If you’re up to date on your favourite TV show and still thinking that you’re going to have the life you dream of - you’re deluded. Unless the life you dream of revolves around the television - in which case, continue as you are - start checking yourself on what you do every day.
Stop looking around at everyone else and saying “oh but everyone else is doing (blank)”. Whatever the blank is, it’s none of your concern. We all want different things because we are all unique - let them carry on and you focus on what actions you need to take to get to where you want to be.
Comparison to others will be the death of your progress. Progress provides motivation and when there is no progress made - motivation dwindles. Then you have to spend time trying to find your motivation externally - which is time that could have been deployed against creating the life you want to live.
Let the universe know what you are working towards and use your words to build a clear picture of the life you are creating to help it manifest in your life. When you have a clear idea of where you’re headed and you’re taking the actions necessary to get there - the universe will conspire to help you achieve it.
If you are burnt out right now, take a step back and go into nature. During this down time think about the life you are creating with your daily actions - strengthen your vision for the future and allow your dominant thoughts to focus on what it is you’re working towards.
Forget about what has come before and focus on what you are creating right now. Remember: we are all creators, be it consciously or unconsciously, we are creating the reality we experience with the actions we take on a daily basis. It is well within your power to create a reality you love.
Hello everyone! I’m moving soon and so I’m sorting through my stuff, and I came across these pages from a Play Magazine cover story about Okami from March 2006. Thought I’d scan them in for y’all bc it’s really interesting to see what the opinions were from nearly 11 years ago.
The article and interview transcriptions are below the cut, just in case you can’t see the pictures properly. Note: I have transcribed most of the article as it appears in the magazine. The exceptions are that I broke up an exceedingly long paragraph in the main article and inserted like two brief notes on English translations.
Okami: Capcom’s wolf in celestial clothing is a breed apart
By Dave Halverson (Cover story, Play Magazine, March 2006)
Scanned by corsair, via the Hardcore Gaming 101 forums
The original BloodRayne hasn't aged that well. I’ve jumped into it off and on, trying really hard to like it. Problem is, for a game about a sexy vampire taking down Nazis and demons, while drinking their blood loudly with orgasmic moans, this game takes itself a bit too seriously. For example, the opening act has you down in Louisiana, fighting zombies and saving civilians, along-side some fellow ridiculously sexed-up vampires, while trying to act all serious as the boob physics continue to spaz out inappropriately; it helped convince me further that I’m just not into vampires, or the sub-culture.
Took me a few sittings to get properly into it, but once I was…I pretty much binged it for days straight until reaching the end. And wow, I really, really have to hand it to the folks at Deck13, they’ve come a LONG LONG LOOONG way from Lords of the Fallen, unbelievably so. I had just as much fun with this game as I have with actual Souls titles, and that’s saying A LOT, since they’re among some of my favorite games of all time. There’s a lot to get into here, and I’ll likely elaborate further at some point, but I was actually genuinely impressed by it in lots of ways. Yes, it still had its shortcomings which brought a bit of the experience down, but that aside, it was exceedingly compelling and wonderful fun, more than I thought it would be! Also - don’t listen to anyone who says the story is forgettable, it’s actually very, very interesting! It gives you more to go off than a Souls story does, but it STILL doesn’t give you enough, you still have to fill in some blanks for yourself. This game was very, very well made. I encountered no bugs, errors, glitches, or crashes during my time, and it was VERY well optimized.
Bravo Deck13, you guys have earned my respect! Hats off!
Beyond Good & Evil 2 is dramatically different from the original — and that’s about all I can confidently say about the ambitious new game. First announced in 2008, Beyond Good & Evil 2 roared back to life this week at E3 with an explosive cinematic trailer that reintroduced players to Michel Ancel’s distinct and vibrant sci-fi universe. What the trailer didn’t show, however, was anything about how the game might play.
Not long after the reveal, Ancel and his team took me through a very early technical demonstration of the game. Where the original Beyond Good & Evil was a fairly straightforward third-person action adventure, its follow-up is something much larger and more complex. It combines elements of online worlds, early-access releases, role-playing games, and procedural generation. It’s also, admittedly, still pretty rough around the edges. Many of the game’s key elements — from graphics to combat to narrative — are still being implemented.
“There’s still a lot of work to do,” Ancel says, “but we now really believe that we’re going to make this game.”
Terraria: When we’re not invading multiple worlds, killing everything in our path, destroying habitats, looting old sacred structures, organising charity fund raising events, draining resources, and driving species into near extinction, all to quench our blood thirst and greed…
Oh shit we copied budget first person indie horror which the market is currently saturated with, (and failed to hit our modest sales target) and the market we are known for, third person survival/action horror is being dominated by people who a) know wtf they’re doing and b) now have a monopoly on it
I’ve had some sleep and watched the excellent Amazon gameplay trailer and I feel like I’ve got my thoughts in order on TEW now.
It’s better than I could have hoped for. The gameplay looks gorgeous, this is EXACTLY the type of game I wanted. Not just in terms of TEW but third person action horror which is almost extinct atm apart from TEW.
After being really disappointed by everything about RE7, it’s just SO NICE to love everything I’m seeing on TEW2. I had such high hopes and somehow Tango managed to exceed them?
Ugh I just love everything, the art direction, Sebastian’s pain being given the prominence it deserves, the gorgeous-looking locations, so many new monster types, the atmosphere, the apparent inclusion of non-linear gameplay, the emphasis on exploration, etc etc…
And we only have to wait 4 months until the whole thing is playable. It’s incredible. I’m just so freaking happy.
Midnight in Tokyo and I’m about to sleep. So excited for TEW 2 reveal lunchtime tomorrow (my time) I’ve got snacks, I’ve done my 心の準備 and I’m ready for more third person sweet sweet horror action with Sebby, JoJo, Ruvik, Kidman and the rest.