they are not as flexible as they used to be

anonymous asked:

Just imagine Gymnast Kara! She first falls in love with the sport because it's a way to feel like she's flying without using her powers, but then she falls in love with it because it turns out to be an actual physical challenge for her. She uses it to learn to control her strength which can be a lot of work, but she also has to actually build up flexibility because the sun gave strength not stretch! (That flexibility comes in handy later in life, as does her ability to look fab in a leotard ;D)

Yo! So this is only 5 billion years old, but yes! Y’know who else likes Kara in a leotard? (bet ya can’t guess it

lol, you’ll never get it

lolololololol)

It’s CAT!! Cat Grant!! And the first time she sees Kara rushing into the office dressed in skin tight tights (everyone looks better in tight tights mah friend) she nearly loses her incredibly bisexual mind!!

Just take a look yourself!


“Miss Grant! I’m so sorry this is late, I was at the gym… obviously, you could probably tell that… from the clothes, and … sorry. Here are the proofs you asked for.” Kara peters off, holding out the papers but Cat isn’t seeing them.

She’s seeing calves strain against a much too thin material. Thighs that could indeed crush a man’s skull twitch under her gaze.

They’d twitch under her fingers too. BUT THank you, Catherine, your input is not necessary here.

I’d like to input something.

AT LEAST THe girl’s jacket covered down to her thighs. It was a perfectly work appropriate getup. Cat was better than those men

Yeah with my fingers

WHO CLAIM THAT A WOman should cover herself to keep men from losing control around them because it was the men who should be able to keep control because they are not CHILDREN who do not have a fully formed BRAIN which keeps them from acting on their immediate IMPULSES

Like the impulses running up the legs that just seem to stretch on and on and on

AND ON TO THOSE PROOFS THAT REALLY NEED TO BE LOOKED AT goodness look at the time! Cat should go to her meeting! With her mother! With anyone!! She had a meeting right?!?

And that’s what’s meant to come out of her mouth but then her voice is just spewing words with no thought to the consequences, “Can you do a split?”

CAN YOU DO A SPLIT?

A SPLIT?

Cat has never wanted to HEAVE HER OWN BODY from her own balcony this badly IN HER ENTIRE LIFE. and she did go through puberty just like everyone else but this! THIS!

“Err.” Kara sounds like she’s frowning but IT’S NOT LIKE CAT WOULD KNOW, mostly because HER EYES HAVEN’T FLINCHED FROM KARA’S GOD DAMN LEGS. “Yes?”

YES? With a ‘?’ Why is there a ‘?’ ? Can she or can’t she perform a split? Was it a hard question?

I’m sure there could be other hard things

Cat pushes down on the floor with her legs because AT LEAST THOSE ARE WORKING and she nearly hops before snatching the proofs and turning bodily away because her eyes aren’t even working anymore. God, she’s probably been blinded.

The mighty Cat Grant, brought low by a pair of legs.

But what nice legs, honestly, if you want to get low it’s not the worst way to

“THAT will be all, Kara! You’re dismissed for the day!” Cat twitched and tore the first proof cleanly in half. “AND EVERYONE ELse for that matter! You can take them all with you!”

She doesn’t stop to look back because her balcony is calling to her. Perhaps it’s her extremely well-stocked bar too. Or maybe it really is the railing on her balcony. It’s not that high, it’d be very easy to chuck herself over.

But then Supergirl would come to save her. Especially since she’s got the day off.

And then she’d be covered in tights.

Cat’s eye twitched and she downed her entire tumbler of scotch.


But on a more serious note, you’re totally right anon! I think little Kara could learn a lot about control from balancing herself on the beam or swinging from ring to ring. She’d learn just how much force would get her where she needed to go, would spin her around the bars without crunching them!!

And yeah, it does feel like flying and when she’s alone in the gym she spins herself up into the air and just floats there, letting gravity fall away around her.

And yeah, that flexibility def comes in handy. ;D if ya know what I mean ;D

anonymous asked:

Oh almighty napkin arm with googly eyes, I humble peregrin dare come forth with a request... could you make some character design breakdowns for some more realistic characters? Like your power ranger fanart? I tried to break them down on my own, but I'm not sure I did it that well... it's incredibly useful and interesting... Keep being awesome, and thanks for how you already helped me anyway!

Thanks for the patience, had to mull this one over. The more complex a design gets, the more difficult it is to break down. Basic character design tips may not be enough…so let’s delve into:

Character Design Tips Part 2!

Before we start, it’ll help to read my last character design post, where I laid out four concepts: shapes, silhouettes, colors, and inspiration. In this post, I aim to build on and rephrase these in a way that hopefully makes it easier to apply them. I’ll be drawing examples from my Power Rangers (2017) fanart to illustrate my points.

(Disclaimers:)

  • (Ideally, you should already be comfortable with drawing people. If not, look into figure drawing, gesture drawing, etc.)
  • (Whereas my previous tips were more tried and true, the tips here are more my own thoughts, so they may be half-formed.)
  • (Again, these are not rules. They’re just tips to add to your toolbox; the more tools you have, the more versatile you’ll become.)

Without further ado, let’s start!

Based off what we know about shapes, silhouettes, colors and inspiration, I want to cover: lines and angles, external and internal silhouettes, values, and references.

1. Shapes => Lines and Angles

Last time, I laid out three basic shapes:round, box, and triangle.

Problem: limiting yourself to these 3 shapes can be useful and fun for simpler designs, but they may be too simple or look out of place on more complex designs.

Solution: let’s go to the next level! Instead of shapes, shift your thinking to lines and angles!

Lines can be curved, straight, or diagonal.
Angles can range from obtuse to acute angles.
Follow your intuition: what feeling do you get from each line or angle?
If I follow my own intuition, I see that:

  • curved lines = natural, soft
  • straight lines = balanced, grounded
  • diagonal lines = off-balance, in motion
  • obtuse angles = broad, relaxed
  • right angles = rigid, unnatural
  • acute angles = slim, dynamic

If this sounds familiar, you’re right! It’s just the shapes all over again: 

  • curved lines make round shapes
  • straight lines with obtuse/right angles make boxy shapes
  • diagonal lines with acute angles make triangular shapes

But lo! Since we broke the shapes into their smaller components, it’s much more flexible! Now we can use lines and angles for more complex designs:

2. Silhouette => External and Internal Silhouettes

Last time, I explained the silhouette test: if you black out the figure, it should still be readable.

