there is a lot of boone here...

Fallout: New Vegas Quest Summaries
  • Ain't That a Kick In The Head: learn to walk
  • Back in the Saddle: honey... i woke up with a grenade launcher
  • By a Campfire on the Trail: Baby's First Fetch Quest™
  • Ghost Town Gunfight: crouch behind those crates and wait for it to be over
  • Run Goodsprings Run: you killed cheyenne you MONSTER
  • They Went That-a-Way: victor keeps saving my life and it's getting weird
  • ED-E My Love: it takes a lot to upgrade your robot child
  • Cold, Cold Heart: Yikes!
  • Wang Dang Atomic Tango: hurry up with that holotape mick i got a hot date with a fist
  • Ring-A-Ding-Ding!: Surprise, bitch! Bet you thought you'd seen the last of me.
  • Heartache by the Number: cass, go wait in the bar
  • Still in the Dark: dude ignore the collar it's just some kinky shit i do sometimes
  • Eyesight to the Blind: dude I was Just up there, no way
  • You Make Me Feel Like a Woman: getting veronica out of her robes is surprisingly difficult
  • I Could Make You Care: Lesbians Don't Get Happy Endings
  • For Auld Lang Syne: one reason to go to Jacobstown
  • Guess Who I Saw Today: another reason to go to Jacobstown
  • Ain't Nothin But a Hound Dog: the last reason to go to Jacobstown
  • Crazy, Crazy, Crazy: shut up neil I'm here for my grampa
  • Old School Ghoul: You'll need the wiki to get my backstory, boss.
  • One For My Baby: u ok boone
  • I Forget to Remember to Forget: Worst Sleepover Ever
  • Return To Sender: lots of quick traveling
  • Bitter Springs Infirmary Blues: Lucky for you, I'm gay and a hoarder!
  • Oh My Papa: why do you hang out with deathclaws
  • There Stands the Grass: NOPE!: the Vault
  • Beyond the Beef: [leans in] so......... know anyone around here who...... eats human flesh.......?
  • Three Card Bounty: GOD DAMNIT, BOONE
  • Et Tumor, Brute: the one where a random courier performs brain surgery
  • The House Has Gone Bust!: Suck My Dick, Andrew Ryan
  • You'll Know It When It Happens: sir you appear to have tossed someone off a tower that's a bit suspicious
  • Arizona Killer: be honest, you went legion just for this quest
  • Eureka!: a single person does what literally an entire army could not
  • Veni, Vidi, Vici: hope you like football gear
  • All or Nothing: getting put in a robot's gonna suck but going to space is gonna be awesome
  • No Gods, No Masters: bitch you thought

anonymous asked:

Ur the only person i know who actually cares abt this so here’s a question: how do u feel about Carla??? I stan for her and think everyone was just mean when she was in a v vulnerable place mentally and emotionally :(

OOF … i have a lot of Thoughts about carla to be Honest… 

i really think that the way everyone in novac talks about her is. just wild… like of COURSE she wasn’t gonna be excited about moving to a place like that after coming from somewhere like new vegas……. and fighting constantly with a person who was supposed to be happy for them……. add to that being pregnant and :/ sure maybe she wasn’t the nicest person in the world but i don’t think that she owed them anything….. she was there for one reason..because she loved boone… and leaving her home to go somewhere she didn’t know full of people she didn’t know had to be rough for her

and don’t get me wrong, i like manny, but the way that he acted when boone told him carla was missing is honestly a little off putting… i get that he had/has feelings for boone, but can you imagine what boone must’ve been feeling at that moment………….like manny was the only real person that he trusted and he couldn’t even hide the fact he was glad she was gone… he wasnt worried about his friend even for a second, and for that i understand why boone wants nothing to do with him anymore

in the end, i think that carla was probably one of the best things that ever happened to boone, and to some degree he will always love her, and she absolutely didn’t deserve all the shit that happened to her and how she was treated :( i don’t think the people who talk shit abt her even tried to truly know her. obviously she was an incredible person given how much boone loved her and how much she affected him…… if you look at the note boone wrote to her its evident…… :/

Watch on

funny story my bf and i got stuck in an elevator for 30mins and all we talked about that time was what if the blacklist was a romcom

so here i am trying to visualize what the show would look like if it indeed was a romcom

anonymous asked:

Hey! So my friends and I are trying to get our own league going where we'd all be monotype gym leaders and I was wondering if you could maybe list a few Pokemon from each type that you basically need to have?

Oh boy, I can try but I don’t have much experience with some types. Anyways, just to be clear I’m interpreting this question as you wanting Pokemon from each type that help their monotype team the most (as opposed to Pokemon of each type that are just really good), so let me know if I was wrong about that. Basically I’m trying to answer the question “for each type, which Pokemon will I need to use or else run a greatly increased chance of losing” as opposed to just “what are some good Pokemon from each type.” I’ll also be clear about how much experience I have with each type (if it’s particularly little or a lot) so you know how much stock to put into what I’m saying. Anyways. 


