this is a strange new development

Announcing Life is Strange: Before the Storm

Dear Life is Strange fans,

Thank you for your incredible support over the last few years. We know you have been eagerly anticipating what is next for Life is Strange so we really hope you enjoyed the announcement trailer for Life is Strange: Before the Storm and are looking forward to the release of the first episode on 31stAugust 2017 for Xbox One, PlayStation 4 and PC (Steam).

So yes, that means there are now TWO Life is Strange projects in development, with DONTNOD Entertainment having also recently announced that they are also working on a new game. You’ll be the first to hear when we have more news on their game but for now, let’s focus on the newly announced Life is Strange: Before the Storm.

Before the Storm is our reaction to so many of you asking for the chance to revisit Arcadia Bay. This is where Denver based Deck Nine Games  come in. Deck Nine Games are veteran game developers who, although being a new narrative games studio, have an extremely talented team from videogames, TV and film and a powerful set of proprietary tools called Storyforge. Please join us in giving them a very warm welcome to the Life is Strange family. You’ll get to meet the team and see their fantastic work during E3. Be sure to tune into the IGN livestream on Monday 12th June at 12:00 noon Pacific for the world’s first gameplay reveal.

You will also no doubt be excited to hear that Ashly Burch, Chloe’s original voice actor, makes a welcome return to the family this time on writing duties. Fans of Ashly will know she’s an Emmy nominated writer and it’s great to have her writing dialogue for a new younger, 16 year old Chloe, this time voiced by extremely talented actress Rhianna DeVries.

Ashly is writing alongside a passionate and talented team of writers at Deck Nine lead by Lead Writer Zak Garriss. The writing team have been working hard to create a compelling and rich three episode story that’s set before the events of the first game and focuses on when Chloe meets Rachel. Unlike Max, Chloe has no rewind power, so we highly recommend you think before you speak..! Chloe’s sharp tongue will require her to live with whatever she says and as before, every single action and choice will have a direct consequence in the short, mid and long term.

We know that many of you would love to see more from Max. Due to the way in which the first game ended, we didn’t want to canonize one group of players’ choices over the other – a sentiment echoed strongly by our community. That being said, we will still be giving you one final chance to play as Max through the self-contained bonus “Farewell” episode, which takes place long before the events of Before the Storm. This stand-alone bonus episode, will release after episode 3, and is only available as part of the Deluxe Edition of Life is Strange: Before the Storm. Rest assured, anyone purchasing the complete season of Before the Storm will get the full story. Max’s ‘Farewell’ episode really is just a bonus episode for those who would like to play as her one final time.

Thank you once again, for all your dedication over recent years. We can’t wait to hear what you think about Life is Strange: Before the Storm. There will, of course, be many more details revealed during E3. Make sure you check out the below video, made by the team over at Deck Nine Games, as there are many new details in to dive into. There is also an FAQ here but as usual, do let us know if you have any other burning questions in the meantime!

Many thanks,

The Life is Strange Team

WriterofthePrompts Ultimate Ask Masterlist

I’ve decided to make a masterlist of asks I’ve done to make them easier to find for you guys (and for myself). I split them into categories as best as I could by genre and topic. Also, some asks have some helpful tips in the notes as well to check out (some are marked but not all) and if you have anything to add that you think would help, feel free to reply or reblog with your addition. I’ll try to keep it updated with future asks.

Now without further ado, the strangest and most wonderful list I’ve ever made.

World Building

Character Development

Writing Different Types of Characters

Character Family

Romance

Sci Fi

Superheroes

Aliens

Fantasy/Paranormal

Creatures

Magic and Witches

Angels and Demons

Vampires

Ghosts

Battle Scenes

Keep reading

7

After 5 years of development with 3 different companies, Hiveswap has finally arrived! 

And during those years… oh boy…. it’s been a strange time for Homestuck. I wonder if an epilogue is actually in the works, or if it’s been scrapped completely? 

But despite all the hurdles its development has gone through, with the efforts of its new team Hiveswap Act 1 has managed to survive and crawled slowly onto our doorstep. It must be a moment of great victory for its crew. 

So, this is for WhatPumpkin Games, Andrew Hussie, and everybody who’s ever donated to Hiveswap’s existence:

They’re calling it H-day. The H might stand for ‘hockey’ or ‘hell,’ you don’t really remember. You only remember the day you turned on your local sports network to hear that every player in the NHL has been transformed based on the names of their teams. The ramifications of this range from merely nominal to, frankly, off the walls ridiculous.

Montreal and Vancouver, out of all the NHL cities, have seen the least effects. Their team names mean ‘Canadians, except in French’ and ‘Canadians, except in slang,’ respectively, so aside from a few sudden citizenship acquisitions, their players have experienced no changes. Likewise, the Islanders are essentially the same. Some extent of memory alteration is speculated, but that’s all Deadspin anyway, so who really knows?

The other New York team, on the other hand, has developed a strange predilection for reckless behaviour in the name of ‘adventure.’ They’ve also taken to rolling twenty sided dice before taking action, which tends to really slow down a hockey game.

Los Angeles and Las Vegas have come to an unlikely alliance. The LA team had devolved into power struggles and succession crises, so Vegas offered proxy fighters to joust on each LA player’s behalf. However, with many Kings and only one Knight, the teams have been forced to wait until the expansion draft to actually settle the disputes. Until then, the main concern is keeping the Kings away from the armoury that has sprung up in Buffalo, as most hockey fans agree that beheadings would be taking hockey fights too far.

When the Detroit players sprouted wings — literal red wings — many expected the same from Philadelphia. However, the Flyers have become a different type of flyer, and their management is currently scrambling to find all their players, floating around the city on the wind (Toronto, too, is having similar issues; they simply didn’t have enough rakes in the equipment room when the whole debacle began). Of particular importance is one flyer advertising grilled cheese sandwiches, which must never, under any circumstances, be allowed to find its way to Pittsburgh. It might cross the path of a passing flightless bird, who could mistake it for food, or worse, recognize it as who it actually is.

Speaking of Pittsburgh, they, along with Anaheim, are reaping the benefits of being one of the few animal-named teams whose mascot is relatively docile and non-threatening. Arizona, Florida, Boston, San Jose, and Nashville have all had to call in experts in the zoology business to deal with the sudden influx of apex predators.