Problem: blacking out the figure only tests the outline of the design, i.e. the external silhouette. But what about the inside of the design?

Solution: block in the figure and test for the internal silhouette! 

If you want not just an interesting outline, but an interesting costume, block in the major components of your design to see if it has a readable internal silhouette. This test can help you avoid boring or cluttered costumes and makes your design stand out. If your internal silhouette is too empty, try adding props or designs. If it’s too busy, simplify it.


3. Colors => Values

Last time, I talked about the 60-30-10 and 70-30 rules for color.

Problem: those rules work on the assumption that you’re only using 2 to 3 colors. But what if I want to use more colors?

Solution: good news! The same idea applies if you split your palette into 3 major values: shadows, midtones, and highlights.

Balance your palette by converting your colors to grayscale and applying the 60-30-10 rule to the values. This is related to the idea of silhouettes; if you get a nice internal silhouette, you’ll probably end up with a nicely balanced set of palette values, and vice versa.

(Fun fact! You can split your palette in different ways. In a watercolor tutorial, Miyazaki splits the palette into bright, dark, black, green 1, green 2, blue 1, and blue 2.)

4. Inspiration => References

“Good artists copy, great artists steal!” -Picasso

Problem: Coming up with something 100% original is tedious and doesn’t always give great results. It saps the inspiration right out of you!

Solution: It’s a lot easier to steal ideas from references!

Note: don’t just copy, steal! Cherry-pick/massage the aspects of the reference you find the most appealing and work them into your design. Ditch anything that you don’t care about. Make it your own! Make it something you can put your own name on! Below is the reference image I used for my designs:

And below is my fanart:

That’s it for now! Thanks for reading! If you guys want to see any other topics, feel free to ask and I can try my hand at it.

If you want to see my previous character design tips, click here.
If you want to see the full-size Power Rangers fanart lineup, click here.
If you want to see other character designs I’ve done, click here.

Sea Witchery: a Brief Overview

Originally posted by mermaids-luv

At the request of so many followers, I have decided to mock up a little bit of information on Sea Magick and Sea Witchery.  This is just a brief overview to give you some information when wanting to research or begin working with the ocean, storms, the tides, and the many creatures associated with the sea. 

However, I will caution you that the many sea creatures (especially the Merfolk) are not very forgiving creatures, thus they can be pretty tough to handle for beginner, baby witches.  It takes an experience sea hag to get them to cooperate properly, so keep this in mind when studying them.

Once again, this is a brief overview and introduction to my craft and path.  if you have any questions, you can direct them to me via PM or ASK.

Let’s get started!

WHAT IS A SEA WITCH?

Traditionally, sea witches are witches who appear among sailors or others involved in the seafaring trade. Sea witches use witchcraft related to the moon, tides, and the weather, and are believed to have complete control over the seas. Many sailors fell prey to the sea witches curse on ships and were finally delivered to the one who rules all.  In some folklore, sea witches are described as phantoms, ghosts,or in the form of a mermaid. These creatures would then have the power to control the fates of ships and seamen.

As the name implies, sea witches are believed to be able to control many aspects of nature relating to water, most commonly the ocean or sea. However, in more modern times, sea witches can also practice witchcraft on or near any source of water: lakes, rivers, bath tubs, or even simply a bowl of salt water.

In addition to their powers over water, sea witches could often control the wind. A common feature of many tales was a rope tied into three knots, which witches often sold to sailors to aid them on a voyage. Pulling the first knot could yield a gentle, southeasterly wind, while pulling two could generate a strong northerly wind.

Sea witches often improvise on what they have, rather than making purchases from a store or from another person. Common tools include clam, scallop, or oyster shells in place of bowls or cauldrons. Other items include seaweed, fishing net, shells, sea grass, driftwood, pieces of sea glass, and even sand.

Other types of titles they use are: sirens, water witches, storm witches, and sea hags.

DO SEA WITCHES HAVE CERTAIN PERSONALITY TRAITS?

Eh, there isn’t really a specific type of person the sea calls to, however I have met many sea witches that would be described as walking contradictions.  Much like the sea, we can be quite flexible, but also forceful.  Moods tend to fluctuate with the tides and lunar cycle.  Hags both enjoy and love music and poetry; are quite expressive with their emotions, but also don’t easily award entry into their hearts; and can easily win the attention of a crowd, but then seek solitude in the comfort of their own homes.  You would be hard-pressed to find a stagnant sea witch–they’ll always be on the move, searching and discovering.  However, be warned: if you fall in love with one you must understand that a sea hag’s heart belongs to the Sea first and foremost, forever and always, and it calls to them over the span of lifetimes.

WHERE DOES THEIR POWER COME FROM?

For the most part, sea witches draw their power directly from the source: the Ocean.  You’ll find that many of them, even landlocked sea hags, have trinkets from the shore and enjoy baths, storms, and the moonlight.  Of course, there are many different kinds of sea witches all over the world and it really just depends on what seafaring folk culture they subscribe to that determines their power source.

DO SEA WITCHES HAVE SPECIFIC DEITIES THEY WORSHIP?

I am not even lying–there are HUNDREDS upon HUNDREDS of water and sea deities that sea witches call upon for aid and worship.  Probably the most popular would be Poseidon, Neptune, Lir, Gong-Gong, Hapi, Sobek,  Agwé, Aegaeon, Delphin, the Gorgons, Samundra, Pariacaca, Watatsumi, Rongomai, Njord, Nix, and even Davey Jones.

One of the beauties of being a sea witch is that you can call on many ancient and powerful deities to aid you in your craft.  However, I do advise that you make sure that these deities do not come from a culture/religion/belief system that is closed.  You can check out a full list of water/sea/storm deities here.

WHAT ARE SOME TOOLS SEA WITCHES USE?

