this was supposed to look pretty

Welcome to the Ohara Clinic!

“I’m Mari, and I’ll be taking care of you today! It looks like the nurses have finished taking your vitals, and all that’s left is to administer your treatment. Please wait in this room while I get things prepared. I’ll be back shortly, so relax and enjoy yourself~”

“Okay, I’m back! Time to get start- what? Of course I’m a real doctor! You’re talking to someone who became the chairwoman of a high school by the age of 17! Don’t underestimate me because I’m young!”


“Oh, you mean my outfit? I need to wear this in order to get full effectiveness out of my treatment methods. Don’t you want to be healed? You came all the way here, so it would be a waste to back out now!”


Excellent! Don’t worry, I have the perfect cure for your illness. Just sit back and relax, because…”



So everyone nearly has seen the episode. And everyone’s gonna talk about Star and Marco like I have. But what hit me pretty hard too was Ludo. He isn’t what we thought he was. He’s had it hard. Let’s look at first when he was confronted by Moon. She pointed out that he moved to a ancient monster temple. His words “How was I supposed to know that, this place was empty so I moved in. It’s cold out there, I’m wearing a chip bag for Gods sake”. He’s homeless. Then when he said “Face it, you got nothing on me”, if you looked closely at Moon’s face, she know’s something we don’t know about Ludo. And then Moon mentions Ludo’s family. That got Ludo a little upset at that topic. Ludo mentions at the age of 5, 5!!!! His older brother, Judo, was walking him home and their castle was burned. Imagine at the age of 5 and you lose your home and your older sibling acts like nothing happened says “welp, guess we gotta live outside now” and remember, somewhere in the season Ludo mentions that his father didn’t care for him. So his older brothers were the ones to protect him. As a child he lost everything. And then when Moon says she’s worried for him as well as he younger brother, Dennis, Ludo states “ Worried about me?! Don’t you get it! I lost my kingdom, my army, my clothes. And still standing!” Ludo has lost everything again. Ludo is fighting a battle among himself and life. And who knows what else is going on with him. Obviously Queen Moon knows more about Ludo than we thought. The poor dude has been through Hell and is still fighting. And I really do hope that in the end, Ludo can make peace with himself. There’s more to him than we know. Constantly being knocked down and standing right back up. And that’s why Moon was concerned as she said, “Yes but for how much longer”, and then practically begging him to tell her what’s wrong so she can help. So he can stop fighting. So there’s even more she doesn’t know! In the end, I do hope Ludo can become a protagonist. That’s all I gotta say about Ludo. I really do admire the guy now. Not about the evil things he’s done but the fact that he’s been able to keep going and not let the pain hold him back.  

Rain & Reprise
  • Rain & Reprise
  • Written by Rodella/Mizulily
  • Read by Jess/Sequencefaiy

His watch ticks ten to five, when Uryuu realizes that he’s staring.

He’s got his excuses, he supposes; there’s something entirely comic about the way she holds herself—and he thinks to himself, far later down the road, something lovely about it, too—in the way she’s all water-bones, fluid and animated, as she tries to fight off her umbrella, as her umbrella tries to fight off the wind.

He’s got half a mind to offer her his own, when her hair spills out of her hood.

It’s an odd colour. An oddly pretty colour; wine-red turning russet under the rain as she looks to the sky, takes to it with expectant hands. He takes back his words; she’s not the sort that belongs to glass-blown festival stalls in too-pretty yukatas, she’s a storm-girl. Perfectly at home against the thunder. Dissolving into the lightening, all shaking smiles and soaking skin.

His bus comes early. Hers comes late.

(Storm-girl is the first burst of summer he sees that year.)

Rain & Reprise - @mizulily


selfie/bias tag 💜

tagged by @tensluckycharm ,, you’re so pretty omg

i have really limited photos of myself and omg i hardly ever take photos ?? but here’s the latest ones i have !!

i’m gonna tag: @dreamteamnoona @iloveyu-ta @freakydeakytaeyonq @jaeminnana ( you probably did this already omg ) @mochamark @grandpa-ty @marksvocals only if y'all want to ~

One thing I’ve noticed about Good Cop is that his eyes are pretty expressive, like his pupils constantly expand like christ man chill your corneas

Originally posted by good-bad-cop

So what if Bad Cop is the same and not only wears the aviators,, cause yknow hes BAD cop hes supposed to look intimidating, but he wears them to hide his eyes in order to keep anyone from finding any emotional weak points or whatever? Idk this is what happens when im stuck in class with nothing but my thoughts and a phone

So, I drove to LA to look at one of our jobsites. I went from a company that dealt in sporting event infrastructure to a company that provides high end party infrastructure. I was pretty impressed, it was worth the drive. It rained on me the entire way however, and even snowed on me in Lebec Sunday morning.