I’ve never used a Bug team, but Scizor has always been incredible, so it should usually be considered for a spot on any team, and of course Bug ones are no exception. While it does have a double Fire weakness, it takes neutral damage from Flying and Rock, Bug’s other two major weaknesses, and thus it does not fear Stealth Rock. You can absolutely use its Mega as well. 

The killer moth seems an odd choice for this post, as it has a double weakness to Stealth Rock, something Bugs already struggle with. Bugs have a lot of ways to clear hazards though, like Forretress’s and Armaldo’s Rapid Spin, so if you can keep the field clear, Volcarona helps a lot. It does this because Bug’s main general weakness is not a single type, but the fact that it lacks good offensive coverage. 7 types resist Bug, so we need something to offset that, and what better way to do this than with one of the best offensive types, Fire! There are still a few Pokemon that will resist all or most of your moves, but far, far less than many other Bugs, since Volcarona can learn Giga Drain to help clean up even Rock types. 

It seems obvious that you’d use a Bug/Water type, as it’s neutral to Fire, one of Bug’s major weaknesses, but recall Araquanid’s ability in Water Bubble. With it, Araquanid is the only Bug type that actually resists, that is takes reduced damage from equivalent to a “not very effective” hit, from Fire. So it’s essential for dealing with Fire types on this team. 


I have more experience with mono Dark teams than any other type, and Alolan Muk is truly a godsend. It’s very bulky and its Poison typing means it resists not one, not two, but ALL of Dark’s 3 weaknesses. On top of this, it learns Fire moves to take care of some more problematic Bug types (like Scizor, ironically), almost completely walls most Fairy types on its own thanks to high HP, Special Defense, and its Poison STAB, and can use Knock Off and Poison Touch to just be useful in general. 

You can argue Greninja is cheating a bit, as its main draw is Protean, which allows it to switch types entirely. Since it’s still a Dark type as its base, I’ve included it, but if you think it shouldn’t count feel free to ignore this. In any case, Protean combined with Greninja’s good offenses and abilities to learn Hidden Power Fire, Extrasensory, and Gunk Shot, means that Greninja can turn into types that easily handle a lot of Dark’s problematic ones, so it is clearly excellent. 

This shouldn’t be too surprising, and Mega Sableye had no weaknesses at all until Gen 6. Er… Well it didn’t exist before Gen 6 but you get my point. Anyways, buy being neutral to Bug and most importantly immune to Fighting Mega Sableye is a vital pivot and general wall for most Dark teams.

I’m gonna put the rest under the cut cause this will probably be getting really long soon. 

Keep reading

My fave thing about this Jughead development is that he’d been lying to Betty for a while already about his deepening involvement with the serpents. The Black Hood telling Betty to break up with Jughead and Betty doing so is immaterial because the break-up was likely coming in some shape or form because the characters’ interests were diverging from the other. Why? Jughead was actively getting set up for his OWN storyline, outside of Betty and B*ghead.

And I think that’s what a lot of those fans resent - Toni is just a convenient scapegoat for all the petty fan anger. Jughead is getting to develop as a distinct character with his own story, and with characters that are related to/important to HIM - not Betty or anyone else.

For Jughead fans (and I’m not even a Jughead fan - I’m here for Toni) this is a boon of a narrative. Y’all better appreciate it while it lasts because these things can get taken away from you in the blink of an eye.

Also, reminder: Toni had ABSOLUTELY NOTHING to do with the break-up, stop posting this falsehood in her tag, it is lazy and annoying.

Johniarty Fanfiction Rec

All fanfiction here is completely consensual Johniarty. They do not all end happily, but they feature Jim and John being with each other without any of the commonly associated factors of this ship, such as Stockholm syndrome or rape. None of these break up John and Jim in favour for another relationship. Remember to check the tags on each fic for warnings.

Organized from shortest to longest (because that’s how I like opening fanfiction recs :P)

Mark My Skin (Make It Permanent) - Jim hates covering Sebastian’s appointments. He runs the parlor, but he doesn’t enjoy getting his hands dirty. Until one of Sebastian’s old army buddies comes in for a touch up, that is.

Write Truth On These Scars (Cause They’re Only Lies) - The first time they meet, John has perfect skin and a flawless smile. The next time, there’s scars over his entire body and closed lips.

99 Problems - When John is doing his weekly trip to Tesco, he gets an unexpected shopping buddy in the form of he world’s only Consulting Criminal.

The Hangover - A trip to Las Vegas combined with a lot of alcohol? Yes, even the brightest minds will fall. Nothing beats the morning after the party. The hangover.

Come About - Pirate life seemed to suit John, and serving under Captain Moriarty had its boons.