*TAKES A DEEP BREATH*

Water (salt, fresh, or storm), sand, sea shells and cockles, sea glass, driftwood, ship wood, compasses, maps, mirrors, bowls and chalices, sea weed, sea grass, fish and fish bones, coral, telescopes, sand dollars, pearls, bath salts/bombs/goodies, sea salt, linen, umbrellas and mops, windchimes, ropes, weather vanes, and blood are just some of the few tools we use in our practice.

TELL US ABOUT MERMAIDS!

The Mer or Merfolk are probably one of the more popular topics when it comes to sea witchery.  I get questions all the time like “DO YOU TALK TO MERMAIDS?” or “HOW CAN I GET A MERMAID TO BEFRIEND ME?” or “AREN’T MERMAIDS JUST THE COOLEST?”

The Merfolk are an integral part of sea witch culture, but they aren’t the end all be all when it comes to water spirits/fae/demons/entities.  There are so many to work with and all have interesting backstories.  But let’s talk about the Merfolk for a moment…

Depending to what you school you subscribe to, the Merfolk (also known as mermaids) could be fae, demon, or simply water spirits.  Some believe that  the Merfolk are a species of kithain (also known as changeling or fae.) Ancient and unknowable, the Merfolk pose something of a problem to both fae and human alike. The arrogance of the mer is tempered only by their truly alien natures.  The Merfolk claim that they are the sole legacy of the Tuatha De Danann, the oldest fae on Earth, dreamed long before any human ever set foot on land. When curious people ask how this could be, the merfolk are disconcertingly vague and ambiguous.

As I have stated before on the blog, the Merfolk are certainly an odd lot. The product of a totally alien mindset, the mer are simultaneously deadly, serious and playful, highly ritualized and completely free spirited, repressed and yet libidinous as a drunken prom date. The first thing one will notice about a mer is his incredible arrogance. Of course, as far as they are concerned, they have every right to be arrogant. After all, in their minds, they do rule the world.

Other mythologies tell us that mermaids are the bane of seamen.  These half-fish, half-women lured countless sailors to their deaths. Breathtakingly beautiful humans from their torso-upwards, their lower bodies where those of fish, complete with scales. Men find their songs irresistible and follow them willingly into the sea. Mermaids can be caught and held in exchange for the wishes they grant. The males of the species, Mermen, are regarded as vicious creatures who raised storms for the purpose of sinking men’s ships.  Occasionally they are successfully courted by human men. The offspring of such pairings are often granted great powers in healing by their mothers.

In short, mermaids are extremely beautiful, temperamental, powerful, and dangerous.  They are not to be confused with Sirens, either, and find contempt at the very accusation.  I will probably go into more detail about Merfolk magic in a different post.

WHAT ARE OTHER WATER SPIRITS THAT WE CAN WORK WITH?

Again, like the deities, there are so many different kinds of water spirits and this topic in of itself could be an entire article.  So, here is a brief list and some traits about my favorites…

SIRENS

In Greek mythology, the Sirens (Greek singular: Σειρήν Seirēn; Greek plural: Σειρῆνες Seirēnes) were dangerous creatures, who lured nearby sailors with their enchanting music and voices to shipwreck on the rocky coast of their island. Roman poets placed them on some small islands called Sirenum scopuli. In some later, rationalized traditions, the literal geography of the “flowery” island of Anthemoessa was somewhere tucked in a cape, with rocky shores and cliffsides.

Sirens were believed to combine women and birds in various ways. In early Greek art, Sirens were represented as birds with large women’s heads, bird feathers and scaly feet. Later, they were represented as female figures with the legs of birds, with or without wings, playing a variety of musical instruments, especially harps.

UNDINES

These are the elemental spirits of water. Their magic centers upon this element, whose course and function they can control. Undines exist within the water itself and cannot be seen with normal human vision. Their homes are typically within the coral caves in lakes or upon the banks of rivers, though smaller undines may choose to live under lily pads. Their appearance is similar to human beings in most cases, with the exception of those living in smaller streams or ponds. Undine clothing is shimmery, reflecting all the colors of water though green is typically the predominant color.Every body of water is home to undines, from ocean waves, to rocky pools, to marshlands, to rivers, to lakes and ponds. Even waterfalls and fountains have an undine living in their midst.

SELKIES

The shapeshifting selkies, who are also known as silkies or roane (Gaelic for seal), occupy the seas surrounding the Orkney and Shetland isles. The exact nature of their undersea world is uncertain, though some believe it to be encased in giant air bubbles. Their true forms are those of faeries or humans, though they take the form of large seals when traveling the through the oceans. In particular: great seals and grey seals are said to take human forms. Older tales tell that selkies are only able to take on human forms on certain nights of the year, such as Midsummer’s Eve or All Hallows.

Occasionally they encounter humankind, sometimes becoming their mates. A human male may take a selkie female as his wife if he finds her seal skin on the beach and hides it from her. In the end she always recovers the skin and returns to the sea, though she may return occasionally to watch over her human family from the safety of the waves.

A human woman may bear the child of a selkie male if she weeps seven tears or seven drops of blood in the nighttime sea. Such relationships are rarely lasting. Seven years hence, the selkie would return for his child, offering the mother a fee for nursing her own babe.

BEANSIDHE/BANSHEE

One of the most dreaded and best known of the Irish faeries is the Banshee, properly named the Beansidhe literally, “woman fairy.” The Irish have many names for her (perhaps they feared invocation of her true name may invoke her presence?) They included: Washer of the Shrouds, Washer at the Banks, Washer at the Ford and the Little Washer of Sorrow. The Scottish called her Cointeach, literally “one who keens.” To the cornish she was Cyhiraeth and to the Welsh either Cyoerraeth or Gwrach y Rhibyn, which translates as “Hag of the Dribble” (to the Welsh she sometimes appear as a male). In Brittany her name is Eur-Cunnere Noe.

The Beansidhe is an extremely beautiful faery, possessing long, flowing hair, red eyes (due to continuous weeping) and light complexions. They typically donn green dresses with gray cloaks. Their wailing foretells of a death nearby, though it never causes such a death (which is why they are wrongly feared.) 

