Mass Effect’s regression
Mass Effect 1, out of all the Mass Effect titles, has the most varying models for NPC’s. With each game, you see less and less (this goes for all Alien species in the games). By the time you get to Mass Effect 3, only one or two models exist and only vary through colour palette. Hanar, Elcor, Quarian, Vorcha and Volus dip out the most in terms of a unique model. But in Mass Effect 1, there were several very unique models for Aliens, especially the Salarians. Dr Saleon (last row, 3 across) to me was incredibly unique considering he has next to no screen time. Several models for Turians existed too (male only). Some had slight mandible and fringe changes (short, long, bent) as well as a more expansive colour variety and face tattoos.
In Mass Effect: Andromeda, every Salarian is Kallo Jath’s model with a different colour or face paint slapped on top. Turians are all the same and all Asari have Dr Lexi’s face. Many features of the Salarian’s have been left out such as their upward blinking and large pupils and now they tower over Krogan.
Andromeda has less variation than Mass Effect 3, cruder animations and is just as glitchy as the first release of the first game.