tiny nomad

2 people, 1 tiny house, 22 months, 27 states, 25,000+ miles… Our travel routine down pat; teamwork is everything. Takes 15-20 minutes to prep the inside & out, and we’re off! 🚚🏡⚡️ 

Upsides to a Tiny House Road Trip: intimate view of the diverse landscapes & people of N. America, making new friends & reconnecting with old friends, waking up in our comfy bed wherever we are, inspiring others to rethink housing, home & community. Downsides: only getting 5.1-5.3 mpg. 

Still worth it.
#TinyX #homeiswhereyouparkit #journeywithapurpose #adventureisoutthere


Animation tests with different lighting.

 I am currently writing and developing the story for a short. I have every main beat figured out, and so far the story has way more heart than any previous film I’ve done. I’m doing all I can to make the story strong, and I can say it’s sort of a spiritual successor to the previous three films I’ve done (Crayon Dragon, Woflsong and Tiny Nomad) Here are some visual explorations

Dust-van and brush.

Van life isn’t all open roads, amazing park ups and mountain climbs, sometimes van life is just spending a lazy Sunday cleaning out the winter grime, doing a bit of van maintenance and odd repair jobs. Our hot pump’s been broken for the best part of four months now, so it was a relief to finally disconnect the old one and wire in the new one that had been delivered. After filling up the hot tank with some dodgy-looking lake water to re-pressurise the system, our reward was to fire up the diesel heater and have a steamy hot shower up in the mountains overlooking the city of Pisa.

So yeah, while van maintenance may be dull in comparison, it’s all part of the adventure and we wouldn’t give up any part of it.

Follow the hashtag #Fromrusttoroadtrip to follow our van conversion project and our travels around Europe! 🌍


My 4th year film at cal arts is now online!

A scorpion hating scorpion slaying mouse passes out in the desert, and finds himself revisiting his childhood days through a mirage. Our tiny nomad slowly remembers his origins, and what had shaped him the way he is now.


Wow… I really need to replace that demo reel I have in my 2D Animation Reel page.

The last hand drawn animation demo reel I uploaded was around… Before the completion of my 4th year film. Here’s an updated reel with some new stuff that I can finally show.

Cap IM Tiny RB Round 7: NOMAD

Artist: Ranoutofrun
Link to Tumblr: http://ranoutofrun.tumblr.com / @ranoutofrun
Rating: Teen
Warnings: Blood
Link to art: http://archiveofourown.org/works/11743869

Cap-IM Tiny Reverse Bang Round 7: NOMAD 12th August - 18th August

Rules and information for writers who want to create fic (minimum 100 words!)for this round is here

during the end credits of tiny nomad, i was planning to have all my previous film characters wave at the screen, with a little header saying “goodbye calarts!”  I started on it a while back, but never actually got around to finishing it.

1st year - Serenade to Miette: https://vimeo.com/23106677
2nd year - Crayon Dragon: https://vimeo.com/23106677
3rd year - Wolfsong: https://vimeo.com/65255634
4th year - Tiny Nomad: https://vimeo.com/93537717

I have to admit, I got a bit emotional drawing some of these characters again - its a huge nostalgia trip. I remember drawing my 1st year characters and suddenly I remembered one day I was so confused why I drew a set of legs, and it took me a very long time to remember what they were for. I’ll miss the scent of red bulls, whiskey and some vendor machine food, great great stuff. I’ll even miss having meaningless arguments with friends and classmates during film crunch time.

And when finishing a film comes, its the greatest thing ever. When we turn in our student films, there’s literally no work to do. It’s like you win your life back, and it makes you appreciate the benefits of life more. Some of us suffer from post film trauma, in which our daily habits are screwed, having the urge to “work” on “something”, and maybe having panic attacks now and then. Some actually finish way beyond the deadline, so they were enjoying life while some of us who haven’t finished were still working our asses off.

I’ll definitely miss my days at Calarts, and I think my calarts experiences have been the best. Its a school, so of course it has its problems. 