As her other names might suggest, she frequently appears as a washerwoman at the banks of streams. In these cases, she is called the Bean Nighe (pronounced “ben-neeyah”). The clothing she washed takes different forms depending upon the legend. Sometimes it is burial shrouds, others it is the bloodstained clothing of those who will soon die. This particular version of the Bean Sidhe is Scottish in origin and unlike the Irish version, she is extremely ugly, sometimes described as having a single nostril, one large buck tooth, webbed feet and extremely long breasts, which she must throw over her shoulders to prevent them getting in the way of her washing . Her long stringy hair is partially covered with a hood and a white gown or shroud is her main wardrobe. The skin of the Beansidhe is often wet and slimy as if she had just been pulled from a moss covered lake. They are rumored to be the ghosts of women who died in childbirth and will continue to wash until the day they should have died. The keening music of Irish wakes, called caoine, is said to have been derived from the wails of the Beansidhe.

WHAT IS THE MOST IMPORTANT LESSON TO TAKE AWAY FROM THIS?

The Sea giveth and the Sea taketh away.  The sea is both mother and reaper, passionate and cold, serene and turbulent, loving and cruel, generous and vicious.  And if you meet a sea witch, you’ll know this to be true:

Neither chains of steel, nor chains of love, can keep her from the Sea.

Day One Hundred and Twelve

-I handed an adorable girl, scarcely one year old, a sticker. She was so overwhelmed by this gesture that she attempted to pay back my kindness in the only equivalent way she could imagine: she attempted to hand me the sticker back.

-A manager stopped by my lane on his way out of the store to discuss a podcast that we were both listening to. The sweet elderly woman I was ringing up asked if we were discussing a television show, and wanted all of the details. I then had to explain to this kind women, well into her seventies, how a radio drama about a brave man, a spiritually-flexible dwarf, and a Tex-Mex wizard made for good entertainment.

-A young girl demanded that her family walk through the grocery section so that she could feed her starving doll. I was grateful to see them oblige and take care of their daughter to the same extent that their daughter took care of her young ward.

-A church group left dozens of Easter eggs around the store, stuffed into merchandise and behind displays, each holding an advertisement for their upcoming service. Their use of our store for their own promotion without our consent was one thing, their leaving their litter throughout our store for us to clean up was another, but the final straw to me is that they did not even leave us chocolate for our troubles. It’s what Jesus would have wanted.

-As with most bad nights in softlines, I have made for myself a friend. A stray smiley stress toy and a stray single Spider-Man glove have combined to make a snuggly blue burrito of a friend. I have christened my son Leonardo and he has salvaged my night.

Why Change is a Good Thing

1. It stops life becoming predictable and boring

2. It offers us new challenges and opportunities

3. It forces us to move outside our comfort zone

4. It makes us more flexible and adaptable

5. It helps is to appreciate the things we truly value

6. It helps us to grow, and to have a fuller life.

5

make me choose@palleginamesrei asked: bloodborne or dark souls

“These hunts have everyone all locked up inside. Waiting for it to end…It always does, always has, y'know. Since forever. But it won’t end very nicely, not this time. Even some folks hiding inside are goin’ bad. The screams of womenfolk, the stench of blood, the snarls of beasts… none of em’s too uncommon now. Yharnam’s done fer, I tell ya…”

Expedition to Sol2487-3

Here is my first “earth is space australia and humans are space orcs” post. Have read those and got stucked on the “poisonous oxygen breather”. If other races would breath less deadly (and less energetic) gases for their cell functioning, their bodys were bound to have quite inefficient growth compared to us. So basically, oxygen breather are just fricking huge to aliens. Oh, and I think human’s and bird’s eyes are quite the thing, our eyesight goes beyond most sentinent race’s imagination, but that’s a later term. It’s planned to have several episodes, hope you enjoy it. Please don’t mind my english and leave a comment.


That puny little Planet in System Sol2487, the only one with liquid water there, was indeed a scary one. Our ship was sent to investigate, take some specimens, and leave. No extraordinary thrilling task. The atmosphere was breathable, enough C02 to keep our bodies running, and nothing eminently deadly in there. The oxygen content was somewhat high though. And the sun’s radiation, too. This planet was so tiny in comparison to our homeworld, but much nearer to this system’s sun. Better not risking anything and taking the full protective gear with respiratory support. And those interferences with our ship’s navigation system bothered me. Some mysterious electromagnetic radiation, maybe signs of a sentinent race’s culture? But here? Oddly enough there was life on this overcooked lump of spacerock, but sentinent one? I doubted it. Must have been the planets magnetic field.

The gravitation was stronger than expected of that little planet. Not that far off to my own homeplanet. That was at least twenty times larger, though. How was this possible? We landed on a flat, grey and solid hard surface. At the horizon we saw near endless forests, except for two opposing directions, where this weird grey soil reached til the line of our sights and probably far beyond.
“Is this an empty river’s bed?” I remember asking my first mate, Xato Nexgrra. He was Pakoralean, a race of rather slender built, but quite of the bright site of the universe, capable of some serious multitasking with his fifteen flexible limbs.
“Negative, Captain” he had replied. “It’s stone, once liquid and now hardened again.”
“A vulcano?”
“No, Sir, I examined it with my tactile knots and it feels sort of, I don’t know, artificial to me. A Street. Of hardened tar.”
“Ok, a sentinent race on this planet. Well, that’s unexpected. But who in Xaleates’ damn universe would build a street in the middle of nowhere, wide enough to fit two of our expedition space crafts next to each other, on this puny planet?” It wasn’t like me to use our races deity’s name that informal, but for all that I knew, this was weird. Not even the Morians, the biggest of the known sentinent races, would be in need of streets that wide.
“Captain!” It was Loxxar Kraes, my head of security, an Ukraera, quite smart for his race, but his biggest trade was his speed and agility. Must be down to the fact that they use five of their seven limbs for running.  “We secured the landing zone to the edge of that forest, but… uhm, that ain’t no trees. It’s grass.”
“Grass? You mean, like a meadow?”
“Kinda.”

