House Rules: Minions!!!
Sometimes you want monsters to come in droves and go down just as fast.
A fight against thirty orcs is a grand cinematic battle.
The players get to enjoy carving through the mob like a hot knife through butter, feeling confident and powerful.
Unfortunately, the mechanics of standard monsters make that difficult.
If you use a large number of monsters of a level similar to the PCs, you overwhelm them.
If you use a large number of monsters of much lower level, you bore them with creatures that have little chance of hurting the PCs but take a lot of time to take down.
On top of that, keeping track of the actions of so many monsters is a headache.
Minions are designed to serve as shock troops and cannon fodder for other monsters…
Four minions are considered to be about the same as a standard monster of their level.
Minions are designed to help fill out an encounter, but they go down quickly.
A minion is destroyed when it takes any amount of damage.
Damage from any attack destroys a minion.
Use minions as melee combatants placed between the PCs and back-rank artillery or controller monsters.
- Specializes at disposable front-line combatant.
- Groups in large numbers to overwhelm the party.
- Is vulnerable in all types of combat, especially AOEs.
- Usually is just composed of a large group of themselves.
A minion is very much like the monster itself, though it has the following benefits and penalties to its statistics:
- Initiative bonus: +0
- Hit points: 1