“Jacob,” Bella begins. “I love you. You’re my best friend. But… I can’t change how I feel.” Bella’s voice is quiet, and wobbling with emotion. “Because it’ll be him. It’s always him.”
Anguish sweeps across the wolf’s fierce face, and it’s even harder to take, Bella thinks, than if he were in human form. It is moments like these where she’s amazed by just how human Jacob is– how life exudes from every inch of his skin, even more so when he is his wolf.
make me choose
❀ literrati asked stydia or scallison »
Remember how you the first girl I ever danced with? Or how I had a crush on you freshman year? Sophomore year. Senior year? Or how you saved my life? // You saved my life too. // Just remember, remember I love you.
It’s not fair! Clara, it’s just not fair! Why can’t I just lose! But i can remember, Clara. You don’t understand. I can remember it all. Every time. And you’ll still be gone.Whatever I do, you still won’t be there…
Jyn, if you’re listening… my beloved, so much of my life has been wasted. I try to think of you only in the moments when I’m strong, because of the pain of not having you with me… Your mother. Our family. The pain of that loss is so overwhelming I risk failing even now. It’s just so hard not to think of you. Think of where you are. My stardust…
Link, save yourself, go! I’ll be fine! Don’t worry about me! Run! NO! (…) Was… was that… the power? (…) No, no! Link! Get up! You’re going to be just fine… The sword…? So he can… He can still be saved?
- Princess! Princess, are you alright?
- Take Link to the Shrine of Resurrection. If you don’t get him there immediately, we are going to lose him forever! Is that clear? So make haste and go! His life is now in your hands!
Hey! Love your edits. I was wondering if you could take us through how you make your edits? And any tips on how to start with editing?
I COULD try and livestream the whole process because one single edit I post is quite literally, a combination of different edits, some parts are even completely redrawn based of canon material and references.
I think the best thing to do is to just show you in rough lines how I created my last edit:
Also seems like the perfect time to post all my wips and bonuses! which isn’t much but… yeah
Hey! I was just wondering if you're willing to share the coloring you used here on dcvertigodaily /post/162896620169/if-the-prospect-of-living-in-a-world-where-trying, honestly it looks SO GOOD,and i've been having a hard time trying to color wonder woman, so it would help a lot. Anyway thank you, your gifs are amazing!!
Thank you so much! I don’t have a set PSD per say because I colour each gif individually, but here are a few rough colourings I’ve made for a couple of scenes. I’d also suggest checking out Mark’s beautiful colouring as well. Hope it helps!
No credit is necessary but it’d be nice if you like/reblog.
Well, it doesn’t have to, but it depends on the complexity of the thing you’re rendering. When you’re working with 3D, you don’t see light, or shadow, or reflections, or any details like that. You’re working with just colors and shapes. Depending on how many lightsources you have, the computer will have to calculate the directions of shadows, and the distance to the light, how much softer the shadow gets over distance. Also, how the light hits the objects, and how that changes the color of the object, depending on intensity of the light and the distance to the source. For every lightsource.
And then multiply that through every reflective surface. Every shiny thing. Many things are reflective, but not like a mirror where everything is perfectly clear. Most materials give a softer reflection that gets more and more blurry, as distance to the reflected object increases.
And then you have refraction, see-throughness of things like glass or ice and stuff. When the light hits something behind glass, it needs to run all those calculations above, AND then correctly distort that based on the shape and parameters of the glass-object. Say you look at something through a glass vase, that stuff gets all distorted and twisted. BUT that stuff still needs to have proper light, shadow and reflections BEFORE it gets refracted in the glass vase. And then, some glass isn’t even 100% clear, like ice, you can still see through it but things get blurry and muddled, which adds another layer of calculation.
Take something like South Park for example, that’s created with flat shapes in Maya, and I’m willing to bet that rendering doesn’t take THAT long for them to render. Because it’s simple, flat, maybe one lightsource with hard shadows, no reflections, just colors and some shadows. There are relatively few things to calculate. Compared to Finding Nemo which has hundreds of different materials and colors, UNDER WATER with light rippling through the surface above, casting soft moving shadows, etc. etc. I use Finding Nemo as an example, because I happen to know that the underwater-scenes of that movie took between 60-90 HOURS to render PER FRAME. That’s 24 frames per SECOND.
I have seen many people saying how K-On is a cheap anime with no creativity and effort put behind this anime. In this blog I want to try to explain what makes Kyoto Animation so appealing and why this statement is not true.
Kyoto Animation is a popular studio which is known for great animation and their slice of life stories, with their unique character designs and very relaxing atmosphere. The funny thing is that what I just said is something you normally shouldn’t. Let me explain this.
I think we have all seen statements like “The animation from Studio Madhouse is amazing” or “Toei Animation always suck”. The reason why it’s not really fair to say that is because the staff for the most studios are usually changing. You don’t have the same team working on every Madhouse production. You don’t have the same director working on every Toei Animation production. Many animators are freelancer who have their own style and way of drawing. So if you see a scene which is really badly animated, it could be the result of just one or two animators screwing up. So blaming the whole studio is kinda unfair. The same can be said about great animated scenes.