This is your first peek at what the book will look like, with Chris’ beautiful art complemented by John’s otherworldly colors and Thomas’ craftsman lettering.

(If you only see one image, use the arrows to click through the other pages.)

- Multiversity Comics talk more about what it could all mean here

- While Comic Book Resources has the full solicitation text from the Previews catalogue

Issue #1 ships NOVEMBER 13. Don’t worry, we’ll give you plenty of reminders as we draw closer to the time… ;)


UMBRAL Book One: Out of the Shadows, collecting the first six issues, goes on sale this week. If you’ve been ‘tradewaiting’, wait no more; now you can finally read the first part of Rascal’s epic journey through the dark nightmare of UMBRAL.

And if you’re still on the fence, we’ve got an offer for you:

UMBRAL #1 is now FREE! Yep, you can get the digital version of our first, extra-long issue from Comixology or the Image website for zero of your earth dollars. And it’ll be free right through until UMBRAL #7 goes on sale, in July.

For comic stores, the order code for UMBRAL BOOK ONE is MAR140551. For bookstores, the ISBN is 978-1607069843.

(NB Bookstores will receive their copies of the book a week or two after comic stores, but you can still pre-order a copy at your local bookstore.)

As I mentioned previously, we’re now taking a short break to catch up with our production schedule. Book Two, 'The Dark Path’, will start in July with UMBRAL #7, 'Killing the Sunrise’.



The first issue of UMBRAL is in this month’s Diamond PREVIEWS catalogue. That means between now and the order deadline of September 18, comic stores will place their orders for UMBRAL #1.

(Edit to add: you actually have till 10/26 with stores that place their orders online. Which, I’m guessing, is most of them. So you can still place a pre-order.)

This is why we call it pre-ordering; because stores have to place those orders two months before the book actually gets released, and those orders are not returnable.

This weird kink of the comics business is why creators like us ask readers like you to place pre-orders for our books at your local store; because if a retailer guesses wrong, and orders more copies than they sell, they’re stuck with them. That makes retailers understandably cautious about ordering new titles; and that is why customers like you going into the store and telling them you want to pre-order a copy helps us.

Pre-ordering tells your retailer that readers are interested in a book. If enough readers place pre-orders, the retailer may even increase the number of “extra” copies they order to put out on the shelf, for browsing customers to buy.

So, how do you place a pre-order? It’s really simple. All you actually need to do is talk to your retailer and tell them. But if you’re not used to pre-ordering, that can be daunting. So we’ve made a PRE-ORDER FORM to do the work for you. Just print out the PDF, fill in your details, and give it to your retailer.

(Some retailers may ask you for an up-front deposit, especially if you don’t already have a “pull list” – that is, a regular list of titles that the retailer “pulls” from the weekly delivery and puts aside for you to collect. If this is the first time you’ve ever pre-ordered, congratulations! You now have a pull list :)

If you’re a digital reader, you can’t technically pre-order as such; but it doesn’t matter so much, because there’s no scarcity with a digital storefront. So the best way you can support UMBRAL is to buy #1 the day it comes out (November 13), and SUBSCRIBE to the series if your preferred digital service has that facility (Comixology, for example, definitely does).

Here are the links you need:

- Download a PDF of the preorder form here. Then print it out, fill in your details, and give it to your local comic retailer.

- The second, blank image up there is for you to have fun with. We’re hoping to publish fan art both in the letters column of the issues, and here on the tumblr, so get doodling :)

- You can see the UMBRAL preview trailer here (click the arrows to move through the slideshow).

- And here’s the full solicit for UMBRAL #1.

(Yes, I totally stole this idea from my friend Kelly Sue. I hope she’ll forgive me :)



Chris completed the inks for UMBRAL #1 today. In celebration, we’re posting this very advance sneak peek, with no context whatsoever, from the first issue.

Shown are Chris’ original pencils of the panel, and then finished inks.

Next it goes off to our colorist John Rauch, and finally to our letterer Thomas Mauer. Maybe, just maybe, we’ll show you those stages of this panel later on… :)


UMBRAL #3 goes on sale this week. Here’s a six-page preview.

(If you only see the cover image, use the arrows to scroll through the other pages.)



32 PAGES / FC / M



NEW DARK FANTASY CONTINUES! Nightmare shadow creatures, murdered Kings, slaughtered smugglers, mysterious hobos, mythical gems, and stone guardians — it can only be UMBRAL, the incredibly rich new fantasy world from WASTELAND creators Antony Johnston and Christopher Mitten! Join Rascal as she fights to uncover the truth… and to stay alive!