Knight, Burning Knight - "Bloody hell, Watson,“ Moran rasps. "What are you doing here?" "Strangely enough, that was what I wanted to ask you too,” John replies wryly, stretching his left arm out cautiously and taking a closer look at the other man. “Punctured lung?" Kidnapped during a case, John rescues himself and comes across an injured Sebastian Moran. Afterwards, Jim Moriarty changes his mind and decides that one John Watson isn’t as boring as he first seemed.

What Gets The Blood Going - After being shot, John Watson is honourably discharged and forced to return to London. Upon his return, he finds that he is missing something in his life: the excitement. He decides to take a buddy’s advice and become a blood donor for vampires in hopes that it will help. When he is rejected because of the shrapnel in his shoulder, which "taints” his blood, he decides to just make the best of the night. He isn’t expecting for any vampire to take an interest in him. Especially not one as interesting as Jim Moriarty.

Five Steps To Freedom - After being bitten in Maiwand, Afghanistan, John Watson is honourably discharged after presenting as an Omega. He is sent to the Centre, a location that keeps Omegas in order to properly pair them with a compatible Alpha through a five step process. For John, this place has become a prison. However, that is soon to all change for John when an Alpha finally decides to go through the process with him.

Miles Of Stars - The author has no summary, and while I could try to describe this fic, there frankly is no right way to put what it is in any other words than what has been written. Just trust me and read it.

Never Again - Jim knew in that moment that there was something more to his neighbors’ relationship. That maybe his limp had nothing to do with an old war wound and everything to do with something a lot fresher. A lot more domestic. AU

Toxicology - "The boxes were damn heavy, and John was tired of hauling them down the rickety flight of stairs to the street. The living room was dead silent when he passed by, but then, what did he expect?“ Sherlock breaks John’s heart. Moriarty is there to pick up the pieces and introduce John to the London criminal underground.

Dr And Mr Moriarty - John is Jim Moriarty’s husband… …and he is a perfectly ordinary bloke. Criminal activities don’t touch their relationship. Absolutely. They have an ordinary relationship and marriage. They are both happy - for a given value of happy, between a secret criminal mastermind and an ex-Army surgeon. Right? Sherlock Holmes is confused. Dr Moriarty is a psychopath, who’s happily married to Jim Watson. From the outside looking in, Dr Moriarty is the most interesting, most beguiling entity to grace him. They should be playing their great game… and Dr Moriarty shouldn’t be tied down to someone as plebian as Jim from IT… right?

Fully Operational - Customizable androids usually take twelve months to create. Jim Moriarty was willing to pay for his customized android to be fast tracked to merely eight months. Upon awakening, John Watson can tell something’s not quite right with his owner, but he doesn’t know exactly what or how to find out.

On The Orbits Of Asteroids - Watson has a secret from his past that he’s kept from Holmes, but the past has a tendency to come back and haunt you.

Here Comes The Sun - John Watson, reaped for the 67th Hunger Games, vows to himself and his sister, that he’ll make it back to district eight alive, no distractions allowed. Only problem is, he didn’t count on meeting Sherlock Holmes or Jim Moriarty.

Things That Start With M - John is lost in the monotony of mundane life, visiting Sherlock’s grave every week. Imagine his surprise when he meets someone there… A dark-haired genius who’s supposed to be dead. Oh no, it’s not who you’re thinking. Don’t be OBVIOUS, nothing is as it seems, and madness is like gravity… Like falling down a rabbit hole. Post-Reichenbach AU.

Watch on

Hey peeps!!
It’s been a while I know. But here you go: This is my new lizzington video hinting at the imposter theory ;) Hope you enjoy!
Your comments/feedback is very much appreciated 💗

Magickal Properties of Psychic Type

Originally posted by castaform

The mind, mental energy, mental acuity, reasoning, strategy, intuition, “sixth sense,” precognition, divination, dreams, human spirit (knowledge, emotion, willpower), memory, mystery, illusion, tricks of the mind, meditation, teleportation, hypnosis, mental discipline, concentration, self control, communication, empathy, crystal/other item dependent magick.

Psychic type is a lot like Fighting type, but rooted in a different set of strengths than the body: the brain. If Fighting=body, Ghost (or Fairy)=soul, then Psychic=mind. Except when it also equals soul, which it is a lot of the time too. There isn’t a 1:1 way to map this on to other conceptual schemas, but at least establishing Psychic as the “mind” type gives us a framework to analyze some of its features.

While you might turn to Fighting type to give you the discipline and strength to push your body, a Psychic type will help you hone your mental acuity for a different type of willpower. If you’re bad at meditation (like me) then Psychic types can show you how its done. (A lot of Fighting types also meditate, showing why the mind is so intrinsically linked to the body.) Look at the move Calm Mind: “The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.” Mental discipline yields rewards and boons for those dedicated enough to go through with it.