Today I drove to Phoenix/Glendale, AZ for a job, and the rain followed me! I am in a great house with a pool, but the weather is not conducive for that right now.
It is supposed to be in the 80’s next week….

I will get in a decent run tomorrow. That will be nice. I have put a little time on a treadmill the last few days, but that does not feel the same.

It’s nearly impossible to look at Carrie Fisher without seeing Princess Leia, without knowing that Fisher is someone whom Hollywood tried to chew up and spit out in the same way it does with all of its favorite young women. Carrie Fisher is the girl who was supposed to put on the gold bikini and its accompanying chains, smile pretty, and shut up about everything else — and Carrie Fisher is the woman who refused to do it. She’s the woman who refused to stop talking about her mental illness, her addictions, her age, and all the other unglamorous things that Hollywood likes to pretend never happens to its starlets.
Oakland County, MI

Hello friends! This week’s Certified Dank™ McMansion is well worth the wait. Every so often I come across a house that is so baselessly tacky, I wonder if the inhabitants have seen what rooms are supposed to look like on TV, like, ever. 

Though it might be tame from the outside (by tame I mean clandestinely ugly but surrounded by pretty trees), this 5 bedroom 7 bathroom house, built in 1993, is definitely full of interesting…things. And they all can be yours for 3.3 million dollars!

Obligatory Foyer

Seriously, the weird wood-floor clad nook above the front door is a crime against logic - you can’t get to it without a 14 foot ladder, and it will perpetually tempt your stupid children to try without one. 

Can I get that piano mural as a tattoo, because it’s just 2 real and 2 perfect.

The “Great” Room

I don’t have enough friends to fill like half of these seats. 

Also that itty bitty step is a total trip hazard.

Dining Room 1

If Dolores Umbridge were a room, she would be this room. 

Certified Awesome 90s Kitchen 

I swear, I’m having flashbacks about being in Walmart as a young child and getting lost in the bra department and all the bras had the same patterns as these walls and seat cushions and I really just wanted to get back to my mom who was literally around the corner but kids don’t logic real good so I just sat there crying and

Dining Room 2

“Cute 90s Upcycled T-Shirt Custom Fabric Hand Made” ($56)


Little would they know that their posh setup would be rendered obsolete with the widespread adoption of Picture In Picture circa 2001. 

Sketchy Home Office

The wallpaper is especially sketchy.

It’s not like everyone who went to college in the last 5 years hasn’t been harassed by Vector Marketing at the beginning of every semester or anything. 

Master Bedroom

So how come the night stands have granite countertops but not the kitchen cabinets??

Master Bathroom

Sadly, the only bathroom visible in the listing. 

(Looks in Mirror) 
(X-Files Theme Plays)

I wish America would adopt the bidet, bc they are a dream. 

 Bedroom 2

I think I stayed at this hotel once. 2.5/5 stars. 

Bedroom 3

Special shoutout to my Patreon donors for enabling me to buy a drawing tablet, which I think is paying off handsomely. 

Hella Scary Solitary Confinement Room 

Should I call someone? Should I be concerned? 

The DANKEST Basement Complex Ever

It’s probably actually dank in the not so good way, too. 

I’m seriously impressed by this wine stash, which I doubt was decimated on Election Day, unlike mine. (POLITICAL JOKE)

On second thought, this is a really successful imitation of a 90s Golden Corral. 

And finally, we’re at that special point where we take a look at the rear elevation: 

Well, that’s it for Oakland County, which has a surprising amount of Late Modern houses, and speaking of Late Modernism - stay tuned for Sunday’s What the Hell is Modern Architecture THE CONCLUSION: Late Modernism. 

If you like this post, and want to get access to cool features like the McMansionHell Bingo Cards I’m about to drop and the first round of collectable stickers (designs below), consider supporting me on Patreon!

