this is the official coloring i suppose then

rochu-c  asked:

Hi💕💕💕💕 I just started with my Bullet journal,any ideas of what spreads i can do? Other than the normal monthly and weekly logs

Ok I’m really sorry this was supposed to just be a simple list of some pages for a bullet journal and it turned into this

Bujo basics (see more bujo masterposts at the bottom):

Here’s some basic bujo advice that I can’t back up because I’ve never had one:

  1. use pencil first if you’re trying our a new format (and just in general because you never know when you’ll make mistakes).
  2. stick to a limited color palette (preferably lighter colors) if your worried about how it will look.
  3. be realistic about how much you can do; if you’re not a good artist, don’t make the focus point of your spread a huge elaborate drawing.
  4. don’t beat yourself up over mistakes you make. only you have to see your bujo so it’s really not the end of the world if you mess up a bit.


Just a tip: there are 4 main kinds of notebooks - lined, dotted, gridded, and blank. I only linked dotted notebooks above, but those brands also made other notebooks so they shouldn’t be too hard to find.

  1. lined notebooks are good for when your bujo is writing-heavy (so if it’s also functioning as a journal).
  2. dotted notebooks are probably what you see most often because they’re so versatile. they’re great for both writing and more doodle heavy bujos (but if you have trouble writing in a straight line they probably aren’t for you).
  3. gridded notebooks are great if your a perfectionist because they make it super easy to draw straight lines.
  4. blank notebooks are what you want to use if your bujo will be very art focused.


these are just some pens that are popular in the studyblr community, but you can literally use any pen (or pencil) that you want. any pens that you already have in you house are fine, so please don’t go out and buy any of these just for your bujo!

EXTRA: you can check my supplies tag and there should be some swatches like this

More supplies:

here are some stationary websites & brands!


if you don’t want to go through all those  links, here are the most popular places to get stationary!


you’ll generally have four types of spreads: daily, weekly, monthly, and yearly. people have a combination of the for (daily and monthly; weekly and monthly; weekly, monthly, and yearly).

  • EXTRA: some resolutions that you can track in your daily log

Page ideas (what the ask was really about):

the above is where bullet journals get even more customizable. you can add whatever pages you want to your bujo, usually in front or behind your weekly spreads.

An extra section:

some specifics about what you can add to your bujo if you want it to look great



Some more bullet journaling masterposts:

People with AMAZING bujos:

*people with really cool layouts great for inspiration

mika-the-pro-procrastinator-27  asked:

May I ask for a random fact about the flag of Lithuania this time? I don't have a random fact to exchange with you though...

The current official Lithuanian flag was created when Lithuania reclaimed Independence in 1918. Yellow symbolizes sun, green symbolizes forests and red symbolizes our blood.

Our historical flag called Vytis was supposed to become the official flag of Lithuania since it was used during the times of the Grand Duchy of Lithuania. However, the interwar government decided to keep it as our coat of arms instead since they didn’t want to be associated with communism for the bright red color. Nowadays Vytis stands both as the coat of arms and our historical flag. Therefore, we can say that Lithuania has not one but two flags.


Hello! As you all know there’s been a bit of a delay in asks being answered. For the most part it’s been school and stress, but also because I’m stuck on Feliciano’s uniform! I can’t seem to find the right color combination and what not. That’s where you come in! I’m asking my followers and newcomers to help design my lovely little alien a snazzy uniform he can wear forever! So, what am I doing. It’s simple; a contest! Whoever can make the uniform that I find most eye-catching and neatly made will have it be put onto my alien boy as his official uniform. How can I enter, you say. All you have to do is create the uniform (with color pallette and all) and tag me in it! Easy, right? Please know that this is suppose to be fun, and don’t be upset if I don’t choose yours. You all are very creative and I can tell this is going to be very hard to choose! I’m very excited to see all of your creations!


The hottest bartender in the world : Grillby !

It took me several months to figure out the fire and the glasses, but I really like how it turned out ! As far as I know, there is no official design from his waist down, so I kind of took liberties ? Simple black pants with a white shirt that’s not tucked in.

