titmouse animation studio

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There’s something I kinda want to point out regarding Tangled The Series: the animation. And it’s not the only one that used it.

This involves a mix of cut out, vector puppet tweening of shapes and fluidity of the movement to look as good and maybe closer to the hand-drawn movement than just cheap tweening and use of less shapes like how early Flash based shows tend to be ridiculed on. Though sometimes it had its “Cheap tweening” moment of being a little lazy in the animation cycle but in certain scenes, it looked much professionally executed when it needs to be.

Of course this is done in Toon Boom Harmony, the same software used for recent animated shows that replicates what the Flash software can do on vector shape puppet animation, and even hand-drawn based projects when using the scanned drawings or drawing digitally over the frames before adding in color (as evident in The Princess and the Frog).

Most of these kinds of animation are done in Canada.

This isn’t the first time Tangled the Series used this kind of animation. Penn Zero: Part Time Hero, An original animated show by Sam Levine and Zootopia co-writer Jared Bush used the same animation style that may have been the first to test it out. It has some stylized designs and backgrounds that it holds similarities to Tangled The Series.

Then The Lion Guard used it, but went for the same aesthetics as the animated film.

Other ones like Niko and the Sword of Light for Amazon Studios has a little of the animation style by Titmouse.

There have been past animation styles for TV that range from hand-drawn to vector tweening (or Flash). But this kind of animation that is similar to vector tweening, but more vector puppet fluid animation is something new that no one has taken notice of it until Tangled The Series.

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Here my short film for my first Titmouse 5 Second Day!

It was really fun to have the opportunity to have a paid work day to work on whatever I wanted. The only rule is that it has to be at least 5 seconds long. I spent a lot of extra hours though to get it finished! But I’m really happy with how it turned out! And it was really great to watch everyone’s finished films on a big screen!

Thanks to Faith for being there to make sure it was looking good!

And if you’re interested here’s the concept art, clean model and the original animatic that I drew using Flipnote Studio on the Nintendo 3DS!

Hope you enjoy it!

Hi guys, Lars here! I work at the animation studio Titmouse Inc, and Moonbeam City was the first TV series I’ve ever been a part of! I worked on every episode except for “Mall Hath No Fury”, starting as an animation processor for two episodes, then credited as a character layout artist on 6 episodes, and as an animator on one other episode.

It’s so exciting that Moonbeam is finally airing! In the coming weeks, I’m going to share some stories of my experiences on the show, what a great crew the show had, and a few of my humble contributions! Stay tuned!