Copyright Disclaimer: All photographs in this post are from real estate aggregate and are used in this post for the purposes of education, satire, and parody, consistent with 17 USC §107.

I was watching Supergirl and I couldn’t help but notice this building for both seasons…..

That tower right there next to CatCo….does…anyone not notice it? Like, I can’t help but think it looks really, really familiar…..

I mean, it’s missing one thing, but considering that this is 2017, there’s roughly 30+ years until the supposed apocalypse….So here’s how it looks 140-ish years from now..

I don’t know if I’m the first person to point this out, I’ve tried searching for anyone who did but I guess not. 

You can start your crossovers if y’all like. 

A loved one not lost but remembered. 

quetzalrofl  asked:

Why did the guys that wrote up things like the bag of devouring or those insta-kill flesh-boring worms hate DnD players so much?

(With reference to this post here.)

That’s actually a really fascinating question whose answer touches on not only the history of Dungeons & Dragons as a game, but some fairly fundamental issues regarding the tabletop roleplaying hobby as a whole.

Folks who have only casual contact with the tabletop roleplaying hobby tend to have a pretty standard idea of what’s involved: enter dungeon, kill monsters, get treasure, rinse and repeat.

For some games, Dungeons & Dragons among them - as its name suggests - that’s broadly true. However, there can be substantial disagreements between games - including the various editions of Dungeons & Dragons itself - regarding how players are expected to go about achieving these goals, and even what the basic process of play is supposed to look like.

Naturally, individual groups can play the game however they want. By nature, however, even the simplest game rules encode a vast array of assumptions about how the game ought to be played. For brevity, I’m going to call this body of baked-in assumptions a game’s default or assumed mode of play.

As noted, different editions of D&D have very different assumed modes of play, to the extent that Dungeons & Dragons basically isn’t one game, but half-a-dozen completely different games that just happen to share a title and a handful of common terminology.

Of course, the fundamental activity of D&D generally remains “enter dungeon, kill monsters, get treasure”, so the question of what D&D’s assumed mode of play is reduces to a more focused question: what is a dungeon? There are about five different answers to that question, each reflecting broad trends in the tabletop roleplaying hobby as a whole.

1. A Dungeon is a Logistical Puzzle

Though D&D has a lot of superficial trappings lifted directly from Tolkien, at its inception the internal nuts and bolts of the game were much more strongly informed by the swords-and-sorcery fiction of the 1960s and early 1970s: writers like Fritz Leiber, Michael Moorcock, and Jack Vance.

One of the common threads in the genre is that your typical swords-and-sorcery adventure is basically a heist narrative: a group of highly skilled professionals, each with their own signature specialty, must combine their talents to break into a secure location and steal some desired object without being apprehended. Think Ocean’s Eleven with evil wizards.

Early D&D - or OD&D, for brevity - followed largely in these footsteps. Each dungeon was essentially a logistical puzzle: how can the party marshal their resources to extract the treasure from the dungeon as efficiently as possible?

Unlike many later tabletop RPGs, experience points in OD&D were awarded primarily for recovering treasures, not for killing monsters, so combat was something of a failure state - a high-risk, low-reward activity to be avoided wherever possible. It was preferable by far to trick, sneak or fast-talk your way past the monsters; indeed, the desire to have fast-talking always be an option is the reason that most D&D monsters are intelligent and capable of speech, even the really weird ones - a quirk that would carry forward into most later iterations of the game. Out-of-combat activities had a formal rounds-and-turns structure, just as combat did, creating a constant time pressure with the threat of the dreaded Random Encounter Table hanging over players who might otherwise prefer to dally.

The drawback to this heist-style mode of play is that it’s extremely demanding on the GM (that’s “Game Master”, for those just tuning in - i.e., the person who’s running the game); in order to play this style of game effectively, scenarios need to be very carefully designed, and running them demands keeping track of a great deal of information. Among many groups, there was a natural tendency to de-emphasise the logistical big picture in order to focus on overcoming individual set-piece obstacles, which leads us to…

2. A Dungeon is an Obstacle Course

In order to fully understand how this mode of play developed, you have to bear in mind that Dungeons & Dragons started out as a hack for tabletop wargames - the earliest rulebooks explicitly positioned it as a fantasy roleplaying “overlay” that could be added to your wargame of choice, rather than as a standalone game - and for the bulk of its early history, wargaming clubs remained its primary venue of play.