Its funny how some people see calarts as the best animation school, or the disney esque school, or the whatever cream of the crop school. Some people loved their experience, some people hated it, and some people dropped out. From what its worth, its the student that shapes his/her experiences at a school. One student can work side by side with another classmate on their film, another could goof off, another could work alone, and yes there are students who blame the school for not “teaching” them enough, or students complaining other students for ruining their calarts experience.

However, I am now officially a graduate of calarts, and the next chapter of my life begins with my first day at Dreamworks. Thanks for giving me a chance to be a part of an excellent community.

If I knew I wouldn’t fail I would give up everything, live in a van with my family, and go from underpass to underpass in the United States reminding people that they have a purpose; a purpose greater than their eyes can see and their minds can imagine. I would find my inspiration by inspiring others to let their lights shine.
—  Andrew M. Odom, r(E)volutionary

Dunno if anyone really cares about this kind of stuff but…

I recently re-found a folder featuring ALL of the thumbnails I’ve done for my fourth year films. It contains every acting choice I thought of, every staging thoughts process and character design notes. When I think about it, some of the acting choices could have made the film go in a different direction!

I usually thumbail all my shots before I even start them, so I don’t get stuck.

Some poses, I ended up drawing over 20 times because I just couldn’t figure out the performance, and it actually reading. I’d usually show these drawings to my friends to see if it registers to them, and its always great to see them give their own suggestions of pushing an acting choice.

I recently just finished doing the first pass of the main beat boards for my next short film. It took me a damn long time to figure out the type of story and world I wanted to work with. I was really disappointed with how my last film “tiny nomad” turned out, so I wanted to salvage that with another film. 

Here are two colored panels from the beat boards. South east asian setting.

forgetfulthings  asked:

Hi Toniko! I watched your short Tiny Nomad I just wanna say your films are very inspiring and probably one of my favorites too. Since your graduating soon do you have any advice for incoming calarts students or about animation in general?

Hi forgetfulthings. Thank you so much for your message, and I am glad you liked the film.

I don’t know if I have any good advices, but I will give you my best through my experience alone.
1. Always seek criticism, and strive to improve on both yourself and your work. This one is really general, but its key advice because the type of work we do is collaborative and communitative. Reach out, Always ask someone you look up to (but I say a friend/peer you really trust more) to look at your work, and see how they react to it. You could either take their advice or leave it, but what is also important is that this is a progressive experience and that you and your critic are trying to build upon an idea you want to sell. We all have that voice in ourselves that say “Ugh this drawing sucks!!”, and honestly; its not that bad. However, we all fall into the trap that we are too hard on ourselves that it becomes demotivating, and that you’ll have no idea what to do. Take breaks, enjoy life a bit more (that I REALLY want to talk about soon) and come back to your work when you are fresh. You’ll look at it differently, you’ll either know what to fix or you’ll go “hey, it’s actually alright!” So always seek other people’s advice, and be your worst critic. Keep wanting to learn and improve.

2. We sometimes fall into the trap of wanting to impress someone, or a group of people. I fall into this trap so many times, I don’t even know where to start. Some of my most talented and trusted friends feel this too, so I hope they relate to what I’m saying here. From my experience during a few years ago, I wanted to impress the folks at Disney and Pixar so I tried making a film that catered to them. I was after the 2D animation internship at that time, so I tried altering my aesthetic to the point where you stop having fun with your craft (I’ll talk about that soon to). It becomes stressful, and sometimes you end up with results that you’re not happy with. The good thing about things like this is that it motivates you to get better at your craft, but if you aren’t happy with it, thats when it sucks. I never made any internship throughout my years at calarts, and that you know what, that’s okay. We might feel sad about it (I did) and maybe a bit dissapointed, but remember - these are studios that can either pick you up and then drop you later. It’s not cynical, but it is the reality of this industry. I learned the more I tried to impress someone else, the less fun and love I had with the work I was producing. You’re going to have to do work that you don’t enjoy at some point, but never let it affect your approach to your more personal work.
That’s why it’s important to-

3. Have fun with your craft. Having fun with your craft means you are always finding new ,and exciting things about the work you do. Having fun basically means, you enjoy working with your craft, and that you want to spend time with it. This sort of relates to the last one because when you’re trying to impress something by executing something that you aren’t having fun with, it will kind of show. If you’re going to do something comedic, laugh while working on it. If you’re going for drama, really go deep within your own emotions to tell the story you want to tell. It’s even more special to have fun on the thing you’re working on because the love for your work will show once it is presented.

