Even better, some added to the pile of evidence by contributing their own memes, Photoshopping Legend’s face onto Arthur’s body and vice-versa. The pictures are just too funny. If you’re wondering what Mr. Legend himself thinks of the whole thing, look no further than Teigen’s Twitter.
i was asked to do a tutorial on how i make my icons by anonymous, so here’s my super easy way of doing it. there’s no major editing or backgrounds simply because i’m super lazy and i prefer the look of clean, bright icons. i’ve only ever used this method on cartoons (voltron. i’ve only ever made voltron icons lol), so i can’t say for sure whether this method would work well with real people. just keep that in mind!
for some examples of what you can make, here’s my icons page.
please like/reblog if you try it out, and feel free to ask me any questions.
do you have any advice for making sure characters of color aren't too orange in skin tone while editing? whenever this happens i try to increase cyans but then they look too pale and idk im obviously so bad at photoshop
Yeah! Normally I think people’s first instinct when something is too orange/yellow, they go straight to the blues. But actually, it’s a better idea to just color mix so that you don’t lose the skin’s natural undertone. If you’re using selective coloring, yellow and magenta both contribute to the orange. So you want to decrease both until things balance out.
So here’s one that’s too orange and we want to go from left to the right:
These are the Selective Coloring settings I used. Notice I never really touched the cyans much. It’s only the red and yellows and the magenta/yellow sliders within the colors that I played with.
The same concept applies to any kind of color mixing, whether its Color Balance or Curves. Don’t rely on the blues/cyan to do all the work or you’ll just end up with something that’s very white and pale.
I’ve been getting a lot of asks requesting information on how to make gifs without the need to use third party resources like imgflip etc. So I figured I’d pile together a helpful thing that will show you exactly how to go about not only making basic gifs but linking to, what I think, are extremely useful resources such as advanced tutorials & PSDs
This is going to be pretty long, with lots of links & reference pictures… so grab a blankie and a cup of tea and click the read more <3
Here are some Photoshop tips and tricks that I wish I’d known when I started digital painting. The shortcuts are for Photoshop CS6, but they should be similar across versions.
Flip your canvas while sketching. This will make anatomical flaws painfully obvious and may help you work out areas you’re having trouble with. You may literally recoil in horror when you flip it (I know I have), but after you fix the mistakes and flip it back your drawing will look much better. (Image > Image rotation > Flip canvas horizontal).
Liquify is your best friend for fixing your sketch. It allows you to push and pull sections of your drawing around so you can fix little things without having to redraw them a million times. However, it will slightly blur the areas you push around so don’t use it on your final images because you’ll loose some detail. (Filter > Liquify…).
Adjust the brush presets for smoother lines. Photoshop’s default brushes have spacing set to 25% for some bizarre reason; reducing the spacing to 1% will give you smoother lines. (Brush panel > Spacing > 1%).
Rename and rearrange your brush presets. Save brush settings you like, delete the ones you don’t use, and test/rename all the brushes you download to avoid cluttering up your presets and streamline your process. Everyone loves trying new brushes, but I always end up going back to the same 5. You can also rearrange your workspace under the Window menu.
Blend your colours while painting by selecting the intermediate colour. Okay, everyone and their mom has probably told you that blending with the intermediate colour is far superior to the Blur and Smudge Tools. What they usually fail to mention is that you can quickly select any colour on your canvas by holding the ALT key while using the Brush Tool. (I’ve programmed one of the hot keys on my tablet to be ALT so I can select colours quickly while painting without having to switch to Eyedropper Tool or Colour Picker).
Use Clipping Masks to restrict your painting to a specific area. Need 12 layers to get the right skin tone but tired of erasing the edges of each one so they line up perfectly? Use a clipping mask to prevent a layer from exceeding the boundaries of the layer below it. (Layers panel > new layer > RIGHT CLICK > Create clipping mask).
Test your colour and tone variety by taking them to the extreme. Using adjustment layers that max out the saturation of you painting will give you a clear idea of the colours you’ve used and the overall hue of your piece. Another adjustment layer minimizing saturation will make it obvious where you need to add more light or shadow to boost your contrast. (Layers panel > Create new fill or adjustment layer > Hue/saturation… > Saturation set to +100 or -100).
Make your painting more cohesive with Curves. Curves will adjust the overall hue and tone of your painting, which can quickly tie all of your elements together and add atmosphere. You can also adjust Levels and Brightness/Contrast in the same way. (Layers panel > Create new fill or adjustment layer > Curves…)
When I first started out doing pixel art I couldn’t find a good tutorial on how to make trees. So now that I’m a bit better, I’ve decided to make my own!
For this tutorial, you’ll need some sort of digital art program. You probably shouldn’t be looking at digital art tutorials if you don’t have a digital art program. I use Pro Motion, but I’m pretty sure that Gimp and Photoshop work too.
For space-saving reasons, I’ll put the rest beneath the read more
Hi, i see it your color palette meme and read the tutorial that you made, but I'm still kind of confuse. Can you do a tutorial to how to change the color? Like red to blue or green, purple ecc. I'll very grateful.
Of course, anon! I guess I’ll just show you how I colored a couple of different scenes. One is simpler and the other is a bit more complex, so I hope this tutorial covers everything!
YouTuber Carrie Fletcher shares inspirational bikini photo as she hits back at bodyshamers
We have always had a whole lot of time for YouTuber and actress Carrie Hope Fletcher, with the 24 year old often using her high-profile to spread positivity and happiness among her thousands of followers.
And this morning, Carrie was even more inspirational than usual.
The star is currently reprising her role of Eponine in the Dubai production of West End musical Les Miserables, and poor Carrie couldn’t help but notice that she was being criticised for her weight by cruel trolls.