Speaking of predators, Chicago is gone. Just gone. They had the misfortune to have a home stretch lined up where they played Carolina, Colorado, and Tampa in succession, and now they’re gone. Instead, the city has been replaced by a replica of Washington DC that inexplicably speaks Russian instead of English, but is otherwise indistinguishable. Twenty other versions of Washington have cropped up over the country, most of which are Russian-speaking.

The St. Louis music scene and the Columbus fashion industry have each had a sudden boom, revitalized by new trends. They don’t have much to do with each other, but the two cities agree: blue sure is a cool colour.

The province of Alberta, on other hand, is not in such agreement. For their own safety, Edmonton and Calgary are attempting to keep as separate as possible for the time being. What is left of their players cannot be allowed to interact, lest they ignite the entire country.

New Jersey is also having some problems. Then again, when are they not?

The Minnesota practice rink is no longer fit for use; it has become, essentially, a very cold forest. It now attracts hockey fans and tourists, many of whom claim to be able to hear the voices of the players among the trees. Others merely say it seems like a nice way to get back to nature.

But when it comes to getting back to nature, Dallas has us all beat. They have returned to a state of matter pre-dating our own planet and ascended into the night sky. Attempts are being made to bring them back to Earth, as it is not possible to play hockey games against them if they are in outer space — only Winnipeg might have even a chance. Unfortunately, the mission to bring the Stars back has hit a snag lately; Jamie Benn just won’t go down.

Good Evening!

New tonight, there have been developments in the homicide case involving Wilford Warfstache and Dark.

Main suspect, Mark Fischbach was been reported by community members as acting very strange over the past few hours. Incidents include making strange posts with presumed hidden messages, making out of character responses to neighbors, and an odd change in appearance that Mr. Fischbach has yet to address despite continued questioning.

Here we see the appearance change which is believed to be a “mask” of sorts.

More concerning are the almost friendly messages he has sent out to members of the community.

Seemingly harmless until investigated further.

When can clearly make out two messages.

“Go back to sleep”

“Kill them”

And a third which seems to make out laughter.

“HAHAHAHA”

We’re also getting reports that some members of the community have joined Mr. Fischbach by donning the same mask and sending messages to their fellows.

Mr. Fischbach’s latest message to the community:

Authorities are advising citizens to remain cautious around the suspect as he shows more signs of becoming unhinged.

That’s all we have for now, thank you for joining us this evening. This reporter wishes you all a safe evening. Goodnight.

what i want to see in the x-files season 11
  • scully becomes two whole feet taller and no explanation is offered as to why
  • the writer’s room consists of 13 women and one genderless and non-human entity plucked straight from a bog in louisiana
  • at some point within the series fox mulder must disarm some kind of highly destructive device by learning how to use the service known as venmo
  • agent doggett returns with an elderly black labrador companion who adds nothing to the plot but who becomes scully’s new friend
  • monica reyes is free and also so so gay
  • scully is or is not wearing a wig but regardlessly her hair is a light shade of lavender
  • mulder develops a liking for strange hats
  • scully purchases a prius with a built-in navigation system
  • we see at least one cooking disaster. at least one
  • mulder starts a group text with his cryptid friends but unfortunately the mothman has an android while everyone else has iphones so they can’t all just imessage
  • william is there and throughout the series he only wears salmon-colored shorts
  • chris carter makes a cameo as Old Man Yells At Cloud
  • rob bowman directs again
  • scully is given an opportunity to subdue many evil spirits but only through her singing voice, and as a result, mulder must pester her into singing while she insists that she absolutely will not
  • more bigfoot titties
  • scully gifts mulder an ugly tie for his birthday, complete with a note that says “just like old times!” and for the rest of the episode mulder weeps, as does the audience, while clutching it
  • at least once per episode mulder must call “dagOO?
  • mulder and scully have a dinner party and it goes horribly
  • an investigation is derailed by an inability to understand teen lingo
  • mulder wears the darkness falls jacket and no explanation is offered as to why, especially given that it’s summer
  • agent einstein and agent miller disappear. mulder considers deeming it an x-file but scully says don’t bother
  • we watch mulder and scully sweatily garden for no plot purpose whatsoever even though we all know that’s going to be the best part of the whole episode
  • it has an actual real ending that isn’t fake 
  • skinner decides to brighten up his office by placing a fun unicorn poster over the picture of the president
Humans are weird #915

I thought some more on aliens and humans and I read an older post about humans being able to see and that it might seem foreign to aliens who haven’t got eyesight. There was another post too about walking through memories ( I think it’s in the humans are weird tag). I also think sign language is really cool.

And humans has a lot of different senses we developed as defence mechanisms until we turned into the adaptable space orcs we are today. So imagine a deaf person travelling with their team to a new planet and meeting up with aliens and being nervous because they have been warned that the aliens have a very strange way of communicating and this deaf person worries about not fitting in or understanding the aliens because they can’t hear.

And the aliens emerge and looks kind of humanoid and the meeting or whatever they are there to do starts and the other humans think they are difficult to understand but something clicks for the deaf person.

And then it turns out that the majority of the aliens are in fact deaf and that they have a much easier time understanding each other by signing because it suits them better, and the trading works much smoother after that and the deaf person that fretted so much is revered as an important human in their new joint culture.

I’ve seen a lot of ideas about humans being on alien ships, and most are like “because of [whatever reason], it would be good if ships had one human on board” and there are a lot of stories that say that there’s only one human on the alien ship. But I don’t think that’s a good idea?? A lot of people have a hard time being a foreign exchange student a country where they don’t speak the language; I don’t think most humans could handle being the only human on an alien ship???? For various reasons, like loneliness/medical issues/etc. Being on an alien ship sounds awesome, but they wouldn’t have any support.

Maybe aliens don’t understand THAT; “Despite being capable enough on their own, humans have to come in groups of 2+ for some reason.”

“Let the humans choose their own groups; their social systems are much more complex, and despite their famous ability to socialize with just about any other species, if two humans ‘don’t get along’, meaning that they cause each other to have unfavorable emotions and occasionally will not cooperate, the result is negative for both the humans and the crew that they reside in.”

Maybe something like this?

