1, 3 12, 13, for the crit role ask thing
(Couple of these have other answers in my meme tag.)
1. Which episode is your favorite? Why?
It’s still episode 52: The Kill Box, because holy cow it’s good. I can’t really recommend it to new viewers because it’s just literally a three-hour D&D slugfest, most of which is spent out of character and doing math, but the slow-building tension (at some point I’ve gotta make a gifset of all the times people said things like “I can feel my heartbeat in my face”) and the off-the-wall ideas and the high stakes were so great, and I don’t know that the team has ever felt more like a team. It was equal parts Vox Machina trying to pull through a very bad situation and the cast of Critical Role trying to outwit Matthew Mercer. And for all the ingenious strategies and lucky breaks, it still all turned on a couple of out-of-this-world lucky dice rolls. Just a perfect example of what D&D combat can be, balanced impossibly well for a party this big. So, so good.
3. Who is your favorite main player character?
This is gonna sound like a cop-out, but I really can’t pick! Honestly, any one of these characters dropped into another show would pretty much be guaranteed to be my absolute favorite character in that show. They’re all so good.
12. Name a moment that’s stuck with you.
Pike staring across the breakfast table at Garmelie (later revealed to be a friggin’ archfey) while playing a very off-key rendition of Hot Cross Buns on the ocarina she stole from him. Also, Pike commissioning Garmelie to draw the worst/best family portrait ever.
13. Has Critical Role ever made you cry? When?
The end of episode 68 was such a knock-down-drag-out fight, with the nightmarish experience of all the baddies pretty much focusing their fire on a single person, and I’m not sure the sense of exhaustion in a battle has ever come across as well as it did when Keyleth was pulled back from the brink of death herself and just reached over to try and keep Percy breathing with healing spells. And that ending… it’s easy to get emotional when the players are barely keeping it together.