(Made a little mistake with the colors : the “outside” fire is supposed to be darker than the “middle” fire, but oh well…)

Want to buy one of my tsums ? Sure ! Just click HERE !

Also don’t forget to check out my Tsum list !

A Series of Completely Incoherent Thoughts about The Legend of Zelda: The Hyrule Fantasy (Shigeru Miyamoto & Takashi Tezuka, 1986)

I told myself I’d write this before the Switch and Breath of the Wild came out. And I told myself I’d start as soon as I’d finished the game. So of course I had to finish it on The Dawn of The Last Day. Of course.

I wanted to outline. I wanted to make illustrations. I wanted this to be something I could look back on and smile at. But never mind. Let’s just do it. I know this is is going to have a terrifying word count for something written in a single day, so I’m just hammering away here. I hope whatever it is about the game that’s worth talking about manages to shine through nonetheless.


The last time I mentioned the original Legend of Zelda on my blog was…wait, let me check…okay, yep, it was a year ago. That was when I was actively playing it. I’d stopped in the time since, and I came back to it in recent weeks after a long break.

It was a very long break, and the countryside was vast and elaborate, and I had little in the way of a map, just a blinking green dot to give me my relative location, and given all this, you might expect me to spend my first few minutes back in the game ambling awkwardly about, confused and disoriented.

My first few minutes in the game, I had a nice walk along the beach, followed it up to the place where the shore met the mountains. I didn’t stumble. I didn’t even trip up. I might as well have been picking up from yesterday’s session.

That’s a nice feeling. It’s a lot like coming back to your hometown, right? It’s new, but it’s not. I missed this place. And I missed my map.


I made a map of the Hylian countryside.

It’s not a very good map. It’s colorless, its grid is lopsided. It’s battered, and you can see the white-out. It’s not even finished. But it helps.

It helps you figure out where you are and where you should be going, of course, since the game doesn’t give you a map to work with. But it also helps in other ways.

It helps the place take shape. Once you get a bird’s eye view, and you can look at the game’s stage in its totality, beyond the little snippets of scenery it manages to cram onto your screen, you start to notice things. Like how those randomly placed shorelines are actually the edges of a lake. Or the way you can guess which general area might be hiding that last hidden dungeon because come to think of it, you’ve already looked everywhere else.

Or how big the graveyard is.


In developing The Legend of Zelda, Shigeru Miyamoto drew heavily on memories of his own childhood hikes through the wilderness surrounding his old home in Sonobe, Japan.

The Legend of Zelda is, essentially, a hiking simulator. This is an idea would, put in these exact terms, most likely cause revulsion in people already ambivalent ambivalent about technology. Is this what we’ve come to? Why play a hiking simulator? Why not just go outside?

To that, I would say that asking why somebody would play Zelda when they could just go outside is exactly like asking why somebody would travel halfway around the world to see a painting about a boxing match when they could just punch somebody out themselves, and think I’ve said all I need to say about that.


…Actually, wait, no, I’m not done. Because this is a TERRIBLE way to view art. The Great Outdoors is wonderful and all that, I agree. And I’m not being sarcastic, really, I agree. But if you’re asking me why I’m playing Miyamoto’s hiking simulator, it’s because it’s not just any hike the same way Dempsey and Firpo is not just any boxing match. Zelda is Miyamoto’s hike. It’s hiking as he saw it. It’s hiking as viewed through the eyes of this wide-eyed child who made his own toys out of wood and string and found a lake or a cave after stumbling through the woods without a map and thought it was this fantastic, mysterious thing where other people might just worry if they were going to be home in time for dinner and got lost in a maze of sliding doors and actually found that fascinating and dizzy and dazzling and not frustrating and this is why all the rooms in all the dungeons look almost alike and this might be even more emblematic of what the game is because who the heck pays attention to sliding doors anyway?

Who pays attention to any of it, really?