The first time humans and the recently-contacted alien species “X”, the first to form an alliance with humans, attempt to team up, everyone realizes that they need to learn more about each other. They decide that should should be a simple exchange of personnel; these crewmen would work simple jobs on each other’s ships and interact with the crew in order to learn more about each other and how to successfully communicate. Both humans and Xs desperately want this to succeed. But, hearing rumors of the humans’ prowess, the X want to minimize any possible casualties, so they suggest that they exchange just one person each at the start; one X heads to the human command ship, and one human heads to the X’s.

Everything begins successfully.

The X on board the human ship is a model worker. It observes, asks questions, and when it doesn’t understand something, many humans surround and brainstorm ideas on how to explain things to it. Throwing out ideas left and right “It’s a bit like seeing color, but it’s invisible, and through the nose-” “No you idiot, it’s like those feel-auras it was talking about, but the nose is the sensory organ for it-” and eventually the X understands. In turn, when contributing ideas not easily understood by humans, it finds that many take this as a challenge, and will not stop bothering the X until they are sure that they understand. But with or without the aid of its new crewmates, the X never seems distressed that it can’t understand or be understood by others.

The human crew quickly notices that the X has not contacted its main ship, or for that matter, anyone else.

“Have you tried talking to your ship?”

“There was no need to try, I already know it won’t work because of conflicting signals.”

“Well, did you need to? Talk to your friends or family or anything? I’m sure I can rig something up if you need to.”

“I have no need to communicate with anyone as of now. Any information that will eventually need to be communicated will be included in my report to the High Command.”

“No, but did you WANT to talk to anyone? Like your family or something, so they know you’re okay? And I mean, I’m sure you must want to talk about how weird we humans are and stuff, right?”

“My family will be notified of my status when I return to the High Command. And all data I gather on humans will be included in my report.”

The X, despite being so far away from home and surrounded by pushy humans, does not seem homesick or lonely at all.

On the X’s ship, the human is enthusiastic and excited to learn new things at first. After all, they’re learning about and interacting with ALIENS; it’s freaking awesome. But it doesn’t take too long for the novelty to wear off and the human to realize that they are truly alone. No one else speaks a human language, or is physically capable of doing so. While translation technology makes communication possible, linguistic differences make both exact or truly accurate translations impossible, so it’s not the same as being able to have a simple chat with friends. And chatting with friends doesn’t come easily; technology between the ships is not compatible, and any communication signals from the human’s own communication device are cancelled out by signals from the Xs’ ship.

The human becomes isolated from all other humans, on board a ship of 200 Xs.

Any difficulty communicating is eventually pushed aside and ignored but the Xs; if the human can’t communicate an idea, and the Xs don’t get it, what can they do? They do not need to understand the human or have the human understand them in order to do their jobs, so there is no point in trying. They understand that this project is important to the alliance, but do not understand how important communication is to humans.

The human has no help from others; several humans asking the same questions might get the idea that communicating certain ideas are important. But there is also no one who could understand them, no one to brainstorm ideas with:

“Now, how do we explain the concept of smell to a species from a planet where no organism has a nose?”

“Oh! My cousin was born without a sense of smell, and we sort of explained things like…”

Any problems communicating human ideas, or understanding X ideas, they face alone.

On that note, the human finds it difficult to to relate with any of the Xs. Xs can socialize fine between each other, but their standards for camaraderie is much different than that of humans. Humans are famous for their ability to empathize with any species, but it is not a two-way street, leaving the human caring about their new ship-mates with little care for themselves in return. They do not put more effort in helping the human understand, nor do they go out of their way to interact with the human outside of work situations. The human knows that it is not the fault of the Xs, that this is just the way Xs are, but they can’t help but begin to feel unappreciated, unwanted, and depressed.

Having long-since passed simple homesickness and culture shock, the human just wants desperately to talk to another human. It wouldn’t have to be anyone from the same country, or someone from the same field of work, or heck, even someone who spoke the same language. Even humans who can’t understand each other’s words can have get an idea from hand gestures, and historically, people who speak different languages that live in proximity to each other develop new dialects or learn to understand each others spoken language to communicate. Even with an age gap, they’ve lived during some of the same world events; they could find something to relate to each other. Another human would understand how strange X biology is compared to human biology, right? Another human could make jokes, laugh at the new, awesome, and weird things that they encounter. Another human could confirm that their feelings were real, right?

Humans are biologically engineered for socialization after all. Their species survived and evolved over hundreds of thousands of years because of their social nature. Xs understand this, and have heard that humans occasionally might have special needs like extraneous physical contact, but do not understand the implications. That this made humans biologically dependent on socialization for survival. That humans’ mental, emotional, and eventually even physical states can deteriorate without affection from friends and family.

And so the human gets ill.

Not quite used to human physicality in general or variation in physicality between individuals, and after hearing the legendary stories of humans surviving seemingly impossible situations, the Xs work their human crewmate hard. The human, already emotionally exhausted from isolation, easily gets physically exhausted. They contract an illness not unlike the common cold, though it couldn’t be given that their current location does not have any traces of the virus. With proper rest, and maybe more chances to chat with some friends back on the command ship, would help the human immensely. But the human, in their emotional and physical distress, can not communicate the idea that yes, humans can recover from illness like this without 5 different medicines. That talking to loved ones, or someone, anyone, would do more than just make them happy but give them the emotional will to make them physically well. There are no other humans around to explain human medical issues, or to provide a cool cloth for their fever, or to talk to while they’re sick in bed and unable to work, or…

The Xs change course and modify their signals in order to send a message to the human command ship and inform them that the human has fallen ill. Afraid of retaliation and wanting to ensure good faith, they request a strategy, asking what needs to be done in this situation. The human ship responds; the X on their ship has recently fallen ill as well. Xs do not have the hardy immune system that humans do, and while precautions were taken, it still caught a cold. The decision to return the crewmates to their home ships is made. The information that they managed to gather during their exchange this time will be used for a more successful future exchange and other interactions in the future.

The X suggests to their commanders more precautions regarding illnesses, and also advises any future volunteers to talk as much as possible to the other humans; they love interaction, learning, and teaching.

The human suggests that a special channel be created for easy communication, and makes only one demand; it doesn’t matter what the other species demands, don’t you dare let anyone go alone, ever again.

Submitted By: @bluemichikosan 

Uuuggh. Hmmm.

Hey readers, if you’ll humor me…
What are you preferences these days for keeping up with new content from creators and artists you follow?
Do you rely on push notifications from webcomic apps at all?
What social media platforms do you like best?

