this is pop: new pink
It's 5:00 AM and my Thoughts are too Loud to Sleep

Take a deep breath. It will all be ok.

I made this playlist for all you wonderful people that struggle with life every single day. 


Flatsound - You Said Okay 

Dandelion Hands - Invisible

 Hotel Books - I always thought I would be okay

 Real Friends - I’ve Given Up On You 

Twenty One Pilots - Kitchen Sink

 Listener - Wooden Heart 

Front Porch Step - Drown 

Bon Iver - Skinny Love 

Pink Floyd - Wish You Were Here 

Flatsound - I exist I exist I exist 

 Brand New - Jesus Christ 

The Front Bottoms - Twin Size Matress

Twenty One Pilots - Addict With A Pen

Dandelion Hands - How To Never Stop Being Sad 

Citizen- Sleep 

Brand New - Good To Know that if I ever needed attention all I have to do is die

TSSF - Navy Blue 

Old Gray - Wolves 

Modern Baseball - How do I tell a girl I want to kiss her? 

Twenty One Pilots - Goner 

#TGIF baby! 😎 Here’s a pretty pink mermaid and her narwhal friend to brighten up your morning. 😚 This is a brand new colorway for my “Mermaid and Narwhal” image. It’s so dreamy! ✨ I’m in love with this new color scheme so I brought her with me to #SanDiegoComicCon to debut as a new print! 😁 I still have some at my booth #4723 but there is a limited amount, so drop on by to take these cuties home! 😘 I gotta go get ready for Day 2 of #SDCC so have a wonderful morning lovelies! 💖




What was supposed to be a few hours turned into an all-day excursion. After 5+ hours and countless excitedly crying fans, here are *le photos* from LANY’s L.A. pop-up shop.

Quick Tips for new developers
  • Don’t take on a huge project as your first game.  You will regret it and cry all the way there.
  • Don’t go back and keep redoing stuff over and over. 
  •  You’ll be in an endless cycle and won’t get any new work done.
  • If you have a devblog, please make sure your game is readable.
  • It’s ok if your first game sucks.  Game making is a skill that takes practice to master. 
  • You can make a bunch of little test projects before you start making a big one. 
  • Feel free to ask people “Hey, what do you think of this game?”  No shame in asking.
  • Try to schedule times to work on your game.  Keep a calendar or set reminders on your phone/computer if you like.
  • Feel free to be friendly with other developers.  Ask them for help, tell them how you think they’re game is cool, help them with things, etc.  Join a forum if you’re up to it.
  • There’s no shame in using premade assets & resources.
  • There’s no shame in making a fangame with ripped resources either.
  • There is shame in selling other people’s resources for profit or making a commercial game with other people’s non-commercial or copyrighted assets (this should be obvious) 
  • Resources & tutorials are a google search away.