Zelda is hiking through the eyes of somebody saw mystery and adventure in the kind of scenery that we would often ignore. Like sliding doors. Somebody who saw beauty in the kinds of space that for most of us are things to get through so that we can get to someplace else. And it tries to make us see things his way. You can’t treat Hyrule like something to get through so you can get to someplace else because the game won’t let you play it like that. You have to invest yourself in it, know every corner of it, if you want to get anywhere at all.

So then it’s a game about the re-enchantment of the mundane. It’s this clever way of saying that the world, your world, is as mysterious as you want to make it, so don’t take it for granted, and that’s easily the closest thing to a bonafide artist mindset that I’ve ever seen Miyamoto willingly, knowingly, take on. I mean, it’s also the closest thing to a bonafide artistic mindset that he’s ever tolerated out of anybody, but that’s a rant for another day.


The composer of the score for this game, Koji Kondo, had wanted to use classical music for the opening of the game. He’d been using a lot of classic music back then; Devil World opened with the “Nutcracker March”, and The Mysterious Murasame Castle closed with Beethoven’s “Ode to Joy”, among other examples. This time around, he’d sprung for Ravel’s Bolero as the title theme to this game.

I don’t blame him. Bolero sounds perfect for this game, for a march into unknown, forbidding and yet beautiful wilderness. It even suits the broad arc of a Zelda session, from beginning to end, though he was obviously never going to employ the entire song. You set off at the first minute; You’re fighting for your life, worn and outnumbered but still pressing onward, by the 8:46 mark. Pressing onward and onward, ever more drained by battle, into ever more treacherous territory, more hot water. It’s boiling by the time we get to the midway point of the 13th minute.

And what does the fourteenth minute represent? Maybe a dungeon, maybe a fairy. Maybe both.

Maybe a lake. Maybe a cave.

Some of you might know how the story goes from here: Koji Kondo, we find, for legal reasons, cannot use Bolero, and so he must make a song of his own. Many people correctly place this point as the origin of the title theme to The Legend of Zelda, a piece which is, in my opinion, one of his best. However, I have also seen people conclude the overworld theme sprung from this, perhaps in an attempt to hammer home what a convenient coincidence not being able to use Bolero was. What’s more likely is that the overworld theme came first, and inspired the title theme, as we now have access to prototypes in which the overworld theme is in place but the title screen is silent.

I’m fairly sure that in the end, whether Bolero was secured or not, the song you hear while ambling about Hyrule would have survived intact. Still, I’m glad Kondo went with the title theme that he did, because it’s an even better fit for the game, as it has one advantage that Bolero does not:

It’s sad. Sadder, anyway.


I’d always figured something horrible must’ve happened to Hyrule in its past. It’s not the typical JRPG high fantasy realm of its day, with towns and a king and official guards and a sense of civilization. It feels like they were going for the generic Dungeons and Dragons aesthetic that was practically mandatory in ‘80s RPG videogames, save for those you weren’t headed to the far future instead (I remember hearing somewhere that Tezuka was into Lord of the Rings and that Death Mountain is totally Mount Doom), but they couldn’t commit, because they had too many other things they wanted to more, which is to say that they had better things to do. And that’s not to say it isn’t full of RPG Maker cliches like slimes and dragons and evil wizards and princesses and so on and so forth, because it is. But honestly? That’s not what you remember about the place. It’s definitely not what I remembered.

What I remembered was scenes like this:

This is the graveyard, the Hylian Necropolis. I remember it because it takes a big, a disconcertingly big chunk of the map, and it’s like, six full screens of nothing but gravestones, preceded by a small clearing in the woods with trees the color of wine.

You know what else I remember? These guys:

*plays Laputa music*

Officially, they’re called Armos. I called them Sentinels. I first found them in a secluded alcove on the northwestern shore of the lake. Six of them, brown with rust, in two neat little rows of three across. You touch one of them, and it either wakes up and starts marching around like it only fell asleep yesterday or it goes completely berserk and flies at you like there’s a war going on, like you were whatever it was supposed to be fighting when it and its comrades got into formation, and you hack at it until it blows up and you’re left not knowing any more about it than you did at the start, other than that it bleeds.

