Resident Evil, Spencer Mansion 1F, by Tom Slater.
Resident Evil is a game that I’ve completed many, many times, so the floor plan ought to be quite simple to remember. But then as I started sketching it out, it occurred to me that I wasn’t sure what I remembered from the Saturn and what I remembered from the Gamecube remake. Hopefully this is fairly accurate to the original.
There’s an L-shaped outside room with herbs and dogs that I know I’ve forgotten, and while I think most of the mansion’s rooms are accounted for, they may not necessarily found themselves in the right place or orientation.
The scale is probably wrong on a lot of rooms, but hey, it was the only way to fit my memory into a rectangle!
[Josh says: I’m sorry, Jill. I think he’s…
The original Resident Evil was a profound touchstone game for me, very much my introduction to proper survival horror. I spent an hour on my first go, unsupervised and with no context for the game; after that, I explained to the friend I was visiting who owned the game that I had got myself well and truly out of ammo and low on health. He laid out the practical fact that I could either suddenly become perfect at the game, or start over and not shoot so damn many bullets at zombies I didn’t need to kill. It was an enlightening afternoon.
I actually mostly-finished a scale model recreation of Spencer Mansion in Minecraft, back in late 2010 when I was completely sucked into the game, and it was a fun if complicated exercise in recreating a complicated space using not-very-well-suited architectural materials. So this just kind of warms my heart. I love the dogs on the right, there.]