These types tend to put clever strategies in place for dealing with an opponent, taking the time to analyze the battlefield and their foe’s weaknesses before attacking. Here is where the area of discipline is different; while Fighting types will spend many hours pushing themselves to get stronger, thus overpowering enemies through their dedication, Psychic types will spend time analyzing information, learning new information to have the edge over their enemies without needing to best them in the brawn department.

A lot of these clever strategies sometimes involve changing the nature of the fight to suit their needs. If things aren’t in your favor, you make them that way. Often times this involves bending the nature of reality, but hey. You do what you can to make the world the way it needs to be for what you need to do. Consider a move like Heart Swap: “The user employs its psychic power to switch stat changes with the target.” Wonder Room, Trick Room, Heal Block, Power Trick, Psychic Terrain, Speed Swap, and many other moves can all change stats or the rules of how the battle proceeds. Changing the game to win the game. Also consider that the Psychic type Unown are shown to make up the fabric of the universe (when Dialga and Palkia fight, ripping apart reality, Unown are revealed in large quantities.) Considering theories about how magick works (our will and desires become energy we put into the world, and the world changes to make these things possible) it’s clear that the magick powers of Psychic types are some of the strongest.

A lot of the ideas of a “psyche” and what makes up the “who” of who we are are centered in the mind/soul. Things like our personality, our spirit. Look at the Lake Trio, all Psychic types. They embody the concepts of knowledge, emotion, and willpower, said to be the foundation of human spirit within the Pokémon lore. Our ability to understand information, process it, learn from it; our ability to react to events with joy, anger, sadness; our ability to desire things for ourselves and to move ourselves forward, not merely reacting but enacting; all of these things are what makes humans human. It’s not just understanding ourselves, though, as this also extends to the ability to understand and communicate with others (empathy/empathetic magick). A lot of legendary/mystic or otherwise special Pokémon in the anime can communicate telepathically with trainers to communicate with them. Understanding people and their intentions is a mental endeavor. This Mega Alakazam Pokédex entry says: “Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person’s life, from birth to death.” If you want to be able to anticipate someone’s reactions to something, you need to understand their psyche. If you want to anticipate your opponent’s next move, it’s the same.

How can we not talk about Psychic types and the Future? Interested in divination magick? It’s a Psychic type endeavor. Many Psychic type Pokémon can see the future, whether through the ability to analyze the trajectory of their opponents so well (like explained above) or by some sort of magickal insight beyond normal means. Celebi, a Psychic type, can literally travel through time. Future Sight is a move that allows a Pokémon to hurtle its Psychic power forwards in time, attacking on a later turn when the opponent may not anticipate it. Consider using some Psychic type energy to help you interpret your next Tarot spread.

Psychic type is also a good fit for dealing with dream magick. Drowzee: “Puts enemies to sleep, then eats their dreams. Occasionally gets sick from eating only bad dreams.” Muuna: “This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.” The Drowzee and Muuna line are good fits for those trying to understand the inherent magick of the subconscious.

A lot of people work with crystals/gems in their magick, and while Rock type could perhaps be the best suited for such work, Psychic is also incredibly linked to using gems to achieve certain magickal effects. Spoink: “Spoink keeps a pearl on top of its head. The pearl functions to amplify this Pokémon’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.” Grumpig: “It uses black pearls to amplify its psychic power.” Espeon: “It unleashes psychic power from the orb on its forehead. When its power is exhausted, the orb grows dull and dark.” So many more Psychic type Pokémon have gems as a part of their design, placed on their bodies, that are linked to their powers.

Not just gems, but a lot of magick is centered around the idea of external items having their own power, to enhance magick or to become a receptacle for magick energy. Kadabra: “It possesses strong mental capabilities, but its psychic powers are halved when it’s not holding a silver spoon.” Consider Hypno’s pendulum, which it is never seen without and is probably responsible for its signature hypnotic powers. “When Delphox stares into the flame on the tip of its branch to achieve a focus state, it creates a bright hot spiral of fire with its psychic power.” This branch can be considered a magick wand of sorts, that heightens Delphox’s abilities. Hoopa’s rings allow strong teleportation abilities, but these powers can’t be accessed without them.

And speaking of teleportation, just briefly I have a miscellaneous note about it. Magick for avoiding stuff, protection, magick meant to send energy over long distances. Obviously you can’t physically teleport but there’s got to be some uses for this ability.

To conclude, Psychic type can be all about the idea of a sixth sense and the power of intuition and mental prowess. But the mind is not infallible. Clever tricks, hypnosis, illusions can all fool the mind and trusting it completely can end up with imbalance in your life. Consider Alakazam again: “While it has strong psychic abilities and high intelligence, an Alakazam’s muscles are very weak. It uses psychic power to move its body.” Just like I said about Fighting type, how dedication to only improving the body leaves other aspects of yourself neglected, the same can happen with any aspect of your life. Hone your mind, use it for its strengths, but your experience in this world is the sum of its many parts.