And otherwise? They just stand there, in those neat little rows. And you know that they’re not arranged like that to provide challenge, or to teach you anything, or for any “level design” reason. You know, you can already guess I’m sure, that the reason they were arranged that way is so that you could ask why they were arranged that way.

So like I was saying, once you have a map, you start to see things. And even though you can find these guys all over the place, you notice, eventually, that most of them are clustered in one single area, in a line that extends over a few screens, going straight down the side of Death Mountain. Not at the top, not at the bottom, just halfway through, and that’s where they froze.

Hyrule Classic leaves a lot to your imagination, and most of it? Not pretty. Monsters roam the overworld while people hide in caves and secret houses under bushes and rocks and gravestones. Everybody’s underground now. Rock, desert and sand abounds. And you spend enough time among this wreckage, you take a good long hard look at it, and it starts to gnaw at you, and it slowly dawns on you that Oh my goodness this is place is a wasteland. It’s a post-apocalyptic wasteland.

There are more gravestones than there are humans. I know. I’ve counted. Fuck.

But it’s also the place where you have your Happy Nature Hike, and that’s the best part, that this place is green in as many places as it is brown or gray, that it’s death and liveliness at the same time, that it’s tragic and pastoral at the same time and that matters sooo much more to a setting’s sense of identity and originality than whether it’s an Ice World or a Desert World or a Water World or whether or not anybody has pointy ears or not.

So you can imagine my squeals of delight at this:

Originally posted by zeldasisland

Holy Hell, they remembered.


You know what else I remember? I remember the woods themselves, because of that one screen where the exits would loop back over and trap you in there, and you just keep going straight because you’re that if you loop enough times something good will happen, and nothing happens, and this would be the perfect place to see a skeleton on the ground.

I also remember the kind old lady I asked for advice, because she was actually kind of a jerk? And wants you to pay her for info? Because in this lawless land it’s everyone for themselves, I guess? And you go back out into the woods, and you grind, and you pay her the maximum you can pay, and you know what she says?

Moments like these don’t ever really leave your mind.

That’s why you don’t really notice the bland coat of paint slapped onto the world. Because it really is just a coat of paint, a coat of paint for this wildly quirky set of people places and things. Eventually, fifty Rupees later, you get the information you need out of her, and you learn the path to trace through the looping woods such that you break the loop and end up in the clearing I just talked about, the entrance to the graveyard.

And I remember that moment most of all, because I wasn’t sure if it would work, until it did.


“I wasn’t sure if it would work, until it did”, sums up a good deal of what it’s like to explore in Zelda. There aren’t any cracked walls or floors, no tells to giveaway that anything you try will definitely work, and that doesn’t mean that there isn’t a logic to the way that dungeons are laid out and treasures hidden, just that logic is your only tool. To spend the game trying to outwit the designers, to get into their heads. Alternatively, it’s abstract pattern recognition, with an uncertainty stemming from the fact that the patterns are more abstract than usual. You can push some blocks, so maybe a block in this ordinary-seeming room is pushable. There are rooms on the map that I haven’t been in, but I’ve gone through all the doors, so maybe this wall is fake. There are no doors on this overworld screen, so maybe one of the rock walls is bombable or the the bush burnable.

Maybe. That’s the best you’ll ever be able to reassure yourself in cases like these, because like I said, you can’t see it, you can’t know for sure. And you’ll poke around at a bunch of walls and rooms and blocks and bushes and find nothing, too, for a long time sometimes, and all of this is why whenever you do find something, even if you think you know you’re going to find it, even if you’ve exhausted every other hiding place, even if there’s no other way it could’ve worked out, it still catches you by surprise and that song still throws you off.

But a huge part of the reason why it works is that Hyrule, as big as it might have seemed in 1986, is relatively compact all things considered, so you can actually go out and try to light up every tree in the forest and not get tired because the world isn’t too big for you look carefully and slowly and patiently under every stone. The brought in cracked walls in A Link to the Past precisely because the world had gotten so huge that this wasn’t feasible. And that does make me worry about Breath of the Wild, somewhere way in the back of my head, seeing as they’ve gone from a world inspired by Kyoto to a world the size of Kyoto. But only in the back. Maybe I should worry more, I dunno.


