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#18 Mignon

live preview + install

My 2nd theme in the theme garden! This one gives you a bunch of options to change how the theme looks.

Features:

  • 250, 300, 400, or 500px posts
  • multi or single column
  • Over 20 color options
  • Sliding menu with 4 links
  • Search box
  • background image (repeating or full sized)
  • reblog and like buttons

Options:

  • show tags or hover tags
  • turn on/off post shadows
  • turn on/off rounded corners
  • optional hp bar (like in both accessible themes). If enabled you can control how much health is displayed from 0%-100%. When hovering over the hp bar, the tooltip will display “hp is at __%”.

Full list and additional info is in the preview or here. Please like/reblog if you’re interested and let me know if there’s any problems!

April 1st game:

Go to the AH dragons tab, with the silly April 1st mode turned on.

Put in whatever currency limit you’re comfortable with, along with breed if you feel like it. Don’t search for any specific genes or colors, though!

Look through your results, but don’t check their tooltip information.

Based solely on the goof art thumbnail pick one dragon and buy it, then head to your lair and see what you actually ended up with.

Bonus mode: Search for ready to breed dragons, buy one of each gender, and put them on a nest together before actually looking at their real genes/art.

astronomutual  asked:

would you have any tips for new dm's? any really but particularly about which resources are best for learning the rules and mechanics?

  • A real good bit of advice I got is that being internally consistent is way, way, way more important than following the rules to the letter. Forget a rule? By all means, make something up! But a lot of the fun of D&D (for some groups; others may vary!) is coming up with clever ways to work within the rules, so it helps that if you decide to fudge a rule, you at least remain consistent in the way you’re fudging it. Shifting rules willy-nilly can make your players feel like they’re trying to precariously balance a structure on top of something shifting and mercurial; at least give your players a solid foundation upon which to build their stories, even if that foundation is made out of silly putty, thumbtacks, and a single fried egg.
  • Think of the game as a gift to your players, first and foremost. It is super, super, super tempting to go in with at least some of an “I can’t wait for them to see how clever I’m going to be!” attitude, and if taken to extremes that can sap the fun right out, because the important thing about D&D is that it’s collaborative. You’re the one in charge, you’re the one directing the story, but I’ve found that maintaining that “this is a gift” attitude keeps a DM humble.
  • On a similar note, let your players make mistakes. Unless it’s a one-shot with very limited time and you really need to get everyone through to the finish before they all head home and you never see each other again, suppress your instinct to jump in and correct them. Did they get an NPC’s name wrong? Probably. Is it feasible in-universe that they forgot the NPC’s name? Probably. Is it more fun and memorable to have them confronted about that in-universe rather than breaking immersion to correct them as the DM? Probably. And don’t be too afraid to let an awkward silence build—your players will often jump to fill in the gaps before you know it. In the video game analogy, you’re playing the role of cutscenes and tooltips, and we all know how annoying it can be when the “helpful” tips keep popping up while you’re just trying to play the game. ;)
  • Events that haven’t happened yet are not set in stone. You can absolutely present the illusion of choice without having to put in absurd amounts of work. Are there three branching corridors in the dungeon to choose from? Technically, you’ve only got to flesh out one option in detail. If your players ask what would’ve happened had they gone elsewhere, smile smugly or heave a dramatic sigh and tell them they really dodged a bullet on that one. …but be prepared for the possibility of doubling back or splitting up.
  • Keep a list of generic NPC names and memorable character descriptions on hand. Just one-sentence things like, “Shime, half-orc with messy tufts of bright pink hair” or “Arryc, halfling with a spectacular curlicue mustache”. Your players will almost certainly try to talk to someone you weren’t anticipating, and having that kind of detail at your disposal looks super impressive. Good cheat-sheet format for building slightly more detailed NPCs in a minute or less: name one thing they want and one thing they fear. 
  • “Yes, and…” is an improv trope for a reason. Things will go off the rails, and flexibility even in the face of completely off-the-wall ideas will be the best way to make sure the players are having fun. Give them agency! If they come up with a way to completely neutralize what should’ve been an arduous battle, don’t penalize them for it. Let them celebrate successes—and make sure they get successes. It can be so much fun to poke and prod your player characters into impossible situations and big ol’ mysteries that it’s easy to forget how frustrating that can be from the other side of the DM screen. Even if you’re running a particularly punishing campaign, let them have a well-earned victory from time to time.
  • For a longer campaign, make sure the world keeps evolving around the players, even when it comes to events they aren’t involved in. Once you’ve introduced a few recurring NPCs, this becomes a lot easier: what have they been doing during this time? What’s been happening to them? Scatter a few minor plot hooks here and there for the players to stumble upon; even if it takes them months to find those hooks, they’ll really make it feel like the world is bigger than the one plot they’re involved with at the moment.

Resources:

  • Google is a wonderful tool! There are all kinds of pre-made puzzles, dungeons, plot hooks, and just plain cool ideas out there.
  • The Player’s Handbook, DM’s Guide, and the Monster Manual are the core ruleset for good reason. The DMG in particular has some legitimately very good advice for the kind of worldbuilding that gives you a playable endpoint rather than sucking you into an endless vortex of trying to put infinite detail on every little element of the world.
  • Matt Colville does a video series on DMing that is extremely to-the-point and gives a lot of handy resources. Haven’t watched much of it yet, but everyone raves about how helpful it is! 
  • Geek and Sundry also has a video series on the topic, first by Matt Mercer, then by Satine Phoenix, with assorted guests along the way. Again, have only seen a couple episodes here and there, but it’s probably some useful advice!

