to many pretty players

chaoticgamer8693  asked:

Why do you depict Chara as the villain here? In the game there is absolutely nothing to suggest that. Think about it. If they're really so bad then why did Chara reset the timeline so that you would be forced to go through again and most likely not kill everyone. Why would Sans be able to remember when Flowey can't and Flowey has the most determination seen in a monster. Oh wait, Chara warns him and communicates. They also do the dialogue. They translate froggits and make the thing easy.

Actually I think you may have missed a thing XD. It’s cool though. I shall explain best I can without giving away things-

This is actual Chara as depicted in this comic.

Chara doesn’t look a whole lot like this-

-red nightmare child, do they? However this  ^ 

Sure looks a whole lot like this kid we see here below. Like Frisk.

I have to be sorta vague for plot reason but just keep in mind in game Sans never sees Chara as we, the player, saw them. 

Better yet he never saw the player either, did he? >D

And where is he seeing this red kid?

In a nightmare.

But Chara, the leaf child with the locket, is nowhere near the villain of this story =U

Currency Conversion Confusion

Context: One of our campaign’s DMs did a side mission for the rest of us and gave us loot at the end of it. During the weekly debrief, I bring my copy of the DM’s guide after having confirmed a suspicion I had.

Me: Alright, so our mission was just a good old “some guy went missing, find him” mission. And [DM] over here—he, he decided we would get gemstones at the end of the game.

Player: How many?

Me: Only twenty each. Still pretty solid, y'know? But [DM], do you know how much gold that transfers into?

DM: Uh… fifty gold each, I think, so… what, about 1,000 gold total? A bit much for level six but nothing crazy.

Me: Nope. You uh, you said—you said out loud, and I wrote it down and so did everyone else, you said that we got rubies, those are worth more than that in the DM’s handbook, which is where we go to calculate loot. That’s 5,000 gold.

Room: *frantic muttering amongst themselves*

DM: Oh. Well, you’re all mostly DMs too, so it shouldn’t impact—

Me: That’s 5,000 gold <i>per ruby</i>, total of 100,000 gold pieces each.

Everyone: *loses their minds*

DM: Nonono okay retcon retcon retcon no way no you didn’t get—

Me: Nope! I wrote, planned, and DMed most of this campaign, <i>I outrank you</i>! It’s set in canon! We all got 500,000 gold pieces, you idiot!

My next session started with one of those players handing out some rubies and the whole party going shopping, effectively overturning the economy of a small town. My character has yet to spend a single gold, as I haven’t played as him since then. We’ve stopped giving out treasure at the end of sessions now.

Do you ever read a book with a really great romance and start crying over the fact that you’ve never been kissed

OK, but I was reading SAO fridge horror because I was bored and it actually pointed out something pretty terrifying. Many of the players are teens and children (There are so many that there is enough to set up a school DEDICATED to educating the survivors). This means that many of the players may have received SAO as a gift from a sibling or parent. This was even the case with Asuna, who says that her brother gave it to her because he wanted to play it but he’d be out of town on launch day. Can you imagine the guilt families with children in SAO must have felt, ESPECIALLY if their child died? 

Worldbuilding Headcanons: Water Dragon Edition
  • Water dragons are the most biologically diverse of all other dragons
  • the majority of water dragons never see the light of day, preferring to live in hermetic seclusion within the Leviathan Trench
  • those that reside in the trench live in many different enclaves headed by their most powerful or wise seer/seeress
  • each enclave has their own area of focus and their own ideology regarding how their visions and prophecies should be used
  • some believe that their visions should be used for good and in the event of some catastrophe, word should be sent out and actions should be taken to prevent it
  • others however have a zero interference policy and believe to meddle with the future would invite even greater tragedy
  • some believe that the job of the seer is to be the future’s scribe and record all that they see
  • whilst others believe their clairvoyance a curse that isolates them from interacting with other dragons (see: the cautionary tale/tragedy of the seeress Kassandra and the Shadow dragon)
  • the existence or non-existence of the concept of destiny/predestination is an issue of great debate amongst water dragons
  • some like the scribe seers believe that destiny exists and the future is immutable
  • others that believe in taking a more active role in shaping the future believe that one’s fate can be changed and the visions they see are not absolute
  • every so often, the enclaves will send representatives above to debate their stances on destiny and the ethics of sharing their visions with the Light Dragon Scholars and the Shadow Dragon Illusionists
  • more often than not, Light Dragons are pro full disclosure for they seek the truth in all matters
  • Shadow Dragons on the other hand, find the idea of knowing all things to come abhorrent
  • these debates tend to conclude inconclusively and serve more of a social purpose
  • Shadow dragons will use this opportunity to barter for secrets from the more mercenary Water Dragons
  • likewise, more altruistic Water Dragons will take the opportunity to inform Light Dragons of more urgent visions
  • most Water dragons however, carry a certain enmity towards the Shadowbinder for taking over the Forum of the Obscured Crescent, what could have been a most wonderful clairvoyant tool