I can say that one reason I’m not more worried is because of an interview I stumbled across on a YouTube walk where Eiji Aonuma mentioned that they started development the same way that they did with the first game, by placing Link in an empty field and continuously throwing items and features into this playground to see what stuck. Breath of the Wild wasn’t made with a clear ending in mind. It’s more of an elaborate doodle, this team constantly experimenting to see how we can bring out that feeling. And it’s not going to happen the same way, but it doesn’t have to. That’s what we learned from Zelda 2.


Fighting in this game is like fighting with tiny swords you hold with chopsticks. Which is a complement. 


That said, it has a different pace overall from a game like Super Mario Bros, which it was designed to be the polar opposite of, or even a game like The Tower of Druaga, which it ripped so many things from, broad strokes of the combat system included.

To put it one way, Super Mario Bros. is a game to play with popcorn, while The Legend of Zelda is a game to play with a cup of tea and a map.

Which is, coincidentally, part of the description for STRAWBERRY CUBES.

Not at first, and not always, but eventually. This is especially true late in the game when you’re finding more important things less of the time. I spent a lot of my final sessions just poking around, trying to keep track of where I had and hadn’t been. At that point, with most of the items and no reason to feel threatened by overworld foes, the game became very relaxed. That was when I started bringing tea. That was also when I felt the most that I understood what was meant when Miyamoto said that he was trying to produce a “miniature garden” that you could fit in your dresser.


I have a map, and if you saw it you might notice that some of the places on it have names. Generally, they’re goofy names. Demon Bay. Pandora River. Hideaway Beach. But I guess that was just what happened after I spent enough time going down the same routes over and over again.

Everything in that game, from the action to the visual design, is designed to bring you to that point, that point where you start naming places or mythologizing about its statues, the point where this garden, for all its roving bands of monsters and the whiff of disaster in its air, starts to feel as comfy as home.


Couldn’t finish in time. I wonder what Tevis Thompson thinks of Breath of the Wild.


What is it about Will Graham? I know I’m not the only one who’s lovingly enjoyed every stroke and scratch involved in rendering his likeness on paper. Caran d’ache colored pencil on Renover Life paper. 

I supposed I should officially introduce myself to the wider fannibal community, since you’ll probably be seeing more of me? I watched the entirety of Hannibal this summer, and right from that first couch-pat, I was hopelessly consumed by this damn show. Send help. 

Weekly Updates (Please Read)

1) This has been a very crazy week. I’ve been going non-stop. On Tuesday I had a job interview, and I ended up getting the job. It’s a full time position for the 2017-2018 school year, which means I’ll be moving at the start of August. I’m very excited about it. There may even be an apartment tour video. If I do that, it’ll be on the crafty panda blog.

2) Speaking of @crafty-panda I finished my second attempt at the Wonder Woman dress and I love it so much more than the original. I’ve just been too lazy to take pictures. But expect that, and pictures of my Yona dress soon.

3)I have written next to nothing this week I’m hoping to get some stuff done this weekend but who knows.

4) Friendly reminder I am starting a new job on Tuesday which means I might not respond as quickly as I usually do. Just a heads up.

On to the good stuff

5) I recently put out all the mobile master lists. Everything has been updated. The first official part of when Eyes meet will be out this week.

6) Your husband is a superhero has one more part and then it’s done!!!!

7) New parts of Bat-Aunt, Princess of Themyscira, and ROBIN’S NEST are ready to go!!!!

8) More big news, the first part to Damian’s soulmark au has been finished (insert dance here) It is going to be soooo freaking cute.

9) I’m bolding this one because I need help. I’m looking to update the theme for this blog, @crafty-panda and @teachingpanda. This means I’m looking for banners to be made, color schemes, any ideas. I suppose I’m looking for a designer LOL. Only thing that is staying the same is the duck icon for uncpanda. Message me if interested

10) Finally the biggest news of all, we found out this week that Mama Panda does NOT need Chemo, only radiation. This is such a blessing, we are so  happy about it. It mean’s we’re just that much closer to being done!

anonymous asked:

Does anyone know definitively what the yellowish marks on Commander Bly's cheeks are? I've read that people think it's tattoos, but they look like they're shaped like knuckle bandages, and I can't seem to find an official explanation. Help?