This took me hours but im so happy!!! 

If you don’t know me, Know that I love penn zero, and rock. So what I decided to do is take the characters, take two-three bands I feel would best represent their personalities/likes/ect. and mix them together to see what I came up with!!! Heres a little info on what inspired who!

Penn: With penn I felt like glam rock would be his thing. I also took a lot of inspiration from Queen as well! 

Boone: Boone was Pearl jam mainly, but I also threw in some Orange Goblin in there as well. Very Grunge

Sashi: Sashi’s taste I felt would be heavier. Motorhead, guns and roses, and similar bands inspired that one!!!

Rippen: Black sabbath. Black sabbath, and Iron maiden. But mostly Black sabbath.

Larry: It was mainly psychedelic rock but other things as well. I was really torn between the beatles, and pink floyd. in the end I kind of went with both for the background.

anonymous asked:

hello, my dash is really dead right now and I would love some more bts blogs to follow; would you mind recommending me some? thanks :)

hiii there!! well i just checked n my tumblr crushes, besides fyeah pages, are @ahoneyyboy @hixtae @pjungkook (isa is a sweetheart you’ll not regret following her) @sheloveskook (an actual angel tbh) @neckbitetae @jiminsangel (another angel!!!) @lesbianblossomjimin and @flawlesslikeyourmom also if you’d like some more these are the ones i see are mostly active on here plus some that i always love seeing on my dash: @00libra @yoongiski @rapperjungkook @jiminstan @jimintrbl @jiminsoftgf @boon-yoon @midnight-offonoff @mincute @1ovemoni n im sure im forgetting a lot more aksjdlas im sorry i hope this helps!!!


Before WALKING WITH DINOSAURS (1999, Dir. Tim Haines & Jasper James) there was…


DINOSAURS: THE TERRIBLE LIZARDS is a 10-minute educational short film conceived and directed by special-effects artist Wah Chang (1917-2003). Chang’s first special-effects job was the ill-fated King Kong parody THE LOST ISLAND (1934, Dir. LeRoy Prinz) that was never finished - and is now tragically lost - due to the film going over budget.

In the late 1950s, Chang formed his own special-effects company, Project Unlimited Inc., which he co-founded with Gene Warren and Tim Baar. Together these men went on to do the bulk of the special-effects work on both the original THE OUTER LIMITS (1963-1965) and STAR TREK (1966-1969) television series. Chang also worked for acclaimed science-fiction director George Pal on such films as THE TIME MACHINE (1960) and 7 FACES OF DR. LAO (1964) - the later of which I’ll have to post about at some point here as it features one of the finest Loch Ness Monsters ever committed to film.

Pal recommended Project Unlimited to the late great B-movie producer Jack H. Harris (1918-2017) who inquired about stop-motion dinosaur effects on a film, DINOSAURUS! (1960), that Harris was making for Universal-International with his directing partner Irvin Yeaworth. This experience in turn inspired Chang to make DINOSAURS: THE TERRIBLE LIZARDS nearly a decade later.

While technically a documentary what makes DINOSAURS: THE TERRIBLE LIZARDS notable as a precursor to WALKING WITH DINOSAURS is its decidedly cinematic quality. As Mark F. Berry notes in The Dinosaur Filmography (McFarland Press, 2002)…

“The Pteranodons, for instance, do not merely glide through blank sky, but are instead shown in the background of a dramatic up-angle shot of Lambeosaurus. When T. rex and the Styracosaurus are distracted by the volcanic eruption, Chang doesn’t just cut back and forth but offers some nifty composites of the stop-motion dinosaurs staring at the real volcano. Even the simplest shots demonstrate Chang’s artist eye.” (p. 84)  

For DINOSAURS: THE TERRIBLE LIZARDS, Chang manufactured all the stop-motion puppets himself while the animation was executed by Doug Beswick. While not as dynamic or as polished as the animation of Ray Harryhausen or Jim Danforth, the strength of Chang’s work was his ability to do an awful lot with very little. A key example of this was Chang’s budget saving technique for manufacturing multiple ceratopsians for this short. In this case Chang produced a single body and then several interchangeable upper-jaws which could be swapped in and out allowing for Chang to produce a film which featured not only the classic Triceratops but also Chasmosaurus, Styracosaurus, and Monoclonius.

