ties to the land

To be a Local Witch

Throughout history and our legends, Witches and Wizards were the crazy men and women that lived on the outskirts of the village. Their craft was wild and strange to those that lived in the village, but, nonetheless, people would seek after their wisdom of the land, the plants, the local spirits, and for wisdom or guidance in their path. These men and women, often bachelors, would know the ins and outs of the region and often went walking alone. 

Today, our villages are less rustic and more like local towns, and suburbs. But one can still be a Local Witch, and develop special connections with the land you call home. 



Become a Local Witch: 

  1. Learn Local Lore
    Folktales, legends, and even tall tales develop the culture of a town or area. Learn these. Retell them over summer campfires, and over drinks with friends. People will start to LOVE your stories. 
  2. Start Frequenting locally owned shops and stores
    Develop connections and relationships with the owners and those that work there every day. Learn their names, and introduce yourself after visiting more often. Supporting locally owned shops helps small business owners and provides nourishment to your community. This is putting down roots, and develops your connection with the people that shape your town.
  3. Find a Local Bookstore
    This is an extension of 1 and 2. Locally owned bookstores always have a Local Writers, Local Plants, and Local History sections. Ask inside where these sections are, and start devouring these books. Not only will you be supporting a local shop, but you have a direct source of helpful information. Oftentimes, employees and owners also know a lot of Lore. Talk to them about what you’re interested in learning. They probably have some hidden gems of information. 
  4. Learn about your Indigenous Plants
    Start researching and learning about the flora that grows locally, learn their lore, their uses, and magical or folklore associations. If Natives from your area used these plants, find out how. Learn where these plants grow and research local foraging. If you’ve never foraged, see if you can find a local group that can serve as helpful guides to stay safe. Never ingest anything unless you are SURE. 
  5. Start a local Plant Grimoire
    Keep dried presses of flowers and plants in it, draw and diagram to help you remember what they look like. 
  6. Learn about the indigenous animals
    Research their folklore and mythology. Start finding out what they eat, and what their habitats are. (Safely) Do your part to help foster their growth and health. This could be making insect houses to help local endangered pollinators, or leaving out special birdseed for endangered bird species in the area. (Safely) Start interacting with the non-aggressive species and leave them treats. This is great for birds, deer, rabbits, moles, chipmunks, hedgehogs, etc 
  7. Join local Conservation Projects 
    Getting directly involved in wildlife conservation strengthens our spiritual and natural ties to the land we call our home. Taking personal responsibility and interest in it’s stewardship is honoring the spirits of the land, and the Gods. 
  8. Use Google Maps while exploring parks, or protected open spaces to drop pins and places where you find animal habitats or useful plants for foraging. 

That’s all for now. More will come later I’m sure. Now go be the best local Witch or Druid you can be! 

6

Happy 5th anniversary Brave! - June 22nd, 2012

Some say, our destiny is tied to the land. As much a part of us as we are of it. Others say, fate is woven together like a cloth, so that one’s destiny intertwines with many others. It’s the one thing we search for, or fight to change. Some never find it. But there are some, who are led. {x}

The Sun in the Houses

Introduction

The House the Sun resides in represents the area of an individual’s life most affected by the expression of individuality and our unique powers. This is where we seek to make our mark, and how we feel our uniqueness.

Unless there is a House Stellium elsewhere in the individual’s chart, this House will be the most defining in the natal chart as the powerful influence of the Sun is directed there.

The Sun directs us to take action in the areas of life ruled by the House it resides in. We cannot lead happy, fulfilled lives without exploring our potential in these areas. This is an extremely vital contribution to our identity.

These areas of life are also where our egos are allowed to flourish, which means there is a necessity to be cautious of growing too self-confident or self-assured. There must be balance.

Sun in the 1st House

The House of Self

This position bestows great will and passion. The native possesses vitality, an air of confidence, and self-awareness. Their concept and understanding of their own identity is of great importance in their life, and to their overall success as an individual.

Natives of this position take great pride in their physical appearance and what they do and create. They seek to be recognized for what they are and what they are capable of in a way that other natives do not. They need recognition to feel secure in themselves.

They possess a presence that cannot be denied. Leadership comes naturally, along with comfort in one’s own skin. It is hard to manipulate this individual or sway their opinions. The determination this position bestows is far too great to be overcome by any force. Highly ambitious, these natives will work long and hard to achieve what they want in life.

Adversely, natives are egotistical, their individualism often taken to extremes. Despite their air of confidence, these natives are actually quite self-conscious. It can be difficult not to become consumed with the worries of others’ impressions and thoughts. This is especially true when the Sun is afflicted. Such a position leads to compulsiveness and a hunger for power.

Sun in the 2nd House

The House of Possessions

Unlike the Sun in the 1st House which leads to natives taking great pride in their appearance and abilities, the native of the Sun in the 2nd House leads to pride in possessions. Natives are driven to pursue material goods and financial security above all else.

They are determined, faithful, and have strong values. With this determination and drive, they pursue financial wealth. How they obtain their wealth depends on the Sun sign - ie. Sun in Gemini may indicate the wealth will be obtained through intellectual or communicative pursuits; Sun in Virgo may indicate caring for others as a doctor, nurse, or something similar.