I think they are technically supposed to be his tattoos. 

The color reminds me of their armor accents and also Quinlan Vos’ yellow marking on his face.

And Quinlan is Aayla’s Master, but I don’t know if that has any relation. Perhaps he met Bly and influenced him (which is pretty likely).

The shape of it does remind me of knuckle band-aids now that you mention it, but I feel that they are definitely tattoos.

Deemo The Untold Story ~ P. 2 ~

This is the official Deemo story told within each songs leaked from the hidden game data files you probably have missed.
This contains spoilers from Deemo, proceed with caution.
This possibly contains spoiler from Deemo 3.0 update, since the update will reveals those untold story of Deemo.
The song’s story supposed be revealed when you finished the track and achieve a Full Combo

Part 1 here

Keep reading

istandintheshadowofgodsandtitans  asked:

Any shiny headcanons?

I was going to just link to here, but then I remembered king cheetahs and lightning clownfish (look them up, they’re real life cool animals) and wondered if shinies end up with special names. For example:

·      The official term for a shiny Onyx is a “blond onyx.” Most people call them “gold Onyx,” though.

·      Shiny Meowstic are called “custards.”

·      Blue Ponyta are called “sprites.”

·      Shiny Camerupt are called “equinoxes.”

·      Shiny Bisharp are called “emperors.”

·      Shiny Azumarill are called “eggs.”

·      Shiny Absol are called “kind ones.” Superstition states they brought even more bad news than their typically-colored kin, so flattery was supposed to appease them.

·      Shiny Sneasel are called “sherberts.” People trying to convince others that their neon pink dark types are as fierce as their counterparts are frustrated by this.

nikki-66 replied to your post “Important Things”

I see the three forehead dots in fan-art, but I never see them in the game. Is there a scene where they are visible?

I don’t know if the question was for OP or me, but I’ll answer. I believe they’re one of those things that is supposed to be there but didn’t make it into the game files. They’re on a lot of official art, such as the DA2 playing cards (which, granted, also show stubble and a different lyrium coloring on the chin) and his WoT2 article. “Slave Fenris” in Heroes of Dragon Age also has the dots, though I don’t think any of their stuff is supposed to be considered official.

Personally I see them as canon, even though they aren’t in the game (and was so excited to see them on the list because hell yes). I’m really sad when they get left out. I just think they’re cute…


Hot Spring Scramble Robin and Lucina! I heavily modified the male and female Diviner sprites and turned them into yukatas! Lucina’s yukata was easier to design because there’s an official reference obviously, but I had to get a little creative with a yukata for Robin because we don’t see him in a unique one. To explain my reasoning behind the outfit, the yukata he’s wearing is a very pale color, similar to his undershirt and pants, and the dark stripe that runs along the bottom of the yukata is supposed to be like the stripe that runs down his pant legs. The belt/obi is a purple color to go with the purple highlights on his coat, and the black yukata coat with gold trim is obviously a reference to his tactician coat. Hope you like them!

Survey Art Raffle Winners

The interpersonal relationships survey I had hasn’t been getting new responses for a week, and I have used the findings for my research report already. (I got an A! :O Thanks guys!) So I’m closing it officially, right now. Initially, there were supposed to be 3 winners, but due to overwhelming response (316), there’ll be 4 winners getting a free colored sketch. :D

Random numbers 46, 176, 231, 238 selected out of 289 who left some way for me to contact:

@op-revolutionaries @marcoacesabo @marco-fushicho @its-onepiece

I will contact the winners with more information.

Thanks for participating everyone!! :D I’m really happy with the overwhelming number of responses in such a short period of time. 