We gathered in front of the “grass”. Nothing uncommon about grass. In one form or another, it was fairly common on all habitable ecospheres in all universe. But this one was fricking huge.
“That is no meadow” proclaimed Dr. Proaxl, she was a female Qzaor and with her bodyless, misty physique and her unique mental skills she was fit to be in command for both our medical and scientific squads. “That is a field. It is indeed a subtype of grass, but I believe it’s a cultivated form, meant for feeding of thousands of individuals of an organized culture. Or dozens. It depends.”
“Depends on what?”
“On the size of that sentinent race’s individuals” she closed.
“How big can they be? I mean, this is a teeny weeny planet.”
“You are aware there are known microbiotic life forms in explored universe, that not like ourselfes breath carbon dioxide, but pure oxygen? Imagine there would be higher lifeforms, even sentinent ones, breathing oxygen.”
“That’s nature’s legitimate killer, the cause of every known destruction over time. How could a sentinent race breath that? And how’s that related to one’s size?”
“In contrary to our CO2 burning cells, those primitive oxygen breather are capable of extracting food’s inherent chemical energy up to four times as efficient. And in experiments it was clear, that the higher the atmosphere’s content of oxygen, the faster the growth of that cells. I do believe, if there is a higher life foarm based on this kind of cells, it’s size would be physically limited by the surrounding oxygen. And just think of the plants your race has cultivated for food, that grows in fields. How big is that compared to your own size?”
It felt like a glass of liquid oxygen was poured into all of my six breathing holes. This planet couldn’t be for real.

So I just saw [this post] on my dash and wanted to add on but the post was already super long so. Here are some things I’ve learned from about a decade of martial arts (both practicing, competing, and teaching) that might be useful for writers:

  • If your character practices martial arts at a school, know that every school will teach that particular style a little differently. 
  • If your character doesn’t have flexibility/doesn’t stretch. they. will. hurt. themself. trying. to. kick. Even if it’s just waist-high. People who aren’t used to fighting will pull something.
  • People who have been training for a long time will have stronger hands/feet. 
  • Grappling is dirty work. You’re on the ground, you’re grabbing what you can, it’s not as hot as you might think it is.  
  • Holds/grappling/etc. are ingrained reactions. If someone grabs your wrist, reacting immediately is something that is a trained reaction. Same with throwing someone over your shoulder. The steps are practiced again and again and again until they’re gut reactions. 
  • Building off that: even if you’ve trained with a million of these drills, real life is always a little different. You have to be ready to improvise.
  • For the love of all that is holy, karate is not a universal name for martial arts. There are usually modern/sport and traditional versions of martial arts. In my experience, bits and pieces from others will mix together. (for example, I learned a lot of aikido and judo learning self-defense in taekwondo)
  • The effectiveness of the way your character fights can depend a lot on where and how they learned how to fight.
  • This may not be important for writing fight scenes in general, but just as a side note: martial arts have philosophies. If your character is trained in a particular MA, make sure to do research on that philosophy. It might be important to your characterization. 
  • Getting hit hurts. Unless you’ve been fighting for a while and are used to getting hit, you’re gonna be shocked. 
  • The most strategic person is going to lose at least 80% of their thought-process when fighting. The RDJ Sherlock Holmes fight scenes? Where he thinks everything out? Nah man. A lot of fighting is muscle memory & practiced combos. 
Poles

“Did you know that Stiles is great at pole dancing?” Scott asked one day as the pack, including the human he was talking about, was sitting around Derek’s living room eating pizza.

Isaac choked.

“What?” Erica gasped, clearly overjoyed. “When? Where?”

“High school, Jungle,” Stiles grunted, watching Isaac choke on his pizza in amusement. “I needed the money, and I just turned 18. So why not?”

“It’s pole dancing,” Isaac said weekly.

“Yes, and I’m a very flexible person. I need to explore my abilities.”

“No you don’t.”

“Can you show us?” Erica asked, eyes wide and hopeful.

“No,” Stiles said in a deadpan.

“Why?” Scott and Erica whined together.

“Because first of all, ew. Second of all, there’s no pole.” Stiles gave Scott a look. “And why do you want to see it?”

“Because it’s amazing, dude! No laws of physics.”

Stiles raised his eyebrows. “Give me 50 bucks and a pole and you got yourself a deal.”

Erica jumped up to her feet. “There’s a pole at my house.”

“I got the 50 bucks,” Boyd replied.

Stiles groaned and sank into the couch with a firm pout.

Scott grinned and clapped Stiles on the shoulder. “Come on, Stiles. No time to loose.”

“I literally hate all of you.”


Anyone else want to finish this for me? XD

Lil’ something for @pale-silver-comb even though it’s not much

Destiny 2 Reveal Stream: Notes

Here are my notes from the reveal stream, with some concluding thoughts at the end. All of this information is available from the Bungie reveal stream, and is not speculation unless marked as such:


Story:

In the beginning of Destiny 2, the Last City has fallen. Dominus Ghaul, leader of the Cabal Red Legion, has laid waste to the Tower and to the City itself, and his legions have torn our home apart. 

The reveal trailer shows us fighting through the tower in the first campaign mission, called “Homecoming,” in which we battle alongside the Vanguard until Amanda Holliday deposits us atop some kind of Cabal ship, where we attempt to face down the bad guy.

Unfortunately, we fail, and Dominus Ghaul succeeds in deploying some sort of device that places the Traveler in a cage, instantly draining the Guardians of Light, and causing us to lose our powers. We cannot go back to the Tower.

In response, the Vanguard scatters. Ikora has fled to Io out of anger, Zavala is on Titan healing and having an existential crisis - “Are we Guardians even without the Light?”, and Cayde-6, in attempting to play the hero, has gotten himself into trouble on Nessus. Apparently, the Speaker has disappeared. More on these new worlds below.

In the campaign, we will have to track down and collect the Vanguard, as well as fight the new Red Legion enemy, led by Dominus Ghaul. Dominus Ghaul believes that he, based on his past experiences (which were not elaborated upon), is most worthy of the Traveler’s blessing, and does not understand why Humanity was chosen. He has come to Earth to prove his worthiness, and sees humanity as being in his way. He is not a “psychopath” bent on genocide. Luke Smith described him as “Having his stuff together,” and “Like Alan Rickman in Die Hard.”