I’ve found tumblr to be a pretty ideal place for sharing art up until this point.  It’s been my go-to spot to notify followers of new stuff almost specifically because it doesn’t behave like Facebook, but I’ve got the sudden, sad impression the developers here are now dabbling in the FB algorithmic spice rack - Hmm. What magic ingredients make that unnavigable hellscape so relentlessly frustrating,  and how can we too make it difficult for creators to reliably reach their followers?

I’m talking about the Best Stuff First feature/scourge, of course…which makes me think perhaps it’s time to seek out other venues.

After reading a lot of YA fiction/fantasy, it’s hard to go back to adult because the covers are (in general) more boring, the content isn’t as fast-paced or daring, there’s often less character development… and authors aren’t as willing to take risks on strange, new concepts within or beyond their genre. 

But it’s okay, keep looking down at YA because our covers are pretty or our books are fun to read 

Palmistry 101: #2 Configuration and Meanings (Very Long Post!)

Okay, so in ‘Palmistry 101: #1′ we covered the basic stuff on lines and mounts, right? Well, now we’re going to cover what a mount or line means if it appears a certain way; basically, we’re going to talk about how to read a palm.

You should sit your cute butt down and grab some snacks because this is going to be one heck of a long post!

Where Do I Start?
You start, by asking whomever you are reading, to turn their hands so that their palms are skyward, naturally.
But, Roe, which hand do I read!?” I hear you cry, and I say in reply: ideally, both. It is said that the left hand displays the potential of the person and the right displays what that person has done with this potential in this life. 

You may hear some say that left-handed people should have their right palm read, and vice versa. This is, as a chiromancer, your choice of course, though I tend to stick to both hands.

Now, this may sound a little ridiculous but trust me, all things factor into it when you’re palm reading. Even the shape of the hand that you’re working on. You heard me correctly: the shape of the hand. 

Hands:

In short, there are four main types of hands. I will say that not everyone fits perfectly into one category, but most do. The types of hands are based on the elements and, don’t be surprised or upset if your hand type does not align with your sun zodiac (your main astrological sign). 

Earth Hands: typically, earthen hands have wide and square-ish palms and fingers to match, and the length of their palm is equal to that of their fingers (my hands fit into this part. The skin may be thick or rough and overall, earthen hands have quite a… flushed or ruddy appearance to them. My hands are earthen hands, for example (minus the rough skin… I have ridiculously soft skin).

People with Earth hands tend to be of a practical and level-headed nature; they are grounded but don’t mistake that for dullness. As a general rule, they like to experience things and prefer being able to get out into the world and learn by doing. 
Often, they come across as conservative/adverse to change or quiet and have an intense preference for the outdoors and nature (kind of comes with being connected to the element earth, really). 

Air Hands: firstly, this sounds like a very strange super-power. Cool.. 
Air hands usually have a square or rectangular shaped palm and long, slim fingers. They often have projected knuckles, dry skin or low-set thumbs (low-set thumbs means that the thumb is positioned lower and nearer the wrist). Normally, the length of the palm and hands is equal.

Those with air hands are highly intellectual or academic, are curious and constantly full of and developing new ideas. They carry a restless energy about them and are prone to worry and/or stress. Generally, they are superb at communicating with others, but they are also known to withhold emotions and feelings, meaning that forming and maintaining meaningful and intimate relationships is often difficult.

Water Hands: (Hi my name is Rowan, and like every responsible almost-20-year old, every time I read this I think of Avatar!) It is said that those with water hands have long, flexible fingers and small oval or circular palms. The palm is usually quite stout; the width is greater than the height. 

People with this type of hand(s) are usually hyper-emotional. They are motivated by feelings, more often than not and are constantly looking for peace or a peaceful life; they do not handle stress or worry well. They are typically creative and artistic.

Fire Hands: those with fire hands (now this one sounds like a painful skin condition) typically have smaller hands overall: a square or rectangular palm, shorter fingers and their skin may have a pinkish complexion. 

Like fire itself, those with fire hands are absolutely bursting with energy and are always ready to go. They get bored easily without variety and can, unfortunately, be a little impatient and/or dogmatic and intolerant. Typically, they make fantastic leaders in almost all situations and are vehement in their individuality.

So! Hand shapes covered, let’s quickly cover the possible meanings of your hand’s temperature. Yes, even that may mean something!

Cold hands: you may be kind and generous, but you’re reserved and may come off as what some would describe as a hermit.
Clammy/sweaty hands: you may be lazy and unstable, but in all you do you have good intentions.
Warm/hot hands: you may be considered as wild or fierce and successful, but you may come off as insincere to others.

The Lines

Alrighty, so we covered which lines were which and what they signify in this post’s predecessor (the link to it is at the top, but if you don’t feel like scrolling back up click here) but now it’s time to go into a lot more detail, whoopie!

Quirks to Look Out For:
Branches: (lines that branch out from the main line) emphasizes strengths.
Breaks: (a break in the line; if the line is segmented) emphasizes weakness(es).
Chains: (lots of small circles that run along a line) obscurity in goals or deviations from them.
Crosses: (one of these ‘x’ on a line) upheaval, violence and struggles.
Islands: (islands are small circular shapes that are within the line, not running through or over it) delays and issues, injuries or hereditary problems.
Stars: (one of these ‘*’ on a line) emphasizes luck.

The Heart Line, concerns everything that ties in with love. May it be romantic, platonic or any other kind. 
If this line begins under your index finger, it means that you have a love life that you are happy with; a satisfying one, if you will. If it begins beneath your middle finger, it suggests that you are selfish in love. It’s all about you, you, you. 
If it begins between these two fingers, like mine, it means you are quick to fall in love, and it happens easily. 

If the line is short, it means that you have little interest in romantic love or romance in general, - you would rather be focusing on other things! If your heart line touches your life line, you suffer heartbreak very easily and the smallest betrayal hits you hard. A long and curving heart line suggests that you are practiced at expressing your feelings and emotions, and you do it well whereas a straight line means that you are practical in love. This is reinforced if your heart line runs parallel to your life line. 
It is said that if you have a wavy heart line, you have or will have a string of temporary lovers in place of a serious relationship.

Small lines or breaks in this line may indicate that you have suffered or may suffer some form of emotional trauma, whilst a small circle on the line may signify sadness or depression.

The Head Line, is indicative of your wisdom and your intellectual power. Generally, a curved line tells us that you are a person of creativity and spontaneity, whereas a straight line says you are a fan of structure and things being done in a practical manner.