P. S. It looks like its all One Piece fans who won, but many of y’all had some kind of One Piece related url, especially Marco, Ace and Sabo related ones. Random number generator either loves One Piece or the odds are as such. 

Q&A Saturdays! (Sunday whoops)

The questions were so FUN this week! I’m even taking some of them as art prompts that I want to do (like Pokemon, dessert, etc) so if your question’s not here, chances are it will be turned into art later! <3

Aaa! While it does mean wire/cables, the name is mostly known for its origin “rope”, or “ropemaker” ! <3 When Cable was created, I was looking for a soft sounding name with a bit of an association with religion to give a hint of holiness (Cain + Abel and because his mom is very religious!). Then I found this name and I loved the idea of the rope! Because it is a type of support people use, that eventually wears down or becomes strained. And that def describes him! While he LOVES being there for his friends, he needs to learn that he needs a bit of time for himself too and that it’s okay to be a little selfish once in a while. But haha! He’s not quite there yet.<3

Kathy! <3 Not only does Kathy LOVES animals but they’re very appreciative in each work that people put in <3 So they make sure to thank him and greet him every match and stops by to give him a petting. Second is Jaleena, who often complains to him about his calls and judging LMAO

Dario is a HUGE collector! As a kid he LOVED collecting pokemon tazos! He used to save up money to buy the goodies that had ‘em! He still has the box with all of em in it <3 Now that he’s older, he collects jerseys, sports goods, and things like that! The others don’t really collect as much except for Splatoon Kathy, who collects goods and souvenirs!

Dario actually has a huge sweet tooth that he doesn’t indulge in to keep his body in shape. Garrett, though, is very anti-sweet, he prefers junk food <3 I def want to make this into an official picture!

Everyone is actually their favorite colors! <3 Even the human au and su au, they have a theme color that really fits them well! I think the only exception will be that Koi would prefer to be Cream/Milk color instead of yellow!

I have a comic of this still in draft, maybe once everything is done, I can get to working on it! ; v ; Sorry for the wait!

i don’t like giving specific numbers because I try to keep heights relative, BUT Dario would be around 5′9? Garrett is supposed be around average height WITH boots on, so I think he’d be 5′4 or maybe even 5′3 without boots. As a tidbit, Mei’s also his height! <3

OOo! I’m actually not sure! Although I do imagine them ending up in the same places, (like the gym for gabby/dario, cafe for mei/garrett) I don’t think they’re the type to want their friends around when they’re with their special someone (especially Dario, who still gets flustered about romance in general). So I think I’ll leave it that they probably have accidental/unplanned double dates! <3

(Jaleena’s answer is Yes)

AAAaa! You guys… are too kind to me <3 I’m not sure what to tell you, but you’re welcomed to ask anything of me too! My name is Skaroy, I love drawing and video games, I can’t bingewatch anything alone and I love all my friends and people that have supported me! I’m usually yelling about things, and I have a pet rabbit turning 8 this year! <3 I also have a major hearing loss and is still trying to find their place in the world, but right now, I’m very happy just getting my ocs and their stories out there to people who grow to care about them. It’s my biggest dream and I’m very happy to be getting there <3

That’s all the asks I can answer for today! Thank you for all the questions! Sorry it was late and I hope you enjoyed this, it was was a lot of fun to do! Please don’t hesitate to send me more to answer next time and see you all next Saturday! <3

Thanks for reading! Bye! Love you all and have a lovely weekend!! <3 


@NiallOfficial: @zaynmalik ari bravvv..i sed tlk t me.. u up for comin ireland next weekend..jst to chill out hav a laff..go out for a meal ?

anonymous asked:

how do you feel about the current official kizana's design? (especially taking kokona in consideration)

I really don’t mind the purple color. Albino Kizana (with a purple tint) or purple Kizana are both good in my eyes!

Now her current hairstyle… that’s where I think there’s a problem. They look so silly. They look like croissants at best, and larva at worse–especially in her 3D model. It just doesn’t fit someone described as beautiful.

Plus the general design–purple twin drills–just look way too similar to Kokona, and they’re suppose to be separate characters. If Kokona were less important, it wouldn’t matter. But Kokona has been the test dummy for over a year, so it’s hard to ignore the similarities.