Chang’s ability to produce striking work with a meager budget proved to be an additional​ boon a few years later when he recycled many of the dinosaurs made here for Sid and Marty Krofft’s LAND OF THE LOST (1974–1976).

spaceboundkerbal  asked:

Most of not all of that Arcade “soft boy uwu” bull crap is just fetishizing gay people can you can’t change my mind. You only ever see love for Arcade, Veronica and a little Boone, and almost nothing for Raul, Cass, or Lily, even though Raul’s quest always breaks my heart every time, and Cass’s quest is a good quest. But nope. You only see soft boy and mole person lesbian. Where’s the love for my cranky, sarcastic ghoul with self-worth issues?

I saw and have been seeing a lot of comments on fetishism and honestly im super confused where its coming from bc ive been here for over a year and thats not actuallyy like…a huge problem in fo fandom? In fact there was a huge mess over the opposite of that problem, a lot of cishet fans ran out lgbt artists/writers who wanted more lgbt content. Idk where yall are coming from.

Bc honestly…They deserve content since, please, how many other fallout games do you play where you have 2 canon gay companions? 90% of the content i see of them is made by lgbt artists celebrating they exist. Sure the other companions (especially raul) deserve love too but can yall stop trying to tear down the ONLY 2 gay companions in the WHOLE franchise with this kind of nonsense?

And I guess as a trans guy im a little sceptical on ppl calling someone liking gay fandom favs as “fetishizing” bc ive been called out on “fetishizing” men b4 in my past and even called a fugioshi/yaoi fangirl, (even though i only ever dated women at that point which really made me lol). So. Sometimes its not black and white? Its not “if you arent gay yourself your fetishizing them”. as long as they arent being homophobic it doesnt matter.

anonymous asked:

Would it be so kind of you to explain to me why alot thinks Anora is better than Celene at some extent? I really dont get it cause they almost seem the same to me. Well aside from being blonde, cunning and smart women, they are ambitious and wants the best for their country. They are both willing to sacrifice anyone for political gain and does not even care for the elven people. Anora can betray the Warden and Celene's support for the Inquisition can fade away. Am I missing something here?

It can be a lot of this, from the shallow, one is prettier or one is Orlesian, to their politics.

For me, it is the politics and I just find Celene less interesting than the circumstances surrounding her (her and Gaspard’s parents killing each other, for example). It’s just a personal feel you know?

First, Anora never openly condemns or betrays the elven people and depending on the Warden will openly gift the elves with boons. Where as Celene has actively burned and assaulted elves; all to publicly (and privately) further her own goals and disown the elves.

Also Celene did actively try to steal Anora’s throne, for people who do support Anora. That is a pretty (though maybe petty) reason to dislike her. For Anora to be dedicated to Calian and then Celene to take advantage of Calian’s infidelity. (Though idc about that, far as I see it that was a Calian problem).

My personal favorite though is their combat backgrounds. Celene is most well known for (as far as metagaming lore goes) killing Briala’s parents as a power play, framing someone else and lying to Briala about it (before sending Briala to the Dalish). While Anora is best known for slaying a giant with Calian on a cold Ferelden night, then raiding a Tavern’s beer reserves for all they had and promising to never speak of that fight again…like that’s pretty fucking cool.

That said, Anora is much more a physical fighter (which is more a Ferelden thing than an Anora thing) than Celene too. She donned armor and led her armies against the Darkspawn, while Celene arrived in the Arbor Wilds in her gown and left her soldiers to their generals.

Lastly, Anora and Celene are on different levels of experience. Ultimately Celene is a fumbling mess when it comes to ruling, no offense really meant. Just she doesn’t have the experience, she never had a teacher, she started ruling so young, and her entire ruling strategy relied on her clever words and spies (one of which she no longer has). It’s why Florianne and Gaspard can so easily challenge her, because she is relatively weak without someone behind her to wield their strength. Whether that someone be her Spymaster, The Inquisition, or a loyal chevalier.

Anora is much more experienced. She spent years beside Calian and even studied Maric as a child. Her father is Ferelden’s best War strategists and that is something she had picked up too. She grew up excelling in every thing laid before her by her father and Maric. She spun Calian around with a clever tongue, fell threats with her blade, I’m pretty sure Erlina was her Spymaster, and she picked her allies based on what would further he goal the best. Even Celene looked/looks up to Anora.

So yeah, maybe some of my other followers can add their two cents. But I do like Anora more and it’s just because I feel like it, mixed with a bunch of little nuances.

anonymous asked:

Imagine after Claire she admitted that she love Jamie/ they are madly in love already, she had an accident and she lost her memory of him and all she remember is going back to Frank.

Vietnam AU

“Claire, you could you be a dear and pass me the sweet potatoes?”

Claire Beauchamp set down her fork and reached for the half-full dish beside her plate. “Here you go, Gail,” she smiled, swallowing her mouthful of roasted goose.

Gail Abernathy nodded as she took the dish. “Thank you, sweetie.” Ten-month-old Lennie, happily making a mess of his first Christmas dinner, squawked in his high chair and reached his grubby hands for more potatoes.