A short head line means that you have a preference for physical achievements opposed to intellectual or academic accomplishments. In short, you’d rather finish a race than a book. 
A curvy or wavy line that is not deep-set in your palm indicates that your attention span is short, a deep, long line means that you are a focused and profound thinker. If you have a straight head line, it means you are someone who thinks realistically; that does not mean you’re a pessimist, but you tend not to fantasize or day dream about things that are not realistically relevant to you.

If your head and life lines are separate it means that you are adventurous and have an insatiable appetite for adventure and a never ending lust for life.

If there is a circle or a cross in your head line, it means that there is some kind of emotional crisis in your life. If there are multiple crosses or a chain present, it means that in your lifetime you will have to make many decisions and a lot of them will be difficult.

The Life Line, also known as the line of destiny, is indicative of your character and of any important or big events that will take place during your life. Contrary to popular (and scary) belief, your life line does not denote how long you will live! 

The closer your life line is to your thumb, the less energy you are bound to have and you may be a person who is chronically tired or exhausted. If your life line is the opposite of this, (wide and curvaceous) you are the opposite of this. You will have a plethora of energy! 
If it is a large, swooping semi-circle, you are a strong person who is bubbling with enthusiasm, but a straight line that does not stray far from the edge of your palm says that you are someone who is very cautious in all relationships. 

A deep and long life line denotes an inner strength and vitality to be proud of, but a short and shallow line means that you are someone who may find themselves easily manipulated by others. 

A circle on/in your life line means injury or hospitalization, and a break in the line signifies drastic changes in lifestyle.

The Fate/Fortune Line, may be read in tandem with the life line when looking at the future (this is one of those lines that not everyone has, so don’t worry if you can’t find yours). 

If you happen to have a deep-set fate/fortune line, it means that destiny has a pretty strong hand in what happens during your lifetime (if you subscribe to the idea that fate is a thing, of course). Numerous breaks in this line mean that outside forces will influence and cause changes in your life many, many times.

A fate/fortune line that is joined to the life line means that you are self-made; you have aspirations and goals and you do all you can to achieve them. You make your own fate.
A line that starts at the bottom of your palm indicates that you will be in the public eye quite often, though this doesn’t always mean on a large scale.

The Mounts

Okay! This is the last part I promise! You’ve been so good, reading this whole she-bang, and I’m so proud of you (and also so grateful because let me tell you, this has taken way longer than I planned it to).

Again, these were covered in the previous post so you can defer back to that if you need to because it’s here,…again!

The little flesh mountains we all have on our hands, these are the mounts. To ‘read’ them, cup your hand ever so slightly and look at it side-on. You should be able to see which mounts are high, low or flat.

The Venus Mount, (the one under your thumb) when high can signify that the person is over indulgent in their love life and is promiscuous as a result; they may be someone who demands instant appeasement and satisfaction in such matters.
A normal mount suggests a passionate person who holds influence over those around them, and has a love for the finer things and the arts. 
A flat Venus mount is indicative of someone who is quick to criticise and has little to no interest in family or family life.

The Jupiter Mount, (under your index finger) when high means that you are self-concerned/centred and can often be aggressive and dominating.
A mount of normal elevation suggests a natural leader; someone intelligent and with ambition whereas a flat mount is suggestive of low confidence and self-belief/esteem.

The Saturn Mount, (under your middle finger) when high means that you are obstinate and prefer to be alone/your own company. It means you are shy, withdrawn, a cynic and can signify depression. 
A normal sized mount says that you are responsible and you work hard. You are trusting and friendly.
A flat or low mount means that you are incredibly disorganised and concerned only with the superficial aspect of things.

The Apollo/Sun Mount, (beneath your ring finger) when high suggests that you have an elevated sense of pride; you are extravagant and like to praise and compliment/flatter those around you, but you are also quick to anger and have a temper. 
A normal Apollo/Sun mount means that you are an outgoing and confident individual who is well suited to adapt to changing situations and circumstances.
A low or flat mount indicates that you have little imaginative capability and making decisions is often a difficult task.

The Mercury Mount, (beneath your little finger) when high, may mean that you speak too much too often and often speak lies/have a tendency to be untruthful and greedy. 
A mount of normal elevation means that you are a thoughtful and versatile individual with a wide variety of interests and/or hobbies. Those with this sort of mount flourish in a business environment and are able to read others deftly.
A low or flat Mercury mount signifies shyness and the inability to communicate well; it also signifies a lack of money or the lacking ability to make money.

The Luna/Moon Mount, (along the outside of your palm - starts beneath the little finger) when high, indicates that the person lives so much within the realm of their imagination, that it clouds their sense of reality. It suggests a very, very high level of creativity and someone who has a deep-seated love and passion for the arts.
A low or flat mount suggests that the person lives very much inside their own imagination and mind, but does not share it with those around them. They may be shy and suffer from depression. They will likely be a pessimist.

ANOTHER STRANGE SET PHOTO FROM AVENGERS 4!
As I said earlier, it’s clear to see that there’s been some time warping involved (probably by Thanos using the Time Stone). This is NOT a flashback, seeing as though Ant-Man is there, so this is most likely time travel (to the first Avengers movie, during the battle of New York).

Anyway, check out those strange devices on their hands. I’m almost certain that they’re provided by Ant-Man, seeing as though his device is already embedded onto his suit. He and the Wasp must make some interesting developments regarding the Quantum Realm during their movie, which seems to bleed into Avengers 4, granting the time-warped heroes help… of some sort. Perhaps they time travelled willingly, through means of the Quantum Realm, and those devices are keeping things ‘stable’, or at least, keeping them ‘safe’. More details on the devices will more than likely be added in post production, so your guess is as good as mine! (Just kidding - my guess is better than yours. No? Let me know your theories in the comments!)

JUNE 8: Marcela and Elisa are secretly married (1901)

Spain celebrated its legalization of same-sex marriage on June 30, 2005, but unbeknownst to many, the first real same-sex marriage in Spain took place 104 years beforehand when a woman named Elisa Sanchez Loriga disguised herself as a man and legally married her lover, Marcela Gracia Ibeas, on June 8, 1901.

Marcela and Elisa’s wedding photo shows Marcela (left) in traditional bridal attire and Elisa (right) disguised as a man (x). 