Destiny 2 is a game about loss, and transitions into an experience about recovery and reclaiming what is ours.


Classes:

Shown classes remain the same: Hunter, Warlock, and Titan. Nova Bombs, Defender Bubbles, and Golden Guns were shown but not remarked upon. However, new Super abilities were showcased:

  • Titan Sentinel: A Titan with a voidlight shield that can be used to block damage, thrown at enemies, or used in melee combat. There also appeared to be some new kind of Striker Titan Dash and a different sort of ‘Ice Wall,’ neither of which were discussed.
  • Hunter Arcstrider: A Hunter with a staff of arclight that focuses on acrobatic melee combat. 
  • Warlock Dawnblade: A Warlock with a sword made of solar light that can be used in melee combat or to fling ranged attacks. Warlocks also appeared to be able to place some sort of buff zone beneath them, one of which “empowered” the player.

These look pretty awesome.


Weapons:

Weapon loadouts have been revamped to give players more flexibility. Weapons are now divided into three categories:

  • Kinetic
  • Energy
  • Power

New weapons:

A variety of new weapons were shown. In addition to hand cannons, sniper rifles, shotguns, pulse rifles, and shotguns, we saw:

  • A type of SMG
  • Grenade launchers
  • Minigun-like machine guns
  • A type of fast-firing rocket launcher

I assume we will learn more about this in the coming days. It appears that weapons such as hand cannons occupy the kinetic slot, but I would like to see more information about how these slots will work.


Worlds:

Destiny 2 features four playable worlds: 

  • Earth: The European Dead Zone is now the location of Destiny’s largest playable area, and this is the zone where Humanity flees and attempts to rebuild after the Cabal attack. This camp was founded by Hawthorne, who features in the D2 Preorder, and who once left the City to live in the Wilds.
  • Titan: Titan, Saturn’s largest moon, is covered with a Methane ocean with 40 ft waves, and features a human utopia, a relic of the Golden Age, sinking into ocean. There is no landmass on Titan.
  • Io: A sulfuric moon of Jupiter, Io is the last place the Traveler touched before it appeared on Earth. Io is a sacred place to the Guardians, and to Warlocks in particular. In the trailer, there appear to be the remnants of some kind of civilization.
  • Nessus: A centaur, or type of icy minor planet. The Vex have transformed Nessus into a machine world, and it now features native vegetation, large canyons, and plateaus based on tepui, a type of South American highland plateau.

Quests

Destiny 2 has revamped the map system. Now, players will be able to use an area map to navigate and discover locations and events. These include:

PatrolsAmbient enoucntersCollectable materialsAdventures*Treasure maps*Public events with treasures*Lost sectors*

*denotes a seemingly new feature

Destiny 2 will emphasize the sense of exploration that players experience. For example, players will be able to discover and unlock secret, hidden dungeons, which will contain both loot and bosses. There appear to be many, many secrets to discover.

Furthermore, there will be more interaction with NPC’s, resulting in numerous side-quests and further adventures.


Map:

Destiny 2 features a revamped map system that players will use to uncover and navigate the new areas. Waypoints, such as those corresponding to the activities listed above, will show up on this map. It will also show WHERE and WHEN public events will take place.

In addition, players will no longer have to ‘go to orbit’ to navigate to new locations. The world navigation system will now be usable from anywhere.


Co-operative:

Co-operative play was heavily emphasized by all presenters. Bungie attempted to strike a balance between easy matchmaking and ensuring that all players are comfortable with the strangers they are matched with. The notable new features are:

  • Clans:
    Clans will no receive official, in-game support. These will offer rosters, tools for fireteam building, custom banners, and shared clan experience and progression. Achievements, whether done solo or in a group, will benefit your clan.

  • Guided Games:
    Guided games are a new way for solo players to find a fireteam without joining a clan and while being able to ensure they have a positive experience. Solo players will be able to see a brief summary of clan information, as well as the activity proposed, and will then be able to join the clan for that single activitiy without committing to the clan. 

    Guided games will open up your party to more players, in case one of your fireteam members must drop out of the activity.

Crucible:

The Crucible has been revamped for 4v4 combat across all game modes. There will also be a new attack/defend mode called “Countdown.” I assume we will learn more in the coming days.


PC Gamers:

In partnership with Blizzard, Destiny 2 for PC will be available exclusively through Blizzard’s Battle.Net.

Other Notes:

  • “More cinematics than ever.”
  • There will be a new raid.
  • There will be new strikes. The strike played at the reveal is called “The Inverted Spire.” You will traverse Red Legion territory to a Vex Stronghold, where you will fight a 3-stage boss.
  • There will be more quests and story missions
  • There may (SPECULATION: ENTIRELY UNCONFIRMED) be new vehicles.
  • There will be “More to do than any game we’ve ever made at Bungie.”

Main takeaways

Community, community, community. Destiny 2 was referred to several times by different people as “A world I want to be in, where I can always find people to play with if I want to.” Bungie appears to be focused on making all of D2′s content accessible to more players. This, to me, is a great thing.

Exploration: the words “Open World” were not used, and from the gameplay demo of “Homecoming,” that mission at least appeared quite linear. That’s not to say the rest of the game will be that way, and if the new map system is any indication, we can look forward to a lot more exploration. 

I, personally, cannot wait to see the new worlds. It seems like Bungie has done a lot of work to make each location feel unique.

Gameplay-wise, it sounds as though Bungie has learned from D1, and is looking for ways to make D2 more engrossing and meaningful for all kinds of players. If the new strikes have harder, more involved boss fights, it sounds as though we can expect more than the bullet-sponge boss fights that dominated D1.

The revamped weapons system also sounds great, and I can’t wait to hear more about it. 

I am unsure about the Crucible being reworked for 4v4. Reference was made to it being “For PvP Players,” although what that means remains to be seen.


And, most importantly: Throwing Knives return.

being part of a fandom gets a lot easier once you realise there’s more than one way to interpret a character

Accuse me of not working my full 40, we'll see about that.