Taking to Instagram, the star showed off her absolutely amazing body as she posed in a bikini and wrote alongside the image: “Someone recently called me fat in the comments of one of my last pictures here on Instagram.
"I get this every now and then and I sometimes respond about being happy and healthy and what a shame it is that size 12 is considered ‘fat’ these days. But saying the same thing over and over starts to get boring and sometimes words just aren’t enough.
"So here. This is me. Whilst I’m in Dubai this is how I’ll be spending most of my days when not in the theatre. In my bikini, being very comfortable and at peace with my body. I am curvy. I have lumps and bumps, some of which, in all the 'wrong’ places.
"I have stretch marks, cellulite, scars and tattoos and I am not scared to wear a bikini whilst lounging by the pool that shows off all my wobbly bits. Coz guess what? Everyone has them. Everyone has imperfections! I love my body, including all the bits society has deemed unlovable.
"And guess what else? My body loves me back too! So you individuals out there, with your judgemental attitudes towards anything that looks different from the photoshopped women in magazines, don’t have to.”
Ooft, you tell 'em, girl.
This isn’t the first time that Carrie has spoken out about body positivity, exclusively telling Yahoo Celebrity UK earlier this year that she felt that it was her “responsibility” to provide a positive message to her followers.
She explained: “There is a choice you make about what you want to put forward to that audience and I just think why not use that platform to your best advantage? Why wouldn’t you talk about things that will make people feel better?
"It frustrates me so much - I get messages from really young girls saying they’re not 'normal’ because they’re such-and-such a weight or size and they’re absolutely healthy. It’s so upsetting.”
As well as being a successful West End star and hugely popular vlogger, Carrie is also an established author, with her first book, 'All I Know Now’, providing a warts-and-all insight into her experiences growing up as a helpful and reassuring guide for her followers.
We reckon that it’s pretty safe to say that Carrie is doing an amazing job of using her platform to her “best advantage”.
“I got ya, dude,” he went back to his phone and noisy straw sucking.
“I’m honestly surprised something like this didn’t happen sooner,” Sam said. “You’ve been flying around
in a skintight black jumpsuit
for the past three years saving a bunch of hormonal teenagers like a real-life superhero. What did you think was going to happen?”
“I dunno. A fan club, some webcomics, girls with my face on their shirts? I wasn’t really thinking of that in the middle of stopping all the murder-happy ghosts trying to- wait is my jumpsuit really that tight?”
hi!! I have a question about digitally coloring over traditional sketches. When i start, I place the pic of the drawing on an open ps document so that the background layer's behind it and usually set a multiply layer over top the sketch for coloring. I can't really color in the background behind the sketch unless i manually color it in around the drawing. Is there an easier way to do this? and is there a way to change the color of your lines? Thanks so much!! sry if this was hard to understand!
So, I basically do this 2 ways. I mainly do it as the second way but I’ll explain them both.
It depends what you wanna do with the lineart and what program you use and how much you wanna edit it form the original scan. These are not the only ways I’m sure and are not the only ways to do them, it’s important you try them and modify them to fit your needs if necessary.
Method A - In Photoshop♦
This is what most people do to separate the sketch lines from the “paper”, it’s something that’s been explained and it’s around a lot so I won’t get into the details of how to use Photoshop just how to do it quickly.
This will allow you to have the sketch in one layer, getting rid of the “white” of the paper.
1-Edit your scan if you need, levels, hue, etc all before doing this to improve the contrast on your image. This will work if your sketch is made with color pencils or carbon pencils the same, but in case you wanna do an action on PS so you ca have this done automatically, it’ll probably won’t work with every scan the same unless they are similar, like for animation projects this is handy as this will work with inks too.
2-With Channels window open, there’s an icon at the bottom of it that’s a dotted circle, what this does is load the channel as a selection.
Make sure all the channels are selected, this usually comes as it is by default unless you change it.
You can also select the blue channel, which in this case will only select Sapphire in blue at the left, or the Red channel that will select Ruby on red at the right.
You’ll see your lineart selected, don’t worry if not everything shows perfectly selected, it’s selected, it’s there. You can improve the selection by contrasting your scanned sketch before doing this as I mentioned.
3-The selection you get is actually the inverse of the sketch, to select the sketch just invert the selection (shift+ctrl+I)
4- Add a new layer on top of your scan layer and use the paint bucket to fill it and I’ll look like this:
6- When you hide the scan layer at the bottom you’ll see your sketch layer:
-Add a white layer below your transparent sketch lines to see it clearly:
7- And now you can clip a mask to your transparent sketch lines layer and you can color it whatever you want and use the layer in any layer mode you wish and start adding your colors:
Method B - In SAI♦
This is how I did that particular Ruby & Sapphire pic and it is often how I color sketches.
This will not give the same result than the previous method A but it’s better, in my opinion, than using the sketch in multiply. You can use Method A sketch lines and use this though, but you have to use SAI, even though PS has similar layer modes they are not the same than the one I’ll be using in SAI.
1-For this particular image I used the original sketch scanned, and I duplicated said layer and used a black and white version of it as you can see below.
2-Now for the important part. I set both layers on the mode Shade on SAI, the original scan sketch layer is on 75% opacity and the black and white sketch layer is at 55% opacity. This is not for other reason than personal taste and I tried and liked how it worked with the colors. Both layers combined look like this:
3- I added the flat colors:
4-Then started shading:
Now the interesting thing with Shade Mode is that the
lineart will get darker/intense the darker/intense you shade it and it
burns on the colors better than in multiply mode and I personally prefer
these results much more.
That’ll be it! I hope you find this helpful and not too confusing, please don’t hesitate in asking if any questions arise