UMBRAL #1 went on sale today.

We’ve been truly overwhelmed by the response. THANK YOU to everyone who read and enjoyed it! We’re just getting started on a long journey, so we hope you’ll stick with us.

If you’re still on the fence, here are some more nice people saying exceedingly nice things about UMBRAL #1:

Bleeding Cool:

“Brilliant, chilling stuff… Just stunningly good work, in every way.”

Comic Book Resources:

“Delivers a winning protagonist and stellar world-building… A must-read for fans of magic, thieves and all things scary. 4/5”

Adventures in Poor Taste:

“How dark and fantastic is this book? Pretty darn dark, and I’m not just talking the colors. 10/10”

The MacGuffin:

“It’s Mitten’s darkness-bathed vision of the world of Umbral that really strikes you, holding you in its grasp and never letting you go. 9/10”

Capeless Crusader:

“If you’re the type that enjoys barreling through a thousand page, hundred character fantasy tale, this series is a no-brainer. 8.8/10”


“Creates a world-building effect that instantly engrosses you. 8.5/10”

Word of the Nerd:

“The art is dark, which compliments the fantasy world setting really well and the monster’s design is freaky.”

Oh look, it’s the solicitation for UMBRAL #3:



32 PAGES / FC / M



NEW DARK FANTASY CONTINUES! Nightmare shadow creatures, murdered Kings, slaughtered smugglers, mysterious hobos, mythical gems, and stone guardians — it can only be UMBRAL, the incredibly rich new fantasy world from WASTELAND creators Antony Johnston and Christopher Mitten! Join Rascal as she fights to uncover the truth… and to stay alive!


UMBRAL #1 goes on sale this week. This is the new dark fantasy series from me and my WASTELAND co-creator Chris Mitten, published by Image Comics.

Here’s a link to the book trailer, which explains… well, not a lot, actually, but that’s kind of deliberate. It does, however, give you a really good idea of what you’re letting yourself in for.

And here’s the solicitation for the first issue:

“THE DAY DAWNED TWICE” A NEW DARK FANTASY FROM THE CREATORS OF WASTELAND! The young thief called Rascal witnesses a horrific crime against the royal family — now the world’s dark legends will be relived, and only Rascal even knows it’s happening! Master worldbuilder Antony Johnston (DEAD SPACE, DAREDEVIL) and his WASTELAND co-creator Christopher Mitten (BATMAN, CRIMINAL MACABRE) bring you a new fantasy world rich in mythology, history, and blood! Extra-long #1 for the regular price of $2.99!

…So now you know. There’s loads more info at, including links to twitter and tumblr, which themselves contains loads of sneak peeks and links. There’s also a preview over at Comic Book Resources.

And if you’d like to get a signed copy, you’re in luck:

If you’re around Chicago on Nov 13 (on-sale day), Chris is signing at Challengers Comics;

While on this side of the Atlantic, I’ll be in Leeds on Nov 23-24 to appear at Thought Bubble.

As the day dawns twice, come with us into the shadows…


Hrrrm. Never done these before, but I always enjoy Matt and Kieron’s, so I figured what the hell, it might be fun. Here we go:



This is one of the first images I had in mind when we started talking about UMBRAL. A long-haired thief, reaching for a precious jewel, uplit by the jewel’s glow, with a hideous monster skulking in the shadows behind him… oh wait, did I say “him”? Yeah, originally I thought it would be a boy thief. Why? Because that’s male default privilege in action. So pretty quickly I changed it to a girl.

The design for the eyes took a while. Chris and I went back and forth, trying to make them different — significant — a signature that would stand out. Pretty happy with what we turned up in the end.


The fake titles for everyone are totally me just being silly with the fantasy milieu. It makes me laugh.


I wanted to start with something completely alien, something that would tell the reader this isn’t a normal fantasy book. Up till now – the cover, the credits, the logo design, even the teaser ads we ran – you could be forgiven for just expecting a “regular” fantasy book. But this… well. Chris loves drawing shit like this, and I’m only too happy to let him. Not your regular fantasy.

Also, note all the purple. John really went to town with that direction.


Rascal’s captions here suggest the casual, conversational tone they’ll take throughout the series. Again, this is partly to make readers realise ours isn’t a normal fantasy – no “thees and thous” here, thank you.