Both Marcela and Elisa were elementary school teachers who had met at college in A Coruña and their friendship eventually blossomed into a romance. Marcela’s parents were unhappy with the candidness of the women’s relationship and sent her to another college outside of A Coruña to finish her studies; however, Marcela’s parents’ influence only lasted so long and once Marcela and Elisa both finished college they settled down together in a village called Dumbría.

After living together for some time, Marcela and Elisa decided that they wanted to get married, and so, they went to work devising a plan. In order to trick their neighbors, Marcela and Elisa simulated a loud, angry fight that resulted in Elisa moving back to A Coruña. Their families and community believed that the two had simply broken up and parted ways, but while in A Coruña, Elisa was busy developing her new “male” identity. She cut her hair, started wearing suits, took up smoking cigars, and tricked a priest into baptizing her as a man named “Mario.” With her new identity assumed, Elisa moved back home and was legally married to Marcela on June 8, 1901 in the Church of St. Jorge in A Coruña.

Unfortunately, the honeymoon stage didn’t last long. Marcela and Elisa’s neighbors became suspicious of this strange new man named “Mario” whose appearance and voice were both creepily similar to Elisa’s. One of their neighbors leaked the story of their “marriage without man” to local newspapers and it broke out into a nationwide scandal. Marcela and Elisa both lost their jobs, were excommunicated from the Church, and were issued arrest warrants. The last that is known of the married couple is that they were able to escape local authorities by boarding a ship that was destined for Argentina and never returned. To this day, the marriage of Marcela and Elisa has never been annulled by either the Catholic Church or the Civil Registry and they are still considered to be the first same-sex couple to be legally married in Spain.  

-LC

It’s been awhile since I’ve posted a fic rec list, and since we are only 76 followers away from TEN THOUSAND, I figured I’d throw the latest bunch of fics I’ve read together for you guys. I know things have been slow over here lately, but I want to thank you guys for sticking with me even when I don’t post every day. Y’all are the best! Happy Reading!

I’ve Always Been the Storm (Complete | 25,251 | Explicit)

“You’re all headed out to Oklahoma in a week.”

Derek snaps his head up, stares at him in horror, “No, boss.”

“Yes,” Finstock insists in a steely voice. “The NSSL have been on at us for a year about some decent exposure, and I think you’re just the team to do it.”

“I haven’t done weather since college,” Derek protests.

Boyd snorts again, presumably because he’s thinking back to the time when Derek and the weather last collided and he…. well, did the guy into the weather for a brief, wonderful, terribly foolish time. But, Boyd needs to shut up before Derek punches him on the nose.

Of Glasses and Lacrosse Sticks (Oneshot | 6,810 | Teen)

“Okay, how ‘bout this? One date, just one date, and if you still don’t believe I’m genuinely interested in you, then I’ll leave you alone for good. How does that sound?”

Derek hesitated for another moment, before he sighed and said, “Fine. One date.”

I Know That I Remember You (Oneshot | 1,307 | Teen)

“I didn’t know you could sing.” The guy says, walking towards him, cautious.

Derek busies himself with closing the guitar case, waits for the guy to say anything else or maybe introduce himself. The bar is always crowded whenever Derek sings, and many people approach him every night, how would Derek remember who he is?

“Do I know you?” He ends up asking, not being able to hide the annoyed tone. He just wants to go home, take a shower and watch some stupid TV show.

To his surprise the guy flinches. “I don’t think so.”

Regression to the Mean (Oneshot | 16,580 | Mature)

There aren’t really words for this – “sure, dude. Let’s hang out sometime and bond over the fact that our lives suck and we’ve both basically killed a bunch of people by accident” somehow doesn’t roll off the tongue.

Prompt: In the aftermath of 3B, Stiles and Derek learn to trust, learn to fuck, and learn to love themselves, each other, and their pack.

First Impressions are Overrated (Complete | 14,634 | Teen)

In Stiles’ defense, he didn’t deliberately ram his grocery cart into the (evidently precarious) pyramid of oranges. 

Keep reading

anonymous asked:

What also confuses me is: 'I am good' - 'deg går bra' Why not 'jeg er bra'? Thanks again for reading!/ ^^

Hello!! c: Sorry for the…literally 4 months late reply omg //v\

It’s sososo easy to just translate phrases directly into your native language when you’re trying to learn a new language (I do it all the time, too!)– the thing is, that rarely works because languages almost never develop in the same direction (unless they’re really closely related, like say, Danish and Norwegian). 

SOOO the thing is, when you say “How are you?” in Norwegian, you’re not actually saying “How are you?”. 

“Hvordan går det?” literally means “How goes it?”– and that’s why, when you answer, you’d say: “Det går bra.” which literally means “It goes well.” 

If you were to translate “How are you?” directly into Norwegian, it would be “Hvordan er du?”, which sounds reeeeeally strange, beacuse in Norwegian this phrase would actually mean “How are you (as a person)?”, and you’re basically never gonna hear anyone say it– unless you have some really introspective friends.

It might be hard and confusing but when you’re learning a new language, I think it’s better to avoid comparing it to your native language, and instead approach it as an infant would approach their first language– like something completely new.

I hope that makes sense! c:

anonymous asked:

One thing I love about Sheith is the symbolism that is tied to the Blazing Sword, and how, so far in the show, its only between the two of them that can form it. Keith is the sword (as shown in season 4) and Shiro is the fire. Any thoughts?

Yes I love Blazing Sword as well!! Here’s some quick things from other meta I’ve written on it:

  • Listen, I’m sorry, but it doesn’t get much more magical anime true love destiny than you and your boyfriend combining bayards to make the Ultimate Cosmic Superweapon and overthrow an intergalactic dictator together,, that’s just common sense.
  • Okay, but really–Shiro lights Keith’s fire, and that’s true in more than one sense. For a long time, Shiro has been Keith’s one and only support, and when he loses Shiro, you see just how much Keith kind of relied on him just to keep going. 
  • In an interview, Steven said that “Shiro always took him under his wing. Keith always hoped that he could reach a place where Shiro was and hopefully more. I think Shiro saw that in him and tried to stoke those flames and cultivate that within him.” (source) And honestly, I think this is like the physical manifestation of that–they are on equal ground, Keith does have that fire thanks to Shiro, and they both just fall into perfect sync. Together, they can create Voltron’s greatest strength

And from another meta:

  • So what makes Shiro fight? Well right now, I think one of the catalysts that has really motivated him to shoulder on is Keith. Because he may be drained and losing hope after a year of ceaselessly fighting–of carrying on that fight alone–but now he has his lion and his duty and a whole team backing him. He once again has Keith–and we’ve seen from the arena flashbacks that Shiro was just like Keith once, that he was forged from the same fire. Shiro never stopped fighting, but he’s been at it so long he was starting to burn out–he just needed someone to reignite that spark 

It’s also worth noting that it’s always been Keith insisting the Black bayard was Shiro’s. He’s always believed in Shiro and accepted him as the true Black paladin, has looking him in the eye and told him he’d make it, been there at his side in battle and yelled for him to fight it, ran immediately to his aid and ordered everyone else to help protect Shiro. When Shiro grabs “Zarkon’s” bayard, Keith literally cuts in with, “You mean, your bayard.” 