(long story: tl;dr at the end)

My job received some dramatic changes with the labor law changes from late last year. While it’s not technically law right now, my company is enforcing our policy to test the waters and see how it works for us. Basically this means, I can only work 40 hours a week. No overtime approval is available. Any days we work over 8 hours we have to use compensated time (comp time) to even it out. To help maintain office coverage we have meetings to plan our comp time.

To clarify, we can only use our comp time only on Tuesdays, Wednesdays, and Thursdays since we need a full staff on Monday and Fridays to assist our sales team. Also we can’t use it to come in late or leave early. So basically we’re left with taking long lunches (2.5-3 hours sometimes) right in the middle of the work day. But randomly, they’ll give us full days off when we work 6:30-7 hours on a weekend (which is nice, but this also is creating productivity problems). The staff who are a part of this have grown very frustrated because these long lunches are interfering with our work, meetings, appointments, and for the commuting staff they have to sit in their office for a long period of time and do nothing. Finally after a few months of this ineffective system, we told our CEO that we need to discuss some changes we think would make this better for everyone. He meets with our Exec Team and they agreed to attend our comp meeting to discuss things.

So, this Monday we all walk into the meeting with some level of hope. At the very least we’ll be heard and be able to say that we’d like to be able to come in a little late or leave a little early when things are slower. Our CEO explains his view on comp time and then a co-worker of mine explains how it isn’t working for us and it’s causing problems. Now our CEO is normally a chill guy, but he used an angry and defensive tone I’ve never seen before and went on a 15 minute rant about comp time. His rant included:

Keep reading

youtube

At last! I’ve located the 60 Minutes interview featuring that Nate Dykeman interview.  Among other goodies; :)

  1:12 sharper senior photos of Eric posed by the bench
30:04 - Brooks Brown, Randy and Judy Brown interviews
35:51 - two more clearer Eric senior photo
34:02 - Nate Dykeman interview (yes that one!)
34:44 - Devon Adams interview - reported Eric to the school; clearly no love.

I found this 60 minutes to be pretty interesting thorough show.  They really pursue and demonstrate to us how unquestionably poor Jeffco police/SWAT handled Columbine. Lives were lost due to their lack of action.  They justify it as following the protocol they had in place which is basically a passive ‘wait and see’ response but no adequate excuses can be given to justify the lives that were lost because of their lack of flexibility in an emergency situation. Their fuck up cost their own children’s lives. Some of those cops had children in that school too!  The poor parents, two years in and filled with grief, still do not understand how police could’ve stayed outside waiting hours to get the green light to go into the school and do their job.  Even then, the cops went in on the far/east side of the school (where none of the action occurred) and slowly combed through. Such a waste of time and resources.  Today, Eric and Dylan would not at all have had the upper hand they were given by the authorities back in ‘99.  It’s amazing when you think of E and D walking around lazily in the cafeteria trying to get the bombs to explode when they could clearly see the cops surrounding the school from the cafeteria windows.  They must have continually wondered why in the back of their minds that no confrontation was happening. They were ruling the roost for far longer than any school shooter today would be allowed to.

The Domestic Garden Witch: Hangin’ Out

So maybe you’re a college witch with limited space and money, limited to the one window in your dorm. Or, maybe you’re a witch without extensive backyard space who wants to start up a magical garden. Perhaps you’re a kitchen witch who wants the freshest herbs right at her fingertips.

For many witches, having a garden seems to be a bit of a no-brainer. After all, plants and magic go hand-in-hand. Plus, when thinking of a witch, it’s hard not to think of a cottage in the woods with a little vegetable garden out front. Unfortunately for the majority of us, our cottage in the woods is a tiny flat, and our garden out front is a windowsill with limited space.

This is when it comes time to embrace your craftiness and bring your garden indoors! Not only does it place your garden in a convenient location, it also allows you to freshen the air, recycle what would otherwise harm the earth, and embrace your witchy green thumb!

Another Indoor Succulent Garden, Josh?

Yeah, yeah, it’s another succulent garden. Bite me. But this goes to show how easy and inexpensive succulents are, frankly! They’re an ideal type of garden for those on a budget or who are limited on time and space. In fact, I’ve often said to my boyfriend (who claims that he has no green thumb whatsoever) that the only way to not have a green thumb is to end up killing succulents. Especially since they’re low maintenance.

I’ve always had a love for hanging gardens. I’m not entirely sure why, but somehow, they always bring a bit of life to a garden. Perhaps it’s because it’s a great way of simulating a three-dimensional landscape in a world where everything is either standing or flat, or perhaps its just the fact that it’s refreshing to see green at or above eye level. Regardless, this project is a great weekend craft for the college witch who wants to bring some magic into his or her home.

Unlike our previous container gardens, this is one that generally has to be crafted from scratch or with a starter frame. A frame can easily be any wooden picture frame, or you can create your own if you’ve access to power tools.

1. Place the frame front-side down. On the back, fasten a wire mesh (such as chicken wire) to the inner edges to cover the opening of the frame. Around the edges of that opening, fasten strips of wood, about a quarter-inch thick, to provide depth to the opening. Then, seal all of that up with a flat board of wood. What you should end up with is a frame with some depth, like a shadowbox frame, with a wire mesh where the picture would usually be.

2. If desired, now would be the time to paint your frame.

3. Once the frame is dry, lay it backside down. Add moist potting mix through the mesh and into the box. Continue doing so until it is packed down and won’t fall out of the box.

4. Take some cuttings and begin planting them in the soil through the wire mesh. If needed, cut the wire mesh to accommodate some larger cuttings. Continue doing so until the wire mesh and soil are mostly covered. Spray with water and carefully hang in an area that receives plenty of light.

Magic In the Wood

Our previous container magicks have taken a look at metal, seashells, and even the magic of recycled items. But it would be a shame if I were to miss the magic that wood can bring to a container garden. After all, there are entire traditions of magic that focus on different woods and trees (those who participate in druidry definitely would know this, especially as Ogham places particular emphasis on trees and wood).