The other reason is to make readers feel comfortable with the language. I’m deliberately using a modern conversational style so that readers focus on the content of the words, rather than the phrasing.

I love how the Umbral here looks like some kind of shark. And Thomas’ balloon style here is fantastic.


The “Earlier…” flashback after a high-energy cold open is such a cliche, I know. But like I said, I wanted to make sure that from the very first page, the reader knows they’re not in a regular fantasy world. And let’s be honest, this page wouldn’t do it.

Chris’ architecture is magnificent. This is what an epic looks like, y'know? If he wasn’t drawing my silly comics, I’m pretty sure he could be a very well-paid concept artist for some big entertainment studio. Their loss is our gain.

Again, note the contempt of the woman shouting at the bard. How very modern.


Introducing the King and Queen. This was a very tough scene; I knew I had just two pages to define their personalities, their history, and a bit of world mythology to boot. Like, if you’ve read the issue by now, you know that we literally do not see them alive again after this scene. That was… well, it took a few rewrites.

I didn’t ask for the servant women to be veiled, or for Borus to be heavily scarred. Chris does weird shit like that off his own bat.

Note all the royal reds and golds. Lovely.

Also note that balloon at the top of p5, the one that breaks over the panel borders. It’s not really part of our style, and Thomas was reluctant at first, but I asked him for it, to get more separation between Queen Innaline’s two balloons and thereby make them distinct phrases, rather than running into one another.

Nerdy technical shit about balloon placement is what these writer’s notes things are for, right? Um.

A NOTE ON NAMES: Yes, GRRM did the whole “take a normal name and change a letter” thing first. I’ve been reading ASOIAF for over a decade, so step off, sistah. But it’s one of those great ideas – grounding everything, but also making it just strange enough – that I couldn’t resist stealing.


The now-obligatory-in-Image-books DPS title page. Emphasising the eyes again…

…And then there’s the map. Ah, the map. I’ve joked in interviews that I only put it in there because Warren Ellis once told me that if he opens a book and the first thing he sees is a map, he stops reading. So it’s on page 7, instead :D

But the truth is, I love maps in fantasy books. And this one’s kind of important. There’s stuff that’ll come later on which directly references places on this map, and you need to know what they’re talking about to get it properly.

Respect the map. Loooooooove the map.

(I hand-drew and scanned the coastlines, then added all the other stuff in Illustrator, if you’re interested.)


And here’s where we get the first hint that things might go wrong. Not overtly – there’s nothing really suspicious about the guards’ behaviour here – but in a few pages time, readers will hopefully flip back and go “Oooooohhhhh.”

Check out that staircase! That’s Chris’ epic architecture in action, again. All I asked for was Arthir going through a doorway, heading for some stairs. Those pillars are pretty massive, too.


And at last we meet Rascal properly, and realise they’re friends.

The opening here, where Arthir opens the hatch, was just a couple of silent panels. Chris broke it down into the multiple steps, and there’s no question it’s better for it.

I love how John’s colours divide the page, from dark to not-quite-as-dark as we head outside. Lovely shapes.


Our first look at Mist, the strange glowing gemstuff of UMBRAL. But no explanation of what it is, or why it glows, or anything. Obviously, that’s deliberate.


More massive architecture… and a missing gem… and a dead Redguard. And Rascal doesn’t panic. That’s important – she’s not the panicking type. While Arthir starts to lose his mind, Rascal keeps hers. This is our first real hint that Arthir is just playing at thieves, here, but Rascal is for real. She’s seen dead people before. She’s escaped from the scene of a crime before. She’s got this.

Also, more world exposition and name-dropping. I do that a lot.


Seriously, how big is this palace.


“Of course there is.” Yeah, it’s a little bit meta, a little bit self-aware. Don’t worry, this isn’t going to turn into NATIONAL LAMPOON’S GAME OF THRONES. But again, making the reader comfortable. “It’s OK – we know this is a cliché. Look, we’re even commenting on it. Stick with us. We’ll shock you soon enough.”


The whole peephole-through-the-sconce thing didn’t work as well as I’d liked. It’s my fault, though; Chris drew pretty much exactly what I asked for. It’s just not very clear on a static image.


Oh, boy.

So yeah, here’s the shock. The page where readers begin to realise that not only is this “not a regular fantasy”, but that it’s kind of verging on horror, too.

There’s not much I can actually say about this page. Everything, from Chris’ inks to John’s colours to Thomas’ lettering, is perfect.

