Updated the weapon generation to also include colors. Colors can either reflect the type or element or just be random if the weapon has no special attributes. I also updated the attack animations so that the slash reflects the color of the weapon instead of always being white. This was particularly annoying to do since the slash and the character animation where a single sprite, so I had to separate them first BUT, I think it was worth it.
I also trimmed some frames from the attack animations because of input lag. There were 2 frames of winding up before actually bringing the sword down. Those 2 frames made it look smoother however the input lag was very obvious and most players would find that very frustrating. Combat feels a lot better now and faster now.
The generation for the weapon colors needs a bit of tweaking but I’m going to call this closed for now so I can go back to focusing on the Greenlight trailer. That’s all for now!