4. Don’t burn bridges. Keeping a healthy relationship between your peers is a good thing, but it doesn’t mean you’d have to like it. What I’m saying is the people you work with now, might be your future employers or work buddies. I’m not saying you have to be friends with people you don’t like, but just don’t cause any rifts between yourselves. Remember, if its animation, its a collaborative journey.

5. Know your limit. It’s good to be ambitious, but it can also be a trap for you. I fall into this trap all the time, and realize that I don’t have the skills or the time for some of the ideas I try and pull off. I regret doing “epic” things because it went way over my head when I worked on them. I’m not saying you should do something easy (Where’s the fun in that?) but seriously, push yourself as far as you can. Pushing yourself doesn’t mean pushing yourself to death, but going as far as you can and saying that you learned from that experience, and that it was worthwhile. Know your limit so you can do other things like enjoy life.

6. Have fun with life, and cherish it. The thing with animation is that it is an artform that allows us to draw and move things that we can’t do in real life. However, this also means having an experience with life. Hayao Miyazaki made a comment about the japanese industry one time, saying that the industry nowadays is made by people who only revolve their life around animation. This is also true in other places in the world, in America, in France, in Asia, etc. The problem with this is that you get very cliche/overly hashed ideas that seem bland, generic and unrelatable.
Learn to meet new people, find new hobbies, travel with your friends, spend time as much as you can with those who you call “family”. Go on dates with your romantic partner. Eat well, work out, stay healthy and fit. Enjoy the sun. Enjoy the rain - just enjoy life. Not only are these life choices healthier, but all these experiences will accumulate to inspiring you into your craft, and influencing you as an artist and human being. It’ll inspire you with stories to tell, and more personal experiences will lead to a more unique way of approaching things. I’ll admit, I have a lot of regrets because I wish I had done more of this - but I acknowledge how important it is, and I will try to improve myself for that.

(SIDE NOTE) Trust me, I’ve had peers that only wanted to talk about animation. It shows in their work, some are good technically but it just sucks seeing something thats been done a thousand times. When I tried talking about something else, or told them I wasn’t going to animate anything that day, they got pretty upset, sent me rant messages about how I have no love for the medium, and will never shut up about it (and I’m a pretty intense guy). No names mentioned, (but if YOU are reading this, you’re a dick.)

Don’t revolve your life around your work too much. Its great to be passionate, but not unhealthy about it.

7. Remember why you love the craft. Its easy to get lost in your work, and get demotivated because either its too ambitious or you don’t know where its going. You’ll have to remember why you wanted to do it in the first place, and why its special to you. This isn’t much of a pointer, but its my little two cents that helps me keep going. That leads to my next note:

8. As rocky balboa said in the most recent rocky film, “It ain’t about how hard you hit, but how hard you get hit and keep moving on.” Your going to get a lot of shit within this industry where people tell you that you can’t do it, and that you are no good. The question is, will you let it defeat you or will you keep going? It’s a tough world, and the world is not always fair. If I were to say this easier, don’t give up. Keep striving to improve, and try staying excited with your work. It’s not easy, but you’ll appreciate your craft even more.

The thing about this industry is that we are all in this together. We learn from another, and we compete with one another. With the age of the internet, its crazy how many young folks there are on the craft, and how easy it is to communicate with one another.

I didn’t want to write this note focusing on just calarts students, but everyone in the craft.

I guess that sums about my thoughts on advices. These are just personal experiences that I came about and wanted to share, and tried making a write up of what I learned from them. I hope this somewhat helps. It may help, or not. Maybe you will have your own experiences, and have your own advices! If you do end up having things to share, please do!