“Jerry is a comic genius and one scary mother-effer. He can’t stop giggling during all the crime scenes. We have to re-shoot like twenty times before he settles down. My favorite line of Jerry’s was when he investigated the bludgeoning of a nun and cracked, ‘Hope this doesn’t become habit-forming.’” –Sam Waterston
I loved your post-game tarot card for Isii, and I wanted to ask: what do you think all of the companion tarot cards are? Some are obvious (Dorian's default= The Magician) but plenty of them I can't figure out. What's your take?
Hope you were looking for a detailed examination of each of the companion and adviser cards and their meanings, cause that’s what you’re gonna get. :P
First, I’m so glad you like Isii’s post-game tarot card. I’ve been meaning to finish her starting card for quite some time now. As for the companion cards, I think some of them are stronger than others in terms of how well the card’s meaning matches the character it’s tied to. Images were sourced from this post where you can see scans of the entire DAI Tarot set.
One last thing: Tarot cards are highly interpretational based on context. That’s why you can shape a cohesive “narrative” from what is otherwise an arguably random assortment of cards. While the Major Arcana tend to have fairly well-defined qualities, the Minor Arcana does not possess the same consistency. (If you don’t believe me, go do some digging on tarot card meanings from different books and websites. You are likely to find completely different and sometimes contradictory meanings for certain cards, depending on the author.) Quotes used are sourced from ata-tarot.
Beginning Card: The Hermit
The Hermit is a figure that has risen above emotion and disconnected from his desires - they are distractions that stand in the way of his journey. The Hermit strives for wisdom and seeks answers from within rather than the outside world. He can only depend on himself. He alone is immutable and he knows that any person who lends him aid cannot help him forever. Such alliances are temporary. “For true wisdom to emerge, there can be no distractions. Any preoccupations of the world, no matter how small or inconsequential they may seem, will be heard as shouts that drown out the still voice within.” The Hermit is alone, not only by choice but by necessity and is comfortable traveling through darkness if it means he will emerge in the light at the end. The Hermit may try to guide others with the lessons he has learned, but he is not a teacher. He knows he cannot teach what must be learned through experience. The appearance of the Hermit suggests that a mentor may appear in the subject’s life or that they must choose to help guide another into discovering their own truths.
Romanced: The Hierophant
The Hierophant is a holy man, one who holds secret or forbidden knowledge. Most often it is represented as a high-ranking member of the clergy, a symbol of the power of spirituality to shape the world according to one’s beliefs. Unlike the Hermit who moves alone, the Hierophant is a leader who others follow not because they have been coerced or deceived but because their faith drives them. The Hierophant is not an individualistic card - all is done for the betterment of the whole. The needs of the many outweigh his own desires. The Hierophant is tasked with the preservation or return to tradition and a rejection of its opposition. While this can sometimes be harmful (like the historical treatment of those who oppose Church teachings), it is usually beneficial. The Hierophant is a far cry from rebellion - his is a card of order and uniformity. If the Hierophant appears, it may foretell the appearance of a mentor; someone who will teach you his beliefs in the hopes that you will join him. The subject should be open to receiving these lessons. Something is coming and the subject lacks the experience to face it alone. Only he can provide that.
Ending Card (unromanced): The Tower
The Tower is a destructive force, though it should not be taken as something malicious. The crumbling structure needs to fall in order to be rebuilt. When wisdom and enlightenment are resisted, sometimes their influence must be forced. Old attitudes and beliefs have to be abandoned, whether you like it or not.
“You do not want to give up your ideals, and you cling to them like a child to his precious security blanket. This attempt at security ensures nothing, really, except a disastrous change that will painfully rip away that which you did not discard of your own volition.” The Tower is not a gentle card, but often necessary. It usually represents tearing away lies the subject has been telling themselves, facing harsh truths in favor of comfortable deception. The crumbling tower’s fall is inevitable due to its faulty foundation. Rather than waiting for it to collapse, The Tower gives it a sharp shove and lets gravity do the rest. Rather than focusing on the rubble, The Tower should be seen as a card of opportunity; it is like a phoenix, burning away the old and sickly so that something can be reborn in its place. When The Tower appears, the subject should prepare themselves for change and be ready to let go of what makes them feel comfortable and secure, otherwise the transition will be a painful one. If the subject ignores the warning and clings to the status quo, the are in for a rude awakening. Change will happen because it is needed and nothing they can do will stop it.
honestly the biggest injustice is the fact that tetsuji moriyama is still alive.. like this middle aged man allowed and took part in the systematic abuse of a bunch of children, allowed riko mcpsychopath to set up the whole drake/proust thing, AND he helped riko set up the butcher thing with neil like ichirou should have fired more than one bullet in that room
Goddamn. This one took ages. It’s one of my faves tho. of the things I’ve written this week. Apologies to Lance in advance.
Hope you enjoy!
Lance is woken by, what at
first sounded like menial chatter, then he observes the hard edge to it.
Slowly, he realises the voice belongs to none other than Pidge, and the second
voice…he doesn’t recognise. With severe effort, he opens his eyes, at the same
time attempting to focus on conversation.
“-hurt! He needs medical
treatment!” Pidge yells to the other party, kneeling on the floor,
protectively, over Lance.
Summary: So this is for the magnificent @kaitymccoy123 Spring has Sprung Challenge. Kaity so kindly bestowed upon me the prompt of “If I ever see you anywhere near her, you’ll have to deal with me.” The character of Scotty and the color Red.
Pairing: Hate to burst your little bubbles but this is just implied Scotty/reader
Warnings: Domestic violence/abuse, some serious pinning
A/n: I just want to thank Kaity for this. I’m so proud of this. It has taken me a lot of work and rewriting. It was such a pleasure to write. Also, I’ll leave an explanation at the end of the story after the tags if you want to read it. Just some extra author notes. Okay, I’ll shut up now. Enjoy the story.
Word Count: 5110 (Holy shit. Guys this is a long one)