“No, honey,” his tired mother sighed as she helped herself and then passed the dish to her husband. “Lord knows you’ve got half your dinner in your hair already – thankfully I didn’t dress you up in that cute little suit your well-meaning but absolutely clueless father decided to get for you.”

Dr. Joe Abernathy huffed as he cut into his own helping of roasted goose. “I want my boy to look proper for his first Christmas, is all. At the rate we’re going with kids these days, it may be the last time we’ll be able to get him into a suit.”

Claire sat back in her seat and sipped her wine, smiling at the comfortable banter that always existed between Joe and Gail. Having them so close had been an absolute godsend since she’d started at Boston University Medical School two years before – knowing nobody in Boston and absolutely nothing about living in the city.

It had been a completely fresh start – and Claire had absolutely thrown herself into her work and studies. Her professors all knew she had served – and seen more in her nine months as a nurse at Chu Lai than many of her classmates had ever seen in their entire lives – and their esteem of her had only grown over time. Claire Beauchamp was in the top five percent of her class, clearly destined for great things.

Having Joe – who had returned to his private practice – and Gail, and now little Lennie, so close had done so much to ease the hole in her heart that her divorce - *annulment*, she mentally corrected – from Frank had caused. Joe was not only her mentor, and sole source of encouragement while she devoted all her energies to learning anatomy and physiology and patient care – he was the one link she still had to Chu Lai, and what had prompted her to finally apply to med school in the first place.

It was so refreshing that nobody at BU knew about her personal history – nobody knew that she had been married. They knew the basic facts of her past – parents dead in a car crash at age five, raised by an eccentric uncle who had died right before she joined the service, and then just over a year spent as a nurse in Viet Nam. But nobody knew about Frank Randall. And Claire wanted to keep it that way.

She hadn’t heard from him since she’d signed all the paperwork required to formally annul their marriage – the paperwork which said that, technically, their marriage had never officially happened. Frank had kept his word, giving her access to the storage locker in New Jersey where they’d decided to store their few joint possessions, and taking care of all the paperwork with the Church.

The papers had arrived one day after she received her final acceptance letter. Claire Beauchamp had been accepted by every single medical school she’d applied to.

And she’d be damned if she let Frank Randall steal her joy.

So on the same day that her signature had officially dissolved her marriage, she’d sent in her acceptance letter to Boston University.

Joe had been thrilled for her, of course – she suspected he’d secretly hoped she’d pick the school closest to him. He had been such a rock for her, for so long – and moving to Boston was almost like coming home.

New beginnings, indeed.

“Have you given any more thought about what you’d like to specialize in, Claire? I know you’ve still got a year and a half of school left, but it’s never too early to start narrowing your options and making some connections.”

Claire set down her wineglass and turned to Joe. “Well – I don’t want to do peds. Or any of the typical specialties – like dermatology, or OB/GYN, or even internal medicine. I want to do something with the brain.”

Joe sat back a bit in his chair, chewing thoughtfully. “You’re *always* doing something with that brain, Claire,” he teased.

Gail playfully swatted at her husband’s shoulder. “Stop, you,” she laughed. “Claire – you always work so hard. We want to make sure that you have a plan, honey – we want to make sure you’re set up for success.”

Claire smiled, heart suddenly full with so much love and appreciation for these two people – who loved her and supported her more than almost anyone ever had.


“*Anyway,* I was thinking about brain damage and how it affects speech. To work with people who have suffered brain damage, and help them recover their ability to communicate. To speak.”

“Oh, that’s fantastic, Claire!” Gail exclaimed, turning to wipe mashed peas from Lennie’s cheeks. “Is there any reason in particular why you’re interested in that area?”

Yes, there was. Of course there was.

Claire had taken the gift she was given, that night in Chu Lai when everything fell apart. She had never looked back – not when there was so much to look forward to.

But somehow, he was always there. His heart when she saw a couple blissfully walk by on the street, holding hands. His face when her eyes crossed after a long day of assignments and practicals. His voice when her muscles ached after standing for ten hours straight while she volunteered at the clinic. His mouth when she lay sleepless in her cold, empty bed.

She hadn’t had the proper tools and training to treat him then – but she’d be damned if she couldn’t one day provide a superior level of care to people in similar circumstances.

She coughed. “Just based on some of my experiences at Chu Lai – and I know there are so many men coming home from Viet Nam who have suffered such terrible brain injuries. With proper treatment they can fully regain their ability to speak – and I want to be there to help them do that.”

Joe gave her a pointed look – but said nothing.

Claire absently swirled the wine in her glass – Gail took that as an invitation to top it up.

“Mo!” Lennie insisted, not liking being left out of the conversation. “Mo!”

Gail tsked but handed him a piece of bread with the crust torn off. Lennie squealed with delight and began ripping it apart with his tiny fingers.

