Characters: Dean Winchester, Winchester sister!reader, John Winchester, Sam Winchester, Jess Moore [mentioned briefly]
Warnings: Violence, a bit of a language, John’s A+ parenting, implied verbal/physical abuse, sort of bad mental health (I don’t really know how to describe it)
A/N: We made it to the last part! Thank you all so much for reading this & all the nice comments <3 So, it might seem odd to post two parts within two days, but it’s just because I promised you last week to post the finale early this week. And then it turned out to be so long that I had to split it into to two, and I didn’t want you to feel played, so I decided to do it like this, to sorta keep the promise :)
”YOU!” Dean screams, his finger threateningly pointing at John, who scrambles to his feet from where he’s sitting, backing away, hands in the air.
You come to a stop, staring at the situation forming in front of you not knowing what to do. On one side is Dean; the older brother who always has looked out for you, and you can tell he’s doing this for your sake. On the other is John; your leader and biological father who you should trust and listen to. Shouldn’t you?
You are frozen. Paralyzed. Your eyes travel to Dean, who’s angrier than you think you’ve ever seen him. His usual bright, gentle eyes glimmer dangerously, and his freckled face is twisted into pure rage.
”What did you do to her!” Dean roars inching closer to John, who continues backing away.
A lot of high profile kickstarter games seem to have been suffocated by "feature creep." The developers had some small core idea when they pitched their kickstarter to the public, got way more money then they expected, thought they could make a much bigger game, then ran out money before they finished even making the proper foundations of their expanded idea. I have to ask, does feature creep kill AAA games as well, and if so how common is it?
So it turns out that making video games is actually really, really hard, and that’s primarily because estimating how long it takes to complete big tasks is not very accurate. The biggest reason for this is because no single part of a game is really on its own. If we want to add or update a big feature like the animation system, it doesn’t just mean we’re affecting the animations in the game. It also means that we are affecting the AI, the riggers, the modelers, the visual effects, the level design, combat design, and all sorts of other things. Also, by taking up a lot of engineering time, it means that other lower-priority engineering tasks would have to be cut.
I think part of it is that game development scope just isn’t as scalable as people think, and it’s really easy to make a mistake when doing so. It’s a huge pitfall that a lot of experienced developers fall into.
Feature creep happens in the AAA space all the time and has killed many projects. One of the most dangerous phrases in game development is “Wouldn’t it be cool if… ?” because it can easily start with something that seems totally innocuous, but balloons to a black hole of resources that is both mission critical and requires an inordinate amount of work to bring to a shippable state. Feature creep accounts for many of the games that were delayed or cancelled, but also just as many games you’ve never heard of that were killed before announcement. Another big sign of feature creep is when a game has had a really long development time, but the finished product still feels rough or unpolished. In such cases, it’s often because the team poured resources into features and content that were cut during development, which left the core experience feeling rough, especially around the spots where the cut content was excised.
One of the biggest flaws with crowdfunding titles specifically is that the feature list and stretch goals are inviolate - in traditional game publishing, almost all features can be cut if they prove to be too expensive or just not working. The publisher understands that this sort of thing can happen and is focused on the big picture - they did not fund the game for its specific features, and will work with the developer to come up with a better solution for the project. Crowdfunding isn’t done this way - the people who put their money up in these games are often doing so for the express purpose of delivering these features, which makes them sacrosanct. If those features end up becoming too expensive, it’s not possible to cut them because they were promised to the backers. This makes feature creep much more dangerous to the crowd funded title, because a bad feature can end up dragging down the entire project.
So I watched this masterpiece yesterday and what can I say..Pirates of the Caribbean - Dead Men Tell No Tales was SO SO AWESOME REALLY. AND I’M CRYING SO HARD ‘CAUSE ALL THE FEELS. Okay I’m writing more specifically about the movie now… (I know that most of you didn’t watch it already so I try not to spoiler.)
nj: “I used to go to this stationary store all the time when I was a kid. The man who ran the store was really scary; he used to yell at me all the time, like "Don’t pick that up if you’re not going to buy it!!”
I went back there for the first time in 11 years, right after the Fire era. The man wasn’t there, because he wasn’t feeling well, but his wife was running the store in his place.
In the (center or back, I can’t remember) of the store, there was a huge sticker of Jhope’s face. It was a sticker or a poster of sorts. But it was his face, with a smile on his face like this *smiles* I asked the wife, “Do you know who this is?” And she replied back with “Yes, they’re pretty cool!” It was really cool and weird.
Then these two 7 or 8 year old girls came in, and when they saw me, they started saying “Wait, aren’t you…?” I was so deep in reminiscence that I was caught off guard. I pointed at the poster, and said to the wife, “THAT’S ME!” Even though, you know, that’s Jhope, but it had “BTS” on it so I figured it wouldn’t be a big deal.
I ran outside the store, and looked back. The two girls were following me. I should’ve just smiled, and said “What’s up?” But I was so panicked for no reason, that I began to run. And you know, once you start running you can’t just stop. So I ran for 5 minutes straight.
To the two ladies at ○○ Stationary, around 7 to 8 years old, if you’re watching this, I’m sorry for running away from you that day. Next time, I’ll smile and greet you.“ -Kim Namjoon
think about how lonely queer idols must feel… knowing most of their fans would turn on them in a moment if they came out… it’s hard to be an idol in general because majority of fans - even subconsciously - feel like they have some kinda of ownership over you and don’t actually care about your well being… but imagine been closeted queer. not only do they use you but they would actually hate you for just being queer.
i really really hope there comes a day when idols can come out and not be ashamed of who they are. on top of that, im so proud of all of them for having the courage to pursue their dreams and make music despite the bigotry that exists in their very audience
The Caleo animatic that no one asked for but y’all got. I was going to originally finish this by valentines day and post it but then I figured I should probably finish the Good Kid animatic first and then work on this one. And since the next TOA book is coming out in a little over a month, I decided to quickly hype my favorite OTP back up in preparation! Hope you like it!