Though they seek material possessions, they are typically not unreasonable with their money. Financial security trumps all else. Still, they may not understand that this wealth should be used to actually benefit them rather than satisfy temporary desires above true needs. Despite this focus on money, natives are not greedy but instead quite magnanimous.

There is a tendency to be far too materialistic and superficial. Natives must realize that they cannot believe their worth comes from themselves, not from the objects they surround themselves with. They must shift their pride from the manifestation of their hard work to the hard work itself.

When afflicted, this position may lead to squandering money or the feeling that the native is not worthy of love.

Sun in the 3rd House

House of the Mind

This position drives the native to achieve greatness through intellectualism, academia, and the like. Mental accomplishments define the native’s identity.

The precise nature of this knowledge may shift depending on the sign the Sun is in - ie. Aquarius would suggest scientific endeavors, while Scorpio may lead the native into the occult or psychology, or Capricorn into business. Overall, however, there is a scientific bent to whatever it is the native pursues. This also applies to their curiosity: Natives are highly investigative and driven to learn new, unique things.

Often, they are driven to travel, exploring the world and the many cultures it holds. Restlessness often plagues them, and they are left feeling as if they must be doing something at all times.

Friendship and communication are highly important to this native. Unlike the Houses before it, the 3rd House inspires the native to take pride in relationships. The native often has a unique knack for relating to others, and makes friends with ease. Their open minded nature also contributes to this ease.

Affliction leads to intellectual superiority complexes and the desire to force their beliefs on others. They can be extremely impatient with others, as well.

Sun in the 4th House

The House of Family

Pride in heritage and family is key to natives of this position. The home becomes a symbol of their pride and worth. They seek to showcase their ties and history.

This can also manifest in an interest in the land itself. Gardening, natural resources, and the like are of great importance to them.

The desire to be the head of the family is common. Much of the native’s energy is devoted to the home and family, and if their personal life is not in order they cannot focus on anything else until it is. The foundation of the family and home is one that supports them in all areas of life.

Within the first part of their life, there will be difficulties, and in the second part, prosperity. This is typically because natives understand they must plan ahead, and focus on the future instead of immediate pleasure.

Defensiveness and secrecy are common in these natives. When afflicted, this position leads to a struggle with parents and partners. They can be dictatorial in the home.

Sun in the 5th House

The House of Pleasure

When the Sun’s energy is directed into the 5th House, the native’s pride and power is their creativity. They desire - and truly need - to be recognized for this creativity.

Not only drawn to the arts, natives are often physical. They are interested in sports, and arts that combine the two such as dance. Their nature is competitive, as well, which manifests in these areas.

Romance, drama, and popularity seem to surround these natives. They have an air of regality more often than not, and their brightness draws in others. Their great sense of loyalty contributes to this, as well.

Children often play important roles in their life in one way or another.

Love is intense for these natives, and sometimes all consuming. When the Sun is in Taurus or Scorpio, possessiveness may overwhelm their relationships.

Egocentric and at times far too individualistic, natives often are taken down by their risky behavior and lack of sense. Natives seek adventure and action in life, which can sometimes be dangerous. There is a naivety that characterizes this position and can be hard to grow out of.

Sun in the 6th House

The House of Health

For these natives, pride stems from service. The identity is shaped by how the individual can contribute to society and directly to those around them. They must assist others in order to feel fulfilled and confident in themselves.

Because they take such pride in their work, these natives are hard working but somewhat difficult to work with. They need to feel appreciated, and to receive appreciation for this hard work. When this does not occur, there are often feelings of resentment that form.

They often need to keep busy in one way or another because they feel useless when not doing something.

This position often negatively affects health, ironically. The native may find it necessary to stick to strict diets in order to stay healthy. When well aspected, this position does lead to an innate understanding of their own health and the health of others. When afflicted, the position instead leads to a struggle to understand this part of their identity at all.

Natives must learn that their work should not be their identity in whole. They need a life outside of constant work, and a way to define themselves when not working. Their perfectionism can be difficult to manage, and actively hurt them. Anxiety can be so great it is detrimental to their health.

Sun in the 7th House

The House of Partnership

Pride and identity is found through close relationships. Marriage is their focus, and takes up a great deal of their energy. They take great care to ensure their partners are happy and healthy, making a great partner themselves.

Natives possess negotiation skills, the ability to harmonize with others, and motivation to form positive relationships with everyone they meet. They do their bests when working with others in all areas of life. Sharing experiences is highly enjoyable to them.

When the Sun is well aspected, they easily attract good friends. Their charm is great, and they are typically highly considerate of others.

Rejection can be extremely intense for these natives. Often, these natives put the needs of others above their own, causing themselves great pain and suffering at times. They can even lose themselves in relationships as they identify so strongly with their associations with others.

Sun in the 8th House

The House of Depth

When the Sun is in the 8th House, the native is drawn to the mysteries of the universe. Religion, spirituality, occultism, and the like are all areas of interest. This interest typically develops over the native’s lifetime, and may not be present right away.

Their energy is so powerfully directed to these areas that the natives are grounded in these areas of life, stabilized by these beliefs. They not only take pride in these beliefs, they are empowered by them.

As the 8th House also rules transformation, natives typically seek to evolve and grow in all areas of life, and take great pride in this ability to change. Not only this, but this position is quite severe, forcing the native to grow through quite difficult life lessons. This often involves the relinquishing, or death, of a part of the being.