“You know, Claire – when I did that stint in Da Nang I got to know this guy who had taught at a speech pathology program.” Joe helped himself to more stuffing. “Not just teaching people with brain damage how to communicate – but looking to help repair some of that damage, so that they could communicate better.”

He paused, tilting his head. Appraising.

“Would you be interested, Claire? Spring break will be here before you know it – I’m sure he’d love to meet you. You could learn a lot. It’s some pretty cutting-edge stuff.”

Gail nodded at Claire, encouraging.

“Sure,” Claire replied tentatively, not exactly sure where this was going. “That would be great, Joe. Where is it?”

“App State – Appalachian State University. Down in Boone, North Carolina.”

Joe affected nonchalance.

Claire’s heart stuttered – mind flashing back to when she’d furtively read Captain James Fraser’s medical file a lifetime ago, before Chu Lai was attacked.

Born 1946 – aged 23 at the time. Both parents dead – only living relatives were his uncle and sister. A sister with whom he shared a PO box in Boone, North Carolina.

She couldn’t see him. Couldn’t look back.

She had to see him. Yearned to know how he was doing – what he had been doing. Whether he ever thought about her.

She spoke her answer without even thinking.

“Yes,” she whispered. “Yes. I’ll go.”

Holy shit I can’t believe I actually made it to 2017! 

Even though last year was a shit show, a lot of the people I follow have made it a lot better! So here we go, my first ever Follow Forever


@alligator-jigglin-fever @actualnihilism @androleda @argo-fuckyourself @averysmallcactus @booneeatsass @burnedlegate @butchstoothpick @cazador-fruit-pie @chilllrend @courierhell @craig-boone @daughter-of-coldharbour @dominodean


@eyeb0t @fancyladsnack @flamingfangirl @freeside @goodsprings @grumpysweetheart @haywoodryan @immapal @irradiatedsnakes @jjessemccree


@kaelvas @kaseykinz @kitfistovevo @ladycomstock @letsdewitt @littlebosmer  @littlegreenmulder @littlemissone-oh-one @maccreadies @maccready @mmephisto @moonsoverelsweyr @neverdewitt


@platinuumpussycat @ptech9 @qabu @queen-of-attitude-city @rad-roach @riftin @roberthouse @robertjosephmaccready @rt-grumps @saraparilla @schmault-tec @sexbanglish @sierra @sky-hills @slow-mo-gal @sofialamb @starb0mb @stealthboy @superstimpak


@taultvec @thegannoncannon @three-minutes-of-ecstacy @v-a-t-s @vault-trash @w0lfs-teeth

If I forgot anyone, I apologize but everyone on this list and off this list are absolutely fantastic and I wouldn’t follow you if I didn’t genuinely think that 


It’s not the norm for me to cover a home console port of an arcade game (especially in today’s case where I’ve actually talked about the arcade game itself before), but I’ll do it on occasion if I think there’s a reason to. Today we’re looking at the Sega Genesis home port of Capcom’s ulcer generator, Ghouls n’ Ghosts. The original game was released in 1988 and, despite being on the strong (for the time) Capcom CPS1 hardware, it comes across pretty well on Sega’s home console, and feels much more impressive and cohesive than their efforts to capture the magic of Space Harrier did.

All of the game’s original stages are here, and they’re presented faithfully. The colors are just a touch more harsh on the Genesis palette than in the arcade, but the detail is sharp and the home console’s 320x224 resolution isn’t so much smaller than the arcade that it impacts the ability to play. Every bit of the challenge and amazing control from the arcade is here, including the requirement to beat the game twice in order to truly win. To help you out, you can fire straight up, there’s infinite continues and even cheat codes which can be activated. You’ll still die a lot even with those boons, since starting with the second stage, instant-death falls and traps become common.

So why talk about the home console port of an arcade game? Because as great as Ghouls n’ Ghosts on the Genesis is–and it is great–it only serves to illustrate why the Genesis, ultimately lost its generational console war to the Super Nintendo. Capcom would later release Super Ghouls n’ Ghosts on Nintendo’s machine and, despite a noticeably smaller resolution (256x224), it looks better than Sega’s game, plays more smoothly, sounds fantastic, offers an entirely new adventure to undertake and generally comes out on top in every way (although if it’s pure challenge you’re looking for, the arcade and Sega versions still hit you hardest.) 

Looking at the games side-by-side really helps to illustrate the difference in power and strengths between the two systems. While the Genesis commonly pulled off faster graphics (as seen in games like Sonic the Hedgehog and the Thunder Force series) and a more “80s arcade” sound thanks to its YM2612 chip, the SNES had more detailed, smoother graphics, intricate music capabilities and ultimately ended up with a larger library with more exclusives. It’s weird to say that an awesome game demonstrates the weaknesses of its console, but that’s exactly the case with Ghouls n’ Ghosts.