate? Well beyond the two being very different both in concept and intention, I do feel there is a need to stop using the stolen ideals of another culture, especially when we don’t have a good grasp of what they are and simply fling around the term because we took a buzzfeed quiz. Spirit animals do not belong to witchcraft. We do not have a right to them under the concept that they exist for Native Americans. Now there may be some similarities between spirit animals and fetches, familiars, totems, et cetera in other practices. But that does not make the terms interchangeable.

Thoughts? Comments? Expansions?