Often, these individuals will begin as selfish or egotistical and be forced to transform into a more open, understanding, and beautiful being.

There is a certain magnetism about this native that draws others to them. This can be used to benefit the native throughout life.

Emotions are carefully controlled as they are so powerful. The native understands the great influence of emotion, and thus they understand that emotion can be a weapon.

When ill aspected, natives can seek money through unscrupulous means and be quite dangerous.

Sun in the 9th House

House of Philosophy

The native of this position is greatly interested in philosophy: Higher education, religion, law, etc. Overall, there is an interest in society, and influencing it.

There is a draw to other cultures, travel, and exploration unless the Sun sign is Fixed. Even if they never travel, these natives often have a knack for learning languages.

Even if the native is not religious, they often have strong morals and values from which they refuse to sway - even if these morals are misguided. Their ideals are quite grand, and they are impatient to reach them. This can lead to naivete and self-righteousness. Despite this, the native can grow into an open-minded, adventurous, and curious individual.

When afflicted, this position inspired dictatorial behavior, eccentric religious beliefs, or struggles in higher education. They can also be highly condescending and attempt to force their morals on others, even if they are hypocritical.

Sun in the 10th House

House of Status

Responsibility and authority are at the center of this individual’s identity. Natives defines themselves by their success and recognition. Ambition, power, and authority are highly important in their lives.

These natives will work remarkably hard to reach their goals. There is nothing that can stop them when they set their sights on something they desire.

Natives are so wrapped up in concepts of honor and dignity that they refuse to lower themselves even slightly, however.

This is actually a position many politicians possess as it bestows dignity and strong will. On the other hand, this also applies to their morals. They believe they are meant to serve as an example, and act as if they are always being watched in a sense; in many ways this is true, as others will look up to them.

Being lower than others is a struggle for them, and for this reason they must seek jobs in which they are in control. Their leadership abilities are strong, and when they nurture this aspect of themselves they can do great things.

There is a tendency to become wrapped up in material goods. The native’s arrogance is often their downfall, so they must take great steps to control this part of themselves. This is especially true when the Sun is afflicted, and the native may even resort to unscrupulous methods in order to achieve power.

Sun in the 11th House

House of Friendship

Humanitarianism is the most distinct aspect of this position. The native is intensely devoted to equality, and highly empathetic to the plight of others. The concept of human dignity is one that truly shapes the native and inspires them to help others in whatever ways they can manage. Natives take great pride in this part of their lives, too, seeing their devotion to humanity as honorable.

Society in general is the focus of this native. Friendship, group activities, and similar affairs define them. It is not social status that they seek, but connections with others, and many connections will be made.

The openness and tolerance granted by this position draws people in. Not only this, but the native adapts to social situations with grace and ease. It is all too easy for this native to form friendships, but the only issue is that they can be shallow, not truly deep. While these natives can make quick friends, they can also quickly leave.

The native desires to work in groups, and thus gain recognition through groups. This position also inspires scientific and, sometimes, occult interests.

In cases of affliction, the native either uses friends for their own gain or is used.

Sun in the 12th House

The House of the Subconscious

This is a highly introspective position. Natives are focused on their own mental state and identity, and occasionally that of others through psychology or psychic interests. This is where they may serve others, and experience personal fulfillment.

Comfort truly comes from assisting others, the compassion and care bestowed by this placement is so great. Despite this, the individual can find it hard to interact with others directly as they are so shy, particularly if the Sun is afflicted in this House.

The Sun’s energy, when directed in such a naturally dark place, can prove far too much. There is a conflict when the outgoing Sun meets the internal, hidden 12th House. The native can feel torn between these two natures. Individuals with this placement are often unnecessarily hard on themselves, as well.

There is a tendency to avoid the spotlight, instead moving behind the scenes. Alone time is needed to regroup quite often.

Self-pity can plague the native, as can lack of confidence.

2

I’ve joked about this before eons ago, but Tintin being Extra™ and dramatic while fainting from heat exhaustion has always been kind of hilarious to me

also, that art progression tho!! 💯👌✨

100 Scurvy Pirate Prompts

Me amigos, ‘tis be ye cap'n @promptguy. Thank ye fer all th’ submissions. I translated some to be more scurvy pirate. 'tis might be th’ best list so far.