One thing I do want to point out is how different these Umbral are to the one we saw at the start of the book, even though they’re obviously the same thing. That was Chris’ call, based on the fact that they’re literally made of shadow – so why wouldn’t their shapes flow and change?


You know that scene in bad martial arts/combat movies, where someone suits up with guns and grenades and shit, and all we see is close-ups of stuff being put into place? Yeah.


John’s colours make this page. I love the palette he’s given us, and this page kind of sums it up. When was the last time you saw a fantasy book with these colours? I’m struggling to think of one at all, let alone recently.


First hint of a connection between Mist and the Umbral. And a display of their strength and cruelty.

I love the panel of Arthir, here. He looks like a proper fantasy hero, the prince who steps up and leaves behind his life of luxury to become a noble warrior, right? Right?


…Poor Arthir.

See, we’ve already shown readers that this “isn’t regular fantasy”, and that it verges on horror… now we complete the trifecta, showing them that nobody is safe. You thought this was going to be a story about Rascal and Arthir teaming up, because every young girl character needs a young boy hero to do the fighting for her, right?

Yeah. We’re not that kind of book.

Thomas, bless him, thought Rascal’s dialogue here was an error – the first proofs he sent me had proper punctuation added, so it was “Are you trying to –” (break) “– Impress me?” I had to convince him to trust me, the no-punctuation version would work better. Which I’m confident it does. Well, 99%.

Note the Umbral have even changed in size, here, compared to previous pages. Constantly shifting, and Chris does a great job of making that seem natural.


Color shifts, where the overall color of a scene changes, are often used to signify a change of location. And that’s what we’re doing here, as the magenta ramps up… even though we’re not actually going anywhere. Which is, of course, the point.

Note that Rascal still hasn’t actually figured out that the Umbral are, well, Umbral. It’s a tiny bit of dialogue, but it subtly foreshadows (and retrospectively reinforces) the later revelation that these things are such a myth most people don’t even think they’re real.


I think I asked Chris for a door covered in spikes. What we got was something that looks closer to a fang-lined maw, like some horrific shark’s mouth. Love it.


And now we know twenty minutes has passed, because we’re back to the opening scene of the book. And Rascal finally realises where she is. We don’t revisit the “that’s bad” part from the opening, though; I’m relying on readers remembering that, so I can effectively skip past it and get straight to new stuff. Nobody likes repeating themselves.

Who is this mysterious mohawked man in the Umbral? Why is his head glowing purple? I’m not telling. Great visual, though, isn’t it?


“Rascal punctures potentially pompous portents.”

One of my favourite bits in THE DARK CRYSTAL is where the heroes are cornered on a clifftop, with no escape. Then suddenly, Kira (female) grabs Jen (male) and they jump off… but instead of plummeting to their death, Kira opens a pair of wings and they float to safety. After they land, Jen stares at Kira in amazement and says “Wings! I don’t have wings…” but Kira walks off, saying simply, “Of course not. You’re a boy.”


Our first clue that the Oculus is more than just a big jewel. And again, note the color shift to indicate a change of location… even though Rascal seems to have simply walked through some kind of magical door.

The panel here where Rascal appears back on the street has a lovely weird perspective to it, I think. And I love her expression.


And again, puncturing pomposity. Rascal’s just been through literally the weirdest event of her entire life… but she still isn’t going to take shit from some homeless pervert.


More of our modern dialogue rhythm. I’m not even sure where or when the repeated use of “WHAT.” became a thing, but it feels like it was only maybe in the last 5-10 years. But it felt right, for this scene. It expresses Rascal’s disbelief perfectly.

By the way, these songs scattered throughout? I’m not just writing this stuff because I like writing lyrics, you know. Pay attention.

Oh – there’s our horny hobo again. Hmmmm.


You says the title, you wins a prize! Joking aside, I really like this page. This is the kind of quiet, minimal page that most readers don’t give much thought to. And why should they? There’s hardly anything to it.

Except. What do we learn here? This mansion is on a clifftop. It has guards. You can’t get in without a password, which changes daily. Rascal, perhaps to our surprise, knows this password. Not only that, but once the guard lets her in, it becomes clear she also knows the guard, as well as someone we can safely assume is fairly important if he has the capacity to give the guard orders. We also learn that Rascal doesn’t care about those orders (although that’s probably not surprising after what we’ve seen of her so far). And finally, Rascal feels secure enough here that she’s clearly going to tell this “Jinglefingers” about what just happened to her.