In working with container gardens, the wooden planter box is usually an easy go-to for buying or building, but the type of wood is usually overlooked. Every time my family built a planter box, the only concern was that it was a hardwood (that way it didn’t rot quickly, and could stand up to the weather and usage). But different trees embody different aspects of magic. So from a witchy standpoint, we can add to the magic of our gardens if we incorporate that into our container gardens!

Now keep in mind that these are going to be general correspondences and descriptions. Depending upon where you live, a tree or wood may have different characteristics (for instance, hawthorn may be linked specifically to magic and protection in Europe, but here in California, the oak is usually more linked to that). 

First is the usual hardwood here in California: redwood. Sturdy, tough, and depending on the source, often a rather beautiful reddish pink color, redwood is an easy go-to. Typically, redwood or sequoia can be linked to wisdom, protection, stability, and strength.

Pine is another frequent go-to. Though its color isn’t as striking, it’s qualities of protection, wisdom, prosperity, and strong association with life are great qualities to implement in a garden.

Oak varies from place to place, and from species to species. Here on California’s Central Coast, it’s hard to go too far without seeing a Coast Live Oak, which grows easily here and has a strong feeling about it that makes it seem that it’s constantly watching and constantly protecting. Oaks are nearly always linked with wisdom, and in some cases are so strongly linked to magic that they merge with magical characters (no joke… in some stories about Merlin, he became an oak tree upon his death). Regardless, oak brings protection, wisdom, knowledge, and masculine energies to one’s garden!

Birch is easily recognizable for it’s lightly colored wood, and for its bright white bark. But while it makes for a sturdy wood, it can also reflect aspects of flexibility. For this reason, it can be used in making a box that will encourage adaptation, creativity, and intuition in your garden.

Those are only four examples, and are some of the easiest woods to get a hold of in your local hardware store. Consider the type of wood you’re using when creating a planter. What aspects does it represent for you? And how can you bring its magic into your garden?

May all your harvests be bountiful! )O(

tomatoes-in-a-trenchcoat  asked:

Lance being extremely flexible and Shiro cannot function. Shance.

Ooooohhh I do love a thirsty Shiro 👌🏻👌🏻👀
———————–
“Pidge, when I said I’d help you learn yoga, I didn’t realize how much help you actually needed.” “Fuck you. On so many goddamn levels, fuck you.” Shiro paused in his usual rounds through the Castle. It was late at night, everyone was usually in bed by now. Curious, he moved to the room the voices were coming from, wondering what exactly was going on.
The room was dimly lit by candles and the tiled floor had two mats, one blue and one green, laid out in the middle of the area. Pidge was currently struggling to do a certain pose on the green mat, Lance fluttering about her worriedly, carefully correcting her stance.
The young girl teetered to the side precariously, Lance gently adjusting her position. “No, you have to focus your weight to the center, not outwards.” The Cuban male corrected. Pidge huffed, straining as she balanced on one leg.
Shiro was more focused on the yoga pants Lance had on. Where did he even get those from anyway??? They, uh, certainly hugged his legs well… he swallowed at the sudden build up of saliva in his mouth. Do not think about those thighs, do not think about those thighs, do not think about those thighs…
Lance took up a position on the blue mat, easily stretching into the pose Pidge was struggling with. “Okay, so from the Tree, we go to the Ice Skater…” he proceeded to lean forward, extending a leg behind him with his arms out on either side.
“Now try the Pole Position…” Shiro’s jaw dropped as Lance straight up extended his leg up over his head, forming a perfect line with his legs. “Lance, I asked you to teach me this so I could maneuver better in small or tight spaces, not stretch me thin!” Pidge whined, breaking Shiro out of his trance.
Lance laughed, and proceeded to show her a lot more flexibility and stretches that before.
Shiro had to leave before they saw him. A cold shower was definitely needed after that display….
———————————
Cackles bc Thirsty Shiro and Oblivious Lance is my jam- the boy is lanky, and oooh boy is he flexible! Wonder what other positions Shiro imagines he can get into, eh? ;P

one thing i wanna clear up is, every muslim is different. what my opinion is, will not be the opinon of another muslim’s. every muslim’s islam is personal to themselves. some people follow the rules more, some follow them less. some are flexible, some aren’t. 

thing is, islam gives us a guideline. after that, it is upto us as muslims to live life. that is where the concept of free choice and free will comes in. 

however, no muslim’s faith is more stronger or weaker. we as humans have no right to judge that. some muslims date before marriage, have sex before marriage. some muslims don’t. some muslims drink and do drugs. some muslims don’t. some muslim girls wear the hijaab, some don’t. 

no muslim should be shamed for what they do or don’t do. every muslim is different in how they practice their religion.

at the end of the day, what must be remembered is that one’s faith is between nobody but them and god. people do not worship god for other people’s validation, no, they do it for validation from god. muslims worship allah, as much or as little as they do, and that is for allah, and nobody else. nobody else has the right to shame anybody for how much or little they practice their faith. 

Humans are weird

So I recently got into the whole “humans are weird/space orcs” thing and it got me thinking, what if we are one of the only intelligent species that lives in large groups? Like, that would be a MASSIVE advantage. Not only would it make us more of a threat to species that live in groups of a dozen or so, but it would also probably boost our technological advancement to a ridiculous speed. But even so we lack a biological caste system which means we have much greater social flexibility than other high population species might. We might be terrifying to other species because a human crew is larger than their city, but none of the humans are unable to do another’s job. Imagine the aliens make a last ditch attempt to stop the human invasion by killing the commander. They succeed and begin to celebrate their victory over these monsters. Then a week later the humans launch a counter attack as revenge. Their superior weapons and ability to take up the responsibilities of their comrades leave the aliens completely unprepared. The result is a massacre.

2

utahraptor recently got an update on it’s skeletal, and boy is it WEIRD. it’s head is huge and the lower jaw is bent, it has a stocky torso with a high spine, and a proportionally small and more flexible tail, not the built-for-running model we used to have. it also resembles the jurassic park raptor’s proportion, which is odd indeed!

top image is using the old skeletal, the bottom is with the new skeletal.