It’s for this reason that, once D&D had become popularised, the question of how to play it competitively arose. This might sound like a very strange notion to modern gamers - competitive roleplaying games? - but it seemed perfectly obvious at the time.

In order to avoid damaging the game’s party-based structure with infighting, rather than having individual players compete against each other, the approach that was eventually settled upon was to hold tournaments at gaming conventions, where several groups would be run through the same adventure in parallel. Some tournaments emphasised speed of play, while others awarded points for completing specific objectives, prefiguring the ideas of both speed-running and video game achievements by some decades. However, the variant that emerged as by far the most popular was the survival module.

A survival module was a pre-written adventure that, unlike others, was not actually expected to be completed. A typical survival module consisted of a relatively linear series of extraordinarily deadly obstacles, many of them blatantly unfair, intended to kill player characters as quickly as possible. Each player would typically be allocated more than one character, with replacement characters dropped in as the current one expired (e.g., like lives in a video game); the tournament’s winning group would be the one whose last surviving character’s corpse hit the ground furthest from the dungeon entrance.

Advanced Dungeons & Dragons 1st Edition (which is actually the third iteration of the game, owing to its somewhat muddled early chronology) was the child of this era of play. It’s here that the screwjob monsters and magic items discussed in the previous post came into their own - and in context, it’s easy to see why! Many of the era’s infamously deadly pre-written adventures were originally survival-based tournament modules, repackaged and sold in hobby stores with no indication of their original purpose, which inadvertently helped to popularise that style of play among players outside the tournament scene.

Further developments aren’t strictly germane to the question, so I’ll touch on them only briefly:

3. A Dungeon is a Story Path

The “dungeon as obstacle course” mode of play would remain dominant throughout the life of the game’s 1st Edition and into the early part of the 2nd. However, changing trends in the tabletop roleplaying hobby - brought on in no small part by the unprecedented popularity of White Wolf’s “World of Darkness” games (i.e., Vampire: The Masquerade et al.) - created demand for more a narratively focused gaming experience. By the mid-1990s, Advanced Dungeons & Dragons 2nd Edition had shifted to adventures structured less like obstacle courses and more like Choose Your Own Adventure novels, with each room in the dungeon serving as a decision point in a branching narrative. Of course, not all adventures were created equal; many were derided for their penchant for “railroading”, essentially reducing the player characters to passive spectators to a story whose outcome was already determined.

Toward the very end of the 2nd Edition’s tenure, another shift began that leads us directly to…

4. A Dungeon is a Simulated Environment

If you’re playing a game where the walls have hit points, you’re playing this. Coming into its own in the game’s 3rd Edition, the major impetus of this mode of play is to provide a single, unified set of game mechanics that allows the dungeon to be treated as a simulated environment - a sort of Sim Dungeon, if you will. This unification extended beyond characters and monsters, to the extent that everything up to and including individual ten-foot sections of dungeon walls would be assigned its own traits - hit points, elemental resistances, etc. - to govern basic interactions. Dungeons & Dragons 3rd Edition was also the first iteration of the game to post-date mainstream Internet access, so this is where theorycrafting and competitive character-building - facilitated by the game’s emphasis on mechanical rigour - really took off.

It wouldn’t be Dungeons & Dragons without an abrupt shift in focus every few years, though, which is how we get…

5. A Dungeon is a Series of Tactical Set-Pieces

Motivated partly by a dissatisfaction with the 3rd Edition’s perceived tendency to emphasise theoretical character-building over actual play, the game’s 4th Edition pulled a hard 180. Returning to D&D’s roots as a modified tabletop wargame while incorporating elements of modern board games, this mode of play reenvisions a dungeon as a series of tactical set-pieces: carefully constructed combat scenarios that focus on heavily stylised map-based play with no pretence of simulating anything in particular. The GM’s role shifts from that of a supervisor or referee to that of an opposing player, and the tone departs from high fantasy to become more like that of a kung fu movie - the kind where people are leaping and being hurled all over the battlefield and calling out their special moves by name.