  1. “Which lovely booty ye be eyein’? th’ curvy wench’s or th’ shit-barnacles ye can’t spy wit’ ye eye in yon chest?”
  2. “oh me god! th’ boat be leakin’!” “No, that’s just bilge rum”
  3. Scribe 'bout a scurvy pirate that be scared 'o th’ ocean
  4. Ye discover that Prompt Guy be actually th’ Flyin’ Dutchman
  5. A pirate ship encounters sirens who use their song to lure them. th’ band 'o pirates give a go’ to escape but 'tis later revealed that th’ sirens don’t want sink them but join them
  6. 'tis ye first day on ship, 'n ye’re in learnin’. All th’ other members on board be experienced 'n professionals at their ship except 1. That one be ye “trainin’ laddie”… a child Jack Sparrow.
  7. “walk thee fuckin plank ye scallywag”
  8. Ye be th’ cap'n 'o a crew 'o Githyanki band 'o pirates, 'n ye be huntin’ ye quarry in th’ astral plane. th’ problem be, ye quarry consists 'o a ship full 'o illithids, or mind-flayers, who had previously enslaved ye kind wit’ their mental powers
  9. Ye got captured by band 'o pirates. be tellin’ a story on how ye end up becomin’ cap'n fer that scurvy pirate ship. Bonus points if ye scribe a way ye do it that dont murder anyone nor end up wit’ physical harm.
  10. Bin got a pair words fer ye scurvy dogs: “Shark Bait.”
  11. Poseidon, th’ God 'o th’ Sea, has chosen ye as his vessel. He whispers in ye mind, “by sea be th’ only way to travel.” ye embark on a journey, killin’ anybody who dares take an airplane or car.
  12. Ye’ve always thought that havin’ a peg leg’d be cool, but arh, the maintenaince yeh have to do to keep up yer cool appearance!
  13. “ye’re seriously makin’ me swim th’ plank again?!”
  14. A pirate cap'n goes on a mission to reclaim th’ pirate ship that was stolen from him 'n free his crew members from imprisonment
  15. Ye have traveled long 'n far in search 'o an infamous treasure that ye 'n ye crew have be searchin’ fer fer 16 years. Upon discoverin’ it, ye open th’ chest only to find a map leadin’ to another treasure. th’ value 'o friendship.
  16. They shout that treasures best be hidden on land. Yer cap'n be sayin’ they’re all lyin’. Yer cap'n be sayin’ th’ best place to be hidin’ treasure be in th’ heart 'o a storm.
  17. Ye ship be sunk, ye maties abandoned ye, but ye still have th’ gold… 'n spiced rum.
  18. Ye be kidnapped from ye home in th’ dead 'o nightfall 'n brought onto a ship wit’ a crew 'o 100 band 'o pirates. As ye look on in fear, they all bow below before ye. One 'o them introduces themselves as ye First Matey. ye be now their cap'n.
  19. Ye muster onboard a scurvy pirate ship, hopin’ to get some doubloons 'n th’ comradery ye sorely missed in th’ navy. But turns out th’ ship ye ended up on has a secret ye would never have guessed…
  20. A forbidden lust story between a sea cap'n 'n a siren he meets at sea.
  21. Ye’ve always wanted to be a scurvy pirate. ye even got ye chance when a fleet 'o them attacked ye town. th’ problem? ye’re a 'land-lubber’ 'n 'tis isn’t a nice world. ye’ll have to prove ye can handle bein’ a scurvy pirate just to make it out 'o th’ brig
  22. Ye’ve just taken control 'o a merchant ship only to find that th’ entire crew be more scared 'o th’ 4 year barnacle-covered girly offsprin’ 'o th’ wealthy tradesman ye’ve locked away. When she smiles, ye spy wit’ ye eye storms in her eyes - 'n then she laughs…
  23. Ye find a cursed treasure. When a piece 'o gold be spent it disappears. How do ye spend ye loot.
  24. “No women allowed on board!” says th’ cap'n. He finds out, one by one, that every member 'o his crew be a woman wit’ a fake beard.
  25. That scurvy scalawag Blackhearted Benton just stole yer ship wit’ all yer lovely booty! GET IT BACK!
  26. “Stop playin’ yer dratted cello, matey, 'n help me sword fight off Blackbeard!”
  27. Ye be th’ first astronaut to be sent to explore th’ galaxy. Suddenly, ye re stopped by space band 'o pirates, 'n be forced to choose between roamin’ aimlessly forever or joinin’ their crew.
  28. Ye got into th’ piratin’ business fer one reason - so ye can afford a ship in Malibu.
  29. “Remind me; if women be bad luck, why do we have a female cap'n?”
  30. Mermaid band 'o pirates. They find new islands 'n take down their enemies wit’ th’ help 'o sea creatures. Their ship be called “Poseidon”
  31. Band 'o pirates that set out to be villains accidentally return as jolly guys by screwin’ plans up
  32. Ye be a feared scurvy pirate who can control all th’ monsters roamin’ th’ seven seas, however ye worst enemy can control th’ oceans themselves.
  33. tell an entire tale in pirate talk, me hearty…
  34. Ye character just got accepted into MIT 'n be sailin’ towards th’ “scurvy pirate Certificate” (pistols, riflery, rowin’, fencin’.) wee do they be knowin’ that these courses be taught by actual band 'o pirates.
  35. An underground illegal racin’ rig has be started that involves scurvy pirate ships battlin’ though a rum track in a Need fer Speed style wit’ steampower-ups included
  36. Ye awaken on a scurvy pirate ship, last thin’ ye remember before 'tis was shoutin’ to a guy in th’ tavern at port. th’ cap'n had bought ye 'n ye be now sailin’ on th’ ship, what happens while ye be at sea?