All of that, in five panels. Yeah, I’m quietly proud of this page.


JINGLEFINGERS! I love that name. JINGLEFINGERS! And Chris draws him perfectly, exactly as I imagined. As I mentioned on the previous page, Rascal clearly feels comfortable around this rotund fellow, and then we realise that he’s the Master of the Thieves’ Guild, which I don’t bother explaining further, because really.

Rascal’s youth comes out a little, here. It’s as if being in the presence of an adult she trusts allows her to act her age, whereas out on her own she has to become “the adult in the room.” I didn’t actually plan that, it just felt right.

(And this is what writers mean when we say “the characters tell me what they want to do,” or “they have a life of their own.” Of course we’re not being literal. But a certain response, or action, feels right and natural for the character – then we look back in retrospect and realise it reveals something important about their nature.)



A subtle reminder that despite everything we’ve seen, Rascal is still just a child. And while she’s certainly not naive in many areas, like many young girls, she’s perhaps a little too inclined to take boys at face value

But like I said, she’s not naive. And she knows, now, that the Oculus is both valuable and important. Of course she trusts Jinglefingers, but he’s still a thief. She knows he’d rip her off if he thought it was profitable enough.

Of course, that’s not actually what Jinglefingers has in mind…


…It’s much, much worse than that.

This kind of splash reveal is always tricky, because by setting it up on the page beforehand I’m kind of giving the game away. But an inset panel on the final page doesn’t always have the same impact as a pure splash. No technique is perfect, you know?


No, that’s not a typo.


And I’m pretty sure this page says everything you need to know. I worry sometimes if people find this kind of stuff interesting, because I live it, and believe me, my life is incredibly boring and domesticated. But readers tell me they love to read essays like this, glimpses behind the curtain, so there you go.


There’ll be a different rhetorical question like this on the back cover of every issue. Think of them as subtitles, almost. Just interesting things to ponder.


…And I think that’s about it. If you enjoyed this, please spread the word, and maybe I’ll do it again for issue #2.

If you want to get in touch, you can:


Are you enjoying this week’s comics? Awesome. Perhaps you might also enjoy UMBRAL, which starts in November. Here’s a sneak peek from issue #1 — our heroes Rascal and Prince Arthir, making a grisly discovery…

(If you can only see one image, click the arrows to move through from pencils to colours.)

And while you’re here…

- Print out the UMBRAL #1 pre-order form.

- Read the UMBRAL preview trailer (Click the arrows to move through the pages).

- And look at the UMBRAL #1 cover, solicitation text, and info.



40 PAGES / FC / M


“The Day Dawned Twice”

A NEW DARK FANTASY FROM THE CREATORS OF WASTELAND! The young thief called Rascal witnesses the horrific murder of the royal family — now the world’s dark legends will be relived, and only Rascal even knows it’s happening!

Master worldbuilder ANTONY JOHNSTON (Dead Space, Daredevil) and his Wasteland co-creator CHRISTOPHER MITTEN (Batman, Criminal Macabre) bring you a new fantasy world rich in mythology, history, and blood! Extra-long first issue for the regular price of $2.99!


UMBRAL #3 goes on sale this week. Look at that cover! You won’t be able to miss it.

‘Blood From a Stone’ finds Rascal and Dalone caught in the smugglers’ caves, hoping for some respite — but there’s not much chance of that, especially when they encounter Shayim

The order code for issue #3 is NOV130529, and you can read a six-page preview over at the book’s tumblr.

As always, digital readers can buy UMBRAL from Comixology (where you can also Subscribe to the series), or you can get it DRM-free directly from Image Comics.

Social media types can follow the book on tumblr and twitter, for all the latest updates (such as this rather charming sneak peek at the new issue).

By the way: the response to #2 was just as awesome as #1, and some readers have even declared UMBRAL their favourite new series. Which, I’m sure you’ll agree, is also awesome.

But we also heard from some readers whose stores sold out of UMBRAL #2 before they could buy a copy. Not so awesome.

Now, if that happened with issue #1, you simply had to wait for the second printing. But with issue #2 we deliberately printed enough so that stores could order more copies if they sold out, and they still can. We’re doing the same for #3, too.

So if you miss out, don’t be afraid to ask your store to order a copy for you. The order code for issue #2 is OCT130630, and once again, #3 is NOV130529.