(This was, needless to say, a controversial move. Dungeons & Dragons 4th Edition was perceived as hostile to its online community in many circles, and was widely derided as being too video-game-like in is execution - though ironically, most detractors compared it to completely the wrong genre of video games, failing to recognise that most of the elements they decried as MMO-isms had been borrowed by MMOs from earlier iterations of D&D in the first place. In practice, if video game comparisons are unavoidable, it plays more like a tabletop implementation of Disgaea or Final Fantasy Tactics.)

“I grab both sides of her face and force her to look at me”

“I don’t want to ever see you like that again.”
“I’m alright. I’m still here. Okay?”

i just want season 3 to give me the good heartfelt klance content i keep longing for. like please…i want keith to comfort lance and tell him that he’s the heart of the team and that they could go nowhere without him and lance is on the verge of tears because his words do mean a lot.

“never think that you’re useless the team needs you, i need you” and keith freezes up instantly because he wasn’t supposed to spill his heart out like that yet, not in this tense situation where they’re still looking for shiro. but lance understands and just hugs him tightly as a way to say “thank you”

and before leaving his room keith tells him that tears don’t look good on his pretty face to cheer him up and see the reaction the usual lance would have to flirting because he loves seeing him happy

This is Sandy. She’s a rescue and she’s a pretty mutt (maybe a border collie mix? Or a schipperke?). She was supposed to be btw 30-50lbs, but she’s only a 16 pounder. She loves lounging and also going on speedy runs in the yard. We love this young looking 5 year old pup. #handsomedogs

You picked the wrong seat to be rude.

This morning I hopped on my train toward the city as I normally do for work. It seemed like it was going to be a decent day, it wasn’t too cold out, I felt strangely energized (despite it being a Monday), and I was ready to be productive. I live pretty far up on the train line, so I generally don’t have trouble finding a seat in the morning. I plopped down and started to wait for my stop to come.

Fast forward two stops: an average looking man takes the seat next to me. Now there’s plenty of space on the train to sit, but I suppose the seat next to me was most convenient to him. I didn’t really mind as he seemed to be tired and looked like he wanted to keep to himself.

Oh how wrong I was.

This kind fellow decided that his large backpack was too good for the floor and decided to put it in his lap- this wouldn’t be a problem if he kept it to himself. Instead, the man chose to allow his bag to enter my space and rest partially on my leg. I tried being reasonable and asked him to move it. He just stared at me and clutched his bag as it was, moving his arms so that his elbows were now digging into my arm. To make matters worse, he decided he’d get comfy and started to spread out. He kicked my foot over and just decided to let his leg be all up in my space while he proceeded to try and take up two spaces on the train.

By the time he was settled as a thorn in my side, the train had filled up and there weren’t any seats I could move to. I still had another 25 minutes to ride and didn’t particularly want to stand because of this man so I decided to take matters into my own hands.

As many of you know, trains generally come to quick stops that jerk you around a little bit. Most people generally try to stay steady as to not disturb other passengers. I decided to forego this courtesy. Every time the train came to a stop I would leave my motion unrestriced and slam into this man. Every. Single. Time. The first couple of times it happened the man just glared at me. I responded in the only was I could- I shrugged. After a few stops of being pushed into the wall the man decided enough was enough and got up. He stood the rest of the way to my stop as the train filled with more people. I can’t imagine he was too fond of having that many people in his personal space, but I guess he had it coming.

TL;DR- If you willingly invade my space on the train, prepare to get slammed.

anonymous asked:

Are we sure Marco isn't handsome "In-universe" and that the only reason Jackie never dated him before was due to Marco's own shiness/low self steem, and that he had the courage before meeting star, they'd be dating long ago?

I’m pretty sure that Marco is supposed to be good looking, in universe. And yeah, with more self esteem Marco might have had the courage to ask Jackie out earlier.

Ok, the last scene clearly has the whole being a big buff man thing going on, but muscles don’t change the face.

Dark Elementalist Lux | firolian [pixiv] 

Source Link:

“Honestly never knew Lux would be so absolutely attractive, all of her 10 forms make her look very mature and really pretty x.x the Elementalist skin is finally, officially supposed to debut today!!! Very, very excited :) but no joke, Dark, Magma, and Storm Lux are like super hot. “ 

Character: Luxanna Crownguard // Elementalist Lux (Dark Form) 💗💗💗💗💗

Game: League of Legends