  37. “HAND ME THAT MAP OR SO HELP ME I’LL CUT IT OFF YA HANDS!”
  38. You turn on the Pirate Speak in Minecraft under language options as a joke, but then ye start findin’ that yer land lubber mates in reality arrrre beginnin’ ta talk like ol’ sea dogs, and even tha signs ‘round yer town turn inta Pirate Speak. Soon a squaky bird takes to perchin’ on yer shoulder. Tha townsfolk begin ta ask fer yer okay on things o’ trivial matter. Yer first mate, who lost 'is leg years ago ta scurvy, suddenly had a peg 'stead of a prosthetic. Congrats, matey– yer tha cap'n of tha town
  39. “Arrrr! the hour to loot EA 'o their precious Sims lovely booty!!”
  40. 'tis not uncommon fer a scurvy pirate to loose a hand or a foot on his travels. ye 'n ye crew dig up a chest full 'o hands 'n feet.
  41. Ye swore on a loved one’s grave that ye would someday sail to th’ legendary Grand Arcada, an ocean which none have ever found. this day, ye awoke to find ye ship stolen from ye - 'n th’ strange people seem to be changin’ ye course…
  42. A pirate loses his scurvy pirate accent 'n has to go find a different ship because they don’t fit in anymore.
  43. Ye find an ancient treasure map, 'n indeed, under th’ “X” thar’s buried treasure. But what’s under th’ “Y” 'n “Z”?
  44. Ye cap'n has caught a deadly disease, 'n be on th’ verge 'o Davy Jones’ treasure chest. ye 'n ye crew decide to pull one last raid wit’ them. th’ big one.
  45. Th’ band 'o pirates 'n th’ vampires have come to together to stop th’ ultimate evil. How do ye defend yourself?
  46. Cap'n Gus has a secret, his magic beard grows more wild 'n tangled wit’ every wind it ensnares. Cuttin’ a hair causes a mild breeze, a lock 'o his beard unleashes a strong wind. Now, captured 'n condemned to execution, he asks if he could shave
  47. Ye be th’ cap'n 'o th’ most infamous scurvy pirate ship on th’ seven seven seas, ye 'n ye crew have be through pretty much everythin’ together. Currently ye be on th’ hunt fer mer-people, they fetch high prices on th’ black market fer their beauty. What ye crew dont be knowin’ however be that ye be a mer-person 'n ye 'n ye kind only have tails when ye peglegs get wet.ye’re in th’ middle 'o a bath in ye quarters when ye first matey bustles in to speak to ye 'bout th’ ship’s course.
  48. Ye be a notorious scurvy pirate. ye’ve always be able to outrun th’ navy, but 'tis the hour they’re gainin’ on ye. ye agree to make a deal wit’ one 'o th’ lesser captains. What do they shout to ye?
  49. Arr, ye main character be kidnapped by a scurvy pirate at sea! It turns out th’ sea isn’t what it seems to be when he throws ye overboard to die….
  50. Ye cap'n has be noticeably feelin’ down, how does one scurvy pirate cheer up their cap'n back to their jolly self?
  51. What do ye do wit’ a drunken sailer?
  52. Ye’re a pirate who’s totally new to th’ business 'o stealin’ treasure from authoritative figures 'n don’t really be knowin’ what ye’re doin’. Suddenly, a dragon shows up 'n offers to tutor ye in piracy. What next?
  53. “What be land? I have forgotten.”
  54. Ye’re an undercover employee 'o th’ british government onboard a pirate ship on 'tis way to an uncharted island. ye mission be to find out what th’ band 'o pirates be goin’ thar fer.
  55. A pirate wit’ a rubber duck hand instead 'o a rusted hook
  56. Lesbian pirate flirtin’ wit’ sirens
  57. Ye were sent by th’ British government to spy on a notorious cap'n. ye join his crew 'n climb up th’ ranks 'til ye become his first matey. A few days before ye be to betray him, he tells ye a secret that changes everythin’. What be it?
  58. Th’ cap'n has gone missin’ overnight. ye, a mere chef, be th’ only one who can manage to control th’ crew. ye need to find whar ye cap'n has gone to.
  59. She was they best cap'n to sail th’ sea’s. She was Black Beard.
  60. Band 'o pirates be pillagin’ ye village, lookin’ fer somethin’. What they’re lookin’ fer be a wee unorthodox
  61. Th’ year be th’ far future, 'n space travel has be achieved. th’ human race has be denied entry into th’ galactic federations set up hundreds 'o years before their time. So, instead, we become space band 'o pirates. All 'o us.
  62. All ye pirates be sufferin from th’ evil scurvy, no matter how much citrus or undercooked meat they brin’ on th’ poop deck. they shout yer crews favoured wi th’ devil, but wee do they be knowin’ ye’ve just found th’ third cure to th’ scurvy
  63. “fer th’ last the time, don’t be puttin’ me tattered eyepatch in th’ dryer!”
  64. Ye look almost exactly like th’ female version 'o ye twin brother. Unfortunately, ye twin brother just so happens to be th’ notorious cap'n 'o a pirate crew. One day, he be killed, 'n th’ crew asks ye to pretend to be him so as to continue
  65. Th’ mermaid they pulled from th’ ocean turns out to be a jolly fighter. Maybe too jolly. Sh just killed th’ cap'n.
  66. Ye got scurvy. How ya gonna hide it from th’ cap'n?
  67. Ye pirate ship be stuck in 5 O'clock traffic. Somehow.
  68. Ye’re a stowaway on th’ dreaded cap'n LongBeard’s ship, tryin’ to find out whar he hides his treasure. Only problem be, ye’ve gotten caught sneakin’ around below deck.