So there is that tie there between Keith and Black’s bayard through his unwavering love and support for Shiro. And you know what else? When Hunk triggers his bayard upgrade, it’s through a moment of defining character development in a big arc for him where he grows a lot (the Balmera). When Pidge finds out she can “connect to everything” and unlocks new powers through Green? Also due to her own character growth. When Allura frees Voltron from being grounded on Naxzela? Same deal. 

But Keith unlocking his bayard upgrade?? That happens in an episode focused on Shiro’s character, after Shiro has a flashback. When Shiro says “Last time, I had a sword,” and then!! Almost instantly!! Keith gets a sword

And of course, who noticed when Shiro wasn’t responding and tried to snap him out of it? Keith 

He gets his bayard upgrade even though Shiro is the one with the character development, and it’s kind of…strange. Until you consider that the two are already so inexorably intertwined, their bayards mirror that connection as well. So when Shiro activates his for the first time? It’s only natural that it would link up with Keith’s. Their paladins have an unbreakable bond, after all. 

Blazing Sword is Voltron’s most powerful attack, and it literally cannot be formed without the intense relationship between these two. It’s literal proof that they both belong side by side in Lions together, and that there’s a unique bond between them that literally no one else can replicate

Fey Boons and Banes, pt 1

“Witch Spell” © Alessandro Poli. Accessed at his ArtStation page here

[Which one is the fey I leave you to decide]

Fey Boons and Banes

The following uses the “Fey Boons and Banes” rules from Pathfinder Adventure Path 119: Prisoners of the Blight. These are abilities that fey creatures can bestow upon those they favor or curses they can inflict on those that anger them. A boon or bane acts as a spell-like ability with a casting time of 1 minute, a range of touch, a spell level equal to ½ the fey’s HD (maximum 9th level) and a caster level equal to the fey’s HD. An unwilling target can resist a fey boon or bane with a Will save: the DC is given below for an average specimen.

Aegipan (3rd level spell, CL 6, DC 15)
Aegipans are benevolent creatures, and may use their boons to reward those who assist them on their missions of peace and protection. They may also use this ability to assist people lost at sea or during a shipwreck. Aegipans typically reserve their banes for the cruelest villains, who find that the sea itself turns against them.

Boon: You gain a swim speed equal to your land speed. You gain a +8 bonus on all Swim checks, and may take 10 on Swim checks even when rushed or threatened. This boon lasts for one day per caster level (6 days for the typical aegipan).

Bane: When you are in the water, you always suffer penalties to Swim checks as if you were under heavy encumbrance. In addition, you can only hold your breath for half the normal period of time. This bane is permanent.

Agropelter (5th level spell, CL 11, DC 17)
The peevish lumberwoods fey knows as agropelters behave much like wild beasts, and they are much more likely to bestow their boons on animals than they are on mortal creatures. Agropelters may sneak into lodges and lumber camps at night to use their banes on sleeping targets—the better to kill them with thrown clubs during the day.

Boon: You gain Throw Anything as a bonus feat. If you do not have hands with which to make thrown weapon attacks, you can still throw objects with your natural appendages for normal range and damage as appropriate for your size. If you already have the Throw Anything feat, you gain Improvised Weapon Mastery as a bonus feat. If you already have both feats, you treat all improvised thrown weapons as being magical and silver for the purposes of overcoming damage reduction. This boon is permanent.

Bane: You become a magnet to thrown weapons and projectiles of all kinds. Ranged weapon attacks made against you do not suffer any penalties from cover or concealment. This bane lasts for one day per caster level of the agropelter (11 days for the typical aegipan).

Amadan (5th level spell, CL 10, DC 18)
Amadans are found in mortal lands as often as they are in the realms of the fey, and so they may make friends among mortals upon whom to bestow their boons. Particularly skilled and innocent mortals are those that make the greatest impression on the cynical amadans, and the amadan’s influence can help keep them out of trouble. A scorned amadan, however, will not hesitate to use its bane to both humiliate and endanger its enemies.

Boon: You may cast mirror image as a spell-like ability, with a caster level equal to your HD. You may do so three times; once you have, this boon expires. If not used, this boon expires in one week’s time.

Bane: You find the most inappropriate things hilariously funny. Whenever you enter a stressful situation, including combat, you must succeed a Will save (DC 18) or be affected by a hideous laughter spell. If you successfully save, you cannot be affected by this ability for one hour, even if other stressful situations emerge. This bane is permanent.

Bogle (2nd level spell, CL 5, DC 14)
Bogles rarely, if ever, bestow their boons to anyone. Only the most vicious anarchists attract a bogle’s positive attention—their boon is given to those allies in order to protect them from the bogle’s vermin shock troops. Bogles eagerly bestow their bane on farmers and other civilized folk when they can. A bogle defeated in combat will often feign surrender in order to curse the foe that bested it out of pure spite.

Boon: Vermin cannot sense you, even with extraordinary or supernatural senses (like blindsense, blindsight or scent). If you attack a creature with the vermin type, this effect is broken for that creature only. This boon lasts for one day.

Bane: Every night at midnight, you must succeed a DC 14 Fortitude save or take 1d2 points of Constitution damage, as if your body was being consumed from within by insects. This damage does not heal naturally through rest, although spells like lesser restoration can remove it. This bane lasts for one week.

Enenra (5th level spell, CL 10, DC 18)
Enenras are benevolent creatures that use their boons to assist those who fight forest fires or that simply need to escape them. Arsonists and those that use fire recklessly, however, may find themselves cursed with an enenra’s bane and feel the heat of their own flames.