Best of luck! From one new DM to another, you’re gonna do great. :D

((An OOC Post: Living Human Trash interrupts Memorial Day RP event.))

I’m taking off the RP hat here for a few moments to discuss a problem we have on our server.

The problem is quite simply RP trolls, griefers, harassers.  They’re all the same sort of people, intent on ruining your time for whatever reason.  

Sometimes they simply dislike RP entirely; some of them are a part of our community of RPers and are specifically targeting singular people, cliques, or guilds; and sometimes they are especially malicious individuals targeting people who LGBTQ RPers or RP.

Regardless of what their reasoning is, they are wrong.  What they’re doing is morally wrong and they are pieces of living human filth for doing so.  On top of all of that, it is entirely against Blizzard’s TOS.

Today a short but pleasant (other than the trolls) event was ran by some of the more active people in Wyrmrest Accord’s community.  A few small sets of trolls tried their best to grief the event into the ground and indeed ruined the experience for a number of people.

So I want to take a moment to highlight some of these terrible people who I saw today, along with their entire guilds who eagerly joined in on the griefing.  If these people affected your experience during the event, I strongly encourage you to report them.  At the end of the post I will leave a detailed guide on the ways in which I find Blizzard is most responsive to reports.

The first and possibly largest interruption to the event was a Pandaren named Nohara.  A lot of you may know her from her spamming Savage Snowballs at human-form Worgen characters to put them into combat, forcing them to shapeshift.

She spent the majority of the event spamming disruptive toys(Including Piccolo of Flaming Fire and the Moonfeather Statue) and yelling as well as using large mounts to obscure the screen of the people watching the event.

Secondly, Auradein.  He participated in the toy spam and did his best to place his character in the way of the event.

I feel it is important to point out that the guild he is in, The Thirteenth Crusade is a notorious trolling guild, specifically targeting LGBT RPers and characters.  These are possibly some of the most vile people on the Alliance.  They use RP mods like TRP3 and MRP to create toxic, terrible, racist, sexist and violent descriptions and tooltips.  Basically the WoW RP of edgy 14-year-olds making obnoxious forum signatures.

Auradein’s TRP was somewhat tame compared to the usually racist/islamophobic trash his guild usually displays.

Finally, Jade and some members of her guild Concordance contributed to the griefing with OOC chatter and abuse of the Dazzling Rod toy.

All of these people made an effort to ruin the times of other people attending this event and they all should be reported for griefing.  I want you all to know that ignoring them isn’t the way to handle this.  We can defend our server from  these people.  The tools Blizzard gives us to do so with are clunky but usable.  However, they will do nothing if we do not stand together in this.  Just one or two people reporting them is not enough.

Firstly, when reporting a griefer, you should whisper them politely, asking them to stop.  This whisper has a dual purpose.  It shows creates a timestamp for Blizzard to look into as well as helps them determine who is being reported(especially for people with special characters).  If they do stop, I leave it up to you as a judgement call to determine whether you should continue on with the report.  Them stopping doesn’t excuse their earlier actions.

Secondly, you should always right-click report the person.

Report them for cheating via right-clicking the portrait.  Explain in as much detail as you can what they did in the pop-up box.

If the person is spamming chat or using racist OOC language, right-click their name in the chat box to get the dropdown for that.

Now that you’ve done this, you can get to the meat of the report.

Hit escape and go to help.

Now hit Open a Ticket.  

Now hit Gameplay.

Scroll down and hit Report a player.

Hit Ongoing harassment.

Then this thing.

Now this.

It may prompt you to log in again.  Please don’t be deterred.

Finally you’re here.  There will be a large section at the top telling you to place the people on ignore.  Please do so.

Now just fill in the boxes.  Be as specific as you can.  Tell Blizzard who did what, how it affected you and how it affects the RP community.

This is the way we need to stand up against these bullies.  Stand together and we can cast them down.

Finally, I want to thank the kind people who continue to host events on the server despite these terrible trolls.  I love you.

apparently i have written quite a few guides/tutorials - O_O - here’s a list of the code tutorials so far… no doubt, this will be added to - make sure to check the ‘resources & tutorials’ page for more…

g  d o e s  a  t h i n g - how to make a tumblr theme from scratch;

  • theme 101 part 1 - basic html, styling body, styling and positioning posts
  • theme 101 part 2 - the padding function, the margin function, permalinks, tags and styling
  • theme 101 part 3 - styling general links, styling bold and italic, styling blockquotes, images
  • theme 101 part 4 - styling sidebar, navigation links, headings and pagination
  • theme 101 part 5 - index and permalink pages, float, post info, styling asks and quotes.
  • theme 101 part 6 - adding images, backgrounds, sidebar graphics, etc.
  • theme 101 part 7 - container theme, scrollbar, overflow, hover effects.

[ parts 6 & 7 come with full base codes… ]

c o d i n g  &  t h e m e s

popups;

custom fonts and text effects;

editing links and permalinks;

theme backgrounds;

other and misc;

anonymous asked:

hi marcie! i was wondering, is there anything particular that you had to do to get the hover thing on your networks? like, when you hover over it and it says the name of the network, but its not the normal grey box tumblr has

Hey babe! So what you’re referring to is a tooltip - it’s used to customize the hover boxes that give additional information about links when you put your cursor over them :-)

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