I must prefer her hair looking like this or this. Much more fancy, and much more beautiful.

Just a little something no one asked for: Human!SugarPie...

Ok ok, before you shoot me for how stupid this may sound let me explain my though process for this…

I absolutely love how sometimes in movies and tv shows they show inventor/creation relationships depicted as parent child relationships, I just think its so cute! So I thought to myself, ‘You know, Robbie would totally have that kind of relationships with one of his inventions…’  And that reminded me of how in the episode, “LazyTown’s New Superhero” Robbie just loved his little Robo-pupper so much, and so I was thinking, ‘Robbie could have a relationship like that with SugarPie,  but it wouldn’t really work because he’s a dog…’ Then it hit me!

‘What if SugarPie was a human?!?!’ …Well..robot human…?

Let me explain….

What if after that episode Robbie discarded SugarPie then like, one or two years later found him in an old broom closet or something and thought to himself, ‘I bet I could make him better…’ and after drawing up blue print upon blueprint of different (dog) designs for him and finding he didn’t like any of them, then thinking, ‘What if I make him bigger, stronger, smarter! That’s it! I’ll make him Human!!’ Then using both SugarPie’s old parts and some new ones builds a 6 foot tall human robot-dog man!!<3

This is kinda how i imagined him to look like:

Full body.

From the waist up.

(Art done by me. Sorry the colors are a little off and the designs are slightly different but the top drawing is the official design. I also just realized that the paw patch is missing from the top drawing and I’m too lazy to go back and fix it Haha sorry I don’t draw so good. Just remember its supposed to be there.)

So yeah I liked this idea so much I just had to draw it! I would keep writing more about this idea but that would be too long so here have this:


  • Robbie is Half elf and his magic is linked to his emotions
  • Somehow, wheather accidental or intentional, some of Robbie’s magic (for lack of a better word) “gets into” SugarPie making him capable of human thought and emotion. 
  • He is just as, if not stronger than Sportacus
  • He looks like he’s about 20 years old.
  • Since he used to be a dog not he’s a dog catcher! Only his job is to catch the kids not stray dogs. (Robbie’s just clever that way.)
  • SugarPie loved his creator and calls him “Dad”, “Father”, “Pops”, and “Sir”
  • Robbie also loves his robotic son very much and thinks rebuilding him is one of the best decisions he’s ever made! 
  • Robbie calls him “Sugar” for short and you can too! :D
  • “Good boy~” 
  • “Look at this net that I just found!” (He always carries around a giant child-sized butterfly net for catching children)
  • Robbie reprogrammed him so instead of attacking when he hears the word “trouble”, he protects Robbie when ever he says “I’m in trouble!”
  • Because of this he’s less dangerous and is a happy smiley puppo. 
  • He likes the kids now and calls them “the pups” or “the puppies” 
  • He LOVES Sportacus!! 


  • Robbie designed him to have some of Sportacus’ features. (His nose, jaw shape, eyebrows, and body type.)
  • Sugar’s body type is a combination of both Robbie’s lean (and slightly feminine) physique and Sportacus’ muscular upper body.
  • “If I’m designed in his image, doesn’t that make him like my dad too?…”
  • “Hmm………….I guess it does….”
  • YES SPORT IS HIS OTHER DAD!! (He just doesn’t know that…)
  • Sugar doesn’t understand Robbie and sportacus’ hero/villain relationship.
  • “Pop?…Aren’t parents supposed to live together?…Why does Pabi live all alone in that airship?”
  • “Because we aren’t married.”
  • “why not?… You love him don’t you?”
  • “But he doesn’t love me back…”
  • SugarPie “accidentally” calling Sportacus “Dad” or “Pabi” to his face and Sportacus slowly catching on to what’s going on.
  • “Hello honey! How are my husband and my son doing today?~ ;}3”
  • “!?!?!?!?!?!?!?!!?!?!?!!??”
  • Sportacus and Robbie ending up together and raising their robotic son together.
  • The End