Boon: You can see through smoke and fog as if it were not there. In addition, you gain fire resistance 10. This ability lasts for one week.

Bane: Any time you deal fire damage to a creature or living plant, you take an equal amount of fire damage. If there is a save for this effect (such as a fireball spell), you receive a save against the same DC in order to take half or no damage, as is usual for the spell or ability. If you have fire immunity or resistance, it does not apply against this damage. This bane is permanent.

Hiderigami (5th level spell, CL 11, DC 19)
The desert-dwelling hiderigami are the protectors of those arid landscapes, and use their boons to benefit those who would protect the desert from intrusion and exploitation. They especially favor travelers who can tell them about other deserts in faraway lands, or teach them about the strange life that requires frequent rains or cool temperatures. Hiderigami will not hesitate to use their bane to thwart miners, land developers and farmers seeking to transform the desert into a new landscape.

Boon: You become immune to magical effects that would cause fatigue or exhaustion. You must still sleep or become fatigued or exhausted, and physical exertion (like a forced march) can still cause these conditions. In addition, you require only ¼ as much food and water as is normal for a creature of your size. This boon lasts for one month.

Bane: You permanently suffer from excruciating sunburn. You are sickened and fatigued. Whenever you take damage from a fire spell or effect, you must succeed a Fortitude save (DC 19) or be nauseated with pain for one round. This bane is permanent.

COMPLETE: you can only take what you can carry to the edge of the sea (20/20)

Crocker Magitech is among the foremost developers of innovative magic and technology for the modern home, and the team of Crocker, Lalonde, and Strider are among the most important cogs in their clockwork machine. After a long dry spell without new projects to work on, Jane hits it big with a grand new discovery: a remote island out in the South Pacific that’s teeming with lost majyyks to rediscover.

What the team finds out there is far more than their next big break: a lost settlement, a forgotten god, strange arcane flora, and a friendly boy living in the lake. Not even the combined knowledge of the team can prepare them for their expedition to this strange, hidden island.

Magic, sex, and mayhem ensue.

Mega Explicit. Kink grab bag. Dirk/Jake, heavy focus on Dirk/Jane/Roxy friendship. Magic AU. FINAL WORDCOUNT: 142,039.

Chapter Twenty: the sixth pentacle of mars

or:

start from the beginning!

(i said i’d finish it before my birthday, what UP)

anonymous asked:

How do i write realistic child charecters?

The number one problem that occurs with child characters is the writer clearly not knowing how children develop. I know that not everyone has actual experience working with children, but that’s not excuse for not doing a little research or asking a writing blog! ;)

When a writer doesn’t know anything about a child character’s age group, it shows. Painfully. More often than not, I see children who are written way below their age level- eleven-year-olds who act like five-year-olds, and so on.

So, the first thing you want to do is…

1. Your research. Try and get a general idea of what kind of vocabulary children have at that age, or what kind of emotional development they have. Usually, children are smarter than people tend to think. A two-year-old acts very differently than a five-year-old, which acts very differently than a ten-year-old. 

Stages of Development

Piaget’s Cognitive Stages

Show and Tell: How Write Realistic Child Characters

2. Experience ≠ Intelligence: One thing that people often assume- even unconsciously- is that children are not that smart. But what you have to remember is that children start off as blank slates who don’t know anything about this world, and that each is learning to navigate this strange new world at difference paces. Just because a child is staring blankly or standing quietly doesn’t mean they’re not thinking. Even if something that they do not understand is happening around them, their gears are constantly moving, trying to figure it all out. 

When a child does something that you think is “stupid”, they are actually just interacting with their unfamiliar world, often in one of a few ways:

Mimicry: Children look to grown-ups as examples- listening in on how you talk and learning some new vocabulary, or looking to you and your reaction when a new situation arises and they are not sure how to handle it. Even when you don’t realize it, they are learning behaviors from you and will sometimes try to imitate them. (That’s why there is so much importance in ‘setting a good example’ for younger people.)

Trial and Error: This is a especially common in younger children, like toddlers or even babies. In a brand new world, anything is fair game to try. We as grown-ups know that you should not hit the cat just because you want it to move. Toddlers don’t, and so, they might try to hit the cat, and the cat will scratch them, and thus they have learned “don’t hit the cat.” 

3. Dialogue: One of the most obvious characters you might see in a child character is their manner of speaking. Language is complicated, and it takes children years to figure it out. Grammar is complicated. We can go our whole lives without ever mastering it.

The development of language is going to be a key indicator to the reader for the approximate age of the character. In any case, stereotypical baby talk gets on the nerves. 

You’re going to want to look at your child development for language development for ages, but more than anything, try to listen to children talk. There are plenty of videos on the internet that you can use.

Common traits in the way kids talk:

  • Speed: Kids tend to have a lot of run-on sentences, especially when they are excited.
  • Mixing up pronouns: This is particularly common kids aged 2-5. The most common type I’ve seen is the mix up words like “his” and “him”- for example, a child might say “it’s him car” instead of “it’s his car”
  • Backtracking: Children will often get ahead of themselves when talking- meaning, speaking faster than they can think. There is a lot of “oh wait” and “oh yeah” especially when telling a story.
  • Repetition: Fairly self-explanatory. Children will often say the same thing over and over.
  • Statements: Children tend to state the obvious, oftentimes things that adults wouldn’t bother to say.
  • Vocabulary: As mentioned, children tend to mimic things that they see and hear. Sometimes they will use a word even when they don’t know what they mean exactly.
  • Sense of Time: Again, this is particularly younger children. Toddlers will often begin stories that happened months ago with “yesterday”, just because they don’t have a real concept of time.

4. Personality: Remember, children are not another species of beings. They are people, and individuals, and each one is unique. They are going to behave differently.

Nature: Think of your child’s innate personality. Are they quiet? Outgoing? Observant? Imaginative? People change with their experiences, but you can still see who they are as individuals even looking back. 

Nurture: Think about the environment in which your character lives or is growing up, and how it affects them. For example, children who are rarely separated from the their parents when they are young tend to be more wary and dependent. 

Mainly, get familiar with have children think, speak, move, and behave. If you have a question about a particular behavior for a child, you can always feel free t ask as well, and I’ll see what I can answer!

~Penemue