  69. Ye’re th’ only jolly scurvy pirate in ye crew. ye’ve be tryin’ to keep it a secret, but then ye ship happens to sail past a group 'o sirens…
  70. Ye command one 'o th’ fiercest scurvy pirate ships in th’ seven seas. Just th’ mention 'o ye crew sends fear into th’ hearts 'o men 'n women. th’ only thin’ be, ye’ve never stepped foot on a boat.
  71. Ye’ve be travelin’ th’ seven seas fer a while now. Nothin’ can stand in ye way; ye 'n ye crew be unstoppable. 'til one thin’ crossed ye paths. What be that one thin’ 'n how do ye overcome it?
  72. Ye be th’ toughest scurvy pirate around. ye won many fights, pillaged many towns, 'n plundered dozens 'o ships. nothin’ could stand in ye way to riches, not even- oh god be that a baby on ye ship? who brought a baby?
  73. Ye be sailin’ th’ seven seven seas when yer lovely booty grows peglegs 'n starts swimmin’ off. How do ya catch a swimmin’ treasure hoard?
  74. Ye be a sea cap'n. Suddenly, ye ship lifts into th’ air. ye’re bein’ raided by sky band 'o pirates!
  75. Due to men believin’ eatin’ fruit was too feminine, th’ seven seas be now ruled by female band 'o pirates who beat their weakened males counterparts. Now, ye’re at a parrrty drinkin’ ornge spiced juice wit’ th’ victors.
  76. All ye pirates knows only women be sailors. Can ye think 'o anythin’ more unlucky than to have a scurvy dog onboard a ship? Still, rumour has it that th’ fiercest scurvy pirate ship 'o them all has a only-male crew.
  77. Ye meet Sodomy McScurvyLegs 'n buy a fitness regime. It opens up a whole new seven seas fer ye, an endless sea 'o knowledge… 'bout lovely booty.
  78. Turns out 'tis eyepatch be cursed to ne'er come off! Too bad ye put it on t’ wrong eye!
  79. Yrr secret island has been made into a parking lot and is overrun by scurvy lawyers while you were pirating. How do you fight lawyers? Your treasure is under that asphalt.
  80. Th’ cap'n 'o a magical sailin’ pirate ship takes several orphans under her proverbial win’s as new crew members
  81. “I lost m'hand to a shark, but I lost me eye to…”
  82. A rollickin’ scurvy pirate adventure from th’ point 'o view 'o th’ ship’s sea monster: th’ cat
  83. A classic pirate adventure wit’ a cursed object. Part 'o th’ curse be that th’ scurvy pirate cap'n 'n crew can never leave th’ ship 'n must come up wit’ creative ways to plunder, pillage, 'n eventually break th’ curse.
  84. Cuddle band 'o pirates- th’ fluffiest, snuggliest scurvy pirate crew ye can imagine, inexplicably survivin’ through skill 'n pluck in a grimdark hyper-edgy universe, rebellin’ against th’ grim 'n gritty status quo wit’ unflinchin’ optimism 'n hugs.
  85. “How th’ muck did ye get onto me ship 'n why be ye naked”
  86. “So ye meanin’ to be tellin’ me th’ map, which ye bought off a street vendor at Ivery Island, be an authentic map that leads to a literal buried treasure. scurvy dog, speak 'bout cliche.”
  87. Ye be highly disappointed when ye discover that th’ famous deadly 'Kraken’ be actually just a nutcracker.
  88. Two pirates travel th’ seven seas lookin’ fer lovely booty, but it turns out all they really want be each others lovely booty
  89. Ye finally come home from a year at sea 'n have to explain to ye main wench how ye got syphillis
  90. A scurvy pirate find th’ greatest treasure to be had: an island covered in lovely booty.
  91. Ye’re a pirate explorin’ uncharted waters when suddenly a giant hand made out 'o rum rises out 'o th’ ocean holdin’ a small baby wrapped in seaweed. th’ hand places th’ younglin’ on th’ deck 'o ye ship 'n disappears back into th’ depths. ye now have a child 'n a lot 'o questions.
  92. captains, greedy 'n tough 'n mean. But th’ strange thin’ 'bout him be that he wears a metal mask, 'n no one in th’ crew has ever seen him without it. One nightfall, ye resolve to spy wit’ ye eye th’ cap'n’s real face, so ye sneak into his cabin 'n sneak a peek 'o him sans mask. 'n what ye spy wit’ ye eye makes it clear to ye why ye cap'n would hide his face.
  93. Perhaps givin’ band 'o pirates Google Maps wasn’t th’..best idea
  94. Ye somehow became a pirate cap'n. One problem - ye be knowin’ nothin’ 'bout navigation…or ships…or fightin’ in general. But ye look well in a pirate coat 'n a hat, so thar be that.
  95. Ye’ve be captured by pirates, 'n thrown in th’ brig. th’ cap'n’s trusty parrot flies in, 'n says he can help ye escape.
  96. “Matey, yer lovely booty be th’ only one I be diggin’ fer t'night.”
  97. Ye’ve found pirate treasure by sheer dumb luck, but now th’ ghost 'o th’ lady pirate it belonged to be hauntin’ ye. 'n if that wasn’t that be all you can take, she’s got a crush on ye.
  98. Yer on a boat when suddenely yer First Mate throws 'imself over with no apparent reason. You dive in after him and find a grotto. What’s beyond it?
  99. Ye be that one guy on th’ ship that can swim. Somethin’ has jammed th’ rudder, stoppin’ th’ ship from makin’ it to port.
  100. Pretend ye’re a pirate 'n ye’ve just buried ye treasure. Draw a map 'n scribe below detailed instructions on how to find it again.

