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10th Anniversary Edition
The original Tomb Raider was released in 1996, so 2006 will be the 10th
anniversary. This document outlines a concept for creating a special edition of
the original game for the PSP platform to coincide with this anniversary.
The concept is to provide players with a “re-mastered” hand-held
version of the classic game. This should appeal to people who played it first
time around, and those who missed out. Retro gaming has shown itself to be a
lucrative market, and Nintendo in particular have had considerable success with
versions of SNES titles on GBA and Mario 64 on the DS.
So the idea would be to build a new set of PSP Tomb Raider games based
on the proven gameplay of the original game engine, but brought up to date
using the additional power of the PSP.
Although the idea is to preserve the original gameplay and levels
(albeit in a graphically enhanced form), additional Easter egg and bonus
features are planned to add an extra dimension to this version. In order to
finally satiate the fans lust for a multiplayer Tomb Raider, the plan is to
include a 2 player cooperative mode by teaming up with Lara’s younger cousin
The game will be a version of the original game, with the following
detailed geometry. The original geometry will be exported to Maya and updated
to add detail.
lighting. The original game had monotone lighting – the proposal is to add
of sprites with 3D models.
screen effects (blooming, focal blur).
skinned and detail Lara model.
and higher detail enemy character and creature models.
sequences redone. Alternatively, it may be possible to resample the original
In addition to these cosmetic improvements to the original game,
additional new features are planned:
to original game. Slight
tweaks to the original puzzle setups, or positions of bad guys to add surprise
for people who remember the original.
secret areas. These will
be added to the maps and unlocked by special items collected on previous
levels. They will contain the new outfits / weapons and rare collectables.
extended ending. The
original game ended very abruptly because of time constraints. It would be good
to include the “escaping from the collapsing pyramid” sequence that was
controls, and additional animations and moves (especially for combat).
wi-fi mode. Two players
get to explore the tombs as a team. Puzzles would be tweaked to require both
players to work together e.g. heavy levers that require both girls to move.
Additionally, players will compete over the collectables (see below).
locks. Mini-game style
puzzle locks to enter certain rooms.
artefacts scattered around the levels. So each tomb will be filled with treasure items, some
more easy to find than others, and some more rare than others. There will be
different classes of collectables, some of which can unlock new secret areas.
Trading. Treasures and special items can be traded
with other PSP TR1 players. Each PSP’s unique ID will be used to randomly seed
the player’s TR1 levels with a subset of the available artefacts, so for
players to collect them all they will need to trade with friends. Additionally,
in Wi-Fi coop mode, the levels would be seeded with items from both versions,
so it is an opportunity to collect items that are not available in your
room. Back at Lara’s
mansion, the treasure room will record which special items have been located
and which are still to be found.
weapons and outfits. Extra
weapons that were in later games and new outfits for Lara can be found in the
lighting. Including the
introduction of flares from TR2.
control. Optional analogue
control for movement.
I can’t remember all the details, but I’ll try to summarize:
When Eidos moved “Tomb Raider” to Crystal Dynamics hands Core Design was already working on “Tomb Raider 10th Anniversary Edition”, which was meant to be released on 2006 (true anniversary). They were very excited about it because it was their last chance to redeem themselves after the AoD incident. Core Design didn’t mean to take Tomb Raider back to them, they just wished to pay a last tribute and celebrate the anniversary for the 10 years of the saga. However, Crystal Dynamics didn’t like the idea of letting Core make another Tomb Raider game, so they built a rival demo of their own remake and showed it to Eidos. That’s when Eidos cancelled Core’s project, but I don’t think they’d ever made an official statement explaining the reason behind that decision.
Sorry if I can’t give you more information about it. In fact, most spanish fans including myself had NO IDEA about this game until quite recently. It feels as if Eidos wanted to keep it secret. So I strongly recommend you ask @tombraider-of-coredesign if you have any doubt about it, they’re way more aware than me about these things.