What prompt do ye like th’ most? Reblog if ye be a true scurvy pirate.

8

Get to know me meme: 13/20 animated movies » Brave (2012)
     “Some say our destiny is tied to the land, as much a part of us as we are of it. Others say fate is woven together like a cloth, so that one’s destiny intertwines with many others. It’s the one thing we search for, or fight to change. Some never find it, but there are some who are led.”

4

In southern France, in what is today called Provence, are the remains of culture which was surprisingly young. The no-mortar, single-floor and often single-room bories date to a culture that lived here in the 1600s or 1700s. Every inch of the fertile land below was needed to support the growing population. So the houses were built in clusters in hilltop villages. The small dry-stone bories are clear evidence that though Paris may have been the cultural capital of Europe in the 1700s, much of France remained tied to the land and what they themselves could produce. 

8

Some say our destiny is tied to the land, as much a part of us as we are of it. Others say fate is woven together like a cloth, so that one’s destiny intertwines with many others. It’s the one thing we search for, or fight to change. Some never find it. But there are some who are led.

8

asoiaf meme - [6] locations: Yi Ti

A fabled land even in the Seven Kingdoms, Yi Ti is a large and diverse country, a realm of windswept plains and rolling hills, jungles and rain forests, deep lakes and rushing rivers and shrinking inland seas. Its legendary wealth is such as to allow its princes to live in houses of solid gold and dine on sweetmeats powdered with pearls and jade. Lomas Longstrider, awestruck by its marvels, called Yi Ti “the land of a thousand gods and a hundred princes, ruled by one god-emperor." 

“Actually, Miss Tina [Knowles] contacted me about their initial concept of ‘Sorry’ from Lemonade,” Cox reveals. “They wanted to have all these powerful, empowered black women in the video and they wanted to have me and Viola [Davis] and Kerry [Washington].” 

 Unfortunately, the project came during a time when Cox was tied up filming her television film, but the celebrity athlete who landed the role was indeed “perfect.” 

 “I was shooting Rocky Horror Picture Show at the time and they were like, ‘Can you get the EP to shoot something and send it to us?’ and there was just no time to do it,” she says. “The concept changed. And could you imagine anyone else? I mean, there was Serena Williams like giving us full life.“ 

 -Laverne Cox on the original video treatment for "Sorry”

Witch Tip

This is just a little thing I’ve done a couple of times, and it worked nicely. Many witches collect dirt or detritus from important locations (graveyards, courthouses, colleges, etc…) for use in spellwork. I find it works great. 

The problem, of course, is that you often get weird looks and could run into trouble while doing it! First of all, only do it in areas you’re allowed to be - don’t trespass, obviously! 

The thing is, though you’re not trespassing, some onlookers might still cause trouble for you, especially if you’re in a very conservative/uptight area of the world. 

My method for handling this is simple. I carry a small clipboard. This serves two purposes: I can write where and when I got the material using the clipboard, and people (seeing the clipboard) assume I’m a student doing a project, so they don’t bother me or think it’s odd! 

Thus far, while doing this, nobody’s really approached or noticed me much. It’s great! Letting someone assume I’m doing something else feels okay to me. There’s obviously a ton of other things (magical and mundane) that you’ve got to consider and think about when collecting soil, but this makes it easier.

Another thing I’ve done: instead of collecting soil, collect leaves! This works best in autumn, and you’ll want to consider what species of leaves you’re getting. 

Nevertheless, some dried leaves from a place are just as tied to the land as the soil itself, in my opinion. If, while doing that, someone approaches you, you can just say, “I’m building a leaf collection!” It’s true, after all!

Starstruck || M

►Character: Vixx’s Leo || You

►Summary: Working at a secluded, confidential, military base,Of course, you would see different weird things,But you didn’t expect to see a hot alien,Demanding for you to follow him back home.

►Genre: Smut; Alien!au

►Word Count: 7 434

► Here is the long awaited alien!vixx for Leo. For new readers, I used his stage name to suit the storyline. Also read the other member version too if you’re intrested. 

► Btw, if you guys have any suggestion on how what kind of plot you want to see for other member, feel free to drop it in my inbox. I have some ideas but I’m not sure about it though lol.

You watched. Stared. Or glared. Through the thick layers of glasses, you watched him. A tall, built figure was strapped on a chair, different wires attached to his body, connected to different monitors around you. His torso was flawless. On his temple there’s a black pattern, decorating them. Hidden from your vision, you knew that there’s the same pattern that ran down his spine. You catch a glimpse of them when the assistants strap him on that chair, stripping off his top to stick the wires on his chest. You were glad that his eyes were closed. But he wouldn’t see you even if they were open since you’re in the observation room protected by thick layers of one-way glass. The man you were glaring holes into, who called himself as Leo, is an alien. The reason you were glaring at him is because he had attempted to kidnap you earlier. You didn’t know how he managed to get in your lab. The first second you heard the blaring siren rang through the base, lights went out leaving you in the soft hue of the emergency lights and the next thing that you know he was standing in front of you, dressed in a black bodysuit and soft blue light glowing from his body. 

Keep reading

beastcallisto  asked:

My question is a bit related to the ethnicity based magic question. The setting is zombie post apocalypse northern USA, the protags are mostly poc with mixed heritage (afroamerican/Ethiopian, korean\white, afroamerican/Irish + one white character). They all experience a disconnect to their root's, but when low level magic returns to the world, I want gods close to their personality, NOT their roots, to teach them. I. E. a Norse god teaches a black char & vice versa. Would that be OK?

Cultural Disconnect, Taught by Gods from Other Cultures

>>  They all experience a disconnect to their root’s, but when low level magic returns to the world, I want gods close to their personality, NOT their roots, to teach them. 

That’s not a “but.” That continues the pattern of them all being disconnected from their roots.

A non-Scandinavian-diaspora girl in the zombie apocalypse being helped by a supernatural figure significant to her own traditions and the same girl being helped by Freya or some other Norse god are two entirely different stories. (Or a Swedish-American being helped by Freya vs. by Venus.) The not-their-culture god just continues the disconnect from their heritage plus serves as a kind of invalidator of some cultures, whose religions hold that the other ones don’t count.

Plus, why is the spirit from their own culture not good enough to help them? I understand what you mean about personalities, but most cultures with polytheism have a variety of different personalities to pick from. For example, if I am kind of a clever trickster outsider I get paired with Loki and if I’m bold and brave I get paired with Thor, but other cultures with lots of gods to pick from would ALSO have a trickster and a brave character.

In other words, there are probably supernatural figures close to their personality AND their roots lurking within world mythology, and readers within the culture may think “Why didn’t they just use Freya?” if your character is of Nordic heritage and you used Venus instead. (Sorry that my examples are so Eurocentric.)

–Shira

Continuing on the topic of cultural sensitivity, I’m noticing a glaring omission: Natives.

You have to remember that all of the people you’re putting on this backdrop do not actually come from the area they’re living in. So if you start omitting Natives, then you’re basically saying “magic can now colonize, too”. 

I get that you’re not going to change around the whole population of an area, considering the Northern USA is a mix of a whole bunch of ethnicities. But it rings really false to me that magic is returning to the land and there not even being a hint of Native people getting their ownership back.

Like, I get that I’ve talked about how exhausting it is to have Natives= land magic, and I still stand by that. But when you consider how intimately Natives and land magic are tied in the real world, it gets a little eyebrow-raising to see “magic returns to the land” and there being absolutely nothing about Natives.
I’m not saying there needs to be an all-Native cast here. I’m saying that it would be continuing colonial legacy to ignore original ownership of who first settled on the land under their feet. It doesn’t have to be much, but I would much prefer something.

And please do not “fix” this by having Native religions/deities pick members of your pre-existing cast. Native religions are closed to only those who are within the tribe. If you do want a Native person in your cast, pick somebody who is actively aware of their identity and the responsibility that comes with their identity. Non-Natives should never, ever, ever be the authority over Natives, especially when it comes to their own religion. As Shira said, having gods from other cultures come in to teach people their ways continues disenfranchisement.

Just something to consider.

~Mod Lesya

Please consider the historical and current relationships between the source culture of the character being taught and the source culture of the being doing the teaching.  It’s unfortunate but nonetheless true that there have existed and still exist power and cultural dynamics between nations and societies that could make such mentor/mentee relationships awkward, to say the least, due to colonialism, religious conversion, or economic exploitation.  For instance, if it were me in this position and the “god” or being teaching me were, say, the English image of St. George or something, I can tell you may reaction would almost definitely be “oh boy, an Indian being lectured to by a Brit… again." 

There are a billion Indians in this world; we survived and thrived; so imagine how much more pronounced that feeling would be when the mentee character is from a culture who was almost wiped out by people from another nation who worshipped or invoked the mentor character.  There are so many ways that it can go wrong.

So there are certain mentor/mentee pairs for which this would be all kinds of nope and others for which it’s less off-putting.  In those latter cases, think about the ways that exploring the teachings delivered by that god or being might prompt the mentee character to rediscover and connect with their own heritage.  I realize it’s postapocalyptic and good research material might be hard to come by in-universe, but if a character knows that they are of a certain heritage, they may become curious about the philosophy and worldviews that come from those people.  Maybe this sounds a little bit tribalistic but different peoples throughout history have often explored similar ideas, either by way of shared history or cultural contact, or even independent innovation, and learning about ideas in a different culture can be an avenue to exploring similar ideas in one’s own, in way that comes off as seeming less contrived and allows the character to reconnect with that culture.  

For example, if a Celtic god starts talking about transmigration of souls, it might prompt a Korean character to explore Korean Buddhist notions of reincarnation—it’s a similar germ of an idea from a divergent source, but it can be explored from a perspective that is more intrinsic to the character rather that being foisted on them by an outside force.  This makes it more of a honest exchange than a "schooling,” and gives agency to your characters of color when the “god’ in question may be of European origin.

–Mod Nikhil